Merlin13KAGL wrote: »#SnipIt.
You can keep your opinions...or maybe go look through your own threads when something affected you and then get back to me...
Merlin13KAGL wrote: »Merlin13KAGL wrote: »#SnipIt.
You can keep your opinions...or maybe go look through your own threads when something affected you and then get back to me...
- Thinks about the bonfire made with 6+ full sets of BSW, quite recently.
- Tries to recall if thread was made crying about it or simply accepted it as a fact of the game...
I was actually trying to be somewhat courteous in my explanation. Let me be a bit more direct.
- You made the mistake of checking the wrong source of information before proceeding.
- Nothing in this game is guaranteed to remain static;unchanging.
- They owe you nothing. They never have, and they never will.
SquareSausage wrote: »Merlin13KAGL wrote: »Merlin13KAGL wrote: »#SnipIt.
You can keep your opinions...or maybe go look through your own threads when something affected you and then get back to me...
- Thinks about the bonfire made with 6+ full sets of BSW, quite recently.
- Tries to recall if thread was made crying about it or simply accepted it as a fact of the game...
I was actually trying to be somewhat courteous in my explanation. Let me be a bit more direct.
- You made the mistake of checking the wrong source of information before proceeding.
- Nothing in this game is guaranteed to remain static;unchanging.
- They owe you nothing. They never have, and they never will.
You are full of it, the only information any gamer should have to read is the information laid before them on screen.
Its ridiculous to suggest someone should have to trawl few patch notes to find an update for an item set that the item set itself doesn't state is the case. I know the set was just recently changed there, but the same holds for any set were ZoS have not updated their descriptions.
I never improve Gear to Gold until I have tested it and make sure it works like I expect it to or want it to.
...you didn't change the description on clever alchemist, it does not work as described.
IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
They wanted it to perform in an intuitive fashion. Intuitively, there is little purpose behind increasing your SD/WD if not in combat. The pre-use from stealth was the broken aspect. It's why it got changed - was never the original intent.IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
Sometimes manuals even have typos - sometimes those things are noted elsewhere (i.e. patch notes)...you didn't change the description on clever alchemist, it does not work as described.
Agree. One should not be expected to do research outside of the game to play the game as described. it's like turning on the game and the tutorial saying "A" is to jump...then after an update its been changed to "B" but for those now starting, the tutorial was never changed. the instruction manual was never changed. If there was a change, supporting documentation IN GAME should accompany it. That being said, we do know this is ESO, where nothing works the way it's supposed to...
IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
Speak for urself. Many people use it mid-combat and they clearly stated that this is the way they want the set to be used.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
Speak for urself. Many people use it mid-combat and they clearly stated that this is the way they want the set to be used.
If they didn't want people ganking with Clever they should have changed it two years ago.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
Speak for urself. Many people use it mid-combat and they clearly stated that this is the way they want the set to be used.
If they didn't want people ganking with Clever they should have changed it two years ago.
If you think no changes should be made to this game.... you're gonna have a bad time.
Knootewoot wrote: »It's not your fault. Those websites didn't update yet after the "nerf". But the craftet set still shows the old information "when you drink .....".starkerealm wrote: »Also, seriously research the sets you're going to use before upgrading them to gold. I'd honestly recommend starting with purple in most cases, and only upgrading after you've committed to that build. The price hike for that last bit should be enough to make you pause.
LOL, how are you going to put the onus on ME...I did research it...
...its only AFTER something is BROKEN or CHANGED that you search with those terms.
So, PLEASE, enlighten me on how this is CLEARLY my fault now that I've SHOWN my work...
@Zos should have updated it after the change with something like: "When in combat when you drink......".
Yes, it was in the patch notes, but all players who did not read them fully (it could be players who just joined the game like yesterday) and read the sets description will read: "when you drink ....", and not "When in combat when you drink......".
So ticket it and I hope you get a refund.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
Speak for urself. Many people use it mid-combat and they clearly stated that this is the way they want the set to be used.
If they didn't want people ganking with Clever they should have changed it two years ago.
If you think no changes should be made to this game.... you're gonna have a bad time.
I'm glad for a lot of changes to this game over the years. But the reason for this change is not because of ganking. It's because people were using add on to switch sets after proccing. To claim it is to prevent ganking doesn't quite make sense as people began ganking with this set 2 years ago.
Perhaps it would be better to prevent changing equipment via add on, or cause drinking a potion to start combat.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
Speak for urself. Many people use it mid-combat and they clearly stated that this is the way they want the set to be used.
If they didn't want people ganking with Clever they should have changed it two years ago.
If you think no changes should be made to this game.... you're gonna have a bad time.
I'm glad for a lot of changes to this game over the years. But the reason for this change is not because of ganking. It's because people were using add on to switch sets after proccing. To claim it is to prevent ganking doesn't quite make sense as people began ganking with this set 2 years ago.
Perhaps it would be better to prevent changing equipment via add on, or cause drinking a potion to start combat.
This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
Wreuntzylla wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
Speak for urself. Many people use it mid-combat and they clearly stated that this is the way they want the set to be used.
If they didn't want people ganking with Clever they should have changed it two years ago.
If you think no changes should be made to this game.... you're gonna have a bad time.
