Extinct_Solo_Player wrote: »thankyourat wrote: »It's like some of you have never played these types of games before.
Class strength, from best to worst:
a-b-c-d-e-f
6 months later class balancing happens:
c-e-d-f-b-a
6 months later
f-d-b-a-c-e
rinse repeat. Everybody gets their turn
The classes aren't really that far apart right now either. every class is pretty good right now
Not at all.
In PvE magplar, magwarden and magdk are behind the rest. Stamdk *** on everyone in terms of single target. Magsorc rocks AoE fights like there's no tomorrow.
In pvp stamwarden, stamnb and magsorc dominate the rest of the classes.
The balance between stamplar, stamsorc, magblade, magwarden (with shimmering shield) magplar and magdk is great. Stamdk however falls behind the rest as the absolute worst class in every aspect
Except openworld solo, where StamDK is better than Stamsorc, Magden, Magplar and MagDK by a fair amount, so "absolute worst class." isn't quite true.
explain to me how it is because thats clearly not the case lol
I retract magden, they are about the same.
Better sets, 7th and ww hide blow everything mag has out of the water, allowing better tankiness whilst maintaining some damage. Mobility, FM > Mist any day, and speed/stam/immo pots, which mag has no alternative. Better sustain than magplar/DK, since they have to use stam weapon so can't heavy attack, and the synergy between ultgen builds is much better with battle roar. StamDK has an execute over MDK, and even maglars execute is fishy to use in a 1vX situation since its a channel.
StamDK has the better use of ult/burst over a stamsorc, which often just goes for a dot build. Again a little better regen, due to synergy with wwhide/asylums, dark deal 1vx can be risky. Worse mobility, but better tankiness.
Arguments can be made for stamsorc being better, but since the hurricane nerf, their damage is a bit lackluster. The disengagement tool is quite useful, but running away is a little eh. And they can'r really do the whole run away, then back and deal huge burst like a warden/NB or run away and damage from afar like a mag sorc.
I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
1v1 may be true but when you have 6 people hammering on you mist form will save your life with close to zero efforts.
Also @Thogard is quite right
thankyourat wrote: »thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
1v1 may be true but when you have 6 people hammering on you mist form will save your life with close to zero efforts.
Also @Thogard is quite right
Lol it would only prolong your death. You are still going to die once you mist form yourself out of magicka or you stall so long that you are even more outnumbered. Mist form is good for group play because it will allow you to get back to your group. I think FM is better than mist form in every way. The one huge downside to FM is you have to give up a burst heal to use it. It's why i play medium armor. I can't stand being snared
thankyourat wrote: »thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
1v1 may be true but when you have 6 people hammering on you mist form will save your life with close to zero efforts.
Also @Thogard is quite right
Lol it would only prolong your death. You are still going to die once you mist form yourself out of magicka or you stall so long that you are even more outnumbered. Mist form is good for group play because it will allow you to get back to your group. I think FM is better than mist form in every way. The one huge downside to FM is you have to give up a burst heal to use it. It's why i play medium armor. I can't stand being snared
Please define "every way".
With mist form ,shield ult and LoS a mag templar/dk can stall a group of 7+ people indefinitely. FM is better in 1v1 situation (and still a bad choice cause no rally) but mist form destroy it in every other way.
thankyourat wrote: »thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
1v1 may be true but when you have 6 people hammering on you mist form will save your life with close to zero efforts.
Also @Thogard is quite right
Lol it would only prolong your death. You are still going to die once you mist form yourself out of magicka or you stall so long that you are even more outnumbered. Mist form is good for group play because it will allow you to get back to your group. I think FM is better than mist form in every way. The one huge downside to FM is you have to give up a burst heal to use it. It's why i play medium armor. I can't stand being snared
Please define "every way".
With mist form ,shield ult and LoS a mag templar/dk can stall a group of 7+ people indefinitely. FM is better in 1v1 situation (and still a bad choice cause no rally) but mist form destroy it in every other way.
thankyourat wrote: »thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
1v1 may be true but when you have 6 people hammering on you mist form will save your life with close to zero efforts.
Also @Thogard is quite right
Lol it would only prolong your death. You are still going to die once you mist form yourself out of magicka or you stall so long that you are even more outnumbered. Mist form is good for group play because it will allow you to get back to your group. I think FM is better than mist form in every way. The one huge downside to FM is you have to give up a burst heal to use it. It's why i play medium armor. I can't stand being snared
Please define "every way".
