SmellyUnlimited wrote: »All excellent points. Perhaps I just need to spend a bit more time in Cyrodil to get more exposed to it all.
I do lament, though, that Imperial City is so desolate. Some of my fondest memories in-game were large groups duking it out at Molag Bal or in the Arena.
NightbladeMechanics wrote: »SmellyUnlimited wrote: »All excellent points. Perhaps I just need to spend a bit more time in Cyrodil to get more exposed to it all.
I do lament, though, that Imperial City is so desolate. Some of my fondest memories in-game were large groups duking it out at Molag Bal or in the Arena.
Omg those were the days!
I think the exact opposite. I find pvp, fight wise, really dynamic.
I think the exact opposite. I find pvp, fight wise, really dynamic.
This is spot on. With PvE headed in a dull direct of the perfect animation cancel river dance on the buttons, with the BIS sets and rotations it all feels very mechanical
Whereas PvP is dynamic and varied every encounter. It's also hard, there is always someone better than you.
Most PvE is way too easy for anyone CP160+ bar a few Vet contents. And even then when you are on your game all that's left is the monotony of repeating same said content trying for a no death or speed run.
So yes there is monotony in the ever sprawling war that is Cyrodiil but likewise there is in PvE. The fun is to look for Small Scale or work hard as part of a Guild supporting tactics and strategies. Turning the map your colour. Stealing all's scrolls and taking Emp for friends is a better cool night.
BattleGrounds were the spiced up 'fun' aspect that you sound you were hoping for. However they wrecked them by Introing CP.
SmellyUnlimited wrote: »I think the exact opposite. I find pvp, fight wise, really dynamic.
This is spot on. With PvE headed in a dull direct of the perfect animation cancel river dance on the buttons, with the BIS sets and rotations it all feels very mechanical
Whereas PvP is dynamic and varied every encounter. It's also hard, there is always someone better than you.
Most PvE is way too easy for anyone CP160+ bar a few Vet contents. And even then when you are on your game all that's left is the monotony of repeating same said content trying for a no death or speed run.
So yes there is monotony in the ever sprawling war that is Cyrodiil but likewise there is in PvE. The fun is to look for Small Scale or work hard as part of a Guild supporting tactics and strategies. Turning the map your colour. Stealing all's scrolls and taking Emp for friends is a better cool night.
BattleGrounds were the spiced up 'fun' aspect that you sound you were hoping for. However they wrecked them by Introing CP.
Absolutely agree, PvE is really no better. Everyone grinds for the same gear, and since the big YouTubers have control over what’s “BIS,” it’s just created this copycat hegemony. I do like the fact that PvP has quite a few different build options; much more so than I think PvE.
Also would love for Imp City to be revitalized. The anniversary double tel var had no lasting impact, plus the fact that there really isn’t a pay off for fighting there. The loss of tel var on dying I think adds a fun risk element to battling there, but there is no strong incentive to go do battle there in the first place.
NightbladeMechanics wrote: »Actually, unlike PvE encounters, no two fights in Cyrodiil are ever the same. Your instanced PvE boss fights will repeat the same mechanics in the same locations every time, but your enemies in PvP are human, and fights occur all over this massive map. This creates unpredictability and variation that we hardcore PvPers find exciting.
This creates unpredictability and variation that we hardcore PvPers find exciting.
This creates unpredictability and variation that we hardcore PvPers find exciting.
If you've been here 6 months or less. You could set a clock based on map activity around certain areas at certain times of day. if you go there, its that group, if you go over there smile you're on candid camera aka Twitch, if this faction has that then this will happen.. A big reason I suggest why hard core PvP's are merely tolerating ESO atm if they play at all.
VaranisArano wrote: »snip
VaranisArano wrote: »snip
Those things you describe to do is all that has been done on a daily basis for years.
The map is stale, the enemy themselves and objectives are stale no matter what spin you put on it.
You know if they could dynamically change the size of 'battlegrounds' have more of them and allowed guild size to raids to join a random 48v48v48 as an eg it might actually break up the groundhog day feeling that is current day Cyrodiil.
NightbladeMechanics wrote: »Actually, unlike PvE encounters, no two fights in Cyrodiil are ever the same. Your instanced PvE boss fights will repeat the same mechanics in the same locations every time, but your enemies in PvP are human, and fights occur all over this massive map. This creates unpredictability and variation that we hardcore PvPers find exciting.
SmellyUnlimited wrote: »All excellent points. Perhaps I just need to spend a bit more time in Cyrodil to get more exposed to it all.
I do lament, though, that Imperial City is so desolate. Some of my fondest memories in-game were large groups duking it out at Molag Bal or in the Arena.