What is happening... I have to quit out and restart after every load screen in cyrodiil....
I genuinely feel bad for the devs on this one. I don't know what testing was done prior to launch, but it's odd that PC got the CWC update a couple of weeks earlier and there didn't seem to be any reports of infinite load screens in PvP etc.
I can only speak for PS4 NA but the impact this has had on PvP population appears to be catastrophic. At first I thought maybe everyone was just doing CWC instead of Cyrodiil but a quick glance through my guild rosters seems to tell a story of game abandonment instead. Such a shame.
What long term effect something like this will have I don't know, but it can't be good. PVP was already down to just one pop-locked campaign on PS4 NA, and now even that campaign feels deserted. If this is a client-side problem that can't be addressed quickly with a server patch, I'm a bit concerned that PvP on PS4 NA may not fully recover from this.
ZOS_GinaBruno wrote: »Thanks all, we're actively looking into this on all platforms.
You're not wrong. But then we would have to believe that a multi-million dollar company didn't bother to load-test their console versions on a flagship product, which would be unbelievable. I'm still hoping it's a server-side fix because if it's not and this carries on for weeks, they may have done irreversible damage to their game and its revenue.Apache_Kid wrote: »...I don't want to say that it's clear they didn't do any testing on consoles before the patch but I don't know how you can claim they did. I realised they was a problem when I got stuck in 3 infinite load-screens trying to start the CWC quest in Deshaan after my first 30 minutes online. This isn't just in PvP it's in PvE as well We KNOW they didn't test PvP since it would've taken them all of dying once to realize the issue
You're not wrong. But then we would have to believe that a multi-million dollar company didn't bother to load-test their console versions on a flagship product, which would be unbelievable. I'm still hoping it's a server-side fix because if it's not and this carries on for weeks, they may have done irreversible damage to their game and its revenue.Apache_Kid wrote: »...I don't want to say that it's clear they didn't do any testing on consoles before the patch but I don't know how you can claim they did. I realised they was a problem when I got stuck in 3 infinite load-screens trying to start the CWC quest in Deshaan after my first 30 minutes online. This isn't just in PvP it's in PvE as well We KNOW they didn't test PvP since it would've taken them all of dying once to realize the issue
BalticBlues wrote: »PvP is unplayable.
If you do not zerg, you can only play "loading screens".
This patch has not been tested for PvP at all.
For all those people that say this was not tested. I can safely say you do not develop/deploy or L3 support software.
Common Software issues/practices
-Development testing and full regression testing(By Q/A) is done in a lab environment. This is standard across the board for every software company I have ever worked for.
-Once a piece of software or suite is moved onto a production environment you will always encounter a problem/s that you did not see in testing and cannot reproduce on a non-production environment.
- No lab environment no matter how hard you try will ever give you the same results as a production test. You build the best lab you can and test against it.
I think these infinite load screens are terrible, but to think that ZOS does not follow these standard practices is very hard to believe.
Apache_Kid wrote: »For all those people that say this was not tested. I can safely say you do not develop/deploy or L3 support software.
Common Software issues/practices
-Development testing and full regression testing(By Q/A) is done in a lab environment. This is standard across the board for every software company I have ever worked for.
-Once a piece of software or suite is moved onto a production environment you will always encounter a problem/s that you did not see in testing and cannot reproduce on a non-production environment.
- No lab environment no matter how hard you try will ever give you the same results as a production test. You build the best lab you can and test against it.
I think these infinite load screens are terrible, but to think that ZOS does not follow these standard practices is very hard to believe.
If it was tested or wasn't tested it clearly wasn't tested enough. That is the problem. You can't even argue otherwise with how widespread the issue is across both PvE and PvP content.
Apache_Kid wrote: »For all those people that say this was not tested. I can safely say you do not develop/deploy or L3 support software.
Common Software issues/practices
-Development testing and full regression testing(By Q/A) is done in a lab environment. This is standard across the board for every software company I have ever worked for.
-Once a piece of software or suite is moved onto a production environment you will always encounter a problem/s that you did not see in testing and cannot reproduce on a non-production environment.
- No lab environment no matter how hard you try will ever give you the same results as a production test. You build the best lab you can and test against it.
I think these infinite load screens are terrible, but to think that ZOS does not follow these standard practices is very hard to believe.
If it was tested or wasn't tested it clearly wasn't tested enough. That is the problem. You can't even argue otherwise with how widespread the issue is across both PvE and PvP content.
You are just wrong in your assumption. This is becasue you do not understand how software is tested and released in mass. I can certainly argue it as I have seen this exact thing play out with other software many times. Full regression testing will always miss bugs and those bugs can sometimes be catastrophic.
As I stated before a lab environment will never match production and becasue of this bugs will be missed. I see it all the time spread across many software suites that I am part of. People work very hard to minimize this kind of thing, but sometimes these bugs are not seen until production release.
This is exactly what happened here. I base this on years of software release experience.
I am not down playing this bug and how terrible it is, but to make a claim that ZOS some how does not follow standard testing and Q/A regression testing is an outrageous claim IMO.