With mist form ,shield ult and LoS a mag templar/dk can stall a group of 7+ people indefinitely. FM is better in 1v1 situation (and still a bad choice cause no rally) but mist form destroy it in every other way.
Longer, more effects, can heal (and use ANY abilities) in it, can use normal recovery, doesn't bug out and snare, can sprint, and can use stam pots with expedition. Mist is a slow suicide button. Sure, you lose a burst heal, and that sucks, but FM hot, 7th and vigor is damn useful.
On exinct solo players comment:
Valkyn is great (arguably OP) against a single target, and decent against few opponents, but then when you vs more, its unpredictable, and the 4k every 6/7s in practice is eh. Then something like bloodspawn kicks in, which stam has slightly better use of.
Desert rose is a little weird of a set, and since I play my MDK light, not really used since its run with heavy. Its great regen, no doubt, but if I try a heavy armour DK its a blocky build so slow, and low damage, that I'd prefer something like WW hide where I can get more leaps since its one of the only ways to kill on a heavy DK in general, unless the opponent is completely squishy.
None of this is to say that stamDK is the better, or even a good class. I would 100% say its lost all identity of a sustainy beserker with high damage to a warden, which as higher, more often damage, group utility, better sustain and better healing. Igneous is rather lack luster of a boost to vigor/FM since its so short, and obviously rally is used for FM. The pigeonholing sucks, but its the meta build and it is strong. And I see a whole lot more stamDKs than stamsorcs/MDKs. Magplars are almost necessary for groups, so I see a lot of them, but for solo, stamDK is more common.
Its pointing out the facts that 1vX is a hugely mobility+burst based playstyle and magDK/Magplar can't compete. Stamsorc is very good class feel wise, (fast af boi) but doesn't have the same set synergy with the more ult based meta, where its run around trees for a bit and burst people with ult. Though does really well as a dot build.
As said 100x, stamDK needs some serious class based buffs, even just giving leap the snare removal would fix the whole issue with dependence on block, and regain the burst heal. And a class based snare removal makes sense on wings/DK since its as if its breaking free. Then things like igneous need to be helped for stam etc.
thankyourat wrote: »thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
1v1 may be true but when you have 6 people hammering on you mist form will save your life with close to zero efforts.
Also @Thogard is quite right
Lol it would only prolong your death. You are still going to die once you mist form yourself out of magicka or you stall so long that you are even more outnumbered. Mist form is good for group play because it will allow you to get back to your group. I think FM is better than mist form in every way. The one huge downside to FM is you have to give up a burst heal to use it. It's why i play medium armor. I can't stand being snared
Please define "every way".
With mist form ,shield ult and LoS a mag templar/dk can stall a group of 7+ people indefinitely. FM is better in 1v1 situation (and still a bad choice cause no rally) but mist form destroy it in every other way.
Longer, more effects, can heal (and use ANY abilities) in it, can use normal recovery, doesn't bug out and snare, can sprint, and can use stam pots with expedition. Mist is a slow suicide button. Sure, you lose a burst heal, and that sucks, but FM hot, 7th and vigor is damn useful.
On exinct solo players comment:
Valkyn is great (arguably OP) against a single target, and decent against few opponents, but then when you vs more, its unpredictable, and the 4k every 6/7s in practice is eh. Then something like bloodspawn kicks in, which stam has slightly better use of.
Desert rose is a little weird of a set, and since I play my MDK light, not really used since its run with heavy. Its great regen, no doubt, but if I try a heavy armour DK its a blocky build so slow, and low damage, that I'd prefer something like WW hide where I can get more leaps since its one of the only ways to kill on a heavy DK in general, unless the opponent is completely squishy.
None of this is to say that stamDK is the better, or even a good class. I would 100% say its lost all identity of a sustainy beserker with high damage to a warden, which as higher, more often damage, group utility, better sustain and better healing. Igneous is rather lack luster of a boost to vigor/FM since its so short, and obviously rally is used for FM. The pigeonholing sucks, but its the meta build and it is strong. And I see a whole lot more stamDKs than stamsorcs/MDKs. Magplars are almost necessary for groups, so I see a lot of them, but for solo, stamDK is more common.
Its pointing out the facts that 1vX is a hugely mobility+burst based playstyle and magDK/Magplar can't compete. Stamsorc is very good class feel wise, (fast af boi) but doesn't have the same set synergy with the more ult based meta, where its run around trees for a bit and burst people with ult. Though does really well as a dot build.
