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Tanking University

  • Kozato
    Kozato
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    These massive posts are ridiculous for tanking. I levelled up a Nord into the cp, applied all attributes to health, equip gear with resistance and health, sword and shield, and you're done. Taunt the boss constantly and keep their attention away from your fellow members. That's all it takes and you can be doing veteran content with ease. my guess is the massive group of people who get complained at for not tanking well in PUGs just tag as a tank for short waiting times but aren't really prepared, because tanking is almost boringly easy for me.
  • Sru
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    Kozato wrote: »
    These massive posts are ridiculous for tanking. I levelled up a Nord into the cp, applied all attributes to health, equip gear with resistance and health, sword and shield, and you're done. Taunt the boss constantly and keep their attention away from your fellow members. That's all it takes and you can be doing veteran content with ease. my guess is the massive group of people who get complained at for not tanking well in PUGs just tag as a tank for short waiting times but aren't really prepared, because tanking is almost boringly easy for me.

    If it is boring, I suggest you might be able to do a bit more in the group. Taunting is only the base requirement. Are you dragging the archers in from the edges, did you stop the two-hander one-shotting the DPS, did you keep the group buffs up, did you CC the adds while going in, did you keep the boss well positioned ....

    There is a lot for a tank to do if they care to - way beyond simple taunts.

    I play with one amazing tank/sorc pair. She will CC everything, anything hitting my healer gets instantly chained away, archers are dealt with before they really even fire an arrow, bosses and hard hitters always taunted and debuffed etc. All the while barely needing healing even in vet DLCs. I have tried to learn a lot from her from my young tanks but only scratching the surface of the journey from "tank" to "good tank" yet alone "great tank".
  • raj72616a
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    Kozato wrote: »
    These massive posts are ridiculous for tanking. I levelled up a Nord into the cp, applied all attributes to health, equip gear with resistance and health, sword and shield, and you're done. Taunt the boss constantly and keep their attention away from your fellow members. That's all it takes and you can be doing veteran content with ease. my guess is the massive group of people who get complained at for not tanking well in PUGs just tag as a tank for short waiting times but aren't really prepared, because tanking is almost boringly easy for me.

    troll bait?

    blackheart haven is one of the easiest dungeons, and yet if you just taunt and don't bash, First Mate Wavecutter will one shot the two dps and the healer in one go. if you found it easy it was because others were doing your job for you. i had been forced to stay in melee range with boss as healer because the pug tank did not know to bash.

    and volenfell final bosses. that just can't be taunt and block.
    vWGT, impossible to survive the damage of blue flame planar inhibitor. and final boss's ground lightning kill you in seconds no matter how high your health is.
  • VaranisArano
    VaranisArano
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    Kozato wrote: »
    These massive posts are ridiculous for tanking. I levelled up a Nord into the cp, applied all attributes to health, equip gear with resistance and health, sword and shield, and you're done. Taunt the boss constantly and keep their attention away from your fellow members. That's all it takes and you can be doing veteran content with ease. my guess is the massive group of people who get complained at for not tanking well in PUGs just tag as a tank for short waiting times but aren't really prepared, because tanking is almost boringly easy for me.

    That's a great summary of the basic job of a tank, plus a quick description of how you built your character to do that. Nice!

    The basic job requirement of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank. That's all you have to do.

    But when people ask how to be a good tank, that means you need to taunt the boss, hold boss aggro, don't die, hold the boss more or less still for the DPS, debuff the boss, buff the group, and provide crowd control.

    And when people want to know specifics about how to build a tank or how to be a good tank, you get massive posts like this, where experienced tanks explain the basics to people who want to start tanking and are looking for specific advice and guidance for how to do so.
  • DeathHouseInc
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    Kozato wrote: »
    These massive posts are ridiculous for tanking. I levelled up a Nord into the cp, applied all attributes to health, equip gear with resistance and health, sword and shield, and you're done. Taunt the boss constantly and keep their attention away from your fellow members. That's all it takes and you can be doing veteran content with ease. my guess is the massive group of people who get complained at for not tanking well in PUGs just tag as a tank for short waiting times but aren't really prepared, because tanking is almost boringly easy for me.

