RandomName123 wrote: »"In this update, we’ve been hard at work improving the performance of the client."
Maybe we have a difference of opinion on the meanings of the words "hard at work" and "improving".
OutLaw_Nynx wrote: »So you just make this thread with no examples of what’s wrong.
Nice.
RandomName123 wrote: »You ever play PvP?
Performance is probably up because of low server load
rest is to busy hanging on loading screen or repeatedly downloading 37 gb fixes
RandomName123 wrote: »"In this update, we’ve been hard at work improving the performance of the client."
Maybe we have a difference of opinion on the meanings of the words "hard at work" and "improving".
RandomName123 wrote: »"In this update, we’ve been hard at work improving the performance of the client."
Maybe we have a difference of opinion on the meanings of the words "hard at work" and "improving".
RandomName123 wrote: »"In this update, we’ve been hard at work improving the performance of the client."
Maybe we have a difference of opinion on the meanings of the words "hard at work" and "improving".
Game has been a little janky lately.
I haven't noticed my latency getting bad. But the game does seem to be a bit slower as of late and I often have to hit the button several times for my move to fire off.
RandomName123 wrote: »"In this update, we’ve been hard at work improving the performance of the client."
Maybe we have a difference of opinion on the meanings of the words "hard at work" and "improving".
Agreed. 32-bit client is EXTREMELY unstable.