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Fortified brass

  • Minno
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    @Lexxypwns and @Minno

    Thanks for clarifying. That is how I thought it worked, minor maim is multiplicative with any other bonuses. So whatever damage you are taking with all your other forms of mitigation, you will be taking 85% of that value after Riposte procs.

    I wouldn't really call that diminishing return though, since the tooltip 15% is always accurate. IMO diminishing return would be something like the Heavy Weapons passive claiming Greatsword's get 5% increased damage, but instead they get closer to 3% damage because they are additive with other % bonuses. I think all the % bonuses should work like maim, multiplicative and independent of other buffs/debuffs.

    The law of diminishing returns states that there is a certain level where adding more, with the expectation of getting more of a return, will actually give you less return than the previous level you increased from.

    But you are right, they percentages multiplied together against a flat value are what is causing this and not something like CP which is the poster child for diminishing returns in ESO.
    Minno - DC - Forum-plar Extraordinaire
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  • WrathOfInnos
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    Lexxypwns wrote: »

    Let's take the 1k tooltip - with no other sources of mitigation, riposte turns it to 850, meaning it prevents 150 damage.

    Now 1k tooltip - 10% into ironclad - 900 damage - 5% ele defender - 855 damage - 15% maim - 762.75 damage. In this case riposte only prevents ~93 damage, therefore making it less appealing.

    @Lexxypwns Yeah makes sense. I think you have a typo in there though, the 762.75 should be 726.75, which makes the 93 go up to 128.

    This multiplicative way of calculating resistance is really the only way it could work. Otherwise anyone that got to armor cap (50% mitigation) and blocked (50%) mitigation would be invincible at 100% mitigation. So clearly mitigation cannot be additive.

    @Minno The order of calculation does not matter since they are all multiplicative.


  • Minno
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    Lexxypwns wrote: »

    Let's take the 1k tooltip - with no other sources of mitigation, riposte turns it to 850, meaning it prevents 150 damage.

    Now 1k tooltip - 10% into ironclad - 900 damage - 5% ele defender - 855 damage - 15% maim - 762.75 damage. In this case riposte only prevents ~93 damage, therefore making it less appealing.

    @Lexxypwns Yeah makes sense. I think you have a typo in there though, the 762.75 should be 726.75, which makes the 93 go up to 128.

    This multiplicative way of calculating resistance is really the only way it could work. Otherwise anyone that got to armor cap (50% mitigation) and blocked (50%) mitigation would be invincible at 100% mitigation. So clearly mitigation cannot be additive.

    @Minno The order of calculation does not matter since they are all multiplicative.


    Thanks!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
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    To elaborate on the choice between riposte and brass, its rather simple for me, brass loses its appeal on if you don't have 2 weapon slots front bar. This means you can no longer wear 5 brass on body to get the bonuses on both bars while keeping an offensive set active on your front bar plus an undaunted 2pc. For me, that's a non-starter, since brass doesn't give sustain or damage its basically impossible to justify wearing it as your only 5pc set. I think it shines as a utility set on builds that use DW or SnB front bar, whereas riposte is the go to choice for destro/resto setups imo.
  • mikey_reach
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    Lexxypwns wrote: »
    To elaborate on the choice between riposte and brass, its rather simple for me, brass loses its appeal on if you don't have 2 weapon slots front bar. This means you can no longer wear 5 brass on body to get the bonuses on both bars while keeping an offensive set active on your front bar plus an undaunted 2pc. For me, that's a non-starter, since brass doesn't give sustain or damage its basically impossible to justify wearing it as your only 5pc set. I think it shines as a utility set on builds that use DW or SnB front bar, whereas riposte is the go to choice for destro/resto setups imo.

    Didnt see it this way but now that you point it out it makes a lot of sense because it works really well on magplars and mag dk since they use SnB and DW
  • Lexxypwns
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    Lexxypwns wrote: »
    To elaborate on the choice between riposte and brass, its rather simple for me, brass loses its appeal on if you don't have 2 weapon slots front bar. This means you can no longer wear 5 brass on body to get the bonuses on both bars while keeping an offensive set active on your front bar plus an undaunted 2pc. For me, that's a non-starter, since brass doesn't give sustain or damage its basically impossible to justify wearing it as your only 5pc set. I think it shines as a utility set on builds that use DW or SnB front bar, whereas riposte is the go to choice for destro/resto setups imo.

