lordrichter wrote: »I've never been able to master animation canceling to that level.
lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.
lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.
lordrichter wrote: »I've never been able to master animation canceling to that level.
MercTheMage wrote: »lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.
You animation cancel with light attacks or blocking, not other spells
lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.MercTheMage wrote: »lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.
You animation cancel with light attacks or blocking, not other spells
How do you cancel with light attacks, since it has less priority than the other spells?
Moreover, I have a question nobody seems able to answer to.
I have found out - searching in a lot of videos and forum posts - that:
- Ilambris gives about 1.2-2k DPS (depends on enchants).
- vMA staff gives about 2-3K DPS
Nobody has a clear figure about weaving DPS improvement?
Some say +10%, some say it's +20% some say it doubles DPS.
That's some wild guessing!
In theory, double DPS looks way too much. However, times and again, I have read videos replies calculating that the set + weapon DPS should yield 22-26k per se. However the guys in the various videos show 35-40k parses, which really seem to be in line with the "double DPS" theory.
This leads to an issue: raid leaders see those 35-40k DPS videos and actually demand it's the standard, not the exception in the hands of few low latency - ultra-skilled guys.
Thus, just copying the specs and gear is not enough to perform decently. I have ALL the "golded" Ilambris / Infallible Aether / Moondancer / Burning Spellwave / Julianos / Necropotence these guys show in their videos, however they do 35-40k while the gear "per se" only does 22-26k.
Now, if the game had a tutorial about how to perform what's needed to close the 22k -> 40k gap, it'd be perfectly fine.
But no. Many don't have 60ms latency and there's no ZoS tutorial.
There are gamers videos, but they show their execution so fast it's impossible to really see HOW they do it. It's not enough to just mash light attack fast or to mash LA -> other spell -> LA fast.
Something else has to be done, something that videos don't show.
MercTheMage wrote: »Start by clicking your mouse each time you fire a spell. Then adjust your
How do you cancel with light attacks, since it has less priority than the other spells?
You fire your light attack first. I know, you'd expect it to be the other way around, but nope.
Start by clicking your light attack when you cast a spell, then adjust your timing till you get the hang of it and find the sweet spot. You have to hit it just before you hit your spell.
That player is just doing the usual light attack weaving for their rotation. In fact (from what I could tell) they could’ve actually had a bit higher, likely 40K+ DPS, but they didn’t have a perfect rotation and missed out on some opportunities to weave in light attacks.
The best way to get an idea for the speed of animation cancelling/light attack weaving in a rotation is to click your Force Pulse button as fast as possible - that is the rate which you should be casting all skills during a rotation. Invetween each skill you need to fit in a light attack but without slowing down your Force Pulses.
If you play on pc just make a macro
Waffennacht wrote: »Every single ability has a key moment where it's prime to AC
Example:. Warden's Dive, you Light Attack when your character's arm is fully extended (same with jabs on Templar)
What I'm seeing is AC done correctly
Zagnut123Zagnut123 wrote: »Moreover, I have a question nobody seems able to answer to.
I have found out - searching in a lot of videos and forum posts - that:
- Ilambris gives about 1.2-2k DPS (depends on enchants).
- vMA staff gives about 2-3K DPS
Nobody has a clear figure about weaving DPS improvement?
Some say +10%, some say it's +20% some say it doubles DPS.
That's some wild guessing!
In theory, double DPS looks way too much. However, times and again, I have read videos replies calculating that the set + weapon DPS should yield 22-26k per se. However the guys in the various videos show 35-40k parses, which really seem to be in line with the "double DPS" theory.
This leads to an issue: raid leaders see those 35-40k DPS videos and actually demand it's the standard, not the exception in the hands of few low latency - ultra-skilled guys.
Thus, just copying the specs and gear is not enough to perform decently. I have ALL the "golded" Ilambris / Infallible Aether / Moondancer / Burning Spellwave / Julianos / Necropotence these guys show in their videos, however they do 35-40k while the gear "per se" only does 22-26k.
