The difference is, with other PVP games like first-person shooters, you can choose which server you play on. You can look for one where primarily people of your own skill level are playing.
In ESO, it's just one huge server for everyone. If you want to do Alliance War, you have to do so without separation of skill levels (aside from the "below level 50" campaign).
RinaldoGandolphi wrote: »Many are missing the OP point.
ESO is VERY unfriendly to the new player due to CP grind. It’s worse then the old vet ranks, and the catch up mechanics are simply not even close to being enough. The majority of players can’t dedicate huge amounts of hours per week to the game. If I was a new player coming in, I’d quit after level 50 once I found out I had to grind 690 cp...no way I’d do that.
This is exactly what has happened too because on PC-NA below level 50 pvp is DEAD and No-CP Pvp is also dead..both served with 1 bar 95% of the time....this means new players are either quitting pretty quickly or not interested in grinding CP.
Folks need to get over this whole idea of “Digital Entitlement” there is no such thing in a video game. You have earned nothing, you have simply played a game. Win a Customer Service Award at work, get a pay raise, graduate from college, get a promotion at work..those are accomplishments...
I got news for you, 99% of the world doesn’t care about any titles you have in ESO or even what ESO is.
The community needs to be more welcoming to new players and it needs to happen soon or there won’t be a game left to play...we need to get rid of these arbitrary restrictions (gear and cp grinding) to make the game more attractive to a wider audience to fill up those pvp servers again, in order to do that though strength needs to be tied to player skill and gear, not CP grind
Just my two cents, take away my 800+ CP tommorow I don’t care if it brings in more players it’s worth it
Agree.There's a huge skill gap in PvP.
But now there is also a character strength gap thanks to No CP being dead.
The PVP population took a hit when Morrowind dropped. No new blood is no good for us. Extra barriers to entry beyond the natural - already steep - learning curve are moronic if we want people to fight.KyuremBlack wrote: »
TL;DR
No new players, no longevity, no PVP for anyone.
Thunderknuckles wrote: »The difference is, with other PVP games like first-person shooters, you can choose which server you play on. You can look for one where primarily people of your own skill level are playing.
In ESO, it's just one huge server for everyone. If you want to do Alliance War, you have to do so without separation of skill levels (aside from the "below level 50" campaign).
Bullseye. And being 1 shotted routinely for 6 or more months simply is not fun for most people. And that will keep them from staying with it or even trying in the first place.
Well that's the wrong way to go about it. You have to stick with it. Find your strengths and weaknesses, and a play style that will work for you.
Expecting to be 'really good' as soon as you start playing is just ignorant. Games that are good take skill.
Thunderknuckles wrote: »Thunderknuckles wrote: »The difference is, with other PVP games like first-person shooters, you can choose which server you play on. You can look for one where primarily people of your own skill level are playing.
In ESO, it's just one huge server for everyone. If you want to do Alliance War, you have to do so without separation of skill levels (aside from the "below level 50" campaign).
Bullseye. And being 1 shotted routinely for 6 or more months simply is not fun for most people. And that will keep them from staying with it or even trying in the first place.
Well that's the wrong way to go about it. You have to stick with it. Find your strengths and weaknesses, and a play style that will work for you.
Expecting to be 'really good' as soon as you start playing is just ignorant. Games that are good take skill.
No one said anything about "expecting to be really good" as soon as you start playing. LOL There's a difference between a moderate learning curve and one hell of several months long grind of being routinely 1 and 2 shotted. Unless that never really changes. Still, I'll give it a try again.
La comprensión lectora importa, amigo.
Narvuntien wrote: »As I noted in a million other threads... living and dying and fighting is only like 50% of PVP, the other 50% is the huge chess match that is going on.
You just have to get over the idea that dying is bad... dying for no purpose is bad.
New PvP idea...combat becomes a mini-game. each player has 3 seconds to choose 1 of a possible 3 glyphs. For simplicity, we'll call these glyphs rock, paper, and scissors. Based on what is chosen, the following outcomes are possible.
Rock beats scissors
Scissors beats paper
Paper beats rock.
There, perfect PvP balance!!!
You simply don't understand.... how bad BGs was back in the day it was a complete scrubfest. It was a scrubfest to a very large extent, it really was not fun in any way shape or form.
The positive part to CP being added is finally more good players are coming in, and the average skill cap has gone way up. This means that from that angle, BGs are more fun now.
Playing in a game where there are 1-2 good players max out of 12 is just not fun and a waste of time IMO. It was a joke how low a level some of the games were played at. I enjoy more challenging games with better fights/players.
VaranisArano wrote: »I've been PVPing seriously for about a year now and I'm still learning how to react in certain situations. I'd have to put in a lot more effort to learn how to do certain builds like a good solo player, a ganker, a bomber, or a 1vXer even though I have max CP. Done well, those take skill and experience to execute properly to maximum effect. On the other hand, now that I know how Cyrodiil PVP works, I can take characters I'm leveling to level 50 and PVP comfortably with them because I know what to do. I have the experience that makes that possible.
Or to put this another way, you can pull a meta build, proper gear, the right skills, and max CP, and if you don't have the experience to use that build in PVP properly, you might as well be built of PVE gear and tissue paper. I know, I've been that person made of tissue paper with the build everyone swore up and down was OP. The best advantage in PVP is experience with your build and the battlefield. Your gear, your skills, and your CP all support your experience and the tactics you know how to utilize. Not the other way around.
L2P not QQ
The lack of population is because the poor rewards.
The lack of population is because the poor rewards.
The lack of population is because you have two servers for a world wide audience. In a game with no latency equalization. They can't even code to have abilities fire reliably.
It is telling that the game provides no way to see what your opponents ping is. A staple of any decent PVP game. I should know. I've been playing them for 20 years.
Greater rewards will change nothing.
FloppyTouch wrote: »When I started pvp there were Pc transfers with 1000 cp all active. No cap. I didn't even have any CP. The magic DKs were stronger than molag bal himself.
With the cp system only being out a few months before the account copy I doubt any transfer had anywhere near that many cp. if they did they cheated or lying, But I agree with what ur trying to say
If gold mats could be bought by telvars, IC will be populated.
If mages and fighter guilds have a kiosk in Cryo offering quest like kill magicka or stamina opponents for guild experience. If Cryo have more ways to earn skill points. Cryo will be populated.
L2P not QQ
these posts are the most useless thing in the world and not worth the effort required to type the letters.
your post was bad and I would say "you should feel bad" but given your post I doubt you would take anything anyone said to you in a negative connotation seriously, or give it some kind of reflective thought, even if it came from close family or friends let alone random people on the internet.
so I wish you thusly:
some day you are going to play a game and get rekt, stomped, just annihilated by other players, you might try to improve (probably not) and you will most like cry foul or blame balance or something.
and when that happens know this: Karma has no deadline