Here we go again. And what % of the player base can do that? Maybe 1%?
Everyone can do it. If they practice. If they don't they will not be able to. It's not hard to setup a practice dummy and fine tune your rotation. The gear in the video is not very hard to obtain: you can just farm vAA (20-25 minutes runs) for gold jewels - after 10 runs people will end up vendoring gold VO and IA jewels to NPCs - or nAA for body pieces from those sets. Also pretty much everyone and their grandma can craft Julianos, Hunding, NMG. As for monster sets, veteran dungeons are easy, and there's even more reason to farm them post patch to re-trait your weapons. Stop complaining and start improving, there's literally 0 excuse. I practiced the rotation on my Stamina DK last night and I was able to climb from barely 30K to almost 34K. That's an hour of practice. It's not hard.
Here we go again. And what % of the player base can do that? Maybe 1%?
Everyone can do it. If they practice. If they don't they will not be able to. It's not hard to setup a practice dummy and fine tune your rotation. The gear in the video is not very hard to obtain: you can just farm vAA (20-25 minutes runs) for gold jewels - after 10 runs people will end up vendoring gold VO and IA jewels to NPCs - or nAA for body pieces from those sets. Also pretty much everyone and their grandma can craft Julianos, Hunding, NMG. As for monster sets, veteran dungeons are easy, and there's even more reason to farm them post patch to re-trait your weapons. Stop complaining and start improving, there's literally 0 excuse. I practiced the rotation on my Stamina DK last night and I was able to climb from barely 30K to almost 34K. That's an hour of practice. It's not hard.
Use this trait and this set and use this ability. Narrow your build, narrow your build. Lmao ya we run most the go to sets alkosh,p.a,ebon,moondancer,twilight,spc,nmg, sunderflame,hundings,2fs, ect...what are you not seeing here. But even with these sets 99% of the player base will not hit 30k single on any fight. This is why your specific guilds do so well and why there are so few trial guilds that can complete these dungeons. And why these fihhts seem so easy to you and why its called a biais opinion.
Here we go again. And what % of the player base can do that? Maybe 1%?
Everyone can do it. If they practice. If they don't they will not be able to. It's not hard to setup a practice dummy and fine tune your rotation. The gear in the video is not very hard to obtain: you can just farm vAA (20-25 minutes runs) for gold jewels - after 10 runs people will end up vendoring gold VO and IA jewels to NPCs - or nAA for body pieces from those sets. Also pretty much everyone and their grandma can craft Julianos, Hunding, NMG. As for monster sets, veteran dungeons are easy, and there's even more reason to farm them post patch to re-trait your weapons. Stop complaining and start improving, there's literally 0 excuse. I practiced the rotation on my Stamina DK last night and I was able to climb from barely 30K to almost 34K. That's an hour of practice. It's not hard.
Use this trait and this set and use this ability. Narrow your build, narrow your build. Lmao ya we run most the go to sets alkosh,p.a,ebon,moondancer,twilight,spc,nmg, sunderflame,hundings,2fs, ect...what are you not seeing here. But even with these sets 99% of the player base will not hit 30k single on any fight. This is why your specific guilds do so well and why there are so few trial guilds that can complete these dungeons. And why these fihhts seem so easy to you and why its called a biais opinion.
Yep, let's lower the difficulty so people can complete all vet trials HM no-death speed run naked, spamming bow light attacks and with attribute points spread equally between health, magicka and stamina. Too much elitism here.
3 ads we never even see 3 it goes straight to 4 from 2 so your telling me we have to do 56mill boss dps in 4 rotations which is roughly 30k single target per toon not including ads?
Yes. That's exactly what I said. However you can squeeze one more rotation out of that, as you don't have to kill the adds in the last round.
This is where I call bs. Finding 8 dps that can do this is very very hard it's harder than the fight. The dance is easy this is harder than the load screen boss. So you guys saying this is easy is a very biais opinion and I know you guys can't see it that's why it's called a biais opinion.
But I can see it on both sides. I have a tank with every set golded out glyphed out maxed out. I have tanked every stinking fight in the game but vhof boss 3 and 4 and maw final. I can tell you every mechanic of every boss and can give you exact count down when they will happen. I have a dps who can out damage every player that runs with us including pick up players that have all beaten maw. We can do Vdsa in under an hour getting close to 45 min. So I can see both sides of the argument.
It's just unrealistic for this game to succeed with such high expectations from average players.
