Considering you can run random normal to get the reward, and considering any reasonably good vet player can solo at least most non-DLC dungeons,
I wonder what your terms for the word "reasonable" are.
As far as I'm concerned the only way just a "reasonably good" player can effectively solo group dungeons is if they're using an easy mode Sorc.
JoffyToffy69 wrote: »I'm gonna let people know that I'm playing an alt and even though they're max cp, i have not set them up. I figured it shouldn't matter anyway for a normal dungeon but I dont want to be judged poorly hahaha
BlazingDynamo wrote: »Plan on queing as every role and then face rolling the entire dungeon on normal. Keep up or get left behind. Sorry for those attempting to do the quest, not this week boys.
Oh boy. It actually takes longer when people like you try to run through the whole thing and leave noobs dying the whole way while you do a terrible job of soloing bosses than it does to take a few seconds to clear mobs. Why not just get a group of equally annoying people and leave everyone else to enjoy the game? The worst is when you don’t even relay what you’re about to do in group chat. And you’ll probably queue as a tank even though you’re dps which means you’ll be running the bosses all over the place and out of everyone’s aoe. And I say this as an endgame player who would just as happily kick you from the group and carry two noobs through just about any random normal.
KrishakPanettier wrote: »If we run with 1 or two random's we just carry them through it. Only a couple dungeons are difficult on vet to complete without full cooperation and requiring a balanced group. Don't do too many vet pick up groups --- we will 2 or 3 man the dungeon before adding a random.
I am going to do only normal dungeons during event. With my 750cp main and 13 low-level alts.
There is no such thing as "standards" for normal dungeons. Normal means "do whatever you want".
Only thing I will be angry about - skipping bosses, because of requirement of killing them all for mystery box.
Considering you can run random normal to get the reward, and considering any reasonably good vet player can solo at least most non-DLC dungeons,
I wonder what your terms for the word "reasonable" are.
As far as I'm concerned the only way just a "reasonably good" player can effectively solo group dungeons is if they're using an easy mode Sorc.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Unlikely_Ghostbuster wrote: »It's only the first day and it's been so much worse than I anticipated....
A cp40 (yes, that's four-zero) queued for a random veteran. Dead weight was an understatement.
But he was at least trying. The DPS who kept heavy-attacking with his frost staff, pulling aggro, and dropping dead because he was made of tissue paper.... that was worse.
And oh ya -- the healer who doesn't even attempt to heal, who basically LIED to the dungeon finder about his role, who would run in *first*, pull the boss, attempt to DPS, and of course, drop dead.
AND WOW.... ....the cp400 templar who thought there's no difference between normal and veteran BRF.
Why is it always on the max-level players to work around the stark incompetence? Can't inexperienced and under-leveled players have just a SHRED of self-awareness and perspective?
You cannot ignore mechanics in vet-DLC dungeons.
You cannot "stand in the stupid" and expect to survive.
You cannot rush in as a DPS and pull the boss's aggro.
These are NOT difficult concepts to grasp, but I have to explain them over and over and over and over and over and over and over and over and over and over, again.