Vilestride wrote: »I mean, all of this seems to be on the basis that ball groups are bad. Is that really the case?
If we are working on the premise that the game used to be good and no longer is, which I don't particularly agree with but anyway. then one would argue that there used to be far more ball groups than there are today.
IxSTALKERxI wrote: »Vilestride wrote: »I mean, all of this seems to be on the basis that ball groups are bad. Is that really the case?
If we are working on the premise that the game used to be good and no longer is, which I don't particularly agree with but anyway. then one would argue that there used to be far more ball groups than there are today.
I don't think that ball groups are bad. The problem I have is they have become the only viable playstyle in cyrodiil. Solo and small scale pvp is hard to come by, everyone runs around next to 40 people. I would like it if all playstyles were viable in cyrodiil.
Vilestride wrote: »IxSTALKERxI wrote: »Vilestride wrote: »I mean, all of this seems to be on the basis that ball groups are bad. Is that really the case?
If we are working on the premise that the game used to be good and no longer is, which I don't particularly agree with but anyway. then one would argue that there used to be far more ball groups than there are today.
I don't think that ball groups are bad. The problem I have is they have become the only viable playstyle in cyrodiil. Solo and small scale pvp is hard to come by, everyone runs around next to 40 people. I would like it if all playstyles were viable in cyrodiil.
I agree with this sentiment completely, I just don't think the issue actually has anything to do with ball groups or their metas. I think it's more relevant to small scale metas and most importantly the objective layout and priorities of cyrodil. I've said it before, if a resource is worth the same as a keep why would people be surprised to be zerged down by 24 mans when they are looking for smallscale on resources and transit routes. There currently is no objective advantage to running smallscale. That's the issue, not the meta in my opinion.
If I wanted to prove my point I could easily set up a test environment record the amount of time it takes each class to generate ultimate from 0 to 250. If such a test was done you would find that nightblades generate x% faster (recorded in seconds on single target) than any other class. This disparity is my point.
IxSTALKERxI wrote: »Unless you give Warden, sorc, templar and DK a reliable class based gapcloser and spammable class based 8m pbaoe NB's will still be best in slot for bombing in current meta, no matter how much you nerf their ulti gen.
IxSTALKERxI wrote: »Unless you give Warden, sorc, templar and DK a reliable class based gapcloser and spammable class based 8m pbaoe NB's will still be best in slot for bombing in current meta, no matter how much you nerf their ulti gen.
I know and I honestly want them to be in that place. It's not about the class it's about the class ulti regen. There are enough counters in game to handle the class abilities it's the burst dps they bring with the ultimates and abilities. If we nerf the ulti it kills it for the entire player base. If we nerf the class abilities it kills the class for everyone. If we address the root of the issue ulti regen than the class and the abilities for everyone remains playable.
asneakybanana wrote: »IxSTALKERxI wrote: »Unless you give Warden, sorc, templar and DK a reliable class based gapcloser and spammable class based 8m pbaoe NB's will still be best in slot for bombing in current meta, no matter how much you nerf their ulti gen.
I know and I honestly want them to be in that place. It's not about the class it's about the class ulti regen. There are enough counters in game to handle the class abilities it's the burst dps they bring with the ultimates and abilities. If we nerf the ulti it kills it for the entire player base. If we nerf the class abilities it kills the class for everyone. If we address the root of the issue ulti regen than the class and the abilities for everyone remains playable.
Please explain how catalyst is the root of the issue? I just don't 100% understand where you're coming from with this. The amount of times I've seen catalyst 'save' the group is negligible. And tbh if you use catalyst just for ult gen then you're totally screwing your bomb if you use alch (which all bomb blades should unless raid spec requires something different). Or just the fact that if you use a pot on cooldown then get bombed you will have no immovable and make it very easy to get stuck in the back. Using alch 90% of the time this passive goes to waste as you're using it before your bomb so the 20 ult you get just goes into putting you higher above the 250 mark and the losing it. I would be much more sad about the removal of this for pve as that is where a NB actually benefits from this and helps to put them in line with sure DPS since you use your ult on cooldown in pve and need to use your pot on cooldown as well.
Do I think NB could use a slight nerf to bring other classes in line with it? Absolutely but I haven't got the foggiest idea of what to do to it without totally gutting the class for every other playstyle. TBH feels to me like you're on some witch Hunt and while you're so close to finding the witch you picked her brother instead. As many other people mentioned, there are many 'witches' that make NB the best bomber and the base of it being OP is a large list of advantages NB has compared to sorc and DK and the ult gen is just a nice convenience.
asneakybanana wrote: »IxSTALKERxI wrote: »Unless you give Warden, sorc, templar and DK a reliable class based gapcloser and spammable class based 8m pbaoe NB's will still be best in slot for bombing in current meta, no matter how much you nerf their ulti gen.
