Wait, I thought we were all running with everyone at ZOS played Magicka Sorcs, when did we change and why didn't I get the memo.The Nightblade class, although a favorite of the ZOS upper management
Since launch, ESO has spent an extremely large amount of time balancing Ultimate regeneration. We have seen several modifications to this important feature of the game; ranging from dynamic regeneration to specific periods when a player could regenerate. However, nothing has been done to balance the classes. In 2017 the current meta “destro balls” has become a plague on the PVP landscape. When we look at the efforts thus far in November of 2017 we see that ZOS has simply followed the same logic and continue to look at the ability “destro Ultimate” as the source of the issue. However no one seems to understand that the groups running the meta are only taking advantage of 1 particular class in order to achieve the successful meta. The Nightblade class, although a favorite of the ZOS upper management, has one distinct advantage over all other classes: Ultimate regeneration. What I am proposing is not a complete neutering of the class but rather a balanced process that makes the nightblade equal to all the other classes. When you look at the passive lines for the class you see they have one passive that needs to be removed: Catalyst at rank 2 allows a nightblade to gain 20 ultimate. Many would disagree with this but in a 3 minute fight thats 60 ultimate which if calculated along with the other passive Transfer activating a Siphoning ability grants 2 ultimate every 4 seconds bring the total class ultimate recover to 90 adding this recover to the Catalyst recovers 150 ultimate total in 3 minutes without even counting in kills from the ability soul harvest which grants 7 ultimate every time they kill a player. It is obvious that this class recovers ultimate faster than any other class in the game and this is where the balance focus should be. The counter argument is ever class has a method for recovering ultimate. Yes every class does and I do believe that Nightblades should have a slight advantage because of the nature of the class and its overall dynamic roll in ESO. However no class has a passive ability that allows them to recover 20 ultimate ever 47 seconds. If this passive ability were removed the effectiveness of the current “Destro Ball” meta would be broken. All the classes would be balanced as far as ultimate regeneration.
Breton 3% reduced magic cost
Light Armor 5 piece bonus 10% magic cost reduction
Destro Ultimate cost without other set bonus. 218
48 second recovery = 42 ultimate every 48 seconds just from class passives.
But we should also count the ultimate regeneration from light and heavy attacks. 3 per second with the light heavy combat buff which over 48 seconds is another 144 ultimate before the next potion is activated and the cycle begins again. This makes for a grand total of 186 out of 218 needed in 48 seconds. If all the players tag at least 2 players with AOE damage and the targets die they will gain up to another 34 ultimate for kills. Which allows them again to cast the destro ultimate once every minute. In the grand scheme of life perhaps the extra 20 ultimate from the Catalyst passive isn’t that huge of a deal, But the game is about balance and it is clearly a distinct advantage for the class especially in large group play. Running a group of 16 with 50% to 60% of the comp are nightblade destro spammers. The natural gravitation to this class and the current meta exists only because of the class ultimate regeneration advantage which means the mechanics should be addressed and balanced. Removing the ultimate bonus from Catalyst should be the first step taken by ZOS before attempting any other change to any ability. Please understand this is about balance not about nerfing. Would this make a difference perhaps only in seconds but overall the effect would be to allow 2 opposing groups of players the opportunity to recover ultimates in order to continue fighting.
Wait, I thought we were all running with everyone at ZOS played Magicka Sorcs, when did we change and why didn't I get the memo.The Nightblade class, although a favorite of the ZOS upper management
On topic. I think AoE ultimates which following you around and out damage all other ultimates might be the issue, not how fast players can achieve them.
kkravaritieb17_ESO wrote: »Since launch, ESO has spent an extremely large amount of time balancing Ultimate regeneration. We have seen several modifications to this important feature of the game; ranging from dynamic regeneration to specific periods when a player could regenerate. However, nothing has been done to balance the classes. In 2017 the current meta “destro balls” has become a plague on the PVP landscape. When we look at the efforts thus far in November of 2017 we see that ZOS has simply followed the same logic and continue to look at the ability “destro Ultimate” as the source of the issue. However no one seems to understand that the groups running the meta are only taking advantage of 1 particular class in order to achieve the successful meta. The Nightblade class, although a favorite of the ZOS upper management, has one distinct advantage over all other classes: Ultimate regeneration. What I am proposing is not a complete neutering of the class but rather a balanced process that makes the nightblade equal to all the other classes. When you look at the passive lines for the class you see they have one passive that needs to be removed: Catalyst at rank 2 allows a nightblade to gain 20 ultimate. Many would disagree with this but in a 3 minute fight thats 60 ultimate which if calculated along with the other passive Transfer activating a Siphoning ability grants 2 ultimate every 4 seconds bring the total class ultimate recover to 90 adding this recover to the Catalyst recovers 150 ultimate total in 3 minutes without even counting in kills from the ability soul harvest which grants 7 ultimate every time they kill a player. It is obvious that this class recovers ultimate faster than any other class in the game and this is where the balance focus should be. The counter argument is ever class has a method for recovering ultimate. Yes every class does and I do believe that Nightblades should have a slight advantage because of the nature of the class and its overall dynamic roll in ESO. However no class has a passive ability that allows them to recover 20 ultimate ever 47 seconds. If this passive ability were removed the effectiveness of the current “Destro Ball” meta would be broken. All the classes would be balanced as far as ultimate regeneration.