As said 100x, stamDK needs some serious class based buffs, even just giving leap the snare removal would fix the whole issue with dependence on block, and regain the burst heal. And a class based snare removal makes sense on wings/DK since its as if its breaking free. Then things like igneous need to be helped for stam etc.
More effects? A crappy heal. You cast FM then a nb does a SA attack on you,you get 800 heal you lose 4000 HP= -3200hp
You cast mist then two nb do 2 SA on you lose 1000 HP.
Mitigation>healing
Also if you sprint after FM you'll lose stam recovery too.
And why being forced to run expedition pot would be a plus? If I get expedition from another source I can run more useful pots,like immovable.
If you consider mist a slow suicide button then you should reconsider your gameplay.
If you spam mist form you ll die or run out of magicka (but still even a cp 350 can survive for 5 cast of it instead of being oneshotted) but with a wise use is hands down the best surviving system when combined with block (way better than shields or dodging) and with less efforts).
Also skoria is OP like you said,check DDduke(?) video here,melting people with dots+a skoria proce while 1vxing.
And magicka as llich and bloodthorn as a back bar sets that gives you all recovery you need (way more than what 1 ult per sec gives you) allowing you to build more damage and having stronger leaps.
thankyourat wrote: »thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
1v1 may be true but when you have 6 people hammering on you mist form will save your life with close to zero efforts.
Also @Thogard is quite right
Lol it would only prolong your death. You are still going to die once you mist form yourself out of magicka or you stall so long that you are even more outnumbered. Mist form is good for group play because it will allow you to get back to your group. I think FM is better than mist form in every way. The one huge downside to FM is you have to give up a burst heal to use it. It's why i play medium armor. I can't stand being snared
Please define "every way".
With mist form ,shield ult and LoS a mag templar/dk can stall a group of 7+ people indefinitely. FM is better in 1v1 situation (and still a bad choice cause no rally) but mist form destroy it in every other way.
Longer, more effects, can heal (and use ANY abilities) in it, can use normal recovery, doesn't bug out and snare, can sprint, and can use stam pots with expedition. Mist is a slow suicide button. Sure, you lose a burst heal, and that sucks, but FM hot, 7th and vigor is damn useful.
On exinct solo players comment:
Valkyn is great (arguably OP) against a single target, and decent against few opponents, but then when you vs more, its unpredictable, and the 4k every 6/7s in practice is eh. Then something like bloodspawn kicks in, which stam has slightly better use of.
Desert rose is a little weird of a set, and since I play my MDK light, not really used since its run with heavy. Its great regen, no doubt, but if I try a heavy armour DK its a blocky build so slow, and low damage, that I'd prefer something like WW hide where I can get more leaps since its one of the only ways to kill on a heavy DK in general, unless the opponent is completely squishy.
None of this is to say that stamDK is the better, or even a good class. I would 100% say its lost all identity of a sustainy beserker with high damage to a warden, which as higher, more often damage, group utility, better sustain and better healing. Igneous is rather lack luster of a boost to vigor/FM since its so short, and obviously rally is used for FM. The pigeonholing sucks, but its the meta build and it is strong. And I see a whole lot more stamDKs than stamsorcs/MDKs. Magplars are almost necessary for groups, so I see a lot of them, but for solo, stamDK is more common.
Its pointing out the facts that 1vX is a hugely mobility+burst based playstyle and magDK/Magplar can't compete. Stamsorc is very good class feel wise, (fast af boi) but doesn't have the same set synergy with the more ult based meta, where its run around trees for a bit and burst people with ult. Though does really well as a dot build.
As said 100x, stamDK needs some serious class based buffs, even just giving leap the snare removal would fix the whole issue with dependence on block, and regain the burst heal. And a class based snare removal makes sense on wings/DK since its as if its breaking free. Then things like igneous need to be helped for stam etc.
More effects? A crappy heal. You cast FM then a nb does a SA attack on you,you get 800 heal you lose 4000 HP= -3200hp
You cast mist then two nb do 2 SA on you lose 1000 HP.
Mitigation>healing
Also if you sprint after FM you'll lose stam recovery too.
And why being forced to run expedition pot would be a plus? If I get expedition from another source I can run more useful pots,like immovable.
If you consider mist a slow suicide button then you should reconsider your gameplay.
If you spam mist form you ll die or run out of magicka (but still even a cp 350 can survive for 5 cast of it instead of being oneshotted) but with a wise use is hands down the best surviving system when combined with block (way better than shields or dodging) and with less efforts).