I know and I honestly want them to be in that place. It's not about the class it's about the class ulti regen. There are enough counters in game to handle the class abilities it's the burst dps they bring with the ultimates and abilities. If we nerf the ulti it kills it for the entire player base. If we nerf the class abilities it kills the class for everyone. If we address the root of the issue ulti regen than the class and the abilities for everyone remains playable.
Please explain how catalyst is the root of the issue? I just don't 100% understand where you're coming from with this. The amount of times I've seen catalyst 'save' the group is negligible. And tbh if you use catalyst just for ult gen then you're totally screwing your bomb if you use alch (which all bomb blades should unless raid spec requires something different). Or just the fact that if you use a pot on cooldown then get bombed you will have no immovable and make it very easy to get stuck in the back. Using alch 90% of the time this passive goes to waste as you're using it before your bomb so the 20 ult you get just goes into putting you higher above the 250 mark and the losing it. I would be much more sad about the removal of this for pve as that is where a NB actually benefits from this and helps to put them in line with sure DPS since you use your ult on cooldown in pve and need to use your pot on cooldown as well.
Do I think NB could use a slight nerf to bring other classes in line with it? Absolutely but I haven't got the foggiest idea of what to do to it without totally gutting the class for every other playstyle. TBH feels to me like you're on some witch Hunt and while you're so close to finding the witch you picked her brother instead. As many other people mentioned, there are many 'witches' that make NB the best bomber and the base of it being OP is a large list of advantages NB has compared to sorc and DK and the ult gen is just a nice convenience.
Catalyst is not the root of the problem. THE PROBLEM IS ULTIMATE REGENERATION BALANCE. By removing catalyst bonus night blades would have a slight advantage that could be measured in seconds equal to other classes. This type of balance adjustment would not nerf the class beyond usefulness just extend the time it takes for nightblades to cast ultimate.
Breton 3% reduced magic cost
Light Armor 5 piece bonus 10% magic cost reduction
Destro Ultimate cost without other set bonus. 218
48 second recovery = 42 ultimate every 48 seconds just from class passives.
Back when soul tether was the go-to bombing ultimate for raid play people werent slotting soul harvest on the front bar at all and magicka nightblades were still BiS. The class has +8% max magicka, +10% crit damage, minor berserk and a spammable 8m PBAoE. It does the most AoE damage, period, and that's why it's been considered BiS for aeons.
Vilestride wrote: »It's been pointed out but to reiterate catalyst isn't the issue in this particular case teran. Because clever alchemist nightblades aren't drinking pots to gain ultimate anyway. They save their pot until ultimate is full and they are ready to bomb so as to get the longest use out of clever alchemist.
Again I know that was said already but I don't want that point to get lost. The added ulti gain from front baring soul harvest is much more of a relevant focal point for this topic.
asneakybanana wrote: »asneakybanana wrote: »IxSTALKERxI wrote: »Unless you give Warden, sorc, templar and DK a reliable class based gapcloser and spammable class based 8m pbaoe NB's will still be best in slot for bombing in current meta, no matter how much you nerf their ulti gen.
I know and I honestly want them to be in that place. It's not about the class it's about the class ulti regen. There are enough counters in game to handle the class abilities it's the burst dps they bring with the ultimates and abilities. If we nerf the ulti it kills it for the entire player base. If we nerf the class abilities it kills the class for everyone. If we address the root of the issue ulti regen than the class and the abilities for everyone remains playable.
Please explain how catalyst is the root of the issue? I just don't 100% understand where you're coming from with this. The amount of times I've seen catalyst 'save' the group is negligible. And tbh if you use catalyst just for ult gen then you're totally screwing your bomb if you use alch (which all bomb blades should unless raid spec requires something different). Or just the fact that if you use a pot on cooldown then get bombed you will have no immovable and make it very easy to get stuck in the back. Using alch 90% of the time this passive goes to waste as you're using it before your bomb so the 20 ult you get just goes into putting you higher above the 250 mark and the losing it. I would be much more sad about the removal of this for pve as that is where a NB actually benefits from this and helps to put them in line with sure DPS since you use your ult on cooldown in pve and need to use your pot on cooldown as well.
