TheLebowsky wrote: »Unfortunately I am on eu servers
what do you mean by "unfortunately"? this in-game dungeon event is for all players, not just some countries (like the sweepstakes event)
monktoasty wrote: »I'll kick anyone running too far ahead and not waiting.
Why that's not a reason to kick. Does it just "bother" you? I know some people don't like people who are good at the game
VaranisArano wrote: »Dapper Dinosaur wrote: »It is not my fault Zenimax designed this event so poorly. If they had made it to where you could get the box by completing any dungeon without the group finder, everyone could go about this their own way, but Zenimax did it this way, forcing us all together, and I'm not going to let randoms slow me down whenever possible. I am going to attempt every skip I know of in the dungeons I get put into, and if my teammates don't follow, I'll be leaving them behind.
So for a positive suggestion, perhaps you could start the dungeon by asking for a speedrun? Just like with questing, most groups will be happy to do so, especially during this event where everyone is going to be feeling the pressure to run 8-14 alts through all the random dungeons.
There's a world of difference between a player asking "Hey, speedrun?" and then we all blitz the dungeon together, following that player's lead...and a player rushing ahead killing everything without waiting or so much as a by-you-leave to the rest of us. It won't cost you more than a couple of seconds to ask for a speedrun, the vast majority of groups will be happy to be asked, and you'll get much greater cooperation from your party members as opposed to ignoring and irritating your group members.
On my healer, I was delighted to be asked for a speedrun and we all ran that dungeon quickly. However, when a DPS rushes ahead and starts fighting, I'm watching their health bar plummet and gritting my teeth thinking "You'd better not blame me if you die before I get there." A little common courtesy makes a world of difference for your fellow players AND gets you better, faster dungeon completes.
VaranisArano wrote: »monktoasty wrote: »I'll kick anyone running too far ahead and not waiting.
Why that's not a reason to kick. Does it just "bother" you? I know some people don't like people who are good at the game
Well, I won't kick people for that, but as I said earlier, I don't like it when people do that. I play a tank and a healer, both of whom are support roles that are there to make the combat go easier. Someone rushing ahead may well be able to complete the content without me, but I'm in their group and its kind of rude to rush ahead and complete the content without me. So it has nothing to do with whether that person is "good at the game" (because they are and there's nothing wrong with being good) and has everything to do with the fact that they think being good gives them the right to deprive me of the chance to do content. Because rushing far beyond the group is depriving group members of the chance to do content. Being good is fine. Thinking that being good entitles a person to jerkish behavior to other players is being a jerk.
As I've also said, it makes a world of difference when that person who wants to rush through asks for a speedrun before rushing off. Ask me, and I'll be right there with you.
So its more about "Don't be a jerk." We all queued up to run the dungeon as a group, not have a jerk leave us behind without asking for the speedrun he/she wants. If someone doesn't want to run a dungeon with a jerk who's leaving them behind, I find it hard to blame them.
Don't be a jerk. Ask for a speedrun. You'll almost certainly get it, avoid kicks for being a jerk, and have a far happier group when the dungeon is done.
Dapper Dinosaur wrote: »VaranisArano wrote: »monktoasty wrote: »I'll kick anyone running too far ahead and not waiting.
Why that's not a reason to kick. Does it just "bother" you? I know some people don't like people who are good at the game
Well, I won't kick people for that, but as I said earlier, I don't like it when people do that. I play a tank and a healer, both of whom are support roles that are there to make the combat go easier. Someone rushing ahead may well be able to complete the content without me, but I'm in their group and its kind of rude to rush ahead and complete the content without me. So it has nothing to do with whether that person is "good at the game" (because they are and there's nothing wrong with being good) and has everything to do with the fact that they think being good gives them the right to deprive me of the chance to do content. Because rushing far beyond the group is depriving group members of the chance to do content. Being good is fine. Thinking that being good entitles a person to jerkish behavior to other players is being a jerk.
As I've also said, it makes a world of difference when that person who wants to rush through asks for a speedrun before rushing off. Ask me, and I'll be right there with you.
So its more about "Don't be a jerk." We all queued up to run the dungeon as a group, not have a jerk leave us behind without asking for the speedrun he/she wants. If someone doesn't want to run a dungeon with a jerk who's leaving them behind, I find it hard to blame them.
Don't be a jerk. Ask for a speedrun. You'll almost certainly get it, avoid kicks for being a jerk, and have a far happier group when the dungeon is done.
How much of an oversensitive snowflake do you have to be to be upset that someone is taking care of a chore for you?
VaranisArano wrote: »I would far rather that this thread stayed positive and encouraging towards new players wanting to join group dungeons. Of which, "Keep up or be left behind" is not remotely encouraging.
If you want a speedrun, just ask. Its not hard to ask, and you'll almost certainly get what you want.
VaranisArano wrote: »Then just ask for a speedrun. Not hard, and you'll probably get exactly what you ask for.
VaranisArano wrote: »... and I'd like the PVE raiding community to put a better foot forward than that.
I understand the "I prefer that the faster person asks for a speedrun at the start" viewpoint, and won't argue that it's valid to want to ask that.
But what about this, my point of view is "Why don't they try to keep up?" Why can't they keep up. If the person who is ahead (could be me, could be someone else), is already steamrolling everything in their path, what is keeping the rest of the group to keep up? Are they stopping to smell the roses? There isn't any time for that, it's a group dungeon. The goal is to get either crystals, keys, gear sets or other loot, and in the case of the event, boxes. Since that's the reason that we actually do the dungeons, it makes a lot of sense to want to speedrun them as fast as possible. Plus, that is an achievement anyway, so the faster/better people are also helping the group earn an achievement.
So everytime someone asks me/ or someone else that is ahead with me to slow down, I am going rebut with "For what reason can't you keep up? Everything is already dead anyway."
I understand the "I prefer that the faster person asks for a speedrun at the start" viewpoint, and won't argue that it's valid to want to ask that.
But what about this, my point of view is "Why don't they try to keep up?" Why can't they keep up. If the person who is ahead (could be me, could be someone else), is already steamrolling everything in their path, what is keeping the rest of the group to keep up? Are they stopping to smell the roses? There isn't any time for that, it's a group dungeon. The goal is to get either crystals, keys, gear sets or other loot, and in the case of the event, boxes. Since that's the reason that we actually do the dungeons, it makes a lot of sense to want to speedrun them as fast as possible. Plus, that is an achievement anyway, so the faster/better people are also helping the group earn an achievement.
So everytime someone asks me/ or someone else that is ahead with me to slow down, I am going rebut with "For what reason can't you keep up? Everything is already dead anyway."
I like a fast run as much as the next person, and I'm guilty of running ahead on my DPS on normal runs, because sometimes you just want to be done with it, and you have no patience (most recently on a COH1 run, in which someone said 'slow down kid' so I had to check myself and apologize ), but there are reasons for others not keeping up, and the goal is not always to get the reward at the end; somebody doing the associated quest might need to stop at several points, and even if they skip the dialogue, some NPCs take time until one can interact with them. Furthermore, magicka classes have limited stamina, so even if mobs are dead they can't run as fast. As for 'crystals, keys, gear sets or other loot' being the reason we do dungeons, sure, if you have done them dozens of times before. But for new players, or even old players with new alts, dungeons are a way to learn the combat mechanics of the game, and also to learn one's class. I still remember when I first started to run dungeons and people were burning everything left and right, so I had no chance to test my skills, or understand the mechanics of the fights, because everything died do quickly. So this is a reminder for myself as well to take it a bit slow when others can't keep up