    Falkreath finish times?
  • bender1001001
    bender1001001
    Soul Shriven
    I love to tank. I love talking about tanking. Thanks, OP, for giving me a reason to talk about tanking. I'm not going to pretend this is an exhaustive guide, so everyone feel free to add stuff I left out.

    Here's the basics (applicable for normal and veteran dungeons)
    The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
    A good tank taunts the boss, holds, boss aggro, doesn't die, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control.

    How a good tank does all of those things is up to the tank. Any class can be a good tank, though the skills and gear they use to do those things will vary. You'll find that Dragonknights and Wardens have skills that make those jobs very easy, but Sorcerers, Templars, and Nightbaldes can all make effective tanks.

    Must-Have Skills
    Since every class can tank, the only must-have skill is that YOU MUST HAVE A TAUNT!
    There are no AOE taunts; there are 3 single-target taunts.
    • Puncture: First skill in One-Hand and Shield. I highly recommend the Pierce Armor morph because it grants both major fracture and major breach, two potent debuffs. (If you ever wondered why people think its necessary to to have a shield in order to tank, this skill is why. The passives in 1H&S are nice, but this is where the gold is at.)
    • Inner Fire: Third skill in the Undaunted Line, a ranged magicka taunt (Very useful for ranged fights and for combining with the Swarm Mother monster set)
    • Frost Staff heavy attack with passive: you need to unlock the Ancient Knowledge passive in order to turn a Frost staff heavy attack into a ranged magicka taunt. This also has the effect of making blocking with a frost staff cost magicka instead of stamina. In my opinion, while Wardens have made ice staff tanking slightly more viable, Frost staff tanking is inferior to tanking with a shield. (If you run normal dungeons, you are very likely to encounter a DPS with a frost staff who has this passive and didn't realize that it will taunt the boss with a heavy attack. I like to deal with such misguided people gently with a warning...the first time. If said DPS taunts the boss a second time, I'm going to let them handle it.)

    Mechanics of Tanking
    Trash Mobs: you want to provide crowd control. This can be done in a huge variety of ways, but there is no AOE taunt in the game. In order to deal with large groups, you want to use an AOE or Crowd Control skill to slow, stun, lockdown, or draw in the mob to you as much as possible. In certain dungeons, there are adds with more health or that are more dangerous and it will be greatly appreciated by your DPS and Healer if you taunt or grab those adds so they focus on you.

    Bosses:
    1. You want to keep the boss taunted and as still as possible. Your DPS are almost certainly throwing ground-based AOEs where the boss is at, so you don't want to drag the boss all over the arena.
    2. Generally, if you get streaky white/yellow lines, you need to block because the boss is winding up for a big attack. If you get red lines, you need to interrupt (think Ogrims when then do that chest-pounding heal). If you get a red cone, block. If you get a red aoe, hold block or if you know you can't survive, roll dodge on out of there.
    3. Be mindful of mechanics, many times you can turn the boss away from your group so the big attack comes at you and not your squishier teammates - notable examples are Selene's bear and the Spindleclutch I aoes, and there are many more.
    4. Lag is going to kill you. Its okay. I spend lots of time yelling "I blocked that!" at the screen. You'll learn on harder vet fights to block AS SOON AS you see the indicator for the big attack so that game actually registers that you blocked. Normals are okay because you'll have enough health/resistances to survive a failed block, usually.

    Gear for Tanking
    I recommend gearing like you were running a vet dungeon, because it makes running random normal dungeons a walk in the park even if you get a bad healer or low DPS.
    Good tank gear allows you to survive, buffs your resistances, and at best, buffs the group.

