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Do you like the level scaling?

Vhozek
Vhozek
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I personally don't like being able to kill a troll at level 1.
Would be cool if large HP enemies had a set level.
I find late game to be lackluster because everything I could do with a level 50 I can do with a level 1.
Edited by Vhozek on December 5, 2017 12:21PM
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.

Do you like the level scaling? 231 votes

Yes.
72%
IcyDeadPeopleSirAndySoleyaRedcliffsGilvothAlchemicaldeepseamk20b14_ESOSigtricitsfatbassSirieliatspecherb14_ESOwenchmore420b14_ESOPhilhypemoutonIruil_ESOTurelusDanikatDhukathzariaKnootewoot 167 votes
No.
27%
LuN4Rn0v4vailjohn_ESOCaligamy_ESOMojmirAaronGRMercyKillinglolo_01b16_ESOHrogunkwisatzzibnafdanno8vyndral13preub18_ESOerebozOmniDoMasterSpatulaSpacemonkeyAgobiMicallefanothermeTomg999 64 votes
I don't know what that is.
0%
  • DieAlteHexe
    DieAlteHexe
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    Yes.
    I sure do. In fact, it enticed me back and I'm having a ton of fun.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Lake
    Lake
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    Yes.
    Yes. It's one of the reasons I picked this MMO over others.
  • Cadbury
    Cadbury
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    Yes.
    Best decision ZOS ever made
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • newtinmpls
    newtinmpls
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    Yes.
    I played before it, and you would outlevel everything. I know that anyone who is good at playing can probably handle most of the overland content, but it was MUCH worse prior to One Tamriel
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Turelus
    Turelus
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    Yes.
    I like it as the open access to all areas is good. However I feel it does need a balance pass to make some enemies stronger or weaker.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • zaria
    zaria
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    Yes.
    it has its issues but work far better than the old system there you would outlevel content just questing, now add some dungeons and pvp to mix.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • tunepunk
    tunepunk
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    Yes.
    There's nothing wrong with the level scaling. I find it kind of awesome that I can play with my brother who just started trying ESO.

    But.....

    They just need to make the game harder overall. At least the overland content, regular quests and dungeons, or add a vet/group mode for all content. It's ridiculously easy to kill anything even as a noob. High CP chars no need to bother doing quests and content in new DLC's as it's you just steamroll over everything.
  • VaranisArano
    VaranisArano
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    Yes.
    Negatives - it has a lot of quirks that are confusing to new players and it means there isn't a sense of level 3 zero to level 50 hero that the game used to have before One Tamriel.

    Postives - nostalgia time here. I remember this game before One Tamriel, and oh my goodness, leveling was a railroad. You could only get XP for content within 5 levels of your current level, so you could outlevel quests, one-shot monsters in the early zones and have a 100% miss chance against anything in the later zones. You were locked into the content appropriate for your level, and woe betide if you went to a DLC region and got exp because you'd outlevel your base game quests and have to do them anyway. The sense of progression was amazing - I could kill anything in Stonefalls with a couple of light and heavy attacks - but it was also a railroad where there was nothing meaningful to do in the outleveled content.

    Overall, One Tamriel's leveling system made all the content available and relevant again. You didn't get locked out of meaningful content in early zones anymore, which creates a more open-world, Elder Scrolls sandbox feel. I think the level scaling is a little opaque for new players, particularly the way stats scale off gear so it feels like your player gets weaker as you level even though you get new skills and passives. However, I far prefer the current system to the railroad grind we had before One Tamriel.
  • Demycilian
    Demycilian
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    No.
    No.
  • Vhozek
    Vhozek
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    I find it incredible how many people said yes.
    I just think there should be SOME content that is harder for low level players. Killing large HP enemies at the beginning is kinda bland in my opinion. A mix of the current level scaling and the one before One Tamriel could be cool. Even Skyrim has this mix, no? Giants are difficult at the start, but everything else scales pretty okay.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Turelus
    Turelus
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    Yes.
    Vhozek wrote: »
    I find it incredible how many people said yes.
    I just think there should be SOME content that is harder for low level players. Killing large HP enemies at the beginning is kinda bland in my opinion. A mix of the current level scaling and the one before One Tamriel could be cool. Even Skyrim has this mix, no? Giants are difficult at the start, but everything else scales pretty okay.
    Are you talking low level alt, or brand new low level.

    If you're a brand new player without CP/Gear/Knowledge plenty of enemies are hard.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Yes.
    Great idea!
    Hey everyone! Look! It's a signature!
  • Shardan4968
    Shardan4968
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    Yes.
    Freedom!
    PC/EU
  • SaintSubwayy
    SaintSubwayy
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    No.
    a Simple No for me, that change was probably one of the worst things that happend with the game.

    it's just a "now you can kill everything" mentality.