    Didnt see it this way but now that you point it out it makes a lot of sense because it works really well on magplars and mag dk since they use SnB and DW

    Precisely.

    There's also a case for it on stamina builds that are back bar'ing SnB since you can run 5 Brass Body + 5pc (3 jewels&SnB) of a back bar set(coward's, WW hide, tava's, eternal hunt, powerful assault) then slot an undaunted 2pc and either Asylum 2h or DW front bar
  • Mojmir
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    Urza1234 wrote: »
    I have been thinking hard on wearing this and Mighty Chudan...

    I'd have 37k Spell Resist and 29k Physical Resist at all times on a 5 light, 1 medium, 1 heavy set up...

    This is very, very, very tempting...

    The resistance cap is around 33K, so unless you are in PVP dealing with people overpenetrating your armor, you don't need to stack physical resistance that high.

    Who would use Fortified Brass outside of pvp anyway? Find me a serious pve healer who doesnt have a hard on for SPC, or a pve dps without a similar hard on for julianos/hundings/whatever.

    Tanks dont need it in pve, and no other pve role wants to sacrifice their epeen numbers to be able to take a hit.

    Don't need hardened to be cast, don't need monster set pcs for resist, I like it on one of my tanks for boss fights where I can add/cast more utility
  • paulsimonps
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    I'm really happy for this thread :tongue: Some people actually learned stuff!
  • del9
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    Nerf this or Buff Armor Master. How does it make sense that armor master is 9 traits, yet you have to use/waste/slot an armor ability for virtually the same resistance (only 200 more on AM)? And 100% uptime isn't guaranteed?

    9 traits vs 4 traits and I argue that Fortified brass is better. Please fix.
    PCNA

  • Lexxypwns
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    del9 wrote: »
    Nerf this or Buff Armor Master. How does it make sense that armor master is 9 traits, yet you have to use/waste/slot an armor ability for virtually the same resistance (only 200 more on AM)? And 100% uptime isn't guaranteed?

    9 traits vs 4 traits and I argue that Fortified brass is better. Please fix.

    Armor master should be at least 15 seconds. That would make it a more appealing back bar option for people wanting to run 5/5/2/1 setups, be it with master's destro, asylum 2h, or whatever.
  • VaranisArano
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    Fortified Brass is a very effective way to stack a lot of physical and spell resistance in any weight of armor, which makes a lot of sense when you consider that it came out in the same patch as ZOS required players to wear five pieces of an armor weight in order to use the armor skills.

    If you need more resistances and are willing to spend a 5-piece gear set to get them, Fortified Brass is an excellent choice. If you aren't, its not. You can get the same effect for the 2-piece Mighty Chudan monster helm, but there again you have to make a choice of that helm over another, perhaps better monster helm.

    I don't think it made sense after gutting one of the skills from 1H+Shield and then splitting another so that the illusion of a similar number of passives could exist.

    Maybe I need to clarify. When I said it makes sense that Fortified Brass came out with the same patch as ZOS making major changes to armor skills and passives, what I really mean is that ZOS ever so thoughtfully provided a DLC crafted set to provide high resistances to all those players who now feel like their have to change armor sets because of changes. And by that I mean that ZOS knew exactly what they were thinking when they released Fortified Brass after nerfing armor skills/passives.
  • Waffennacht
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    .
    Fortified Brass is a very effective way to stack a lot of physical and spell resistance in any weight of armor, which makes a lot of sense when you consider that it came out in the same patch as ZOS required players to wear five pieces of an armor weight in order to use the armor skills.

    If you need more resistances and are willing to spend a 5-piece gear set to get them, Fortified Brass is an excellent choice. If you aren't, its not. You can get the same effect for the 2-piece Mighty Chudan monster helm, but there again you have to make a choice of that helm over another, perhaps better monster helm.

    I don't think it made sense after gutting one of the skills from 1H+Shield and then splitting another so that the illusion of a similar number of passives could exist.

