SaintSubwayy wrote: »a Simple No for me, that change was probably one of the worst things that happend with the game.
it's just a "now you can kill everything" mentality.
If you compare it with skyrim for example, you weren't able to kill a giant on lvl1 (unless you were good af^^)
here you can kill trolls, giants, deadras on lvl 1, thats kinda unlogic, you have "no skills" and are a bad fighter without then and you beat them by headrolling your keyboard? seems strange to me ^^
I personally don't like being able to kill a troll at level 1.
Would be cool if large HP enemies had a set level.
I find late game to be lackluster because everything I could do with a level 50 I can do with a level 1.
Unfortunately landscape content will never be challenging again because of it. You can't balance a level 10, 0 CP, all green gear character with a CP 690, gold gear, all passives character.
I understand some of the benefits with it, but the world feels like this now:
I guess we live in a new age now where being a winner in video games doesn't require much hard work.
Seems more like people are looking to do anything in a game instead of earning their chance at beating anything.
Knootewoot wrote: »Yes.........
BUT the overland should be a bit harder. In fact I think level scaling works perfectly, but the amount of CP's ruin it a bit. They make the game for alt's overall to easy.
I started a noob alt and he had some difficulties with mobs until I put all CP's in the tree's.
So one solution could be for alts.... don't have access to CP-tree until hit lvl 50. But also for lvl 50's the overland should be harder. Quests have totally no challenge. I remember Doshia and people crying at the trapdoor they needed a group but could not enter with others in same instance.
Those were the days (or was she really not that difficult and all people were just noobs using wrong skills the first days)
I love the concept of level scaling and what 1T did for the game. Especially combined with set collecting across the zones and such--I think it was a very smart move.
That being said, I dislike the current difficulty level. Whether or not any CP is allocated, I wish I had more incentive to pay attention to combat outside of a few key boss fights.OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.
The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.
Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.
Your point?
My point is the one I already made which is that an enemy with large HP bars are not difficult.
I love the concept of level scaling and what 1T did for the game. Especially combined with set collecting across the zones and such--I think it was a very smart move.
That being said, I dislike the current difficulty level. Whether or not any CP is allocated, I wish I had more incentive to pay attention to combat outside of a few key boss fights.OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.
The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.
Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.
Your point?
My point is the one I already made which is that an enemy with large HP bars are not difficult.
For an experienced player with a good amount of CP they weren't difficulty before the leveling unless you skipped ahead to higher level zones which is not what your bringing up.
In discussions like this players so often ignore that not everyone has been playing this game for years and has access to set bonus gear and enough CP to in resss their damage significantly. Makes for a biased conversation.
Everything died even easier in pre-1T, all you had to do was being few levels above your zone which was easy enough just by casual progressing through questing. Problem of everything dying too easily is the problem involving tuning of power level of mobs. You might actually have way more challenging content through scaling (see first sentence). Few adjustments would have to be done for that tho.Valkyn_Eltrys wrote: »Simple no for me. Everything dies way too easily.
DocFrost72 wrote: »I love the concept of level scaling and what 1T did for the game. Especially combined with set collecting across the zones and such--I think it was a very smart move.
That being said, I dislike the current difficulty level. Whether or not any CP is allocated, I wish I had more incentive to pay attention to combat outside of a few key boss fights.OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.
The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.
Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.
Your point?
My point is the one I already made which is that an enemy with large HP bars are not difficult.
For an experienced player with a good amount of CP they weren't difficulty before the leveling unless you skipped ahead to higher level zones which is not what your bringing up.
In discussions like this players so often ignore that not everyone has been playing this game for years and has access to set bonus gear and enough CP to in resss their damage significantly. Makes for a biased conversation.
^
If one thinks the game is easy, I welcome them to try a brand new toon with no cp and drop gear only. Most encounters remain fine, but there are quite a few that offer a real challenge.
Hate it.
It removes the biggest aspirations in MMOs: leveling in order to experience new content.
Scaling has eliminated the critical “I can’t wait to be level XX so I can run that awesome ABC dungeon I’ve heard about!”
With scaling, you grab your level 10 character in level 5 gear, step in and BAM you’re a hero.
Hate it
Even worse is that many of my stats are actually lower at 50 then they were at 10.
I remember my first weeks in EQ trying to level high enough to make the run from Qeynos to Freeport and, after several attempts, how pumped I was when I saw the Freeport Gates.
That element is almost non-existent in ESO
Hate it.
It removes the biggest aspirations in MMOs: leveling in order to experience new content.
Scaling has eliminated the critical “I can’t wait to be level XX so I can run that awesome ABC dungeon I’ve heard about!”
With scaling, you grab your level 10 character in level 5 gear, step in and BAM you’re a hero.
Hate it
Even worse is that many of my stats are actually lower at 50 then they were at 10.
I remember my first weeks in EQ trying to level high enough to make the run from Qeynos to Freeport and, after several attempts, how pumped I was when I saw the Freeport Gates.
That element is almost non-existent in ESO
Again, it really doesn't work that way. Love how max CP players make comments like this thinking they speak to the experience of all yet they completely ignore the future of any MMO, the new player and can care less about their experience since they think it doesn't affect them.
Hate it.
It removes the biggest aspirations in MMOs: leveling in order to experience new content.
Scaling has eliminated the critical “I can’t wait to be level XX so I can run that awesome ABC dungeon I’ve heard about!”
With scaling, you grab your level 10 character in level 5 gear, step in and BAM you’re a hero.
Hate it
Even worse is that many of my stats are actually lower at 50 then they were at 10.
I remember my first weeks in EQ trying to level high enough to make the run from Qeynos to Freeport and, after several attempts, how pumped I was when I saw the Freeport Gates.
That element is almost non-existent in ESO
Again, it really doesn't work that way. Love how max CP players make comments like this thinking they speak to the experience of all yet they completely ignore the future of any MMO, the new player and can care less about their experience since they think it doesn't affect them.
I re-read the subject line and, yup, it says do “you” like the scaling? Since I’m providing MY opinion, why on earth would I try to inject your (or another players) opinion? Lol
Post of the day.
What’s your favorite color? Blue? Bah. You need to consider that my favorite color is green! Lololol
Juju_beans wrote: »I like it because it opens the world to me. And I can go back to a previous zone and it still challenges me.
Plus zones don't feel that empty with all levels of toons running around.
Go play wow which is linear progress through zones and you'll see the huge imbalance of player population disbursement.