    If you compare it with skyrim for example, you weren't able to kill a giant on lvl1 (unless you were good af^^)
    here you can kill trolls, giants, deadras on lvl 1, thats kinda unlogic, you have "no skills" and are a bad fighter without then and you beat them by headrolling your keyboard? seems strange to me ^^
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • VaranisArano
    VaranisArano
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    Yes.
    Vhozek wrote: »
    I find it incredible how many people said yes.
    I just think there should be SOME content that is harder for low level players. Killing large HP enemies at the beginning is kinda bland in my opinion. A mix of the current level scaling and the one before One Tamriel could be cool. Even Skyrim has this mix, no? Giants are difficult at the start, but everything else scales pretty okay.

    Delve bosses, especially in Vvardenfell, are pretty difficult at low levels when you have no food and no CP, even if you know how to do a rotation. I was shocked to see how much harder the game was at low levels with my no CP magWarden than on the magwardens that I had put my CP on. It was night and day. I found myself challenged, having to really pay attention to the mechanics of the bosses, and really focusing on sustain and using the appropriate skills at the right times - and I'm an experienced player on an alt with no CP for the challenge of it. Brand new players have a much harder time of it.
  • idk
    idk
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    Yes.
    OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.

    The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.
  • Turelus
    Turelus
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    Yes.
    a Simple No for me, that change was probably one of the worst things that happend with the game.

    it's just a "now you can kill everything" mentality.

    If you compare it with skyrim for example, you weren't able to kill a giant on lvl1 (unless you were good af^^)
    here you can kill trolls, giants, deadras on lvl 1, thats kinda unlogic, you have "no skills" and are a bad fighter without then and you beat them by headrolling your keyboard? seems strange to me ^^
    The problem is they have quests in the progression where you have to be able to kill all the monsters regardless of level. As people don't want to get halfway through Eastmarch at level 20 and find they have to come back at level 45 to beat the giants.

    I am not saying everything should be light attacks spam kills, and I do think iconic enemies should be harder (elite monsters used to scare me) but we can't have the Skyrim system in an open MMO which has quests requiring you to kill monsters.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Vhozek
    Vhozek
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    idk wrote: »
    OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.

    The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.

    Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • JasonSilverSpring
    JasonSilverSpring
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    Yes.
    I sure do. In fact, it enticed me back and I'm having a ton of fun.

    Same for me. Level scaling brought me back to the game. I took a long break because I was tired of every quest in my zone being 4-5 levels below me. And, I dare not venture into any DLC as that would just further over level me.

    It is not perfect and has some draw backs but I find it much better than what we had before 1T.
  • Kolache
    Kolache
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    Yes.
    I love the concept of level scaling and what 1T did for the game. Especially combined with set collecting across the zones and such--I think it was a very smart move.

    That being said, I dislike the current difficulty level. Whether or not any CP is allocated, I wish I had more incentive to pay attention to combat outside of a few key boss fights.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Nightves
    Nightves
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    Yes.
    It pretty much expands a player's horizon's on completion and exploration. It's no longer the do all the quests til you hit 50 only in certain areas and have it be an increasing pain in the ass if you're not up to par with the area lvl or farm your way so you can have at least somewhat of an advantage.
    Honestly that's what drove me from the game. Coming back to scaled levels was like being awoken by Jesus's untainted man tears.
  • Bax
    Bax
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    Yes.
    I love it, one of the reasons I keep playing.

    Possible improvement - add additional levels of scaling, meaning that current system would be "normal level" and there could be "hard level" and possibly even "extreme level" at which all dodgable or interuptable mechanics would one hit the player (a bit of Dark Souls in ESO :lol: )

    I understand that some of you consider ability for a new player to already fight big monsters a bit weird, but I see it other way around - returning to starter zones or making low level dungeons would be boring for higher levels, it's already boring to do most of the PvE at max CP level (that's why I suggested a slight improvement to the system above) so from high level player point of view I found system really great because it allows me to enjoy all the maps instead of just few high level ones.
  • idk
    idk
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    Yes.
    Vhozek wrote: »
    idk wrote: »
    OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.

    The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.

    Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.

    There is no reason for them to not have the HP they have. In every zone some NPCs are more challenging than others. The scaling you speak of did not change that.

    Besides, your point is not clear.
    Edited by idk on December 5, 2017 1:27PM
  • danno8
    danno8
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    No.
    Unfortunately landscape content will never be challenging again because of it. You can't balance a level 10, 0 CP, all green gear character with a CP 690, gold gear, all passives character.

    I understand some of the benefits with it, but the world feels like this now:

    http%3A%2F%2Fprod.static9.net.au%2F_%2Fmedia%2F2017%2F10%2F18%2F09%2F51%2Feveryones-a-winner-simpsons.gif
  • Vhozek
    Vhozek
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    Kolache wrote: »
    I love the concept of level scaling and what 1T did for the game. Especially combined with set collecting across the zones and such--I think it was a very smart move.