Also skoria is OP like you said,check DDduke(?) video here,melting people with dots+a skoria proce while 1vxing.
And magicka as llich and bloodthorn as a back bar sets that gives you all recovery you need (way more than what 1 ult per sec gives you) allowing you to build more damage and having stronger leaps.
Again: Mist cripples you. Why do you think so many people don't run it. Why do mag builds run 2h for FM? It is a slow suicide button because you will be gapclosed like mad, destroys your mag, debuffed etc, and can't really escape with it. Even "intelligent" use of it is tragic and a waste of mag, its not like the older days where desertrose could feed you enough mag for a full follow up and constitution allowed easier permablocking.
EDIT: Forgot to finish post lel.
Momentum is sort of like the stamina entropy, small hot, major buff, though the other effect is snare reduction, as opposed to a weak dot (extra skoria I suppose) and some weird 1 bar extra health (1.6% extra healing on dragonblood I suppose, but definitely less with other multipliers but eh.) or mini heal proc.
As you said, mitigation > healing, so no damage>healing too? Thats why people dislike mist because it makes you a little tankier, but you most likely can't kill someone within that time. So they will heal up, and damage you. You can't sprint/dodge and its harder to get to LOS with the mist snare issues. Not to mention its over in 4s, and gives a little spot for CCing in between. Its so underwhelming and the only real use I can get with it now is on a heavy build with enough passive mit for the 75% to get best effects, a really bulky bloodspawn/DR/heavy build which really only kills multiple people if they are pure trash.
Immo, speed, stam pots. One of the most ran pots for stamina classes, and without a mag counterpart, no speed mag pots at all.
Skoria is good, no denying at all, but when leap is almost necessary for the big finisher on many targets, bloodspawn shines, also more ult = more sustain.
thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
thankyourat wrote: »thankyourat wrote: »I dont get how can people write things like FM>mist form.
FM=a crappy hot (700 average),removes snares. To use that you lose your only burst heal. Wow,op skill.
Mist form=Expedition,removes snares,and you basically get no incoming damage. The only price to pay is losing your recovery.
With fm you can cast other abilities. with mist form you can't do anything while in mist form. I've used 2hand weapons on magicka builds because mist form is so bad. It's just too passive
1v1 may be true but when you have 6 people hammering on you mist form will save your life with close to zero efforts.
Also @Thogard is quite right
Lol it would only prolong your death. You are still going to die once you mist form yourself out of magicka or you stall so long that you are even more outnumbered. Mist form is good for group play because it will allow you to get back to your group. I think FM is better than mist form in every way. The one huge downside to FM is you have to give up a burst heal to use it. It's why i play medium armor. I can't stand being snared
Please define "every way".
With mist form ,shield ult and LoS a mag templar/dk can stall a group of 7+ people indefinitely. FM is better in 1v1 situation (and still a bad choice cause no rally) but mist form destroy it in every other way.
Longer, more effects, can heal (and use ANY abilities) in it, can use normal recovery, doesn't bug out and snare, can sprint, and can use stam pots with expedition. Mist is a slow suicide button. Sure, you lose a burst heal, and that sucks, but FM hot, 7th and vigor is damn useful.
On exinct solo players comment:
Valkyn is great (arguably OP) against a single target, and decent against few opponents, but then when you vs more, its unpredictable, and the 4k every 6/7s in practice is eh. Then something like bloodspawn kicks in, which stam has slightly better use of.
Desert rose is a little weird of a set, and since I play my MDK light, not really used since its run with heavy. Its great regen, no doubt, but if I try a heavy armour DK its a blocky build so slow, and low damage, that I'd prefer something like WW hide where I can get more leaps since its one of the only ways to kill on a heavy DK in general, unless the opponent is completely squishy.
None of this is to say that stamDK is the better, or even a good class. I would 100% say its lost all identity of a sustainy beserker with high damage to a warden, which as higher, more often damage, group utility, better sustain and better healing. Igneous is rather lack luster of a boost to vigor/FM since its so short, and obviously rally is used for FM. The pigeonholing sucks, but its the meta build and it is strong. And I see a whole lot more stamDKs than stamsorcs/MDKs. Magplars are almost necessary for groups, so I see a lot of them, but for solo, stamDK is more common.
Its pointing out the facts that 1vX is a hugely mobility+burst based playstyle and magDK/Magplar can't compete. Stamsorc is very good class feel wise, (fast af boi) but doesn't have the same set synergy with the more ult based meta, where its run around trees for a bit and burst people with ult. Though does really well as a dot build.
