itscompton wrote: »FloppyTouch wrote: »When I started pvp there were Pc transfers with 1000 cp all active. No cap. I didn't even have any CP. The magic DKs were stronger than molag bal himself.
With the cp system only being out a few months before the account copy I doubt any transfer had anywhere near that many cp. if they did they cheated or lying, But I agree with what ur trying to say
There were definitely a few people with 700-1000 cp that transferred over from PC when the game came out on PS4. I think only 3 had 1000+ but there were many players with 500+ at a time when basically all non-transfers were not yet 100. Every time I went into PvP those first few months I'd see 2-3 of those people destroy 30-40 man zergs of the "new" players.
Thunderknuckles wrote: »Thunderknuckles wrote: »The difference is, with other PVP games like first-person shooters, you can choose which server you play on. You can look for one where primarily people of your own skill level are playing.
In ESO, it's just one huge server for everyone. If you want to do Alliance War, you have to do so without separation of skill levels (aside from the "below level 50" campaign).
Bullseye. And being 1 shotted routinely for 6 or more months simply is not fun for most people. And that will keep them from staying with it or even trying in the first place.
Well that's the wrong way to go about it. You have to stick with it. Find your strengths and weaknesses, and a play style that will work for you.
Expecting to be 'really good' as soon as you start playing is just ignorant. Games that are good take skill.
No one said anything about "expecting to be really good" as soon as you start playing. LOL There's a difference between a moderate learning curve and one hell of several months long grind of being routinely 1 and 2 shotted. Unless that never really changes. Still, I'll give it a try again.
La comprensión lectora importa, amigo.
You're missing the underlying message, which is, "one must learn to play".
If you're spending SEVERAL MONTHS being one shotted, there is something wrong. Sorry, there is something SERIOUSLY wrong. Slot heavy armor. Play sorc. do something. You have to learn how to adapt and play so that you can prevent dying.
Some people CAN'T ever do that. Those people should maybe consider quitting or just being a tank. Nobody ever said it is suppposed to be easy.
But yeah.... if it's going that badly for you.... yeah something needs to be done. LOL
Just get in a zerg in equestrian scrolls online and siege away.
When I started pvp there were Pc transfers with 1000 cp all active. No cap. I didn't even have any CP. The magic DKs were stronger than molag bal himself.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
..... One upside is the average player skill has gone way up, so matches are a lot more fun because a lot of the 'less effective' players have been forced out....
Not sure what your intention was, but I think you just validated the original post.
Must be a really good PVP system if players are being forced out.
You simply don't understand.... how bad BGs was back in the day it was a complete scrubfest. It was a scrubfest to a very large extent, it really was not fun in any way shape or form.
The positive part to CP being added is finally more good players are coming in, and the average skill cap has gone way up. This means that from that angle, BGs are more fun now.
Playing in a game where there are 1-2 good players max out of 12 is just not fun and a waste of time IMO. It was a joke how low a level some of the games were played at. I enjoy more challenging games with better fights/players.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
https://youtu.be/ZXTZ0DIQ9rE Its the single biggest problem with PVP in pretty much every mmo I've played.
MMO players demand progression (even PVPers)
Good players win more fights and so progress faster, getting greater rewards making their character more powerful
Poor players lose more fights so progress more slowly - and once they are outpaced by the better players because of the difference in character strength AS WELL AS player skill - their progression rate slows even further.
Then as the game matures more:
Good players gravitate towards other good players to group with multiplying their effectiveness further.
Poor players grouping together is a much smaller multiplier as they often aren't playing to each others strengths.
And more:
The poor players who stuck around are becoming competent now and their characters stronger just due to sheer time played (one of the reasons why 1vx is now harder - its not all about ZoS decisions/certain skills imho)
Newer players haven't a chance against even the old 'poor players' for the same reasons they originally struggled vs the good. Only the difference now is that originally it was maybe 10% good and 90% avg/poor - so there was still a lot of even playing field for the poor players - now its more like 95% good and competent and 5% new. So in every fight the new player has a massive uphill struggle.