    Resistances
    The resistance cap for physical and spell resistance is at somewhere between 31-33k resistances. This works out to be about 50% damage mitigation. The harder the content you want to do, the closer you want to be to the cap. You can get resistances from armor, set bonuses, and class skills. Personally, I stack resistances to the cap (using monster sets like Lord Warden's Dusk or Mighty Chudan) if I'm doing hard vet dungeons, otherwise I wear a different set to do a bit more DPS when I know I don't need full resistances to complete the content.

    Health
    You probably want somewhere close to 30 to 35k+ health, unless you are going for a build that needs a TON of health in order to use skills that scale with max health, such as a DK's igneous shields. For that to be effective, I think you need something along the lines of 60-70K health, and those are specialized builds.

    DPS
    You are a tank. DPS is nice, but optional. My MagDK does about 4-6K DPS, which is enough to kill some bosses very, very, slowly. A friend's stam warden who's even tankier does around 2k DPS. If you take the role of tank seriously, its more important that you be a good tank than that you do higher DPS.

    Gear Recommendations
    Take this one with a grain of salt, okay? Every tank is different and will have their own preferences, not to mention differing abilities to get crafted, zone sets, and dungeon sets. This part is mostly based on my experiences and is in no way intended to be an exhaustive list of good tanking gear in the game. Personally, I recommend that tanks use one "tanking" set and one set to do whatever they want with, whether more DPS or more debuffs, etc, but there's nothing preventing someone from wanting to be a "pure" tank and just doubling up on the tankiness.

    Best Tank Gear for a general tank build: Ebon Armory. Ebon Armory drops from the group dungeon Crypt of Hearts 1 & 2 in Rivenspire, and it is a fantastic tank set for normal and vet dungeons. It gives you a ton of health and it gives your group members a small health bonus. When your DPS are running around with 17k health compares to your 30lish health, the 1k bonus from Ebon Armory is a substantial buff to the group.

    Plague Doctor drops from Deshaan and gives you a ton of health, about equal to the health from Ebon armory but without the additional group health buff. This is often combined with Green Pact if you want to have a TON of health, but having a TON of health is only good if your build relies on using skills that scale off of max health.

    Crafted Sets: Hist Bark, Whitestrake's Retribution, and Tava's Blessing would have been on this list but the Tava's/Bloodspawn meta took a nerf to the knee this last update. It looks like Fortified Brass from Clockwork City will be good if you want a set that gives you a ton of resistances. I used Whitestrake's while I was learning to tank, and that damage shield was great for when I had to rez dead teammates.

    Reminder: once you've got your health and resistances where you want, which will probably take you at least one set of armor, feel free to experiment. On my magDK, I've used silks of the sun, knightmare, and Worm Cult as secondary sets at one point or another.

    One Final Statement
    The tank is a very important member of a dungeon team.

    We've all heard people say that its possible to complete nearly every single normal and vet dungeon in the game without a tank and that's TRUE. So why have a tank?

    A good tank brings order to the chaos. A good tank provides crowd control so that trash mobs don't spread out all over the room and the DPS don't have to chase, allowing them to burn down the mobs for a quicker, easier run. A good tank debuffs the boss and buffs the group so DPS and heals are better. A good tank holds aggro on the boss so that the boss doesn't run out of the arena chasing a kiting DPS and reset the whole encounter (that happened to me on a no-tank run, needless to say, my DPS slotted a taunt so that didn't happen again) and holds the boss more or less still so that DPS aren't chasing the boss around trying to kill it. A good tank doesn't die so that all of these benefits continue and the group doesn't have to deal with an enraged boss trying to kill them.

    There is very little in this game that I find more satisfying than finishing a random dungeon and having group members comment on what a difference it makes to run a dungeon with a good tank.

    All you tanks and soon-to-be tanks, have fun tanking!

