LioraValkyrie wrote: »As a 40k+ solo dpser, I can tell you this:
- Light Attacks do not cancel animations. Instead, they share a global cooldown with your skill, so the LA counts as 'free damage' for that particular global cooldown.
- Light Attack weaving with a vMA staff generally provides about 10% of my dps.
- The vMA staff can only boost your damage based on the bonus damage from LA and HA, so 1341 per LA or HA (or HA tick from lightning staff).
- LA weaving and animation cancelling is not necessary to complete any content in ESO with good numbers. My wife does neither and can pull 36k dps.
- So, if I am pulling 41k dps and she is pulling 36k dps with the same gear setup and rotation, and I am watching to see she does the rotation perfectly, it means the effect of animation cancelling and LA weaving is indeed 5k dps.
- Based on these numbers, one can assume that LA weaving is providing approximately 4k dps and animation cancelling is providing approximately 1k dps.
In general, folks with low dps imagine that animation cancelling and weaving can double your dps or some such malarkey. This simply isn't true.
If you need help with dps on PC/EU whisper me @ValkyOfApocrypha. I like to help people with dps
LioraValkyrie wrote: »As a 40k+ solo dpser, I can tell you this:
- Light Attacks do not cancel animations. Instead, they share a global cooldown with your skill, so the LA counts as 'free damage' for that particular global cooldown.
- Light Attack weaving with a vMA staff generally provides about 10% of my dps.
- The vMA staff can only boost your damage based on the bonus damage from LA and HA, so 1341 per LA or HA (or HA tick from lightning staff).
- LA weaving and animation cancelling is not necessary to complete any content in ESO with good numbers. My wife does neither and can pull 36k dps.
- So, if I am pulling 41k dps and she is pulling 36k dps with the same gear setup and rotation, and I am watching to see she does the rotation perfectly, it means the effect of animation cancelling and LA weaving is indeed 5k dps.
- Based on these numbers, one can assume that LA weaving is providing approximately 4k dps and animation cancelling is providing approximately 1k dps.
In general, folks with low dps imagine that animation cancelling and weaving can double your dps or some such malarkey. This simply isn't true.
If you need help with dps on PC/EU whisper me @ValkyOfApocrypha. I like to help people with dps
TheUndeadAmulet wrote: »For people like me who play on Xbox NA but live in NZ so this is a distant dream.
130+ ping is the usual for me. Would love to have a try at something below 50. ¯\_(ツ)_/¯
TheUndeadAmulet wrote: »For people like me who play on Xbox NA but live in NZ so this is a distant dream.
130+ ping is the usual for me. Would love to have a try at something below 50. ¯\_(ツ)_/¯
That's a ping I wish... +200 here
Waffennacht wrote: »TheUndeadAmulet wrote: »For people like me who play on Xbox NA but live in NZ so this is a distant dream.
130+ ping is the usual for me. Would love to have a try at something below 50. ¯\_(ツ)_/¯
That's a ping I wish... +200 here
How do you find out your ping on console?
In fact, I don't want to impose my opinion on anyone, but I find "weaving" to be disruptive of my "in roleplay suspension of disbelief", that is, I want to sort of play thinking I am a mage / warrior / whatever without a "third arm" intermixing quick shots between my arms swings.
The question then becomes: ... where does "the gap" from 22k to 36k come from, assuming similar gear and rotation?
If weaving accounts for just 5k, then there's a 9k DPS that goes in some black hole.
I am a software developer and data acquisition scientist in real life, I live by reliable, repeatable scientific proof and data. Mysterious "holes" in evidence / data just don't compute with me.
Since you said you are kindly available for in game whispering, I may contact you in the following days.
Now, it's not "just" about my ability/inability to get some numbers, I really am scientifically interested into finding the exact reliable and repeatable reasons why this happens and finding out reliable and repeatable ways to fix it.
In general, players who cannot reach 30k are making rotation mistakes. The most common ones are:
- Failing to weave properly. Light attack+ skill*2 should not take longer than skill*2.
- Waiting too long to recast DoTs.
- Failing to heavy attack often enough to keep resources flowing. You should never bottom out on magic/stam at all.
- Failing to cast Ultimates when they are available. You should be getting 3 or more ulti points a second at all times, use them.
- Failing to drink offensive potions on cooldown. Your potion slot grants you stats and buffs every 45 seconds, use it.
And so on, in that trend. If you're parsing without ele drain and pots, you're going to run out of stats way before someone who does. If you're getting distracted by throwing single target attacks at the boss and not refreshing your DoTs on time, you're going to have lower average damage.