    Maybe I need to clarify. When I said it makes sense that Fortified Brass came out with the same patch as ZOS making major changes to armor skills and passives, what I really mean is that ZOS ever so thoughtfully provided a DLC crafted set to provide high resistances to all those players who now feel like their have to change armor sets because of changes. And by that I mean that ZOS knew exactly what they were thinking when they released Fortified Brass after nerfing armor skills/passives.

    I'm betting it wasn't created due to changes they knew we're coming. If you notice, they are creating sets that provide stats some classes don't have/or have difficulty accessing.

    It's the armor resistance equivalent of impregnable.

    You have Chudan for one major buff
    Rattlecage etc
    Impregnable
    Slimecraw
    Etc

    It allows for a build diversity imo.

    I'm really enjoying brass. I have a heavy armor build and a medium with brass, both feel very similar, the stats are very comparable too. The biggest "advantage" is the ability to reach any stats I want. I.e. if I want 150-600 Stam Regen I can (in base of 150) get any number in between. Same with won DMG (i.e. want a little more can trade in some Regen) same with resistance.

    I could theoretically run another offensive set, this would mean both myself and my opponent will have a shorter TTK, thus allows means less mistakes are allowed. I prefer a more forgiving pace so brass fits better for myself.
    Gamer tag: DasPanzerKat NA Xbox One
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  • mikey_reach
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    Fortified Brass is a very effective way to stack a lot of physical and spell resistance in any weight of armor, which makes a lot of sense when you consider that it came out in the same patch as ZOS required players to wear five pieces of an armor weight in order to use the armor skills.

    If you need more resistances and are willing to spend a 5-piece gear set to get them, Fortified Brass is an excellent choice. If you aren't, its not. You can get the same effect for the 2-piece Mighty Chudan monster helm, but there again you have to make a choice of that helm over another, perhaps better monster helm.

    I don't think it made sense after gutting one of the skills from 1H+Shield and then splitting another so that the illusion of a similar number of passives could exist.

    Maybe I need to clarify. When I said it makes sense that Fortified Brass came out with the same patch as ZOS making major changes to armor skills and passives, what I really mean is that ZOS ever so thoughtfully provided a DLC crafted set to provide high resistances to all those players who now feel like their have to change armor sets because of changes. And by that I mean that ZOS knew exactly what they were thinking when they released Fortified Brass after nerfing armor skills/passives.

    Agreed
  • VaranisArano
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    Yes, its providing access to resistances that other armor weights or classes may not have...

    In the same update that they made everyone wear 5 pieces of the armor weight in order to get the armor skills. If you wanted the resistances from heavy armor + a light or medium armor skill, Fortified Brass has your back.

    Don't get me wrong, I like the set and I think its a good, basic, set that people can use to buff their resistances. Its not the best way to build resistances and you do sacrifice a lot to get those resistances from Fortified Brass, but its a good, balanced set. Its just that its a crafted DLC set filling a niche that ZOS made for that patch and I see what they did there.
  • Waffennacht
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    @VaranisArano how would you build resistance? I can only think of stacking 1 pirate 1 Chudan for a little less than half of brass. You can run Pariah, but that would have to be jewelry and is not a constant. CP really isn't a choice, neither is traits.

    It's not a major/minor buff allowing you to stack it with majors.

    The biggest advantage is that it is resistance, so you'll get more out of it than a set that provides an effect.

    It's definitely not star striking, but it has it's uses.
    Gamer tag: DasPanzerKat NA Xbox One
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  • VaranisArano
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    My tank build is on a MagDK, so if I need max resistances, I run Ebon Armory, Knightmare or another set, and either 2 pieces of Lord Warden or 1Lord Warden/1Chudan. With Volatilie Armor active, that puts me over the resistance cap.

    Fortified Brass is a good way to get resistances, as long as you are willing to use a 5-piece set to get high resistances. Which is sort of like saying Twice-born Star is a good way to get two mundus stone bonuses, as long as you are willing to use a 5-piece set to get it. It really comes down to your build and whether its the best choice for what you want to do.
  • Waffennacht
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    My tank build is on a MagDK, so if I need max resistances, I run Ebon Armory, Knightmare or another set, and either 2 pieces of Lord Warden or 1Lord Warden/1Chudan. With Volatilie Armor active, that puts me over the resistance cap.