    There are 4 taunts in the game
  • VaranisArano
    VaranisArano
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    So which one am I missing? Genuinely curious here, since I'm only familiar with
    • Puncture and its morphs
    • Inner Fire and its morphs
    • Frost staff heavy attacks with the ancient knowledge passive
  • paulsimonps
    paulsimonps
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    So which one am I missing? Genuinely curious here, since I'm only familiar with
    • Puncture and its morphs
    • Inner Fire and its morphs
    • Frost staff heavy attacks with the ancient knowledge passive

    The Tormentor set. But it really shouldn't count.
  • VaranisArano
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    The Tormentor set. But it really shouldn't count.

    Thanks! Yeah, I hadn't remembered that one.

    Edited by VaranisArano on November 2, 2017 2:12PM
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Blanco wrote: »
    Do we really need a school for permablock?

    Not everything in this game is PVP related. If you can't kill a Tank in PVP just leave it.
  • Jeremy
    Jeremy
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    Kozato wrote: »
    These massive posts are ridiculous for tanking. I levelled up a Nord into the cp, applied all attributes to health, equip gear with resistance and health, sword and shield, and you're done. Taunt the boss constantly and keep their attention away from your fellow members. That's all it takes and you can be doing veteran content with ease. my guess is the massive group of people who get complained at for not tanking well in PUGs just tag as a tank for short waiting times but aren't really prepared, because tanking is almost boringly easy for me.

    Falkreath finish times?

    Agreed.

    There are huge spikes of difficulty when it comes to tanking on this game when it comes to vet content. Anyone who thinks it's easy has never done Veteran Falkreath. That or they or they don't use the dungeon finder and only run dungeons with exceptional and above-average groups.

    Edited by Jeremy on November 2, 2017 6:12PM
  • kringled_1
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    I'm just starting in on running dungeons (dk, more stamina based than mag) and looking for advice. I've mostly been running normals via DF at this point although I've done a couple vet with the one guild I'm in. That guild seems to be pretty quiet and when someones doing something it's more often trials or vets that I'm not comfortable running yet. I was maybe a bit scarred by running darkshade 2 with friends early on which took hours (netch fight took forever, and engine guardian was a bit of a disaster also). So far most of the base game randoms have been very straightforward, Falkreath hold even on normal was quite a bit rougher (died twice, once in the Cernunnon fight because I moved out of the area - that fortunately was explained by a death tooltip, but the mechanics in the final fight are not quite as simple and I died there as well). I think my basic gear is at least acceptable (health 34k, resistances near 25k, etc). Still experimenting a bit with what skills to have up and on what bar particularly when it comes to ults. It's a little irritating when everyone else is magicka and sprinting to the next fight, because I learned early on that if most of your skills are stamina and you sprint to the fight, you can't do much once you get there, but past that, just trying to figure out mechanics when there are any. I'm not sure why bash seems sometimes unreliable for me but that is an issue.
  • paulsimonps
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    kringled_1 wrote: »
    I'm just starting in on running dungeons (dk, more stamina based than mag) and looking for advice. I've mostly been running normals via DF at this point although I've done a couple vet with the one guild I'm in. That guild seems to be pretty quiet and when someones doing something it's more often trials or vets that I'm not comfortable running yet. I was maybe a bit scarred by running darkshade 2 with friends early on which took hours (netch fight took forever, and engine guardian was a bit of a disaster also). So far most of the base game randoms have been very straightforward, Falkreath hold even on normal was quite a bit rougher (died twice, once in the Cernunnon fight because I moved out of the area - that fortunately was explained by a death tooltip, but the mechanics in the final fight are not quite as simple and I died there as well). I think my basic gear is at least acceptable (health 34k, resistances near 25k, etc). Still experimenting a bit with what skills to have up and on what bar particularly when it comes to ults. It's a little irritating when everyone else is magicka and sprinting to the next fight, because I learned early on that if most of your skills are stamina and you sprint to the fight, you can't do much once you get there, but past that, just trying to figure out mechanics when there are any. I'm not sure why bash seems sometimes unreliable for me but that is an issue.