    That being said, I dislike the current difficulty level. Whether or not any CP is allocated, I wish I had more incentive to pay attention to combat outside of a few key boss fights.
    idk wrote: »
    Vhozek wrote: »
    idk wrote: »
    OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.

    The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.

    Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.

    Your point?

    My point is the one I already made which is that an enemy with large HP bars are not difficult.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Vhozek
    Vhozek
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    danno8 wrote: »
    Unfortunately landscape content will never be challenging again because of it. You can't balance a level 10, 0 CP, all green gear character with a CP 690, gold gear, all passives character.

    I understand some of the benefits with it, but the world feels like this now:

    http%3A%2F%2Fprod.static9.net.au%2F_%2Fmedia%2F2017%2F10%2F18%2F09%2F51%2Feveryones-a-winner-simpsons.gif

    I guess we live in a new age now where being a winner in video games doesn't require much hard work.
    Seems more like people are looking to do anything in a game instead of earning their chance at beating anything.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • VaranisArano
    VaranisArano
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    Yes.
    Vhozek wrote: »
    Kolache wrote: »
    I love the concept of level scaling and what 1T did for the game. Especially combined with set collecting across the zones and such--I think it was a very smart move.

    That being said, I dislike the current difficulty level. Whether or not any CP is allocated, I wish I had more incentive to pay attention to combat outside of a few key boss fights.
    idk wrote: »
    Vhozek wrote: »
    idk wrote: »
    OP's opening statement does not make sense. If there was a troll in a starting area it would be expected one could kill it at lvl 1.

    The biggest change is a zone like Bankorai is not inaccessible to that level one and when a player is lvl 40 going back to Glenumbra is not a complete, and worthless, joke.

    Then a river trolls just outside of the towns in Morrowind shouldn't have big HP bars. It even tells you those are difficult enemies.

    Your point?

    My point is the one I already made which is that an enemy with large HP bars are not difficult.

    There's no way to go back in time and lose the experience you have in the game. A river troll is not hard for me at level 3
    because I know their every mechanic and know that I can just kite and heavy attack them until they die. As a completely new player, I remember getting my butt handed to me by stuff I handle with ease now.

    Then, my low-level no CP warden hit some of the delve bosses, you know, the ones with large health bars and actual mechanics? That took actual effort and adapting to the fight. It wasn't a cakewalk even for an experienced player.
  • Voxicity
    Voxicity
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    No.
    I don't like it because it's too casual, but I can definitely understand ZOS' decision as the main market for them are casual players, which is fine
  • Magdalina
    Magdalina
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    Yes.
    To give credit where it's due, this is one of the few things Zenimax really did right imo. Furthermore, they actually executed it pretty well which I totally didn't expect from them.

    A few "minor" changes the system could use I think
    1)INFORMATION. Very important one because if there is info on this in the game it's not that easy/intuitive to find, I find that heaps of new players struggle in levels 30+ when battle leveling begins to wear off because they don't understand what's going on, why they're getting weaker and how they should deal with it. This needs to be, like, a giant infor screen right at the start of your first character.
    2)I do think open world is way too easy. Especially "elites". World bosses are about right finally, but everything else...dolmens, delve bosses, quest bosses...they die from a sneeze. You literally have to restrain yourself and stop attacking if you actually wanna see their supposed mechanics(some of which are actually pretty neat but no one will never know because they never live long enough to show that). I have recently leveled a brand new character on eu, up from 0 cp level 1, and while it wasn't as easy as it is with my 700+ cp on NA it was still ridiculously easy.

    The world being too easy isn't a new issue from One Tam though. In fact, it used to be even worse before - if you were an explorer and did all the quests in the zone you'd ALWAYS be 5-10 levels ahead of the zone, at which point mobs stopped dropping any loot/xp for you. Gods forbid you ran dungeons or went to explore a dlc zone or something...I basically never ever got any loot/xp off monsters while leveling back then because unfortunately for me I was the explorer type. It also meant going back in zones was hilarious with everything dying from literally 0.1 attack.

    I will agree the sense of progression feels somewhat dilluted now, but I suppose that's the price you gotta pay for really open world. If anything, you can look forward to veteran progression - bis gear, rotations, weaving, that kind of stuff can make you progress a lot.
  • DocFrost72
    DocFrost72
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    Yes.
    Vhozek wrote: »
    danno8 wrote: »
    Unfortunately landscape content will never be challenging again because of it. You can't balance a level 10, 0 CP, all green gear character with a CP 690, gold gear, all passives character.

    I understand some of the benefits with it, but the world feels like this now:

    http%3A%2F%2Fprod.static9.net.au%2F_%2Fmedia%2F2017%2F10%2F18%2F09%2F51%2Feveryones-a-winner-simpsons.gif

    I guess we live in a new age now where being a winner in video games doesn't require much hard work.
    Seems more like people are looking to do anything in a game instead of earning their chance at beating anything.

    Flawless Conqueror wants a word.
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