Dapper Dinosaur wrote: »It is not my fault Zenimax designed this event so poorly. If they had made it to where you could get the box by completing any dungeon without the group finder, everyone could go about this their own way, but Zenimax did it this way, forcing us all together, and I'm not going to let randoms slow me down whenever possible. I am going to attempt every skip I know of in the dungeons I get put into, and if my teammates don't follow, I'll be leaving them behind.
mommadani907 wrote: »Thanks for this! I am still a wee bit on the fence with joining this event or not. My dungeon experience is so close to zero it might as well be none. I don't want to hold other people back with my lack of experience..
VaranisArano wrote: »mommadani907 wrote: »Thanks for this! I am still a wee bit on the fence with joining this event or not. My dungeon experience is so close to zero it might as well be none. I don't want to hold other people back with my lack of experience..
In a normal dungeon, you won't hold people back. I mean, sure, I anticipate a whole bunch of people who are going to be all annoyed with anything less than the fastest speedruns possible, but that's not something that reflects on you being a new player, that's their attitude. You'll find just as many players willing to help you figure out the mechanics and help you through the run. (You'll probably also find some players who could melt everything in the dungeon by themselves and you are just along for the ride. I've been in one like that where me and the other two high CP players were all like "thanks for the carry, man" when we aren't slouches at our roles either.)
Normal dungeons are designed for pretty much any player to be able to complete them with a little practice and I'm sure there will be tons of new players or players new to dungeons coming out to play. Just like there was during the PVP event, you'll find veteran players willing to help you figure things out.
Something I did when I was learning dungeons on a new role (my healer, where I normally main a tank) was to queue for specific normal dungeons to practice and make sure I was up to snuff. I started with the three easiest: Spindleclutch 1, Fungal Grotto 1, and Banished Cells 1. Once I'd successfully healed those, I moved on to the next three until I was pretty confident I could manage healing and started doing random dungeons with a chance at harder ones. So if you want to practice but don't want to risk getting a DLC dungeon on your first random, you can try queuing for specific dungeons to try them out. Starting with the easiest, you'll also probably get lower level players which is nice because either they are learning the dungeon too or they are someone's leveling alts.
Another good way to practice dungeons is to do the Undaunted Pledges for the day. With the Pledges, you'll have more people wanting to do them which makes for a nice mix of group members and its often people who have done the dungeon before.
Finally, don't be afraid to ask what to do. I remember one tank on the City of Ash 1 pledge asking us if there was any special mechanic for the final boss. There really isn't, but he was in the dungeon for the first time and wanted to do his best, and we really appreciated that.
I hope that helps!
mommadani907 wrote: »Thanks for this! I am still a wee bit on the fence with joining this event or not. My dungeon experience is so close to zero it might as well be none. I don't want to hold other people back with my lack of experience..
JasonSilverSpring wrote: »I wish there was a reward for doing a dungeon with guild mates or a pre-formed group. I would find that far less intimidating since I could communicate it clearly before joining my lack of experience.
I am one that loves to take in the story and loot everything so I feel like I would be holding everyone back even if I was holding my own combat-wise.
I wish there was an option in the group finder to indicate in some way if you want story or combat focus. Something like that to group those that like to take it slow together and those that like to knock it out and do the other dungeons together.
I will most likely give it a try, but since I have ESO+ and high CP I fear I will land a DLC dungeon my first time.
However, when a DPS rushes ahead and starts fighting, I'm watching their health bar plummet and gritting my teeth thinking "You'd better not blame me if you die before I get there."
Dapper Dinosaur wrote: »However, when a DPS rushes ahead and starts fighting, I'm watching their health bar plummet and gritting my teeth thinking "You'd better not blame me if you die before I get there."
That's one hell of a bad dps player if their health is getting destroyed that much in a normal dungeon.
