I know we have a few threads covering one aspect or another of this change, however I wanted to state that enabling CP has changed the match dynamic for the worse for all loyal BG players I know.
The fast paced action has gone, tanky / zerg action has descended and made most games void of tactics now. Just battle of attrition with most running to time
It's a real shame. As BG pace before was so enjoyable.
Please revert the change. I can't vote with my feet as BG suit my game windows well with the instant action, and non-CP campaigns in Cyro are dead. But its killed the dynamic, alienated many lower CP players and sucked the fun
leandro.800ub17_ESO wrote: »Couple comments:
-Enable CP has made the diference between pre made groups and others even greater
-CP has enable the permablock and role dodge around objects a cancer
-BG has turned into a 2 shot kill very fast pace mechanics
-Dont know if related or not but very long load screens on death respawn are now present
ZOS please consider a option to chose between CP and no CP and also battle type, to avoid long qeues please put a number for the total amount of people on that mode (aplaying and waiting) so pleople can know whats the population
Just another change to alienate any new players coming into the game with low CP's.
Why cant there be a NO CP and CP BG?, giving players/customers choice is NOT a bad thing.
I wont play BG anymore as it is CP enabled only, waste of time. Main reason why i bought MW and now with this change i definitely feel ripped off. I play NO CP PvP because i feel it is more skill being on a more leevel playing field with everyone and it is better combat.
I wonder why ZOS changed BG's, wasn't like people were outcry over it.
Publius_Scipio wrote: »It makes sense. Everyone should have known. You have perma block super tanks in Cyrodiil that still require 5-10 players to get the kill still around in CP campaigns. So now enable CP in battlegrounds.... Did anyone expect a different result?
Drummerx04 wrote: »I know we have a few threads covering one aspect or another of this change, however I wanted to state that enabling CP has changed the match dynamic for the worse for all loyal BG players I know.
The fast paced action has gone, tanky / zerg action has descended and made most games void of tactics now. Just battle of attrition with most running to time
It's a real shame. As BG pace before was so enjoyable.
Please revert the change. I can't vote with my feet as BG suit my game windows well with the instant action, and non-CP campaigns in Cyro are dead. But its killed the dynamic, alienated many lower CP players and sucked the funleandro.800ub17_ESO wrote: »Couple comments:
-Enable CP has made the diference between pre made groups and others even greater
-CP has enable the permablock and role dodge around objects a cancer
-BG has turned into a 2 shot kill very fast pace mechanics
-Dont know if related or not but very long load screens on death respawn are now present
ZOS please consider a option to chose between CP and no CP and also battle type, to avoid long qeues please put a number for the total amount of people on that mode (aplaying and waiting) so pleople can know whats the population
Okay, so the first two posts in this thread LITERALLY have the exact opposite complaints about the speed of combat. So CP turns everyone into unkillable tanks and everyone is also on a 2-shot insta gib build as well. Which is it?
Going against a premade noCP s&b healing tank blob sucks just as much fighting a premade CP s&b healing tank blob. Disabling CP doesn't suddenly make these tank builds a non issue.
leandro.800ub17_ESO wrote: »ZOS please consider a option to chose between CP and no CP and also battle type
Apache_Kid wrote: »Yeah i played 3 BG's matches since they added this. Two of those were Capture the Relic and both times, permablocker grabbed our relic and sat on it in the whole match. The 3 PUGs and I were helpless in trying to get it back. Ruined the experience. Champion points make these tanky builds exponentially stronger. I would argue that CP allows no other build to excel in BGs more than tanks due to the objective nature of most game types. There needs to be 2 queues. If the population of the game mode isn't high enough to support two queues then the content itself is not viewed as fun or rewarding enough by players to participate it and needs to be changed. Either way, there is 0 argument for leaving it as it is with only 1 queue and that queue being CP-enabled.
Apache_Kid wrote: »Yeah i played 3 BG's matches since they added this. Two of those were Capture the Relic and both times, permablocker grabbed our relic and sat on it in the whole match. The 3 PUGs and I were helpless in trying to get it back. Ruined the experience. Champion points make these tanky builds exponentially stronger. I would argue that CP allows no other build to excel in BGs more than tanks due to the objective nature of most game types. There needs to be 2 queues. If the population of the game mode isn't high enough to support two queues then the content itself is not viewed as fun or rewarding enough by players to participate it and needs to be changed. Either way, there is 0 argument for leaving it as it is with only 1 queue and that queue being CP-enabled.
It's not only objective based gameplay.
The other issues are: Limited number of opponents(no more than 8 enemies), and the presence of defensive buffs in all champion point trees.
Drummerx04 wrote: »I know we have a few threads covering one aspect or another of this change, however I wanted to state that enabling CP has changed the match dynamic for the worse for all loyal BG players I know.
The fast paced action has gone, tanky / zerg action has descended and made most games void of tactics now. Just battle of attrition with most running to time
It's a real shame. As BG pace before was so enjoyable.