    Fortified Brass is a good way to get resistances, as long as you are willing to use a 5-piece set to get high resistances. Which is sort of like saying Twice-born Star is a good way to get two mundus stone bonuses, as long as you are willing to use a 5-piece set to get it. It really comes down to your build and whether its the best choice for what you want to do.

    Oh PvE! Yeah, brass isn't for PvE
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • raasdal
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    Why not use Pariah? It will give you 2500 resist at 100% Health, and scaling up to a little more than 10k at 0% health. If i recall correctly, you are at 6-7k resist at 50% Health. That is only from the 5 piece.

    But i guess this is related to being able to craft in medium / light.
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  • Takes-No-Prisoner
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    raasdal wrote: »
    Why not use Pariah? It will give you 2500 resist at 100% Health, and scaling up to a little more than 10k at 0% health. If i recall correctly, you are at 6-7k resist at 50% Health. That is only from the 5 piece.

    But i guess this is related to being able to craft in medium / light.

    That, and it can be crafted into different weapons/trait types. Me personally, I'm not completely sold on the set. I've had a good time lurking this thread for ideas however.

    It's nice to see folks so excited about a crafted set for PvP.
  • Waffennacht
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    @raasdal you can't go Ravager + Pariah and still be in medium (example).

    Ravager jewelry gives health, so you can run Lava foot stomp for more Stam Regen (which gets modified)

    You get a bit more resistance.

    If you go heavy you end up sacrificing maybe a mundus or Glyphs for sustain, bringing the total wpn DMG to about were medium brings it up. Because if you go medium, you don't have to use as much sustain sources and go with wpn DMG.

    I did not expect to like brass as much as I do when I crafted it
    Gamer tag: DasPanzerKat NA Xbox One
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  • Takes-No-Prisoner
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    Are you using Impen or another trait for your Heavy / Medium Brass armor @Waffennacht ?

    After trying a bunch of builds in the past, and finding some good success stories with my StamDK recently. I, too, am of the opinion I need a build that has less DMG potential but can take more punishment for my mistakes to compensate for my reaction time/lag in PvP.

    IDK, my tempo in fights becomes much stronger the longer I'm in it. Some players have quick download speeds where they can read/react/punish the opponent, that thought process is slower for me--but becomes much more lethal to my opponent the longer I can download their play style and poke holes in their rotation problems.
    Edited by Takes-No-Prisoner on November 16, 2017 9:28PM
  • mikey_reach
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    @raasdal you can't go Ravager + Pariah and still be in medium (example).

    Ravager jewelry gives health, so you can run Lava foot stomp for more Stam Regen (which gets modified)

    You get a bit more resistance.

    If you go heavy you end up sacrificing maybe a mundus or Glyphs for sustain, bringing the total wpn DMG to about were medium brings it up. Because if you go medium, you don't have to use as much sustain sources and go with wpn DMG.

    I did not expect to like brass as much as I do when I crafted it

    Agreed that's why i had to make this thread i love the set and i made a really effective DW and SnB magplar so it works for me so that's fine but at the same time i wanted to address this with the comunity so whe can share ideas and learn from each other. Specially when im on console and dont have much time to test.
  • Waffennacht
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    @Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.

    As is, it's x4 impen x3 well fitted for medium.

    I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster

    I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.

    If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria
    Gamer tag: DasPanzerKat NA Xbox One
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  • Takes-No-Prisoner
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    @Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.

    As is, it's x4 impen x3 well fitted for medium.

    I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster

    I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.

    If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria

    I've been toying around with Livewire, mainly for group play. I messed around with Ravager for my Stamwarden and didn't see the proc go off a lot--however I wasn't using DW.

    Livewire is pretty neat, I am itching to try it out in PvP along with Brass. I've also been thinking Livewire/Werewolf Hide and Brass/Werewolf hide for group play. Dw/S+B, DB DW bar and Trees S+B bar and just turtle and trees / proc livewire all day while my mates burst enemies down around us.
    Edited by Takes-No-Prisoner on November 16, 2017 10:17PM
  • Waffennacht
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    @Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.

