I can afford it, but why pay when there is a system that mean I don't have to? As Tesco would say, every little helps!what, you cant afford the measly fee?
I agree the game needs sinks, but this isn't one wiser players pay due the work around.Gold has to go somewhere with guild trader ckst and repair thats one of the few gold sinks in thr game
Would be interested in more of the views on why people don't think it should be removed. Obviously my view on the matter is one sided so if people have thoughts I might not have considered.
But you're already using a work around to avoid the costs no? So wouldn't you personally prefer a system where when you finished a delve you could just choose where you wanted to go rather than need to choose a house to bypass the gold costs?Would be interested in more of the views on why people don't think it should be removed. Obviously my view on the matter is one sided so if people have thoughts I might not have considered.
I simply don't have a problem with the present system. I'm not in any guilds and don't travel to anyone, and only very rarely need to pay a nominal cost to travel to a wayshrine. For example, if I've completed a delve and want to exit it quickly without catching all the respawns on the way out then I just travel to one of my houses, which are mostly chosen for convenience of location as well as the attraction of the houses themselves. Besides, time is never an issue for me, I don't hop up and down demanding QoL changes if something takes me an extra moment or two (or costs a few pieces of gold) !
I tend to be opposed to most QoL changes each of which can easily be justified but the cumulative effect of which is to dumb the game down. It's fine as it is.
But you're already using a work around to avoid the costs no? So wouldn't you personally prefer a system where when you finished a delve you could just choose where you wanted to go rather than need to choose a house to bypass the gold costs?Would be interested in more of the views on why people don't think it should be removed. Obviously my view on the matter is one sided so if people have thoughts I might not have considered.
I simply don't have a problem with the present system. I'm not in any guilds and don't travel to anyone, and only very rarely need to pay a nominal cost to travel to a wayshrine. For example, if I've completed a delve and want to exit it quickly without catching all the respawns on the way out then I just travel to one of my houses, which are mostly chosen for convenience of location as well as the attraction of the houses themselves. Besides, time is never an issue for me, I don't hop up and down demanding QoL changes if something takes me an extra moment or two (or costs a few pieces of gold) !
I tend to be opposed to most QoL changes each of which can easily be justified but the cumulative effect of which is to dumb the game down. It's fine as it is.
The reason I support the removal is because most of us use work around any way, so if we're not paying the gold and just making longer work for ourselves wouldn't a QoL change which lets us just get on and enjoy the game be better?
Thanks for the reply, I'll probably debate people but it's nice to hear the thoughts of others and understand the other side.
Speaking about "paying for quality of life": I'd be fine with a system that costs a one-time fee to use all wayshrines for free say for a month (GOLD, not crowns!). But I don't like paying 150-1000 gold each time I use a wayshrine. This game requires way too much traveling for that.
Speaking about "paying for quality of life": I'd be fine with a system that costs a one-time fee to use all wayshrines for free say for a month (GOLD, not crowns!). But I don't like paying 150-1000 gold each time I use a wayshrine. This game requires way too much traveling for that.
How often are you too far from a wayshrine not to want to run/ride to it in order to port onwards for free? You do know that traveling between wayshrines is free right? I only ask because I'm often surprised how many veteran players don't realise that.
That's kind of the point of my argument though, we're not paying the gold and using a work around any way, so why not just remove the costs and let people do it.WaltherCarraway wrote: »travel to a player / guildmate cost 0
keep it at it is seems fine to me
btw
i think that wayshrine cost is mainly for reduction on server load or something like that