Do I think NB could use a slight nerf to bring other classes in line with it? Absolutely but I haven't got the foggiest idea of what to do to it without totally gutting the class for every other playstyle. TBH feels to me like you're on some witch Hunt and while you're so close to finding the witch you picked her brother instead. As many other people mentioned, there are many 'witches' that make NB the best bomber and the base of it being OP is a large list of advantages NB has compared to sorc and DK and the ult gen is just a nice convenience.
Catalyst is not the root of the problem. THE PROBLEM IS ULTIMATE REGENERATION BALANCE. By removing catalyst bonus night blades would have a slight advantage that could be measured in seconds equal to other classes. This type of balance adjustment would not nerf the class beyond usefulness just extend the time it takes for nightblades to cast ultimate.
Catalyst isn't the source of NB ult gen. Their ult gen comes from KBs and NB has the easiest time getting those KBs with and 8m pbaoe, a solid gap closer, the ability to stack their damage the highest, a stun the goes through block and the ability to run DW on their main bar. Can't tell you how many times when I bomb that the limiting factor isn't the ultimate generation but waiting for the potion to come off cooldown to proc my alchemist again. When all you need to get is 8 KBs to get your ultimate back and usually if you get one you will get at least 2 or 3 others because of VD then there is no question that the real source of these ultimate generation issues is combat frenzy. Our damage DKs can do the same thing as our damage nbs of chaining destro Ults because of combat frenzy, DK just doesn't have that solid gap closer and self merciless buff.
asneakybanana wrote: »asneakybanana wrote: »IxSTALKERxI wrote: »Unless you give Warden, sorc, templar and DK a reliable class based gapcloser and spammable class based 8m pbaoe NB's will still be best in slot for bombing in current meta, no matter how much you nerf their ulti gen.
I know and I honestly want them to be in that place. It's not about the class it's about the class ulti regen. There are enough counters in game to handle the class abilities it's the burst dps they bring with the ultimates and abilities. If we nerf the ulti it kills it for the entire player base. If we nerf the class abilities it kills the class for everyone. If we address the root of the issue ulti regen than the class and the abilities for everyone remains playable.
Please explain how catalyst is the root of the issue? I just don't 100% understand where you're coming from with this. The amount of times I've seen catalyst 'save' the group is negligible. And tbh if you use catalyst just for ult gen then you're totally screwing your bomb if you use alch (which all bomb blades should unless raid spec requires something different). Or just the fact that if you use a pot on cooldown then get bombed you will have no immovable and make it very easy to get stuck in the back. Using alch 90% of the time this passive goes to waste as you're using it before your bomb so the 20 ult you get just goes into putting you higher above the 250 mark and the losing it. I would be much more sad about the removal of this for pve as that is where a NB actually benefits from this and helps to put them in line with sure DPS since you use your ult on cooldown in pve and need to use your pot on cooldown as well.
Do I think NB could use a slight nerf to bring other classes in line with it? Absolutely but I haven't got the foggiest idea of what to do to it without totally gutting the class for every other playstyle. TBH feels to me like you're on some witch Hunt and while you're so close to finding the witch you picked her brother instead. As many other people mentioned, there are many 'witches' that make NB the best bomber and the base of it being OP is a large list of advantages NB has compared to sorc and DK and the ult gen is just a nice convenience.
Catalyst is not the root of the problem. THE PROBLEM IS ULTIMATE REGENERATION BALANCE. By removing catalyst bonus night blades would have a slight advantage that could be measured in seconds equal to other classes. This type of balance adjustment would not nerf the class beyond usefulness just extend the time it takes for nightblades to cast ultimate.
Catalyst isn't the source of NB ult gen. Their ult gen comes from KBs and NB has the easiest time getting those KBs with and 8m pbaoe, a solid gap closer, the ability to stack their damage the highest, a stun the goes through block and the ability to run DW on their main bar. Can't tell you how many times when I bomb that the limiting factor isn't the ultimate generation but waiting for the potion to come off cooldown to proc my alchemist again. When all you need to get is 8 KBs to get your ultimate back and usually if you get one you will get at least 2 or 3 others because of VD then there is no question that the real source of these ultimate generation issues is combat frenzy. Our damage DKs can do the same thing as our damage nbs of chaining destro Ults because of combat frenzy, DK just doesn't have that solid gap closer and self merciless buff.
