My guess is the performance gains we were promised have been getting canceled out by the strain placed on the servers being constantly queried for textures that couldn't be loaded. If the processing units on the server side are being overwhelmed because they are spending minutes at a time using computation cycles to unsuccessfully try to resolve the "pipeline" pathing conflict the new code created (vs the expected millisecond spent resolving a correct path then moving on to other calculations) it would certainly explain why the game has actually ran worse, which it most certainly has for me, since CWC dropped for PS4.Brutusmax1mus wrote: »Lol they are reverting the console build that would improve this anyway.
Windows typically spreads the load of a single thread across all cores. Take a quad-core CPU without hyper-threading as an example. It will show as 4 cores in Windows' task manager. If a program is limited to doing work in a single thread, and running at full tilt, you will typically see that as 25% usage of each core.My 4 cores are always equally loaded.
I7-6900k OC'd to 4.2 ghtz, 1080 ti OC'd by 20%, 32 gig of 3200 ram running xmp at 3000. Yes I do get 60 fps at 4k. I do though see a fps drop over time usually around 3 hours of gameplay.
I do pvp but not recently, just kind of fell out of pvp and prefer pve for now. Fits my work life balance.
Oh and my rig was a bit more than 3k lol
What is really impressive is I get almost the same performance on No Man's Sky but that game uses every core / thread it can. I am stunned how NMS can ramp up all 8 of my cores and push them to 72C against a 240 push-pull radiator.
I7-6900k OC'd to 4.2 ghtz, 1080 ti OC'd by 20%, 32 gig of 3200 ram running xmp at 3000. Yes I do get 60 fps at 4k. I do though see a fps drop over time usually around 3 hours of gameplay.
I do pvp but not recently, just kind of fell out of pvp and prefer pve for now. Fits my work life balance.
Oh and my rig was a bit more than 3k lol
What is really impressive is I get almost the same performance on No Man's Sky but that game uses every core / thread it can. I am stunned how NMS can ramp up all 8 of my cores and push them to 72C against a 240 push-pull radiator.
Something tells me you're using a Corsair or some other company AIO for your cooling rather than an open loop system because there is no way an open loop system would be getting that high in temps and 4.2Ghz isn't that high and can be done on a 3rd party aftermarket air-cooler for $30.00 and still run just fine. FYI.. those AIO water coolers suck and are a waste of money.
And why aren't you running your ram at 3200? Using XMP sucks 9 times out of 10. Just do it yourself.
It's honestly not hard to OC anymore like people think it is considering all the safety features of newer tech that won't allow someone to brick their stuff right away.
Posts like these annoy me.
I7-6900k OC'd to 4.2 ghtz, 1080 ti OC'd by 20%, 32 gig of 3200 ram running xmp at 3000. Yes I do get 60 fps at 4k. I do though see a fps drop over time usually around 3 hours of gameplay.
I do pvp but not recently, just kind of fell out of pvp and prefer pve for now. Fits my work life balance.
Oh and my rig was a bit more than 3k lol
What is really impressive is I get almost the same performance on No Man's Sky but that game uses every core / thread it can. I am stunned how NMS can ramp up all 8 of my cores and push them to 72C against a 240 push-pull radiator.
Something tells me you're using a Corsair or some other company AIO for your cooling rather than an open loop system because there is no way an open loop system would be getting that high in temps and 4.2Ghz isn't that high and can be done on a 3rd party aftermarket air-cooler for $30.00 and still run just fine. FYI.. those AIO water coolers suck and are a waste of money.
And why aren't you running your ram at 3200? Using XMP sucks 9 times out of 10. Just do it yourself.
It's honestly not hard to OC anymore like people think it is considering all the safety features of newer tech that won't allow someone to brick their stuff right away.
Posts like these annoy me.
I did cheese out on the water cooler and used a corsair, also when I ran my ram at 3200 I kept getting watchdog timer errors, though if I manually adjusted timings probably could have fixed that. Was easier to just XMP it.
On a side not, the corsair is actually doing pretty well, the 6900k series is notoriously power hungry above 4 gig, they are a bit harder to push high into the 4 gig range, but you are right I am sure an open loop system could get me more.
Remember not every chip is alike, at 4.3 I saw my temps skyrocket above 90 during stress testing in under 6 minutes, the 6900k chip-sets have a wickedly high rate of power consumption curve at high speeds making them very hard to tweak for max OC.
I have melted two I-975Es playing around with OCs, I tend to be a bit more conservative now.
That’s one of the most logic and helpfull comment here thanks a lotitscompton wrote: »My guess is the performance gains we were promised have been getting canceled out by the strain placed on the servers being constantly queried for textures that couldn't be loaded. If the processing units on the server side are being overwhelmed because they are spending minutes at a time using computation cycles to unsuccessfully try to resolve the "pipeline" pathing conflict the new code created (vs the expected millisecond spent resolving a correct path then moving on to other calculations) it would certainly explain why the game has actually ran worse, which it most certainly has for me, since CWC dropped for PS4.Brutusmax1mus wrote: »Lol they are reverting the console build that would improve this anyway.