Please revert the change. I can't vote with my feet as BG suit my game windows well with the instant action, and non-CP campaigns in Cyro are dead. But its killed the dynamic, alienated many lower CP players and sucked the funleandro.800ub17_ESO wrote: »Couple comments:
-Enable CP has made the diference between pre made groups and others even greater
-CP has enable the permablock and role dodge around objects a cancer
-BG has turned into a 2 shot kill very fast pace mechanics
-Dont know if related or not but very long load screens on death respawn are now present
ZOS please consider a option to chose between CP and no CP and also battle type, to avoid long qeues please put a number for the total amount of people on that mode (aplaying and waiting) so pleople can know whats the population
Okay, so the first two posts in this thread LITERALLY have the exact opposite complaints about the speed of combat. So CP turns everyone into unkillable tanks and everyone is also on a 2-shot insta gib build as well. Which is it?
Going against a premade noCP s&b healing tank blob sucks just as much fighting a premade CP s&b healing tank blob. Disabling CP doesn't suddenly make these tank builds a non issue.
Drummerx04 wrote: »I know we have a few threads covering one aspect or another of this change, however I wanted to state that enabling CP has changed the match dynamic for the worse for all loyal BG players I know.
The fast paced action has gone, tanky / zerg action has descended and made most games void of tactics now. Just battle of attrition with most running to time
It's a real shame. As BG pace before was so enjoyable.
Please revert the change. I can't vote with my feet as BG suit my game windows well with the instant action, and non-CP campaigns in Cyro are dead. But its killed the dynamic, alienated many lower CP players and sucked the funleandro.800ub17_ESO wrote: »Couple comments:
-Enable CP has made the diference between pre made groups and others even greater
-CP has enable the permablock and role dodge around objects a cancer
-BG has turned into a 2 shot kill very fast pace mechanics
-Dont know if related or not but very long load screens on death respawn are now present
ZOS please consider a option to chose between CP and no CP and also battle type, to avoid long qeues please put a number for the total amount of people on that mode (aplaying and waiting) so pleople can know whats the population
Okay, so the first two posts in this thread LITERALLY have the exact opposite complaints about the speed of combat. So CP turns everyone into unkillable tanks and everyone is also on a 2-shot insta gib build as well. Which is it?
Going against a premade noCP s&b healing tank blob sucks just as much fighting a premade CP s&b healing tank blob. Disabling CP doesn't suddenly make these tank builds a non issue.
I noticed that too lol
100% correct, and it makes it very difficult to have good, fun, back and forth fights. ESO's PvP already suffered from mostly occurring on one extreme end or the other, but adding CP to the mix has greatly amplified those preexisting problems.Drummerx04 wrote: »I know we have a few threads covering one aspect or another of this change, however I wanted to state that enabling CP has changed the match dynamic for the worse for all loyal BG players I know.
The fast paced action has gone, tanky / zerg action has descended and made most games void of tactics now. Just battle of attrition with most running to time
It's a real shame. As BG pace before was so enjoyable.
Please revert the change. I can't vote with my feet as BG suit my game windows well with the instant action, and non-CP campaigns in Cyro are dead. But its killed the dynamic, alienated many lower CP players and sucked the funleandro.800ub17_ESO wrote: »Couple comments:
-Enable CP has made the diference between pre made groups and others even greater
-CP has enable the permablock and role dodge around objects a cancer
-BG has turned into a 2 shot kill very fast pace mechanics
-Dont know if related or not but very long load screens on death respawn are now present
ZOS please consider a option to chose between CP and no CP and also battle type, to avoid long qeues please put a number for the total amount of people on that mode (aplaying and waiting) so pleople can know whats the population
Okay, so the first two posts in this thread LITERALLY have the exact opposite complaints about the speed of combat. So CP turns everyone into unkillable tanks and everyone is also on a 2-shot insta gib build as well. Which is it?
Going against a premade noCP s&b healing tank blob sucks just as much fighting a premade CP s&b healing tank blob. Disabling CP doesn't suddenly make these tank builds a non issue.
Responding to the bold: it truly is both. The CP system is a cancer of extremes. If you build for tankiness/block/healing, you can be extremely hard to bring down. If you build pure offense, you can generally annihilate non-tanks with a 1-2 punch knockout.
Patiently waiting for the removal of CP from BG's (and all PvP)...
Yea, but its much closer decision with CP included. It is less damage marginally but the cc is still worth it imo. Im mostly bored of magnb anyway so on my dk most of the time
Honestly I like CP, I feel it creates more build diversity and specialism... But being a min maxer I guess that is just my thing
I know what you are saying @Blobsky and for Cyro I agree. I also agree that progression in an MMO is good. Longer term players should have a gain over newer folks etc etc.
HOWEVER. Specifically for BG its ruined the pace, the playstyle. And that's what I'm talking about. BG was different to Cyro, it was fast, dynamic, decent action. It suited BG style and tactics.
Now its just a zergy slugfest with all 3 teams balled up whaling on each other to try and get one kill.
It's changed something that was really, really good before..
Many posts have been made and yet I feel like more should be made. CP experience is awful and anyone arguing for it is either blind, ignorant, or delusional.
It’s only going to get worse as CP point allocation increases. Eventually ZOS will need to completely revamp CP... sure, for pve it is fine but in pvp... you can’t have everyone walking around as immortal gods...
Honestly I like CP, I feel it creates more build diversity and specialism... But being a min maxer I guess that is just my thing