WrathOfInnos wrote: »@Lexxypwns and @Minno
Thanks for clarifying. That is how I thought it worked, minor maim is multiplicative with any other bonuses. So whatever damage you are taking with all your other forms of mitigation, you will be taking 85% of that value after Riposte procs.
I wouldn't really call that diminishing return though, since the tooltip 15% is always accurate. IMO diminishing return would be something like the Heavy Weapons passive claiming Greatsword's get 5% increased damage, but instead they get closer to 3% damage because they are additive with other % bonuses. I think all the % bonuses should work like maim, multiplicative and independent of other buffs/debuffs.
Let's take the 1k tooltip - with no other sources of mitigation, riposte turns it to 850, meaning it prevents 150 damage.
Now 1k tooltip - 10% into ironclad - 900 damage - 5% ele defender - 855 damage - 15% maim - 762.75 damage. In this case riposte only prevents ~93 damage, therefore making it less appealing.
WrathOfInnos wrote: »
Let's take the 1k tooltip - with no other sources of mitigation, riposte turns it to 850, meaning it prevents 150 damage.
Now 1k tooltip - 10% into ironclad - 900 damage - 5% ele defender - 855 damage - 15% maim - 762.75 damage. In this case riposte only prevents ~93 damage, therefore making it less appealing.
@Lexxypwns Yeah makes sense. I think you have a typo in there though, the 762.75 should be 726.75, which makes the 93 go up to 128.
This multiplicative way of calculating resistance is really the only way it could work. Otherwise anyone that got to armor cap (50% mitigation) and blocked (50%) mitigation would be invincible at 100% mitigation. So clearly mitigation cannot be additive.
@Minno The order of calculation does not matter since they are all multiplicative.
To elaborate on the choice between riposte and brass, its rather simple for me, brass loses its appeal on if you don't have 2 weapon slots front bar. This means you can no longer wear 5 brass on body to get the bonuses on both bars while keeping an offensive set active on your front bar plus an undaunted 2pc. For me, that's a non-starter, since brass doesn't give sustain or damage its basically impossible to justify wearing it as your only 5pc set. I think it shines as a utility set on builds that use DW or SnB front bar, whereas riposte is the go to choice for destro/resto setups imo.
mikey_reach wrote: »To elaborate on the choice between riposte and brass, its rather simple for me, brass loses its appeal on if you don't have 2 weapon slots front bar. This means you can no longer wear 5 brass on body to get the bonuses on both bars while keeping an offensive set active on your front bar plus an undaunted 2pc. For me, that's a non-starter, since brass doesn't give sustain or damage its basically impossible to justify wearing it as your only 5pc set. I think it shines as a utility set on builds that use DW or SnB front bar, whereas riposte is the go to choice for destro/resto setups imo.
Didnt see it this way but now that you point it out it makes a lot of sense because it works really well on magplars and mag dk since they use SnB and DW
VaranisArano wrote: »TheDoomsdayMonster wrote: »I have been thinking hard on wearing this and Mighty Chudan...
I'd have 37k Spell Resist and 29k Physical Resist at all times on a 5 light, 1 medium, 1 heavy set up...
This is very, very, very tempting...
The resistance cap is around 33K, so unless you are in PVP dealing with people overpenetrating your armor, you don't need to stack physical resistance that high.
Who would use Fortified Brass outside of pvp anyway? Find me a serious pve healer who doesnt have a hard on for SPC, or a pve dps without a similar hard on for julianos/hundings/whatever.
Tanks dont need it in pve, and no other pve role wants to sacrifice their epeen numbers to be able to take a hit.
Nerf this or Buff Armor Master. How does it make sense that armor master is 9 traits, yet you have to use/waste/slot an armor ability for virtually the same resistance (only 200 more on AM)? And 100% uptime isn't guaranteed?
9 traits vs 4 traits and I argue that Fortified brass is better. Please fix.
dodgehopper_ESO wrote: »VaranisArano wrote: »Fortified Brass is a very effective way to stack a lot of physical and spell resistance in any weight of armor, which makes a lot of sense when you consider that it came out in the same patch as ZOS required players to wear five pieces of an armor weight in order to use the armor skills.
If you need more resistances and are willing to spend a 5-piece gear set to get them, Fortified Brass is an excellent choice. If you aren't, its not. You can get the same effect for the 2-piece Mighty Chudan monster helm, but there again you have to make a choice of that helm over another, perhaps better monster helm.
I don't think it made sense after gutting one of the skills from 1H+Shield and then splitting another so that the illusion of a similar number of passives could exist.
VaranisArano wrote: »dodgehopper_ESO wrote: »VaranisArano wrote: »Fortified Brass is a very effective way to stack a lot of physical and spell resistance in any weight of armor, which makes a lot of sense when you consider that it came out in the same patch as ZOS required players to wear five pieces of an armor weight in order to use the armor skills.
