ZOS_GinaBruno wrote: »Thanks all, we're actively looking into this on all platforms.
"We are actively investigating and testing a few things. We're not yet able to give you an ETA, but please know that we're doing all we can. This is a priority for us." - Public twitter response to a user question from TESOnline earlier this afternoon
So no firm resolution and no ETA yet. Looking at other threads, this really does seem to be hitting console much harder than PC platforms.
-- July 19, ZOS_JessicaFolsom, https://forums.elderscrollsonline.com/en/discussion/comment/4347454/#Comment_4347454Hi @Docmandu - responding here based on what you and a few others posted in this thread. We shared your concerns and frustrations with the team and provided some examples (thanks again for the detail and links.) They're digging into loading screen logs going as far back as the beginning of May. Are you able to say if the crashes you've been experiencing are consistently tied to loading screen time-outs? Or are they separate?
-- Oct 10, ZOS_GinaBruno, https://forums.elderscrollsonline.com/en/discussion/comment/4557573/#Comment_4557573Hey guys. We are aware there's an issue here and it isn't getting any better. What we'd like to do is gather some information to see if there's any correlation or help more quickly pinpoint what the exact cause is. To be clear, we have been investigating and this isn't the first look we're doing, but more detailed information certainly helps expedite this. Things that would help include what platform/server you play on, which campaign you're in, where you're trying to load into or teleport to, the status of the keep you're trying to visit (if you're going to a keep), etc. The more info, the better.
ZOS_GinaBruno wrote: »Thanks all, we're actively looking into this on all platforms.
Shadowshire wrote: »@ZOS_GinaBruno @ZOS_RichLambert
It seems to me that reducing the loading screen time-delays must include Bethesda. Reportedly they provide the network and the game host severs, whether Bethesda personnel are directly involved in the administration and/or operation of the hardware and its attendant systems software. Of course, the efficiency with which the game client and the game host, respectively, can process the input and output transmitted via the Internet is germane to overall performance, too.
Since Clockwork City was released, the time required for "transitions" has increased at least 25 - 50%, and they were too long for anyone's comfort before that. The transition times have become intolerable for logging-in to play and selecting a character, in particular.
Also, recently I began encountering significant delays while my character is (a) using a wayshrine to move to another wayshrine; (b) "teleporting" to a wayshrine or to a homestead; (c) passing through a gate or a door into a delve, dungeon, trial, or another area such as a zone; or (d) using a "portal", such the one between a Guild hall and Eyevea or The Earth Forge.
LOGGING-IN
Logging-in to play TESO reminds me of Carly Simon's song, "Anticipation" ( https://youtube.com/watch?v=4NwP3wes4M8 ). Indeed, probably I can listen to the entire song after I enter the password on the main log-in page before I can play the character which I have chosen. (But are these the "good old days", and for whom?)
- Ordinarily, I must wait at least 5 MINUTES after entering the password on the main log-in screen to play the game, before the game client displays the Character Select screen.
- Then at least another 15 - 30 seconds pass before the game software acknowledges any of my input after the Character Select Screen appears.
- Usually, I must wait at least 3 MINUTES after selecting a character before the game client shows the HUD.
- Then the game client ignores any and all input for at least another 30 - 60 seconds while the Frame Rate wobbles between zero and 30, and the network latency -- displayed in red digits -- eventually drops from 999+ to about 110 - 136 ms., displayed in white digits.
LOGGING OUT
The logout count-downs are a bad joke. The message "You will log-out after 0 seconds." is displayed for 10 - 30 seconds (sometimes longer) before either (a) a transition screen is shown after choosing ESC > Log Out, or (b) the OS desktop is displayed after choosing ESC > Quit.After I choose Back on the Character Selection screen, usually a transition screen is briefly shown before the game client displays the main Log-In screen.
- After I choose ESC > Log-Out on the character's HUD, a count-down dialog is shown, then the game client displays either (a) the Character Select screen, or, far more likely, (b) yet another transition screen for at least 1 - 3 MINUTES before the Character Select screen appears. After either outcome, the game client ignores my input for another 10 - 20 seconds, whether I want to select another character, select the same character, or choose the Back option instead.
- After I choose a character on the Character Select screen, I must wait at least 3 MINUTES before the game client shows the HUD. It doesn't matter whether the character was the one most recently selected.
- Then the game client ignores any and all input for another 30 - 60+ seconds while the Frame Rate wobbles between zero and 30, and the network latency -- initially displayed in red digits -- eventually drops from 999+ to about 110 - 135 ms., displayed in white digits.
- After I choose ESC > Quit on the character's HUD, a count-down dialog is shown, then either (a) the OS desktop is displayed (sometimes after the screen is blank black for about 5 - 10 seconds), or, much more likely, (b) the game client displays a transition screen for about 1 - 3 MINUTES before the OS desktop is displayed.
Note that the situation that I describe above is not just with PvE, but, according to other posts and discussions, for PvP too.
Note also that the above remarks concern only "transitions", also called "loading screens". But be aware that they are not the only delays that players increasingly encounter with regard to the performance of the game software and the network with which it operates. Those in particular will, if they continue unabated, eventually render the game unplayable.
For what it is worth, if I recall correctly, TESO transition delays began increasing after One Tamriel was released. At the time, I accepted longer delays as probably caused, primarily, by the notable increase in the number of active players. That is, apparently neither ZOS nor Bethesda were prepared for the sudden influx of new players, along with returning players. Be that as it might have been, these delays have become increasingly intolerable. Whether they are related to the continuing release of DLCs and the Morrowind "chapter", I can only speculate.
Regardless, it seems that releasing the Clockwork City DLC has produced a tipping-point in two respects. One is the number and variety of apparent flaws and errors in the design and implementation of the game software, i.e., the accumulation of "bugs". The other is that the game system performance has slowed to a crawl. If Zenimax Media, Inc., believes that these are irrelevant to enough players to maintain their profits, then may I observe that greed makes the wisest of men a fool?
ZOS_GinaBruno wrote: »Thanks all, we're actively looking into this on all platforms.
TruthSeeker wrote: »Since the Clockwork City update all my characters have experienced infinite loading screens that have required me to forcibly close and then restart the game (I'm on PS4).
It is annoying and frustrating.
I associate this with the Clockwork City location because my characters have all been there when it has occurred. I have no idea whether the update has introduced this as a "worldwide" issue. The only Clockwork City wayshrine that has not frozen me is the Brass Fortress. It has also happened numerous times trying to use the Exarchs' Egress portal, though never using the door to the Imperfect.