As said 100x, stamDK needs some serious class based buffs, even just giving leap the snare removal would fix the whole issue with dependence on block, and regain the burst heal. And a class based snare removal makes sense on wings/DK since its as if its breaking free. Then things like igneous need to be helped for stam etc.
More effects? A crappy heal. You cast FM then a nb does a SA attack on you,you get 800 heal you lose 4000 HP= -3200hp
You cast mist then two nb do 2 SA on you lose 1000 HP.
Mitigation>healing
Also if you sprint after FM you'll lose stam recovery too.
And why being forced to run expedition pot would be a plus? If I get expedition from another source I can run more useful pots,like immovable.
If you consider mist a slow suicide button then you should reconsider your gameplay.
If you spam mist form you ll die or run out of magicka (but still even a cp 350 can survive for 5 cast of it instead of being oneshotted) but with a wise use is hands down the best surviving system when combined with block (way better than shields or dodging) and with less efforts).
Also skoria is OP like you said,check DDduke(?) video here,melting people with dots+a skoria proce while 1vxing.
And magicka as llich and bloodthorn as a back bar sets that gives you all recovery you need (way more than what 1 ult per sec gives you) allowing you to build more damage and having stronger leaps.
Again: Mist cripples you. Why do you think so many people don't run it. Why do mag builds run 2h for FM? It is a slow suicide button because you will be gapclosed like mad, destroys your mag, debuffed etc, and can't really escape with it. Even "intelligent" use of it is tragic and a waste of mag, its not like the older days where desertrose could feed you enough mag for a full follow up and constitution allowed easier permablocking.
EDIT: Forgot to finish post lel.
Momentum is sort of like the stamina entropy, small hot, major buff, though the other effect is snare reduction, as opposed to a weak dot (extra skoria I suppose) and some weird 1 bar extra health (1.6% extra healing on dragonblood I suppose, but definitely less with other multipliers but eh.) or mini heal proc.
As you said, mitigation > healing, so no damage>healing too? Thats why people dislike mist because it makes you a little tankier, but you most likely can't kill someone within that time. So they will heal up, and damage you. You can't sprint/dodge and its harder to get to LOS with the mist snare issues. Not to mention its over in 4s, and gives a little spot for CCing in between. Its so underwhelming and the only real use I can get with it now is on a heavy build with enough passive mit for the 75% to get best effects, a really bulky bloodspawn/DR/heavy build which really only kills multiple people if they are pure trash.
Immo, speed, stam pots. One of the most ran pots for stamina classes, and without a mag counterpart, no speed mag pots at all.
Skoria is good, no denying at all, but when leap is almost necessary for the big finisher on many targets, bloodspawn shines, also more ult = more sustain.
I started leveling a DK for *** and giggles, and even at lvl 27, I can feel that it is so limited. You basically deal damage with dots and weapon skills... that is basically how far the utility goes on a stamdk. Only thing I have seen them excell at lately is tanking zerglings with sets like fury and then 1 shot leaping them. So much for interesting gameplay.
Thunderknuckles wrote: »Well crap. And here I was all excited about taking my stam DK DD into Cyro. I guess....screw that?
I know it doesn't legit 1 shot most players, but it was just to illustrate how little a sDK brings to the table.I started leveling a DK for *** and giggles, and even at lvl 27, I can feel that it is so limited. You basically deal damage with dots and weapon skills... that is basically how far the utility goes on a stamdk. Only thing I have seen them excell at lately is tanking zerglings with sets like fury and then 1 shot leaping them. So much for interesting gameplay.
Your leap will only 1SHOT kill people that have no food ... No crit resist ... and also have no health. BY THE WAY YOU HAVE TO CRIT AND most build run lower crit..... ACTUALLY Dawn Breaker will do the same ...
Thunderknuckles wrote: »Well crap. And here I was all excited about taking my stam DK DD into Cyro. I guess....screw that?
Thunderknuckles wrote: »Well crap. And here I was all excited about taking my stam DK DD into Cyro. I guess....screw that?
yep, stam dk in cyro not the best idea in today's patch. u will be really dissapointed in compare with any other class
All the noobs rerolling because there class isnt competitive anymore? Lolololololol so funny. Its hilarious watching someone like AceMercs faceroll people on his medium armor stamdk. *** last night he beat a MagNB dueling build on his open world stam dk and its not like the mag nb was incompetent either.