If you need more resistances and are willing to spend a 5-piece gear set to get them, Fortified Brass is an excellent choice. If you aren't, its not. You can get the same effect for the 2-piece Mighty Chudan monster helm, but there again you have to make a choice of that helm over another, perhaps better monster helm.
I don't think it made sense after gutting one of the skills from 1H+Shield and then splitting another so that the illusion of a similar number of passives could exist.
Maybe I need to clarify. When I said it makes sense that Fortified Brass came out with the same patch as ZOS making major changes to armor skills and passives, what I really mean is that ZOS ever so thoughtfully provided a DLC crafted set to provide high resistances to all those players who now feel like their have to change armor sets because of changes. And by that I mean that ZOS knew exactly what they were thinking when they released Fortified Brass after nerfing armor skills/passives.
VaranisArano wrote: »dodgehopper_ESO wrote: »VaranisArano wrote: »Fortified Brass is a very effective way to stack a lot of physical and spell resistance in any weight of armor, which makes a lot of sense when you consider that it came out in the same patch as ZOS required players to wear five pieces of an armor weight in order to use the armor skills.
If you need more resistances and are willing to spend a 5-piece gear set to get them, Fortified Brass is an excellent choice. If you aren't, its not. You can get the same effect for the 2-piece Mighty Chudan monster helm, but there again you have to make a choice of that helm over another, perhaps better monster helm.
I don't think it made sense after gutting one of the skills from 1H+Shield and then splitting another so that the illusion of a similar number of passives could exist.
Maybe I need to clarify. When I said it makes sense that Fortified Brass came out with the same patch as ZOS making major changes to armor skills and passives, what I really mean is that ZOS ever so thoughtfully provided a DLC crafted set to provide high resistances to all those players who now feel like their have to change armor sets because of changes. And by that I mean that ZOS knew exactly what they were thinking when they released Fortified Brass after nerfing armor skills/passives.
VaranisArano wrote: »My tank build is on a MagDK, so if I need max resistances, I run Ebon Armory, Knightmare or another set, and either 2 pieces of Lord Warden or 1Lord Warden/1Chudan. With Volatilie Armor active, that puts me over the resistance cap.
Fortified Brass is a good way to get resistances, as long as you are willing to use a 5-piece set to get high resistances. Which is sort of like saying Twice-born Star is a good way to get two mundus stone bonuses, as long as you are willing to use a 5-piece set to get it. It really comes down to your build and whether its the best choice for what you want to do.
Why not use Pariah? It will give you 2500 resist at 100% Health, and scaling up to a little more than 10k at 0% health. If i recall correctly, you are at 6-7k resist at 50% Health. That is only from the 5 piece.
But i guess this is related to being able to craft in medium / light.
Waffennacht wrote: »@raasdal you can't go Ravager + Pariah and still be in medium (example).
Ravager jewelry gives health, so you can run Lava foot stomp for more Stam Regen (which gets modified)
You get a bit more resistance.
If you go heavy you end up sacrificing maybe a mundus or Glyphs for sustain, bringing the total wpn DMG to about were medium brings it up. Because if you go medium, you don't have to use as much sustain sources and go with wpn DMG.
I did not expect to like brass as much as I do when I crafted it
Waffennacht wrote: »@Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.
As is, it's x4 impen x3 well fitted for medium.
I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster
I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.
If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria
Takes-No-Prisoner wrote: »Waffennacht wrote: »@Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.
As is, it's x4 impen x3 well fitted for medium.
I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster
I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.
If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria
I've been toying around with Livewire, mainly for group play. I messed around with Ravager for my Stamwarden and didn't see the proc go off a lot--however I wasn't using DW.
Livewire is pretty neat, I am itching to try it out in PvP along with Brass. I've also been thinking Livewire/Werewolf Hide and Brass/Werewolf hide for group play. Dw/S+B, DB DW bar and Trees S+B bar and just turtle and trees / proc livewire all day while my mates burst enemies down around us.
Waffennacht wrote: »Takes-No-Prisoner wrote: »Waffennacht wrote: »@Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.
As is, it's x4 impen x3 well fitted for medium.
I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster
I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.
If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria
I've been toying around with Livewire, mainly for group play. I messed around with Ravager for my Stamwarden and didn't see the proc go off a lot--however I wasn't using DW.
Livewire is pretty neat, I am itching to try it out in PvP along with Brass. I've also been thinking Livewire/Werewolf Hide and Brass/Werewolf hide for group play. Dw/S+B, DB DW bar and Trees S+B bar and just turtle and trees / proc livewire all day while my mates burst enemies down around us.