    If they run in before you, don't taunt ANYTHING, and let them handle it, if they die they die. If they pull, they better own it. Don't let people walk all over you when it comes to that, you set the pace.

    And your 2 stats you mentioned is good, I have the same. I would suggest you try these following dungeons in vet first to get a taste of veteran dungeons.

    Wayrest 1 and 2, City of Ash 1, Fungal Grotto 1, Direfrost or Crypts of Heart 1. Fungal Grotto and Wayrest are probably the easiest of them all, try those first.
  • VaranisArano
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    Seconding the advice to move at your own pace. I'm a magicka tank and I'll rarely go much faster than the normal jogging pace, partly because I play with stamina DPS who don't appreciate sprinting away their fighting resources. :)

    I figure that if the DPS/Healer want to run ahead and pull the mobs, then they can deal with them until I get there.
  • kringled_1
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    Just to push this thread back up, a couple of general questions and one specific.

    Any suggestions or general philosophy on gear/setup for those situations where dps is low (but still enough to not abandon the effort), and for those situations where the boss can't really be tanked traditionally? (Planar inhibitor, engine guardian, etc.)

    Is it just me or is it really hard to succesfully rez as tank? Usually I find that I have aggro for long enough after someone goes down that even if I pull something like Magma shell, so I can survive without blocking, i get interrupted during the attempt. There's been a few fights recently where I realize I'm the only one left and I just lay down arms and let the wipe happen because I am not going to be able to finish the fight on my own. (And one where I had to finish the fight, a mini-boss on COH2 knocked me out of the map and then teleported out after me. Fortunately he was at < 5% health remaining).

    And a specific question: Selene. I think it's her bear charge move that killed me more than once (first time for me on vet and someone went for HM). After I figured out that it was that move, I managed to avoid it some but sometimes there wasn't a lot of warning before the move went off. Any tips?
  • Samadhi
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    kringled_1 wrote: »
    ...

    And a specific question: Selene. I think it's her bear charge move that killed me more than once (first time for me on vet and someone went for HM). After I figured out that it was that move, I managed to avoid it some but sometimes there wasn't a lot of warning before the move went off. Any tips?

    Watch her character model closely,
    she rears back like she is flexing her muscles, then the bear appears, then she lunges with the attack
    her direction locks in as soon as she rears back
    it really is as simple as keeping her pointed away from the party and simply moving a few steps to the side during the lunge attack
    don't overthink it or overcompensate
    worst thing that can happen is she rotates too early and kills a party member

    also watching her rather than watching for the bear is helpful
    as sometimes a dps in the dungeon will be running the Selene's set
    and you will have two bears lunging in your direction
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • VaranisArano
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    kringled_1 wrote: »
    Just to push this thread back up, a couple of general questions and one specific.

    Any suggestions or general philosophy on gear/setup for those situations where dps is low (but still enough to not abandon the effort), and for those situations where the boss can't really be tanked traditionally? (Planar inhibitor, engine guardian, etc.)

    Is it just me or is it really hard to succesfully rez as tank? Usually I find that I have aggro for long enough after someone goes down that even if I pull something like Magma shell, so I can survive without blocking, i get interrupted during the attempt. There's been a few fights recently where I realize I'm the only one left and I just lay down arms and let the wipe happen because I am not going to be able to finish the fight on my own. (And one where I had to finish the fight, a mini-boss on COH2 knocked me out of the map and then teleported out after me. Fortunately he was at < 5% health remaining).

    And a specific question: Selene. I think it's her bear charge move that killed me more than once (first time for me on vet and someone went for HM). After I figured out that it was that move, I managed to avoid it some but sometimes there wasn't a lot of warning before the move went off. Any tips?

    Personally, if DPS is low but not so bad that they need a tank at every second or the boss can't be traditionally tanked, I switch to a more aggressive rotation, doing my damage and just minimally keeping the boss taunted and debuffed.