Apache_Kid wrote: »Apache_Kid wrote: »For all those people that say this was not tested. I can safely say you do not develop/deploy or L3 support software.
Common Software issues/practices
-Development testing and full regression testing(By Q/A) is done in a lab environment. This is standard across the board for every software company I have ever worked for.
-Once a piece of software or suite is moved onto a production environment you will always encounter a problem/s that you did not see in testing and cannot reproduce on a non-production environment.
- No lab environment no matter how hard you try will ever give you the same results as a production test. You build the best lab you can and test against it.
I think these infinite load screens are terrible, but to think that ZOS does not follow these standard practices is very hard to believe.
If it was tested or wasn't tested it clearly wasn't tested enough. That is the problem. You can't even argue otherwise with how widespread the issue is across both PvE and PvP content.
You are just wrong in your assumption. This is becasue you do not understand how software is tested and released in mass. I can certainly argue it as I have seen this exact thing play out with other software many times. Full regression testing will always miss bugs and those bugs can sometimes be catastrophic.
As I stated before a lab environment will never match production and becasue of this bugs will be missed. I see it all the time spread across many software suites that I am part of. People work very hard to minimize this kind of thing, but sometimes these bugs are not seen until production release.
This is exactly what happened here. I base this on years of software release experience.
I am not down playing this bug and how terrible it is, but to make a claim that ZOS some how does not follow standard testing and Q/A regression testing is an outrageous claim IMO.
I base my claims on my experience with how performance is always substantially lower post patch since I've started playing this game on Xbox. Yeah I'm sure they have some sort of testing protocol in place but I'm saying that those protocols need to be more rigorous and stringent. I may not work in software but I work closely with the QA staff at our manufacturing plant and if something like this happened to one of our products that was literally sent out to millions of customers, QA protocol would change going forward. Yes I understand that it is much more difficult to detect issues in something such as software. However based on how widespread it is coupled with the fact that Xbox always gets stuck with buggy stuff happening post update, it should've been detected.
Why wasn't it detected? Maybe because unlike the PC, console has no version of the 'PTS' where players can go on and play the game with the patch enabled to help the devs identify bugs pre-launch. (It is not possible on the console to create a PTS) It is clear that this is an extremely useful tool for the devs as it allows so much of the leg-work to be done by the players. With so much content in the game it is difficult to test all of it. Maybe they are relying too much on the PTS for PC which leaves the QA process for Xbox lacking.
Apache_Kid wrote: »Apache_Kid wrote: »For all those people that say this was not tested. I can safely say you do not develop/deploy or L3 support software.
Common Software issues/practices
-Development testing and full regression testing(By Q/A) is done in a lab environment. This is standard across the board for every software company I have ever worked for.
-Once a piece of software or suite is moved onto a production environment you will always encounter a problem/s that you did not see in testing and cannot reproduce on a non-production environment.
- No lab environment no matter how hard you try will ever give you the same results as a production test. You build the best lab you can and test against it.
I think these infinite load screens are terrible, but to think that ZOS does not follow these standard practices is very hard to believe.
If it was tested or wasn't tested it clearly wasn't tested enough. That is the problem. You can't even argue otherwise with how widespread the issue is across both PvE and PvP content.
You are just wrong in your assumption. This is becasue you do not understand how software is tested and released in mass. I can certainly argue it as I have seen this exact thing play out with other software many times. Full regression testing will always miss bugs and those bugs can sometimes be catastrophic.
As I stated before a lab environment will never match production and becasue of this bugs will be missed. I see it all the time spread across many software suites that I am part of. People work very hard to minimize this kind of thing, but sometimes these bugs are not seen until production release.
This is exactly what happened here. I base this on years of software release experience.
I am not down playing this bug and how terrible it is, but to make a claim that ZOS some how does not follow standard testing and Q/A regression testing is an outrageous claim IMO.
I base my claims on my experience with how performance is always substantially lower post patch since I've started playing this game on Xbox. Yeah I'm sure they have some sort of testing protocol in place but I'm saying that those protocols need to be more rigorous and stringent. I may not work in software but I work closely with the QA staff at our manufacturing plant and if something like this happened to one of our products that was literally sent out to millions of customers, QA protocol would change going forward. Yes I understand that it is much more difficult to detect issues in something such as software. However based on how widespread it is coupled with the fact that Xbox always gets stuck with buggy stuff happening post update, it should've been detected.
Why wasn't it detected? Maybe because unlike the PC, console has no version of the 'PTS' where players can go on and play the game with the patch enabled to help the devs identify bugs pre-launch. (It is not possible on the console to create a PTS) It is clear that this is an extremely useful tool for the devs as it allows so much of the leg-work to be done by the players. With so much content in the game it is difficult to test all of it. Maybe they are relying too much on the PTS for PC which leaves the QA process for Xbox lacking.
A PTS for Xbox/PS would be a huge help. There is no denying that. Without a semi production testing system like a PTS bugs, minor or major will continue to get through testing and be discovered in production. The nature of a non- production environment will always miss software bugs. ZOS could help themselves by responding with fixes faster, but keep in mind all patches that go over the XBOX network must be screened and approved and this will delay the fix further.