TequilaFire wrote: »What Nobody wants to be a TOOL?
static_recharge wrote: »Just because there's a placeholder for it doesn't mean it's going to get released.
The_Smilemeister wrote: »You missed out Warrior. #SeventhClassConfirmed
It has weird number so, i think that can be build for dk or sth.
The_Smilemeister wrote: »
If so, how do you know Battlemage is its own class instead of being a build for Sorcerors?
It has small number like the other classes and its between two of such.
What? I thought every magicka build in heavy armor was a battlemage?
But why bother with that, when I could have the SUPER DUPER CLASS! Not to be confused with the slightly weaker SUPER CLASS which has less DUPER.
I hope this is not the best they could come up with. It's so incredibly boring and tired and as has been said, all you need to do is put heavy armor on a sorcerer and you have a battlemage.
I was pretty disappointed with the Warden. Just seeing other people play them when I run dungeons makes me not want one. A battle mage would be even more so.
It seems like you could take inspiration from the game and come up with some cool specialized classes. I'm going to brainstorm this right now...
region inspired:
Desert inspired - think sand, thirst, desert creatures, sunburn attacks, etc
Jungle inspired - think vines, poisons, gaters, mud, leaches (wasted some ideas on warden class)
Snow inspired - think snow, frost, ice (wasted some good ideas on warden class)
Elements/mystical (self explanatory):
Fire/lava
Necromancer
Martial Artist
Daedric Master
Wind/Air Master
Earth Master
Shapeshifter
Dwemer Master
Skill based Classes:
Archer - enhanced and dedicated bow skills
Bard - I know I just want to drop to my knees in agony when I hear some bards...must be away to channel that
Barbarian - enhanced and dedicated 2H skills
Juggernaut - charges, pounding attacks
I'm sure there are tons more...