    Rezzing as a tank can be difficult with the interrupts. Often its a matter of getting interrupted, healing back up, trying again until they give you enough breathing room to finish the rez. (And that skeleton boss on COH2, he's knocked me out of the map before, its a pain.)

    Selene's bear on vet is a one-shot. I find I have to block as soon as I see the white lines start flashing around her, because if I'm late the game won't register that I blocked in time.
    Edited by VaranisArano on November 19, 2017 7:02PM
  • ZeroXFF
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    kringled_1 wrote: »
    Is it just me or is it really hard to succesfully rez as tank?

    1hs ultimate is a life saver when you have to ress. You keep blocking, meaning you take very little damage, and you don't get knocked down/staggered by almost anything. Add to it the Field Physician perk from The Lord constellation, and the only issue will be getting ultimate between resses, not surviving/finishing them.
  • kringled_1
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    ZeroXFF wrote: »
    kringled_1 wrote: »
    Is it just me or is it really hard to succesfully rez as tank?

    1hs ultimate is a life saver when you have to ress. You keep blocking, meaning you take very little damage, and you don't get knocked down/staggered by almost anything. Add to it the Field Physician perk from The Lord constellation, and the only issue will be getting ultimate between resses, not surviving/finishing them.

    Thanks. I picked up that skill recently (just morphed it today midway through CoAII) but I don't yet know when it's optimal to use it. I do like that it's cheap enough I can hit it more often than some of the other ultimates, but hadn't thought yet of trying it for a res.
  • ZeroXFF
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    kringled_1 wrote: »
    ZeroXFF wrote: »
    kringled_1 wrote: »
    Is it just me or is it really hard to succesfully rez as tank?

    1hs ultimate is a life saver when you have to ress. You keep blocking, meaning you take very little damage, and you don't get knocked down/staggered by almost anything. Add to it the Field Physician perk from The Lord constellation, and the only issue will be getting ultimate between resses, not surviving/finishing them.

    I don't yet know when it's optimal to use it.

    When it comes to ressing, position yourself so that you know you will be able to ress the person, then use the ultimate and start ressing right away. The channeling time of the ress and the duration of that ultimate are roughly the same, so you won't have time to search for a corpse after you use it. In fact, you might have about half a second without protection at the end, so don't waste time on other stuff once you use it.

    Aside from that, I use it when I'm out of resources. Use the ultimate and just start doing heavy attacks (or taunting, depending on the morph you pick and the circumstances of the fight). But unless it's a fight where you really don't have time to sneak in a heavy attack without being killed/CC'ed, you're better off using war horn to help the dps.
  • raj72616a
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    kringled_1 wrote: »
    Is it just me or is it really hard to succesfully rez as tank? Usually I find that I have aggro for long enough after someone goes down that even if I pull something like Magma shell, so I can survive without blocking, i get interrupted during the attempt. There's been a few fights recently where I realize I'm the only one left and I just lay down arms and let the wipe happen because I am not going to be able to finish the fight on my own. (And one where I had to finish the fight, a mini-boss on COH2 knocked me out of the map and then teleported out after me. Fortunately he was at < 5% health remaining).

    besides Magma shield, i think one-hand&shield ultimate also only reduce incoming damage but you will still get knocked down.

    you have to recognize which attacks will interrupt you.
    heavy attack (white sparks on boss) will always knock you down if unblocked.
    most charging AoE boss attack (shown by growing red circle on ground) will knock you down even if you block.

    for example in spindle1 boss fight i would wait for boss to do the growing red circle thing, immediately run out of range then start rezzing.
    and for some boss, just start rezzing right after you block a heavy attack.
  • Runefang
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    I just recently started tanking (as in 3 days ago!) and I was surprised by how active the role is after so many people said to just hold block. Between maintaining all the buffs and de-buffs plus block + taunt it's a lot to keep up, much harder than a DPS rotation as well since you have to react to what's going on in front of you.

