Werewolves need a taunt and ability to resurrect.

  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Qbiken wrote: »
    First, a disclaimer: This is my opinion and its probably full of bias and probable wrong points.

    IMO WW needs a lot of things to be on par with Vampire:

    They need the ability to use a second bar, without any weapon skills, class skills and the undaunted taunt would suffice.

    Fixing the recovery on heavy attacks, its horrendously low.

    The ability to ressurrect, obviously.

    They also need to be a toggle outside of the ultimate system and without a timer, allowing werewolves to have their own berserker or pack leader active ultimate (like a brutal swipe for berserker and a buffing howl for leader, move the decision to be berserker or leader to the WW quest).

    They need to have the passives affecting them on human form to a lesser degree(eg: Savage strength also giving 2%/3% more weapon damage in human form) and the same for the poison and FG (10% extra damage taken from these in human form).

    Passives that alter transformation timer should be changed to someting else, like for example:

    Call of the Pack I: Increases your damage done by 1% for every Werewolf Berserker on your party, counting you, up to a maximum of 5%. This only counts for transformed group members.

    Call of the pack II: Increases your damage done by 1% for every Werewolf Berserker on your party, counting you, up to a maximum of 5%.
    Also reduces your damage taken by 1% for every Pack Leader on your party, counting you, up to a maximum of 5%.This only counts for transformed group members.

    Obviously, some aspects of WW would need nerfs after all that: +9k resistances should be changed to +1k at most, bursty skills like the Howl should have their damage reduced. All WW skills should be rebalanced in cost/damage to be similiar to weapon skills, they are all too expensive now.

    EDIT: Adding here that after comparing "Pounce" to "Critical Charge" (pounce 4050 base cost and Critical 3780), and "Infectious Claws" with "Cleave" (both at the same base cost: 3240), maybe its not the problem that WW skills are too costly, but that they dont have any resource management skills to help, AND their heavy attack is bugged (giving a very low return even with Pursuit passive).
    Source of base cost numbers: UESP.

    And my general opinion on the matter:

    Don't get me wrong, WW is not weak when built right, but its so onedimensional, its a bursty tank on PvP, there are no WW in PvE for example. Also, WW is very bland, you lose your identity completely when you change, your class barely matters, you lose your ultimate, you cant regain it back, things like this are what lead people away from WW, its not that its weak, its just, meh, kinda boring.

    Don't forget to FOR THE LOVE OF GOD A STAMINA HOT INSTEAD OF A MAGICS SUBPAR BURST HEAL! @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Wrobel

    Even if the heal scaling of magicka and spell-damage, the skill has one of the best "scaling" in the game. I still think the skill should cost magicka, since WW-stamina management is RIP at the moment. If it scale after stamina + weapon damage instead, I can guarantee that ZOS would nerf the heal, since it´s easier to stack a lot of weapondamage and stamina, than it is to stack a lot of spell-damage and max magicka.

    Basically the sh** heal forces me 2 west heavy armor to have any decent magic A substain and damage absorb -ability
    Id like 2 wear medium for once impossible atm unless you enjoy horse Simulator 2017
    My advice for substain== heavy attack s give you back a lot of stamina as ww Form i can substain forever with only 1.5k basic stam rec(even thou i should mmention that I have 63k stamina in ww form)
    Edited by IlCanis_LupuslI on November 8, 2017 11:41AM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    I dunno about WW being a dps loss, I parse 34k on a dummy, self buffed (WD pot and that's it), no one helping with fracture, and end the fight at full stam (khajiit)

    I'm sure that the melee range restriction and mechanics keeps WW from being great in trials, but there are plenty of places where they are amazing. The AE damage does suck though.
  • eXnihilO
    eXnihilO
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    I dunno about WW being a dps loss, I parse 34k on a dummy, self buffed (WD pot and that's it), no one helping with fracture, and end the fight at full stam (khajiit)

    I'm sure that the melee range restriction and mechanics keeps WW from being great in trials, but there are plenty of places where they are amazing. The AE damage does suck though.