As always sneaky you make extremely valid points and astute observations of PVP combat and play styles. However, let me argue this from a different perspective, one that @ZOS_GinaBruno and @ZOS_JessicaFolsom should address with @ZOS_Wrobel. ZOS has made it extremely clear that no class or ability shall generate ultimate when out of combat. Catalyst will grant 20 ultimate if the player is out of combat. This "fact" alone requires, based on ZOS's current position on how ultimate shall be generated, that passive be changed. Now I would suggest that everyone put their thinking caps on and start discussing how it should be fixed or what new bonus should be given to replace it.
This is thread is just pointless. If it's such a big problem that you can generate Ultimate out of Combat, just change Catalyst to "Gain 20 Ultimate if you drink a potion while in combat" - done.
Make ulti regen inversely proportional to the amount of people in your group.
Since launch, ESO has spent an extremely large amount of time balancing Ultimate regeneration. We have seen several modifications to this important feature of the game; ranging from dynamic regeneration to specific periods when a player could regenerate. However, nothing has been done to balance the classes. In 2017 the current meta “destro balls” has become a plague on the PVP landscape. When we look at the efforts thus far in November of 2017 we see that ZOS has simply followed the same logic and continue to look at the ability “destro Ultimate” as the source of the issue. However no one seems to understand that the groups running the meta are only taking advantage of 1 particular class in order to achieve the successful meta. The Nightblade class, although a favorite of the ZOS upper management, has one distinct advantage over all other classes: Ultimate regeneration. What I am proposing is not a complete neutering of the class but rather a balanced process that makes the nightblade equal to all the other classes. When you look at the passive lines for the class you see they have one passive that needs to be removed: Catalyst at rank 2 allows a nightblade to gain 20 ultimate. Many would disagree with this but in a 3 minute fight thats 60 ultimate which if calculated along with the other passive Transfer activating a Siphoning ability grants 2 ultimate every 4 seconds bring the total class ultimate recover to 90 adding this recover to the Catalyst recovers 150 ultimate total in 3 minutes without even counting in kills from the ability soul harvest which grants 7 ultimate every time they kill a player. It is obvious that this class recovers ultimate faster than any other class in the game and this is where the balance focus should be. The counter argument is ever class has a method for recovering ultimate. Yes every class does and I do believe that Nightblades should have a slight advantage because of the nature of the class and its overall dynamic roll in ESO. However no class has a passive ability that allows them to recover 20 ultimate ever 47 seconds. If this passive ability were removed the effectiveness of the current “Destro Ball” meta would be broken. All the classes would be balanced as far as ultimate regeneration.
Breton 3% reduced magic cost
Light Armor 5 piece bonus 10% magic cost reduction
Destro Ultimate cost without other set bonus. 218
48 second recovery = 42 ultimate every 48 seconds just from class passives.
But we should also count the ultimate regeneration from light and heavy attacks. 3 per second with the light heavy combat buff which over 48 seconds is another 144 ultimate before the next potion is activated and the cycle begins again. This makes for a grand total of 186 out of 218 needed in 48 seconds. If all the players tag at least 2 players with AOE damage and the targets die they will gain up to another 34 ultimate for kills. Which allows them again to cast the destro ultimate once every minute. In the grand scheme of life perhaps the extra 20 ultimate from the Catalyst passive isn’t that huge of a deal, But the game is about balance and it is clearly a distinct advantage for the class especially in large group play. Running a group of 16 with 50% to 60% of the comp are nightblade destro spammers. The natural gravitation to this class and the current meta exists only because of the class ultimate regeneration advantage which means the mechanics should be addressed and balanced. Removing the ultimate bonus from Catalyst should be the first step taken by ZOS before attempting any other change to any ability. Please understand this is about balance not about nerfing. Would this make a difference perhaps only in seconds but overall the effect would be to allow 2 opposing groups of players the opportunity to recover ultimates in order to continue fighting.
Vilestride wrote: »Make ulti regen inversely proportional to the amount of people in your group.
This would have the same fundamental issue that dynamic ult gen had. It makes a harder situation easier. Fighting outnumbered is difficult and the only aspect that should allow you to win in this scenario is skill gap.
This would also encumber the removal of aoe caps in return for example but ideologically no in game system should exist to aid or disadvantage you dependant on the number of opponents you are fighting if you want encourage competitive play.
I understand the frustration in feeling outnumbered constantly however that challenge is part of the fun. And further more the way to prevent small scale players getting 'zerged down ' all the time lies within changes to the objective game play rather than the combat itself.
Ok Ulti gen is not the problem. So, I'll run 24 sorcs of every flavor in a group just to see if stacking the same class can be as dynamic and fun as stacking nightblades because their superior AOE damage. This should be interesting to say the least.