I'm glad for a lot of changes to this game over the years. But the reason for this change is not because of ganking. It's because people were using add on to switch sets after proccing. To claim it is to prevent ganking doesn't quite make sense as people began ganking with this set 2 years ago.
Perhaps it would be better to prevent changing equipment via add on, or cause drinking a potion to start combat.
Or simply drop the effect if the gear is removed? Seems like that would take less computational overhead than checking each time you drink a potion to see whether in-combat or not.
From the patch notes...This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
They specifically mention not wanting it to be a ganking set. The fact that you could switch sets and keep the buff was just making the ganking problem even worse.
And you can't show me a screenshot with gold Hunding's gear and tell me you weren't trying to max-min your gank damage. You can't wear two crafted sets. You're the reason the change was made and complaining about it only justifies the change.
The reason for the change was not to prevent people wearing two crafted sets on back bar and front bar. It was to prevent people using add on to switch to completely different gear.You're the reason the change was made and complaining about it only justifies the change.
IcyDeadPeople wrote: »Wreuntzylla wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
Speak for urself. Many people use it mid-combat and they clearly stated that this is the way they want the set to be used.
If they didn't want people ganking with Clever they should have changed it two years ago.
If you think no changes should be made to this game.... you're gonna have a bad time.
I'm glad for a lot of changes to this game over the years. But the reason for this change is not because of ganking. It's because people were using add on to switch sets after proccing. To claim it is to prevent ganking doesn't quite make sense as people began ganking with this set 2 years ago.
Perhaps it would be better to prevent changing equipment via add on, or cause drinking a potion to start combat.
Or simply drop the effect if the gear is removed? Seems like that would take less computational overhead than checking each time you drink a potion to see whether in-combat or not.
I imagine the reason they didn't do this is because there are many sets with effect that applies when you proc on back bar (for example, dual wield or s&b), then switch to front bar bow, 2hander, fire staff etc.
From the patch notes...This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
They specifically mention not wanting it to be a ganking set. The fact that you could switch sets and keep the buff was just making the ganking problem even worse.
Yes, we know the patch notes, I thought that's what we were discussing above. This change is about preventing people exploiting with add on to change sets. It doesn't make sense to claim this is to suddenly prevent ganking, since people have been ganking with Clever Alchemist (the BiS set for ganking) since it was introduced 2 years ago.
Not to mention people still gank very easily if they are magicka NB (go invis again), or drink invis pot, or join those horrible big gank groups hiding somewhere, because group member can put you into combat without breaking stealth. And people will continue to gank with other sets. Devs are not going to stop people from ganking simply by changing clever alchemist. All it does is penalize solo players and stam builds.
IcyDeadPeople wrote: »Wreuntzylla wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »I wish they would revert this change - the set from the beginning has been for ganking and now it is a bit silly, have to hit somebody first, then go back into stealth to proc clever.
Instead of solo players now it favors those people who gank in big groups, because someone else can put you into combat without breaking your stealth.
.
Speak for urself. Many people use it mid-combat and they clearly stated that this is the way they want the set to be used.
If they didn't want people ganking with Clever they should have changed it two years ago.
If you think no changes should be made to this game.... you're gonna have a bad time.
I'm glad for a lot of changes to this game over the years. But the reason for this change is not because of ganking. It's because people were using add on to switch sets after proccing. To claim it is to prevent ganking doesn't quite make sense as people began ganking with this set 2 years ago.
Perhaps it would be better to prevent changing equipment via add on, or cause drinking a potion to start combat.
Or simply drop the effect if the gear is removed? Seems like that would take less computational overhead than checking each time you drink a potion to see whether in-combat or not.
I imagine the reason they didn't do this is because there are many sets with effect that applies when you proc on back bar (for example, dual wield or s&b), then switch to front bar bow, 2hander, fire staff etc.
From the patch notes...This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
They specifically mention not wanting it to be a ganking set. The fact that you could switch sets and keep the buff was just making the ganking problem even worse.
Yes, we know the patch notes, I thought that's what we were discussing above. This change is about preventing people exploiting with add on to change sets. It doesn't make sense to claim this is to suddenly prevent ganking, since people have been ganking with Clever Alchemist (the BiS set for ganking) since it was introduced 2 years ago.
Not to mention people still gank very easily if they are magicka NB (go invis again), or drink invis pot, or join those horrible big gank groups hiding somewhere, because group member can put you into combat without breaking stealth. And people will continue to gank with other sets. Devs are not going to stop people from ganking simply by changing clever alchemist. All it does is penalize solo players and stam builds.
Who said they wanted to stop people from ganking? A set was only being used in a way they did not want or intend, so they changed it.
You said it has nothing to do with ganking, the patch notes specifically mention killing players from stealth was the only way this set was being used. They wanted this set to be used more strategically in the middle of combat, so they changed it.
I'm not defending this change or supporting ZOS's wishes for the set. You were saying things I did not believe to be true, or at least not the whole truth, so I spoke up.
IcyDeadPeople wrote: »Yes, you can wear two crafted sets plus monster helm or 3 x agility/willpower for example, and you still can do it just fine even after this change. Clever Alchemist back bar with dual wield or S&B, drink potion, switch to front bar with Hunding's Rage.
The reason for the change was not to prevent people wearing two crafted sets on back bar and front bar. It was to prevent people using add on to switch to completely different gear.