The WOW boats had an warp too, think it was an load screen to northeim. on the other hand you could fly from the dranei island to the elven island then to the main continent, This was an good opportunity to grab something to eat.WOW has 200 plus Servers. ESO has 1.
There is no way they could load the entire game world into one instance and support the populations of the game. Your never going to get Zones that blended with other zones for the same reasons. Zones are dynamically put into shards based on the populations. Delves have to be separate areas as things happen in there that are different depending on the number of players in the delve, can't do that if they are part of the zone.
As for real time travel, we had some of that in Skyrim on the Death Cart. I remember doing everything I could to will that thing to go faster. And, that was a short trip. But that is just my opinion. Reality is, if they introduce real time boat travel then they would have to get rid of Wayshrines as who would use the boats? So, a lot of programming for not much in game benefit. TES games have never really had real time travel, even in the SP games.
By borders I mean loading screens between zones.
This goes back to when people made a mod to remove load screens of the Skyrim city doors; It made the world feel bigger and more alive.
One of the things I really dug about World of Warcraft was how open the world felt. When you traveled by boat you actually traveled there, no load screen, in real time traveling. Same goes for flying mounts, actually traveling to a location.
I am not suggesting the removal of Wayshrines or implementing flying mounts, as that goes against the lore.
I would like to see the following:
1. Smooth transition between borders for each alliance. No load screen between any of the neighboring zones.
2. I can understand instanced areas, but maybe less load screens between the world and dungeons. Implement some of the dungeons into the world
3. For Boats; have real time travel between zones in alliances, example: Shadowfen to Eastmarch. But not when traveling to a different alliance, like Shadowfen to Valenwood.
Overall make the world feel more open and less small.
Are there other things the game does that makes it feel small for you?
3. For Boats; have real time travel between zones in alliances, example: Shadowfen to Eastmarch. But not when traveling to a different alliance, like Shadowfen to Valenwood.
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Problem is not just that the loading screen is needed for downloading data, you port to clockwork city and it need to load all the zone stuff, that could be pre loaded then close to zone border. But zone change will usually move your character to another server.Never. Game will have more lag if we don't have those loading screens. It's good that we have different areas and we can enter to them with loading screen. This game will have big area where are thousands players.
Well yes, it will be smoother if we don't have those loading screens. It's a beautiful dream, what will never happen. There is that programming problem and we don't have yet that good technology (consoles, PC etc.), what will make our dream true. Let's hope.
This sounds like an memory issue to me, delves or public dungeons are still in the same instance, however the game might need to load textures and stuff.Still wishing for stuff like this. I think I would be okay to have loading screens when using fast travel. What annoys me mostly are loading screens when entering subareas, such as delves, thats why I always hated delves and completing deves (and I completed them all..).
I would also like some real time travel, I experienced that in Archeage, they also had some loading screens, but mainly with fast travel ( I think). And they had these great air ships (which dont really fit in the TES world alas), when I first saw the silk striders, I really hoped for something like that. But I'd like to have a cliff racer mount to travel by air (loves the gliders in Archeage too, felt sooo amazing, such views also). Also still want sea-zones and ships..
at least maybe it could be possible to add a "token" loadscreen, where you see your character on a ship, when using one of the boats, which already exist. Would be even nicer to be able to walk around, but probably then it would take ages, and dont work as a loading screen.
Actually I loved the starting sequence of morrowwind because of that.. and that one quest in AD where you land on a boat and have to fight a sea monster.
*dreaming*
No, they can't ...Is there a way to remove borders?
The_Smilemeister wrote: »I wanted to build a wall.
The_Smilemeister wrote: »I wanted to build a wall.
Look at TES and Fallout. Enter a building? Zoning. Enter a dungeon? Zoning. Go into another world zone such as dlc areas? Zoning.
And you thought they wouldn't build ESO the same? Remember, ZOS had Bethesda's crew, like Todd Howard for instance, providing technical assistance to make the game. It's what they're used to doing and it was done here. In fact, if you were here in the very beginning, you know they built ESO like a singleplayer TES then slapped multiplayer on top, because they had no experience at making a multiplayer game at all. They've learned as they've gone along, but those foundations are already laid.