Also, the video in question was taken last month on the test server, with a version of a Perfect Asylum Staff which has since been nerfed. If you did the same precise thing with the same precise character on live, you'd probably be missing 2-3k dps just from that. It's a good rotation demonstration, but it's not quite what is actually available to use.
And finally, your hands, wrists, and mind do need to be capable of the required actions per second. Not everyone can physically do endgame dps.
What I am missing right now, is a way to shorten Liquid Lightning, Wall of Elements. Possibly pet / curse too.
Apparently there is a way to cancel animations by bar swapping (and more, more useful in PvP).
But I feel it odd and cumbersome to swap after every single long animation, plus I get some random lag when swapping, usually when it's most inconvenient.
I've shortened the animations by blocking: for the first time something worked to shorten the animations.
However I've read above I am not meant to LA + ability + block because it's to be done in PvP.
So, what else can I do, to avoid swapping hotbars 10000 times a fight and not block cancel? My mag sorc stamina is certainly not fit for dodge-roll cancel!
Why some (including @ValkyOfApocrypha above) people cast Wall of Elements before Liquid Lightning? Isn't it going to mismatch the two? 8s vs 10s.
How do big DPS people deal with having to target Liquid Lightning on the ground? Doesn't that slow them down?
I feel that you haven't had animation cancelling properly explained to you... ESO has action priorities, and they're mainly derived from how you'd want your character to handle in active combat, and especially in PvP. If you're casting a skill and you see a big hit coming in, you'd want to be able to stop waving your hands and block, right? Or dodgeroll, or perhaps get quick access to a skill on your other bar? Those actions have high priority; they cancel the animations of whatever you happen to be doing at the time in order to begin.
lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.
LiquidPony wrote: »lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.
That's not how animation canceling works.
You can cancel a light attack with a skill. You can cancel a skill with a block/dodge/bash/bar-swap. You cannot cancel a skill with another skill or a light attack.
It's just a good rotation with a lot of practice behind it. Nothing magic about it.
The limited amount of animation canceling that actually makes a difference in PvE (bar swapping and light/heavy weaving) is super simple and anyone can do it with practice.
LiquidPony wrote: »lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.
That's not how animation canceling works.
You can cancel a light attack with a skill. You can cancel a skill with a block/dodge/bash/bar-swap. You cannot cancel a skill with another skill or a light attack.
It's just a good rotation with a lot of practice behind it. Nothing magic about it.
The limited amount of animation canceling that actually makes a difference in PvE (bar swapping and light/heavy weaving) is super simple and anyone can do it with practice.
What you write above suggests that:
- There's a limited amount animation canceling that actually makes a difference in PvE, that is, it's not necessary to go all out "hero mode" about it but it's just needed to cancel some skills. Which ones would be the "significant" ones? I'd be glad to start with a classic "80%-20%" solutions, that is solve 80% of the problems with 20% of the effort. I can always improve to perfection after I got the important stuff done.
- You talk about "heavy weaving". Isn't heavy attack not cancellable (else you completely lose the heavy attack) or isn't at least lightning heavy attack not cancellable?
LiquidPony wrote: »lordrichter wrote: »I've never been able to master animation canceling to that level.
But does it work for you? I mean, if you press a new spell / ability, does it interrupt the previous one? To me it seems only happening if I swap the abilities hot bar.
That's not how animation canceling works.
You can cancel a light attack with a skill. You can cancel a skill with a block/dodge/bash/bar-swap. You cannot cancel a skill with another skill or a light attack.
It's just a good rotation with a lot of practice behind it. Nothing magic about it.
The limited amount of animation canceling that actually makes a difference in PvE (bar swapping and light/heavy weaving) is super simple and anyone can do it with practice.
What you write above suggests that:
- There's a limited amount animation canceling that actually makes a difference in PvE, that is, it's not necessary to go all out "hero mode" about it but it's just needed to cancel some skills. Which ones would be the "significant" ones? I'd be glad to start with a classic "80%-20%" solutions, that is solve 80% of the problems with 20% of the effort. I can always improve to perfection after I got the important stuff done.
- You talk about "heavy weaving". Isn't heavy attack not cancellable (else you completely lose the heavy attack) or isn't at least lightning heavy attack not cancellable?
TheUndeadAmulet wrote: »For people like me who play on Xbox NA but live in NZ so this is a distant dream.
130+ ping is the usual for me. Would love to have a try at something below 50. ¯\_(ツ)_/¯
That's a ping I wish... +200 here