Its like a golf handicap but backwards.. instead of handicapping the good player so you can have a competetive game, MMO's handicap the bad player instead to turn the 10-0 game into a 50-0 game.
Its what makes the PVP aspect of most MMO's only have a finite lifespan. New players won't (can't) stay - older players eventually get bored/try other games.... Population slowly dwindles over time
Sad, but true.
newtinmpls wrote: »For me the process of learning PvP has been .. not as fun.
A couple of times I've been lucky and had a guild officer/raid leader that gave clear, understandable directions that I could do.
Mostly I've died fast and gotten various unkind messages.
I get more than enough spastic crazy negative energy at work (psych emergency care) I want a slightly more relaxing environment for "play". I recognize that I'm hypersensitive, so I just go where I have the most fun.
Elsterchen wrote: »I believe there is a misconception on side of the OP: accumulated CP are only the cherry on top of the PVP-cake.
... and to all those ppl eagerly trying to disagree at this point: Yes it helps having alot of CP...
Elsterchen wrote: »Only good PVPers get another advantage: Many Cps mean some Cps may be used to polish up damage done. Later only comes into play once you know how to PVP.
When I started pvp there were Pc transfers with 1000 cp all active. No cap. I didn't even have any CP. The magic DKs were stronger than molag bal himself.
@Koolio bruh the early game strugggle was real.......getting face melted by vet rank players before I had unlocked bar swapping, 125635836 lowbies smacking a v14 dk to no avail.....I am actually grinning right now thinking about my noobishness.....Remember the grind for vigor? when a sorc with inev det and curse insta death for my squish blade....I was soo jealous the first time I saw somebody with Engine Guardian......nostalgic rant done
Its the single biggest problem with PVP in pretty much every mmo I've played.
MMO players demand progression (even PVPers)
Good players win more fights and so progress faster, getting greater rewards making their character more powerful
Poor players lose more fights so progress more slowly - and once they are outpaced by the better players because of the difference in character strength AS WELL AS player skill - their progression rate slows even further.
Then as the game matures more:
Good players gravitate towards other good players to group with multiplying their effectiveness further.
Poor players grouping together is a much smaller multiplier as they often aren't playing to each others strengths.
And more:
The poor players who stuck around are becoming competent now and their characters stronger just due to sheer time played (one of the reasons why 1vx is now harder - its not all about ZoS decisions/certain skills imho)
Newer players haven't a chance against even the old 'poor players' for the same reasons they originally struggled vs the good. Only the difference now is that originally it was maybe 10% good and 90% avg/poor - so there was still a lot of even playing field for the poor players - now its more like 95% good and competent and 5% new. So in every fight the new player has a massive uphill struggle.
Its like a golf handicap but backwards.. instead of handicapping the good player so you can have a competetive game, MMO's handicap the bad player instead to turn the 10-0 game into a 50-0 game.
Its what makes the PVP aspect of most MMO's only have a finite lifespan. New players won't (can't) stay - older players eventually get bored/try other games.... Population slowly dwindles over time
Sad, but true.
People will disagree because you are are talking nonsense, CP is not "the cherry on top of the cake", that phrase means something is of little significance, when the reality is CP is of huge signifcance, get two equal skilled players one with 100 CP one with max CP and the result will be obvious the vast majority of the time, that is not skill based PvP that is the opposite.
the only difference between the best player in the game and a total new comer is skill (experience, practice, knowledge, mechanical ability, etc), other than that it is a level playing field, which is what good, successful PvP games are based on.
Judas Helviaryn wrote: »Yeah.. uh.. did you think you'd be a top tier contender straight out of the box? You've got to invest if you want to succeed, that means losing more than you win.
There is a diff between CP and no CP. I felt it myself when visit different campaigns. Keep in mind that if you are playing with CP all the time, it is really hard to switch to no CP. You will feel like twice weaker and your usual rotation might not work in no CP case. I am going there only when I see the campaign which is dominated by my alliance and I want to do PVE in Cyro or grind IC for Tel Var. And even in this case I am changing the skills, rotation, etc. So, this will be like 10 years in the past. You will not like it.
-vovus