Dapper Dinosaur wrote: »I disagree with this strongly. If you are good enough to solo normal dungeons, run vet dungeons or bite the lemon and go slow. If you are not, stick to your role. Normal dungeons are for newbies who should also get to play as intended, with all roles etc. and not have to try to keep up with some guy at CP cap who is rushing through the dungeon not leaving any mobs or mechanics behind. That is not fun at all but very frustrating, I can assure you. Sometimes some guys are so fast that as a magicka user you cannot keep up with them even though they are killing mobs while the magicka user is only running.
It is not my fault Zenimax designed this event so poorly. If they had made it to where you could get the box by completing any dungeon without the group finder, everyone could go about this their own way, but Zenimax did it this way, forcing us all together, and I'm not going to let randoms slow me down whenever possible. I am going to attempt every skip I know of in the dungeons I get put into, and if my teammates don't follow, I'll be leaving them behind.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
You don't need an addon for it, just enable in settings. No you need too look at them to get health but its usual enough.Tip get an add on that shows allies health. Solves so many many issues when you realize they didn't eat or bring food.
Dapper Dinosaur wrote: »I disagree with this strongly. If you are good enough to solo normal dungeons, run vet dungeons or bite the lemon and go slow. If you are not, stick to your role. Normal dungeons are for newbies who should also get to play as intended, with all roles etc. and not have to try to keep up with some guy at CP cap who is rushing through the dungeon not leaving any mobs or mechanics behind. That is not fun at all but very frustrating, I can assure you. Sometimes some guys are so fast that as a magicka user you cannot keep up with them even though they are killing mobs while the magicka user is only running.
It is not my fault Zenimax designed this event so poorly. If they had made it to where you could get the box by completing any dungeon without the group finder, everyone could go about this their own way, but Zenimax did it this way, forcing us all together, and I'm not going to let randoms slow me down whenever possible. I am going to attempt every skip I know of in the dungeons I get put into, and if my teammates don't follow, I'll be leaving them behind.
I was originally going to support what you said, until you basically said that you are going to skip without showing everyone else those skips and essentially leaving them to possibly die on their own, missing out on boss loot etc. I can sympathize with desire to get through quickly for the purposes of getting yet another alt through, but.. this is just being a jerk.
that said, on topic. I did give basically every low level stam alt I have a sword and board and leveled it up far enough to have taunt and that one AoE slash available, while most of my lowbie magika alts now have a healing staf, healing springs and well on their way to mutagen morph. I think at this point only 2 of my dps are still purely dps and well... I can work with that.
my question is and this is something I asked in a separate thread, but since this one is more active, might as well ask here. does anyone actualy know how/when random dungeons reset? its not with the other daily reset. how do you even tell? will the event go by daily resets? or will the event have a different timer of when for its purposes one day ends and next begins?
PrinceShroob wrote: »If you get queued in to replace a group member, you'll get credit for the completion as long as you beat the final boss. I've been called in to replace a healer or two and in one instance only the last boss was left, and I still got the completion exp.
That said, often when I need to replace a group member, I'll get the "instance is full" error message, which requires a group member in the dungeon to leave, then you port in, then they port back in. It's not a huge problem but some people are impatient (ex. rushing to fight mobs while another member is trying to port, which cancels the port because the group is in combat).
And, of course, beating only the last boss won't give you credit towards the bosses you didn't kill for a pledge for that dungeon.
TheLebowsky wrote: »Unfortunately I am on eu servers
monktoasty wrote: »I'll kick anyone running too far ahead and not waiting.
TheLebowsky wrote: »Unfortunately I am on eu servers
what do you mean by "unfortunately"? this in-game dungeon event is for all players, not just some countries (like the sweepstakes event)
JasonSilverSpring wrote: »TheLebowsky wrote: »Unfortunately I am on eu servers
what do you mean by "unfortunately"? this in-game dungeon event is for all players, not just some countries (like the sweepstakes event)
I suspect this was in reference to vamp_emily's invite for people to join the Friendly Dungeon Runners guild.