    As is, it's x4 impen x3 well fitted for medium.

    I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster

    I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.

    If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria

    I've been toying around with Livewire, mainly for group play. I messed around with Ravager for my Stamwarden and didn't see the proc go off a lot--however I wasn't using DW.

    Livewire is pretty neat, I am itching to try it out in PvP along with Brass. I've also been thinking Livewire/Werewolf Hide and Brass/Werewolf hide for group play. Dw/S+B, DB DW bar and Trees S+B bar and just turtle and trees / proc livewire all day while my mates burst enemies down around us.

    There's a lot of build options I would try if I had a reliable team to work with. I usually PuG so I don't usually build what could be really great in a group setting. I.e. livewire, I really like it, prob is, if all my allies' just take the #$&+ off it's not gonna help a whole lot lol.

    When I can play next, I am going to try x5 Brass, x4/5 Ravager, SnB main, 2H back, I'm... Leaning towards Velidreth, especially for BGs, probably Serpent all wpn DMG Glyphs and foot stomp.

    Resistance should be max on front SnB bar, because I'm gonna go with my Templar for this, access to major defile.

    Jabs, Light, Vigor, Bash, and I really wanna fit Pierce in there, sweeps or DboS ult (Maybe Wall?)

    Rally, Shuffle, Stampede, Extended, Little Circle move lol, with I'm thinking repentance if offensive Ult (I do like the ability to save a bud or myself)

    I would have to run a speed pot, but that's cool. Have the necessary major buffs and debuffs, have burst, have a ton of wpn DMG, cheap dodge roll, evasion, healz, good Regen, access to some of the best ults.

    I'm sure someone already posted this build lol
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • Takes-No-Prisoner
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    @Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.

    As is, it's x4 impen x3 well fitted for medium.

    I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster

    I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.

    If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria

    I've been toying around with Livewire, mainly for group play. I messed around with Ravager for my Stamwarden and didn't see the proc go off a lot--however I wasn't using DW.

    Livewire is pretty neat, I am itching to try it out in PvP along with Brass. I've also been thinking Livewire/Werewolf Hide and Brass/Werewolf hide for group play. Dw/S+B, DB DW bar and Trees S+B bar and just turtle and trees / proc livewire all day while my mates burst enemies down around us.

    There's a lot of build options I would try if I had a reliable team to work with. I usually PuG so I don't usually build what could be really great in a group setting. I.e. livewire, I really like it, prob is, if all my allies' just take the #$&+ off it's not gonna help a whole lot lol.

    When I can play next, I am going to try x5 Brass, x4/5 Ravager, SnB main, 2H back, I'm... Leaning towards Velidreth, especially for BGs, probably Serpent all wpn DMG Glyphs and foot stomp.

    Resistance should be max on front SnB bar, because I'm gonna go with my Templar for this, access to major defile.

    Jabs, Light, Vigor, Bash, and I really wanna fit Pierce in there, sweeps or DboS ult (Maybe Wall?)

    Rally, Shuffle, Stampede, Extended, Little Circle move lol, with I'm thinking repentance if offensive Ult (I do like the ability to save a bud or myself)

    I would have to run a speed pot, but that's cool. Have the necessary major buffs and debuffs, have burst, have a ton of wpn DMG, cheap dodge roll, evasion, healz, good Regen, access to some of the best ults.

    I'm sure someone already posted this build lol

    Ravager I do have on my Stamplar and it is pretty great. Though ravager is kinda a cornerstone burst for a HA stamplar IMO. It works really well with jabs. And Templar already does well with HA. Ravager just feels like it belongs on a Stamplars bod.

    Well with the group I run with, they had bombers last time. So if I hall butt behind them with guard while they go in for a bomb and stack my body ontop of them while their bomb goes off + proc Livewire, lol that damage is gonna hurt. I'd just need to survive long enough on my Stam Warden. Brass -- Heavy or Medium sounds good, though in group I'd probably want Heavy and Medium solo.

