Mangeli200194 wrote: »DoonerSeraph wrote: »First, a disclaimer: This is my opinion and its probably full of bias and probable wrong points.
IMO WW needs a lot of things to be on par with Vampire:
They need the ability to use a second bar, without any weapon skills, class skills and the undaunted taunt would suffice.
Fixing the recovery on heavy attacks, its horrendously low.
The ability to ressurrect, obviously.
They also need to be a toggle outside of the ultimate system and without a timer, allowing werewolves to have their own berserker or pack leader active ultimate (like a brutal swipe for berserker and a buffing howl for leader, move the decision to be berserker or leader to the WW quest).
They need to have the passives affecting them on human form to a lesser degree(eg: Savage strength also giving 2%/3% more weapon damage in human form) and the same for the poison and FG (10% extra damage taken from these in human form).
Passives that alter transformation timer should be changed to someting else, like for example:
Call of the Pack I: Increases your damage done by 1% for every Werewolf Berserker on your party, counting you, up to a maximum of 5%. This only counts for transformed group members.
Call of the pack II: Increases your damage done by 1% for every Werewolf Berserker on your party, counting you, up to a maximum of 5%.
Also reduces your damage taken by 1% for every Pack Leader on your party, counting you, up to a maximum of 5%.This only counts for transformed group members.
Obviously, some aspects of WW would need nerfs after all that: +9k resistances should be changed to +1k at most, bursty skills like the Howl should have their damage reduced. All WW skills should be rebalanced in cost/damage to be similiar to weapon skills, they are all too expensive now.
EDIT: Adding here that after comparing "Pounce" to "Critical Charge" (pounce 4050 base cost and Critical 3780), and "Infectious Claws" with "Cleave" (both at the same base cost: 3240), maybe its not the problem that WW skills are too costly, but that they dont have any resource management skills to help, AND their heavy attack is bugged (giving a very low return even with Pursuit passive).
Source of base cost numbers: UESP.
And my general opinion on the matter:
Don't get me wrong, WW is not weak when built right, but its so onedimensional, its a bursty tank on PvP, there are no WW in PvE for example. Also, WW is very bland, you lose your identity completely when you change, your class barely matters, you lose your ultimate, you cant regain it back, things like this are what lead people away from WW, its not that its weak, its just, meh, kinda boring.
Don't forget to FOR THE LOVE OF GOD A STAMINA HOT INSTEAD OF A MAGICS SUBPAR BURST HEAL! @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Wrobel
Even if the heal scaling of magicka and spell-damage, the skill has one of the best "scaling" in the game. I still think the skill should cost magicka, since WW-stamina management is RIP at the moment. If it scale after stamina + weapon damage instead, I can guarantee that ZOS would nerf the heal, since it´s easier to stack a lot of weapondamage and stamina, than it is to stack a lot of spell-damage and max magicka.
cschwingeb14_ESO wrote: »I dunno about WW being a dps loss, I parse 34k on a dummy, self buffed (WD pot and that's it), no one helping with fracture, and end the fight at full stam (khajiit)
I'm sure that the melee range restriction and mechanics keeps WW from being great in trials, but there are plenty of places where they are amazing. The AE damage does suck though.
cschwingeb14_ESO wrote: »I dunno about WW being a dps loss, I parse 34k on a dummy, self buffed (WD pot and that's it), no one helping with fracture, and end the fight at full stam (khajiit)
I'm sure that the melee range restriction and mechanics keeps WW from being great in trials, but there are plenty of places where they are amazing. The AE damage does suck though.
VaranisArano wrote: »Please give Werewolves a taunt. Not because I would use it myself, but because then the werewolf tanks I sometimes run into won't lose taunt halfway through the boss fight.
Narvuntien wrote: »Needs to have bonuses when not in werewolf form. Vampire has them when not fully vamped.
I think just getting free resistances at all times seems good.
Vampires also have all the downsides of vamp all the time. WW does not. If you want fully uptime on the benefits, you need the full uptime on the drawbacks, otherwise there is zero reason for a stam player NOT to be WW.