Now, if the game had a tutorial about how to perform what's needed to close the 22k -> 40k gap, it'd be perfectly fine.
But no. Many don't have 60ms latency and there's no ZoS tutorial.
There are gamers videos, but they show their execution so fast it's impossible to really see HOW they do it. It's not enough to just mash light attack fast or to mash LA -> other spell -> LA fast.
Something else has to be done, something that videos don't show.
Raid leads want a bis dps like how a manager at store wants a high producing employee. Getting high dps takes alot of practice but it's achievable, if you youtube how to animation cancel in eso there are plenty of guides. Having good latency helps marginally as I know plenty of ppl that get 50k+ on ranged dps in raid with 250 - 300 ping.
If you play on pc just make a macro
LMAO there's no macroing necessary to achieve what you saw in the video. All it takes is a little practice. Don't listen to people who are telling you to bar swap every skill or animation-cancel literally everything. The impact of animation cancelling tends to be wildly overestimated by the sub-30k DPS crowd, largely because they're more willing to believe that others outpace them through some mysterious process instead of through something as mundane as more practice. Most of the skills that player is using in the video you posted are not being animation-cancelled, as anyone can see simply by watching it.
In general, you only want to animation cancel three things:
- one skill on your front bar (the last skill you cast before bar-swapping in your rotation)
- one skill on your back bar (the last skill you cast before bar-swapping in your rotation)
- light attacks
You only want to cancel skills through bar-swapping -- never block cancelling, as that doesn't actually speed up your rotation. (Block cancelling is only useful in PVP, because even though it doesn't circumvent the global cooldown, it can make certain skills land more quickly.) You cancel light attacking simply by practicing the proper timing of pressing skill buttons after clicking for your light attack (basically, just activate a skill instantly after clicking to light attack, without waiting). This is just a matter of developing the proper muscle memory, and took me about two days to figure out.
FloppyTouch wrote: »
If you play on pc just make a macro
This is exactly the kind of answer I wish I never get. I hate macroers, and knowing trial leaders could pick someone not for skills but for using a macro yielding higher DPS makes me feel very sad.
LMAO there's no macroing necessary to achieve what you saw in the video. All it takes is a little practice. Don't listen to people who are telling you to bar swap every skill or animation-cancel literally everything. The impact of animation cancelling tends to be wildly overestimated by the sub-30k DPS crowd, largely because they're more willing to believe that others outpace them through some mysterious process instead of through something as mundane as more practice. Most of the skills that player is using in the video you posted are not being animation-cancelled, as anyone can see simply by watching it.
In general, you only want to animation cancel three things:
- one skill on your front bar (the last skill you cast before bar-swapping in your rotation)
- one skill on your back bar (the last skill you cast before bar-swapping in your rotation)
- light attacks
You only want to cancel skills through bar-swapping -- never block cancelling, as that doesn't actually speed up your rotation. (Block cancelling is only useful in PVP, because even though it doesn't circumvent the global cooldown, it can make certain skills land more quickly.) You cancel light attacking simply by practicing the proper timing of pressing skill buttons after clicking for your light attack (basically, just activate a skill instantly after clicking to light attack, without waiting). This is just a matter of developing the proper muscle memory, and took me about two days to figure out.
If weaving impact is wildly overstimated, it means it's not something big. That is, someone not doing it, would show 5k less DPS or similar, right?
If this is true, then anyone with the same gear, CPs, food and buff that is able to press a simple 5 buttons sequence, should be able to do 40k - 5k = 35k DPS.
But it's not so. Even with the same identical gear, setup, food, rotation etc. etc. the difference is 20k, not 5k.
So, something does not compute here.