    Good thing I have Lava Foot soup on my master crafter toon, I have heard some peeps talking up this food, I want to move away from the expensive Dubious food for abit.
  • Minno
    Minno
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    @Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.

    As is, it's x4 impen x3 well fitted for medium.

    I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster

    I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.

    If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria

    I've been toying around with Livewire, mainly for group play. I messed around with Ravager for my Stamwarden and didn't see the proc go off a lot--however I wasn't using DW.

    Livewire is pretty neat, I am itching to try it out in PvP along with Brass. I've also been thinking Livewire/Werewolf Hide and Brass/Werewolf hide for group play. Dw/S+B, DB DW bar and Trees S+B bar and just turtle and trees / proc livewire all day while my mates burst enemies down around us.

    There's a lot of build options I would try if I had a reliable team to work with. I usually PuG so I don't usually build what could be really great in a group setting. I.e. livewire, I really like it, prob is, if all my allies' just take the #$&+ off it's not gonna help a whole lot lol.

    When I can play next, I am going to try x5 Brass, x4/5 Ravager, SnB main, 2H back, I'm... Leaning towards Velidreth, especially for BGs, probably Serpent all wpn DMG Glyphs and foot stomp.

    Resistance should be max on front SnB bar, because I'm gonna go with my Templar for this, access to major defile.

    Jabs, Light, Vigor, Bash, and I really wanna fit Pierce in there, sweeps or DboS ult (Maybe Wall?)

    Rally, Shuffle, Stampede, Extended, Little Circle move lol, with I'm thinking repentance if offensive Ult (I do like the ability to save a bud or myself)

    I would have to run a speed pot, but that's cool. Have the necessary major buffs and debuffs, have burst, have a ton of wpn DMG, cheap dodge roll, evasion, healz, good Regen, access to some of the best ults.

    I'm sure someone already posted this build lol

    Ravager I do have on my Stamplar and it is pretty great. Though ravager is kinda a cornerstone burst for a HA stamplar IMO. It works really well with jabs. And Templar already does well with HA. Ravager just feels like it belongs on a Stamplars bod.

    Well with the group I run with, they had bombers last time. So if I hall butt behind them with guard while they go in for a bomb and stack my body ontop of them while their bomb goes off + proc Livewire, lol that damage is gonna hurt. I'd just need to survive long enough on my Stam Warden. Brass -- Heavy or Medium sounds good, though in group I'd probably want Heavy and Medium solo.

    Good thing I have Lava Foot soup on my master crafter toon, I have heard some peeps talking up this food, I want to move away from the expensive Dubious food for abit.

    Mag builds have a similar food. Ghastly eye bowl lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Speaking of mag builds, would Brass LA be good for MagWarden and MagDK? Someone already talked about MagTemplar/MagNB and I'm curious if it'd be good on other characters that have no good escape tools.
    Edited by Takes-No-Prisoner on November 16, 2017 10:51PM
  • Waffennacht
    Waffennacht
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    Speaking of mag builds, would Brass LA be good for MagWarden and MagDK? Someone already talked about MagTemplar/MagNB and I'm curious if it'd be good on other characters that have no good escape tools.

    You'd be looking at a build that relies on heals and mitigation over shields. Because there really isn't any reason to go brass with shields.

    You could... It would be very interesting. Though... Light armor gives you penetration and crit, which will over the long run hurt heals.

    I don't know why you would though... As a mag Light armor you have access to very powerful survival tools.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • mikey_reach
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    Speaking of mag builds, would Brass LA be good for MagWarden and MagDK? Someone already talked about MagTemplar/MagNB and I'm curious if it'd be good on other characters that have no good escape tools.

    The way i see it i do have a heavy mag dk that runs skoria bsw and seducer. With seducer i get 10% mag cost reduction 8% from seducer 2% from light armor 1 piece. So if i switch seducer for brass i get more resistance than heavy and i still keep 10%mag cost reduction because i will have 5 light instead so i still get the same cost reduction but i gain more crit more penetration and more sustain u get less stamina back because its less constitution but im a dark elf with 14k stam anyways
    Edited by mikey_reach on November 16, 2017 11:24PM
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