Breton 3% reduced magic cost
Light Armor 5 piece bonus 10% magic cost reduction
Destro Ultimate cost without other set bonus. 218
48 second recovery = 42 ultimate every 48 seconds just from class passives.
But we should also count the ultimate regeneration from light and heavy attacks. 3 per second with the light heavy combat buff which over 48 seconds is another 144 ultimate before the next potion is activated and the cycle begins again. This makes for a grand total of 186 out of 218 needed in 48 seconds. If all the players tag at least 2 players with AOE damage and the targets die they will gain up to another 34 ultimate for kills. Which allows them again to cast the destro ultimate once every minute. In the grand scheme of life perhaps the extra 20 ultimate from the Catalyst passive isn’t that huge of a deal, But the game is about balance and it is clearly a distinct advantage for the class especially in large group play. Running a group of 16 with 50% to 60% of the comp are nightblade destro spammers. The natural gravitation to this class and the current meta exists only because of the class ultimate regeneration advantage which means the mechanics should be addressed and balanced. Removing the ultimate bonus from Catalyst should be the first step taken by ZOS before attempting any other change to any ability. Please understand this is about balance not about nerfing. Would this make a difference perhaps only in seconds but overall the effect would be to allow 2 opposing groups of players the opportunity to recover ultimates in order to continue fighting.
The problem except the nb ultimate regen is that other classes don't really have a spammable class aoe like sap which damages heals and gives major sorcery/brutality with a 8 meter radius. I think the first step would be to buff impulse so other classes have access to aoe abilities to be able to compete with nb's.
No it isn't. People are still going to keep using the skill because by its function it's the best ultimate in PvP for large scale fights.Wait, I thought we were all running with everyone at ZOS played Magicka Sorcs, when did we change and why didn't I get the memo.The Nightblade class, although a favorite of the ZOS upper management
On topic. I think AoE ultimates which following you around and out damage all other ultimates might be the issue, not how fast players can achieve them.
I don't think anyone wants to see more sweeping nerfs to abilities like what we saw with IMPULSE. The fact that CWC already saw a 12% nerf to the ultimate is not the correct direction ZOS should be going towards. Even after 2 weeks the meta has not changed and the groups are still performing as before the nerf to the ability. The problem isn't the ability it's the rate at which 1 class can repeatedly spam the ability.
Stam warden can have minor+major heroism and ulti gen from a class passiv like nb. Nb ultigen in large group play is because the insane ulti gen from kills and that desto can be on back bar.
Stam warden can have minor+major heroism and ulti gen from a class passiv like nb. Nb ultigen in large group play is because the insane ulti gen from kills and that desto can be on back bar.
No it isn't. People are still going to keep using the skill because by its function it's the best ultimate in PvP for large scale fights.Wait, I thought we were all running with everyone at ZOS played Magicka Sorcs, when did we change and why didn't I get the memo.The Nightblade class, although a favorite of the ZOS upper management
On topic. I think AoE ultimates which following you around and out damage all other ultimates might be the issue, not how fast players can achieve them.
I don't think anyone wants to see more sweeping nerfs to abilities like what we saw with IMPULSE. The fact that CWC already saw a 12% nerf to the ultimate is not the correct direction ZOS should be going towards. Even after 2 weeks the meta has not changed and the groups are still performing as before the nerf to the ability. The problem isn't the ability it's the rate at which 1 class can repeatedly spam the ability.
Stationary or single target is much less beneficial than a high damage AoE that follows you. Anything placed people walk out of, anything single target won't get mass kills when zergs come running.
If this really is the issue and they nerf Nightblade ultimate generation then what, everyone changes to Sorcerer for the passive cost reduction and cast it a bit faster than everyone else?
