Are you talking low level alt, or brand new low level.I find it incredible how many people said yes.
I just think there should be SOME content that is harder for low level players. Killing large HP enemies at the beginning is kinda bland in my opinion. A mix of the current level scaling and the one before One Tamriel could be cool. Even Skyrim has this mix, no? Giants are difficult at the start, but everything else scales pretty okay.
I find it incredible how many people said yes.
I just think there should be SOME content that is harder for low level players. Killing large HP enemies at the beginning is kinda bland in my opinion. A mix of the current level scaling and the one before One Tamriel could be cool. Even Skyrim has this mix, no? Giants are difficult at the start, but everything else scales pretty okay.
The problem is they have quests in the progression where you have to be able to kill all the monsters regardless of level. As people don't want to get halfway through Eastmarch at level 20 and find they have to come back at level 45 to beat the giants.SaintSubwayy wrote: »a Simple No for me, that change was probably one of the worst things that happend with the game.
it's just a "now you can kill everything" mentality.
If you compare it with skyrim for example, you weren't able to kill a giant on lvl1 (unless you were good af^^)
here you can kill trolls, giants, deadras on lvl 1, thats kinda unlogic, you have "no skills" and are a bad fighter without then and you beat them by headrolling your keyboard? seems strange to me ^^
OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.
The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.
DieAlteHexe wrote: »I sure do. In fact, it enticed me back and I'm having a ton of fun.
OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.
The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.
Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.
I love the concept of level scaling and what 1T did for the game. Especially combined with set collecting across the zones and such--I think it was a very smart move.
That being said, I dislike the current difficulty level. Whether or not any CP is allocated, I wish I had more incentive to pay attention to combat outside of a few key boss fights.
OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.
The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.
Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.
Your point?
Unfortunately landscape content will never be challenging again because of it. You can't balance a level 10, 0 CP, all green gear character with a CP 690, gold gear, all passives character.
I understand some of the benefits with it, but the world feels like this now:
I love the concept of level scaling and what 1T did for the game. Especially combined with set collecting across the zones and such--I think it was a very smart move.
That being said, I dislike the current difficulty level. Whether or not any CP is allocated, I wish I had more incentive to pay attention to combat outside of a few key boss fights.OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.
The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.
Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.
Your point?
My point is the one I already made which is that an enemy with large HP bars are not difficult.
Unfortunately landscape content will never be challenging again because of it. You can't balance a level 10, 0 CP, all green gear character with a CP 690, gold gear, all passives character.
I understand some of the benefits with it, but the world feels like this now:
I guess we live in a new age now where being a winner in video games doesn't require much hard work.
Seems more like people are looking to do anything in a game instead of earning their chance at beating anything.