There's a lot of build options I would try if I had a reliable team to work with. I usually PuG so I don't usually build what could be really great in a group setting. I.e. livewire, I really like it, prob is, if all my allies' just take the #$&+ off it's not gonna help a whole lot lol.
When I can play next, I am going to try x5 Brass, x4/5 Ravager, SnB main, 2H back, I'm... Leaning towards Velidreth, especially for BGs, probably Serpent all wpn DMG Glyphs and foot stomp.
Resistance should be max on front SnB bar, because I'm gonna go with my Templar for this, access to major defile.
Jabs, Light, Vigor, Bash, and I really wanna fit Pierce in there, sweeps or DboS ult (Maybe Wall?)
Rally, Shuffle, Stampede, Extended, Little Circle move lol, with I'm thinking repentance if offensive Ult (I do like the ability to save a bud or myself)
I would have to run a speed pot, but that's cool. Have the necessary major buffs and debuffs, have burst, have a ton of wpn DMG, cheap dodge roll, evasion, healz, good Regen, access to some of the best ults.
I'm sure someone already posted this build lol
Takes-No-Prisoner wrote: »Waffennacht wrote: »Takes-No-Prisoner wrote: »Waffennacht wrote: »@Takes-No-Prisoner I aim for 2-2.5k impen minimum and am currently testing how much I want vs how much well-fitted or sturdy (depending on SnB or not) I'm considering Divines just to see how much more flexibility in stats.
As is, it's x4 impen x3 well fitted for medium.
I've been toying around with a few more ideas. Going x5 ravager on either SnB or DW, and having brass x5 constantly - the amount of mitigation is that good. Right now I dread having to buff during combat just because those few moments my health drains much more quickly. Using 2H back bar, and then Velidreth, Selene, or Slime monster
I would use lava because I'm no longer tied to dubious and pirate, either warrior mundus + 1 Regen glyph or Serpent + all wpn DMG.
If I were to go DW SNB definitely sub ravager for 7th, and then decide between TK or Skoria
I've been toying around with Livewire, mainly for group play. I messed around with Ravager for my Stamwarden and didn't see the proc go off a lot--however I wasn't using DW.
Livewire is pretty neat, I am itching to try it out in PvP along with Brass. I've also been thinking Livewire/Werewolf Hide and Brass/Werewolf hide for group play. Dw/S+B, DB DW bar and Trees S+B bar and just turtle and trees / proc livewire all day while my mates burst enemies down around us.
There's a lot of build options I would try if I had a reliable team to work with. I usually PuG so I don't usually build what could be really great in a group setting. I.e. livewire, I really like it, prob is, if all my allies' just take the #$&+ off it's not gonna help a whole lot lol.
When I can play next, I am going to try x5 Brass, x4/5 Ravager, SnB main, 2H back, I'm... Leaning towards Velidreth, especially for BGs, probably Serpent all wpn DMG Glyphs and foot stomp.
Resistance should be max on front SnB bar, because I'm gonna go with my Templar for this, access to major defile.
Jabs, Light, Vigor, Bash, and I really wanna fit Pierce in there, sweeps or DboS ult (Maybe Wall?)
Rally, Shuffle, Stampede, Extended, Little Circle move lol, with I'm thinking repentance if offensive Ult (I do like the ability to save a bud or myself)
I would have to run a speed pot, but that's cool. Have the necessary major buffs and debuffs, have burst, have a ton of wpn DMG, cheap dodge roll, evasion, healz, good Regen, access to some of the best ults.
I'm sure someone already posted this build lol
Ravager I do have on my Stamplar and it is pretty great. Though ravager is kinda a cornerstone burst for a HA stamplar IMO. It works really well with jabs. And Templar already does well with HA. Ravager just feels like it belongs on a Stamplars bod.
Well with the group I run with, they had bombers last time. So if I hall butt behind them with guard while they go in for a bomb and stack my body ontop of them while their bomb goes off + proc Livewire, lol that damage is gonna hurt. I'd just need to survive long enough on my Stam Warden. Brass -- Heavy or Medium sounds good, though in group I'd probably want Heavy and Medium solo.
Good thing I have Lava Foot soup on my master crafter toon, I have heard some peeps talking up this food, I want to move away from the expensive Dubious food for abit.
Takes-No-Prisoner wrote: »Speaking of mag builds, would Brass LA be good for MagWarden and MagDK? Someone already talked about MagTemplar/MagNB and I'm curious if it'd be good on other characters that have no good escape tools.
Takes-No-Prisoner wrote: »Speaking of mag builds, would Brass LA be good for MagWarden and MagDK? Someone already talked about MagTemplar/MagNB and I'm curious if it'd be good on other characters that have no good escape tools.