Stam warden can have minor+major heroism and ulti gen from a class passiv like nb. Nb ultigen in large group play is because the insane ulti gen from kills and that desto can be on back bar.
nightblade do not have access within class passives for minor or major heroism. If they do please quote the source. Also looking at just the one passive and removing the 20 ultimate from drinking a potion is extremely minor and the only clear advantage over the other classes that i can see.
We all have access to ulti recovery based on kills. it comes from AW skill lines as well as fighters guild.
FYI I, like ZOS believe in small changes in order to balance instead of sweeping nerf bat swings the kills classes.
Nerfing nightblade would do nothing to ball groups. Half the bombers are sorcs
I’m against trying to nerf things to indirectly approach the problem. And the problem is EOTS mobility as well as monster sets that are stacking and doing insane healing for free to the entire ball group.
So if everyone can activate it as fast as the Nightblade problem is solved?Nerfing nightblade would do nothing to ball groups. Half the bombers are sorcs
I’m against trying to nerf things to indirectly approach the problem. And the problem is EOTS mobility as well as monster sets that are stacking and doing insane healing for free to the entire ball group.
Every one has access to it and everyone has access to the monster helms. The problem is not in the abilities its in the balance of the regeneration.
Stam warden can have minor+major heroism and ulti gen from a class passiv like nb. Nb ultigen in large group play is because the insane ulti gen from kills and that desto can be on back bar.
nightblade do not have access within class passives for minor or major heroism. If they do please quote the source. Also looking at just the one passive and removing the 20 ultimate from drinking a potion is extremely minor and the only clear advantage over the other classes that i can see.
We all have access to ulti recovery based on kills. it comes from AW skill lines as well as fighters guild.
FYI I, like ZOS believe in small changes in order to balance instead of sweeping nerf bat swings the kills classes.
Major Heroism alone is stronger than 20 ultimate every 45 seconds.
So if everyone can activate it as fast as the Nightblade problem is solved?Nerfing nightblade would do nothing to ball groups. Half the bombers are sorcs
I’m against trying to nerf things to indirectly approach the problem. And the problem is EOTS mobility as well as monster sets that are stacking and doing insane healing for free to the entire ball group.
Every one has access to it and everyone has access to the monster helms. The problem is not in the abilities its in the balance of the regeneration.
Nerfing nightblade would do nothing to ball groups. Half the bombers are sorcs
I’m against trying to nerf things to indirectly approach the problem. And the problem is EOTS mobility as well as monster sets that are stacking and doing insane healing for free to the entire ball group.
Every one has access to it and everyone has access to the monster helms. The problem is not in the abilities its in the balance of the regeneration.
IxSTALKERxI wrote: »I'm sorry Taran but you have no idea what you are talking about lol. It has nothing to do with Catalyst. Also light armor and breton reduces magicka cost of abilities... doesn't have anything to do with ultimate cost reduction.
So if everyone can activate it as fast as the Nightblade problem is solved?Nerfing nightblade would do nothing to ball groups. Half the bombers are sorcs
I’m against trying to nerf things to indirectly approach the problem. And the problem is EOTS mobility as well as monster sets that are stacking and doing insane healing for free to the entire ball group.
Every one has access to it and everyone has access to the monster helms. The problem is not in the abilities its in the balance of the regeneration.
I think you understand the concept of balance. If everyone can do the same thing equally then balance has been achieved.
But come on no other class in the game generates ultimate as fast as a nightblade.
IxSTALKERxI wrote: »I'm sorry Taran but you have no idea what you are talking about lol. It has nothing to do with Catalyst. Also light armor and breton reduces magicka cost of abilities... doesn't have anything to do with ultimate cost reduction.
Yes i posted before testing the armor and racial bonuses. But come on no other class in the game generates ultimate as fast as a nightblade. If there were other classes that generated ultimate equivalent to the nightblade class than the destro ball groups would not be comprised of so many of them and you know the ball groups i'm talking about because you see at least 6 of the mag blades in them. If this is the main reason (Ulti Gen) to have mag blades in group then that is the first, strongest indicator that something is out of balance.
It won't take too long for ZOS to actually address this and in fact they already have tried, nerf fear nerf EOTS in the last patch. What's next? Will they nerf sap essence? will they nerf some other ability that is uniquely necessary to the class or can they actually look at the balance needed at the ulti level and address the real problem created by the current meta?
The real solution is to just bring dynamic ult gen back so DKs can break up zergs again. EZPEEZEE