    Having played all the vet dungeons as a healer and dps helps a lot as you'll know most the of mechanics, but even then playing a tank I'm learning new stuff I never knew I was relying on somebody else to do for me.
  • Oreyn_Bearclaw
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    thedude33 wrote: »
    So having some luck with dungeons, but had a question. How do you know when it is ok to stand in the red and when not to? I have only been doing regular dungeons. I know Veteran are much harder.

    For instance, CoA2 regular I pretty much stayed in the red with all the fire aoes. Didn't really damage me. I know eventually it will not turn out well if I stay in the red, but how will I know when I can or can't ?

    Trial and Error.

    LMAO. Perhaps your shortest response ever, Paul, and maybe the most accurate. Haha

    If you get one shot while blocking, consider standing somewhere else. :smile:
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Blanco wrote: »
    Do we really need a school for permablock?

    As usual, your sarcasm contributes nothing. We have someone coming to the forums asking for help, and you make bad jokes. Tanking is far and away the most difficult role to play in ESO, and if this comment wasnt sarcasm, please never queue as a tank in groupfinder because you clearly stink at it.
  • paulsimonps
    paulsimonps
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    Blanco wrote: »
    Do we really need a school for permablock?

    As usual, your sarcasm contributes nothing. We have someone coming to the forums asking for help, and you make bad jokes. Tanking is far and away the most difficult role to play in ESO, and if this comment wasnt sarcasm, please never queue as a tank in groupfinder because you clearly stink at it.

    Indeed, I saw a thread asking for help on builds just this morning where the OP talked about how he had just started Tanking after long time DPS and he finally realized how much more there was to tanking and how much more reactionary it is compared to other roles. You need to always be on your feet, you mess up and everyone wipes. And to be a good Tank requires a lot more than just holding agro.

    Tanks do not just holding block, anyone who thinks so is wrong and should never again get to comment on the state of tanking in this game.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Blanco wrote: »
    Do we really need a school for permablock?

    As usual, your sarcasm contributes nothing. We have someone coming to the forums asking for help, and you make bad jokes. Tanking is far and away the most difficult role to play in ESO, and if this comment wasnt sarcasm, please never queue as a tank in groupfinder because you clearly stink at it.

    Indeed, I saw a thread asking for help on builds just this morning where the OP talked about how he had just started Tanking after long time DPS and he finally realized how much more there was to tanking and how much more reactionary it is compared to other roles. You need to always be on your feet, you mess up and everyone wipes. And to be a good Tank requires a lot more than just holding agro.

    Tanks do not just holding block, anyone who thinks so is wrong and should never again get to comment on the state of tanking in this game.

    I didnt realize how poor my grasp on mechanics was until I leveled undaunted on my tank. I consider myself a fairly high DPS, and typically play with fairly high DPS, so we can usually nuke most 4 man stuff. But wow, a few days tanking in group finder with Group DPS of 20k really changes your perspective.

    If I had to clear hard piece of content with my life on the line, and I only get to bring one friend with me (2 randoms), I am looking for the best tank I can find. Often, his name is Paul.
  • RavenSworn
    RavenSworn
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    Ecellent advices all around, have been tanking since the start of the game and while it is different from other mmos (namely the aoe tanking of ahem wow ahem ) it is a good thing to at least have a basic knowledge of the boss fights. You dont have to know it like the back of your hand, but at least know what to it entails.

    Things like <tank and spank> < adds boss> <untauntable> <one shot mechanic> are all good things to know in a boss fight esp as a tank.

    Have fun!
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • TankHealz2015
    TankHealz2015
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    Advanced Tanking:


    I'm thinking to go back to 5pc Bahara's Curse + 5pc Resilient Yokeda + Bloodspawn

    Can someone advise-- does the Bahara's Curse -40% damage from environmental traps = lava in dungeons?


    My "Biggie Shield Tank" has been great for PUG groups, but is not working well in the Vet HM DLC dungeons...

    Time to re-think things...










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