To the bolded: As far as my understanding goes, it isn't supposed to. All you achieve with the LA before a skill, is to get a light attack in before the ability starts, i.e. more dps in a shorter time. If you want to shorten the animation of a skill after you cast it, do that with block/barswap animation cancel, or in pvp: dodge animation cancel. You should see light attack weaving as: LA + skill. Not as LA + skill + LA. In any case, skills take priority over light attack animations, which is why you can quickly use a light attack before a skill. And block, bar swap and dodge take priority over skills, which is why you can use them to cancel skill animations.MercTheMage wrote: »Start by clicking your mouse each time you fire a spell. Then adjust your
How do you cancel with light attacks, since it has less priority than the other spells?
You fire your light attack first. I know, you'd expect it to be the other way around, but nope.
Start by clicking your light attack when you cast a spell, then adjust your timing till you get the hang of it and find the sweet spot. You have to hit it just before you hit your spell.
+I am already doing that LA + "other" ability + LA again.That player is just doing the usual light attack weaving for their rotation. In fact (from what I could tell) they could’ve actually had a bit higher, likely 40K+ DPS, but they didn’t have a perfect rotation and missed out on some opportunities to weave in light attacks.
The best way to get an idea for the speed of animation cancelling/light attack weaving in a rotation is to click your Force Pulse button as fast as possible - that is the rate which you should be casting all skills during a rotation. Invetween each skill you need to fit in a light attack but without slowing down your Force Pulses.
This only works for Force Pulse and other "true instants", that is abilities with very quick animation.
If I do LA + Liquid Lightning, Wall Of elements (and others) + LA, the second LA does NOT cancel the long animations. It seems it "queues", like a shield does if you cast it during heavy attack.
Zagnut123Zagnut123 wrote: »Moreover, I have a question nobody seems able to answer to.
I have found out - searching in a lot of videos and forum posts - that:
- Ilambris gives about 1.2-2k DPS (depends on enchants).
- vMA staff gives about 2-3K DPS
Nobody has a clear figure about weaving DPS improvement?
Some say +10%, some say it's +20% some say it doubles DPS.
That's some wild guessing!
In theory, double DPS looks way too much. However, times and again, I have read videos replies calculating that the set + weapon DPS should yield 22-26k per se. However the guys in the various videos show 35-40k parses, which really seem to be in line with the "double DPS" theory.
This leads to an issue: raid leaders see those 35-40k DPS videos and actually demand it's the standard, not the exception in the hands of few low latency - ultra-skilled guys.
Thus, just copying the specs and gear is not enough to perform decently. I have ALL the "golded" Ilambris / Infallible Aether / Moondancer / Burning Spellwave / Julianos / Necropotence these guys show in their videos, however they do 35-40k while the gear "per se" only does 22-26k.
Now, if the game had a tutorial about how to perform what's needed to close the 22k -> 40k gap, it'd be perfectly fine.
But no. Many don't have 60ms latency and there's no ZoS tutorial.
There are gamers videos, but they show their execution so fast it's impossible to really see HOW they do it. It's not enough to just mash light attack fast or to mash LA -> other spell -> LA fast.
Something else has to be done, something that videos don't show.
Raid leads want a bis dps like how a manager at store wants a high producing employee. Getting high dps takes alot of practice but it's achievable, if you youtube how to animation cancel in eso there are plenty of guides. Having good latency helps marginally as I know plenty of ppl that get 50k+ on ranged dps in raid with 250 - 300 ping.
Pics or it didn't happen.
As far as my understanding goes, it isn't supposed to. All you achieve with the LA before a skill, is to get a light attack in before the ability starts, i.e. more dps in a shorter time. If you want to shorten the animation of a skill after you cast it, do that with block/barswap animation cancel, or in pvp: dodge animation cancel. You should see light attack weaving as: LA + skill. Not as LA + skill + LA. In any case, skills take priority over light attack animations, which is why you can quickly use a light attack before a skill. And block, bar swap and dodge take priority over skills, which is why you can use them to cancel skill animations.