    What is your build/rotation/CP breakdown? I'm jealous, lol
  • Chrlynsch
    Chrlynsch
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    I dunno about WW being a dps loss, I parse 34k on a dummy, self buffed (WD pot and that's it), no one helping with fracture, and end the fight at full stam (khajiit)

    I'm sure that the melee range restriction and mechanics keeps WW from being great in trials, but there are plenty of places where they are amazing. The AE damage does suck though.

    That's fair dps, for sure, and most pug groups would probably love dps pulling that number. But sustaining form solo would be an issue for sure. But an extra bleed would actually put them in the running for solid dps that isn't kicked from a dungeon because werewolf is "trash".

    I think the overall issue is that werewolf has too many "Yeah, but" issues. Let me elaborate.

    -(PVE) Werewolf DPS is pretty solid. Yeah, but, their aoe is garbage, and if it is a fight that requires movement and range they aren't that good, also they have to keep their timer up, intentionally taking damage and devouring during the fight. And if a healer goes down don't count on them for a res.

    -Werewolf is tanky! Yeah, but, they take extra damage from poison and fighter guild passives. No major armor buff and spell damage buff while in form so really they only gain 5k... unless you have a warden nearby or chug a pot or wear mighty :) and every single dot and adverse effect will stick to you like glue. Speaking of Tanky, no taunt available.

    -Werewolves have the best scaling self heal in the game. Yeah, but, it scales from the wrong stats. Making you resort to a half working build while in your human state, or ignore, for an health Regen build.

    -Werewolves are fast. Yeah, but, they have no way to remove snares. Maybe with a major minor snare system in play... But you get put to a crawl real quick. Not to mention the speed cap that has you moving at the same speed as non wolves and slower then mounts.

    -Werewolf gains extra stamina and regen! Yeah, but, their abilities are the most expensive in the game.

    -Werewolf has a spamible dps ability like no other in the game, instant cast knockdown for big damage, Yeah, but, it can be reflected, absorbed, cloaked. And again it is expensive.

    -Werewolf has a fear ability. Yeah, but, it is a channel ability, that can be interrupted. Or simply kited as it snares the werewolf's own movement.

    So there are their pros. With affiliated yeah, but.

    Let's look at some cons that are there for just becausecies

    - No stealth
    - Timer
    - Expensive Transformation
    - No Ultimate gain while in form
    - Can't Ressurect
    - Can't place siege
    - Can't perma wolf with a group anymore
    - Feral Pounce has a limit of range it needs to add time, annoying not knowing if a pounce will add time or not especially with targets with larger hit boxes
    - Can't Synergize all abilities (literally just feeding frenzy), and what you can synergize won't reward undaunted passive resource return
    - Brutal pounce is just bad
    - Fear spreads out targets, lowering group dps. How bout just making them cower instead?
    - Can't heal others
    - Targets that disappear during devour don't grant you time in form


    So let's take it one step at a time... Bring back that 4 pack perma wolf please :)
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • MissBizz
    MissBizz
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    Please give Werewolves a taunt. Not because I would use it myself, but because then the werewolf tanks I sometimes run into won't lose taunt halfway through the boss fight.

    Agreed.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • anadandy
    anadandy
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    NBrookus wrote: »
    Narvuntien wrote: »
    Needs to have bonuses when not in werewolf form. Vampire has them when not fully vamped.

    I think just getting free resistances at all times seems good.

    Vampires also have all the downsides of vamp all the time. WW does not. If you want fully uptime on the benefits, you need the full uptime on the drawbacks, otherwise there is zero reason for a stam player NOT to be WW.

    By the same token - Vampires also don't need to slot a single skill to have their benefits. To even get the stam regen benefit on a WW, which I believe is the only one you get not being in form, you have to slot the WW transformation ultimate - therefore "losing" an ultimate slot.
    Edited by anadandy on November 9, 2017 4:53PM
  • MattT1988
    MattT1988
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    Chrlynsch wrote: »
    Slick_007 wrote: »
    and how does a ww talk *** about someones mother when they cant speak?

    Guessing a werewolf has never taken a leak on your leg.

    That could be their taunt ability. The “Urination of infuriation”
  • Storymaster
    Storymaster
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    source.gif
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Betsararie
    Betsararie
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    "Werewolf pack" is actually synonymous with cancer.

    They should be relegated to PvE only
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