Someone was mentioning the fact Templar is "dead" this patch. It's far from it, you just have to think a bit outside the box:
https://www.youtube.com/watch?v=vM0KS6p4N24
Someone was mentioning the fact Templar is "dead" this patch. It's far from it, you just have to think a bit outside the box:
https://www.youtube.com/watch?v=vM0KS6p4N24
You don't have to go kick anyone. If someone is pulling bad DPS, find out why. Sit them in front of a target dummy, and see what they're doing wrong. Bad choice of rotation? Missed weaves? Bad execution of rotation? Etc. If they are "loyal", then they'd want to put in the effort to help the team, and low DPS is a problem that can be fixed with effort and troubleshooting.Really I don't have the time to run in more than one trial guild we run twice a week 3 hours a run. Plus the guild that I run with is loyal and have been with for three years running trials. We used to be the guild that was top 10 leaderboards all the time when trials were a thing. But sadly many members have come and gone.
That's another thing why should i have to join another guild? The members who have stuck around for the longhaul should have completed this by now they have put the time the effort in to it. This game makes people elitist and destroy your moral compass with the way you have to tell people no sorry you only pull 23k dps you are no good to us anymore step your game up and come back. Or no sorry you don't have a sorc or a mdk goodbye. The members that stay loyal will always have a spot in my raids.
But for the twins fight in particular, yes, it is a very poorly-designed fight. I first started working on the twins last spring, right after Maw was released. We got past the first boss very quickly (we had killed it on the PTS), and then we were stuck on twins for the entire patch. And it wasn't just us. There was only one guild on PC/NA (the top competitive guild on the server) that managed to kill twins during the Thieves Guild patch, and I know at least a couple of guilds that fell apart because of the twins frustration. We tried all sorts of ***, like loading the group with 4 or 5 mDKs, but in the end, once the 4 add phase started, everything fell apart.
We became the third guild on PC/NA to clear vMoL. That happened at the end of June or start of July. And vMoL was released in March. So it took us months (and despite taking months, we were still the third on the server to do it), and the vast majority of that time was spent on twins--once we got to Rakkhat, it only took us a couple of weeks to get him down.
What eventually fixed it for us was higher DPS, partially enabled by the balance changes and power creep that the next patch enabled (as a point of reference, when Hodor got the world first vMoL speedrun, the best multi-target--not even single-target--DPS that they had on Rakkhat was about 32K, and now you'd see 60K). These days, the twins fight is "easy", in part because we refined our strats (doing a center burn on both bosses, not pulling the bosses too far apart, etc.) but in large part because DPS is miles ahead of where it used to be. But take away that power creep, and twins will quickly devolve back to the wipefest nightmare that it was. Not many people remember what vMoL was like when it was released, before the power creep. So twins is just fine, it's an easy fight, and you just have to git gud, etc. But really, it isn't--it's just that the flaws of the fight have been papered over by higher DPS and our complaints last year about the fight being cancerous are but a distant memory.
My point exactly. You were one of the first to clear now it is super easy for you to clear. So the 95% player base in this game that really struggle with dps suffers. We had this fight cleared and were progressing great. Both bosses under 5% then T1 hit with its sustain nerf. It was almost like we had to learn it all over again. If Zos decides too go this direction not very many players will stick around. Even the good players leave because you raised the ceiling so high that finding just the right group is next to impossible sometimes. Leaving you with little to no player base left to run these trials. Trust me we are already there i used to grab pug groups and smash on hard modes. Why? Because we had more dedidcated players addicted to running trials and players that worked builds. Now it's just dead.
But you don't need to be elite in order to do DPS that's higher than what we were doing back in Spring 2016. When vMoL launched, the level of DPS needed to clear twins reliably was out of reach for most groups, but that is not the case any more.
When we were doing twins originally, total group DPS on that fight was well under 240K on the twins (Combat Metrics didn't exist back then, so I'm just estimating here). By the end of Homestead, we were looking at around 320K (though this is with an entirely different group of players since over a year had passed), and during Morrowind's launch week (so before we had a chance to adapt to Morrowind), it was 280K. Yes, Morrowind was a nerf initially and it's taken the community months and a shift to stam to get DPS back to pre-Morrowind levels, but even week-1 Morrowind DPS was stronger than Thieves Guild DPS.
Sit people down in front of dummies and troubleshoot DPS with them. Again, you don't need to be elite to do more than what groups were pulling in early 2016.
(I do agree that Morrowind was a piece of *** in the balance department, but that's another matter.)Back when the entire AA HM trial was a 7 minute fight that everyone could waltz through with PUGs? When the first boss would die before you could even do a full rotation? Yea, that doesn't count. The rescaled vAA HM (not non-HM) is actually quite tough and is as much of a DPS check (if not more) than twins.Beat all craglorn hm trials 2 years ago.
s7732425ub17_ESO wrote: »I've run with lots and lots and lots of different Trial groups. I've noticed that only the top 1% of groups out there are getting more than 240k group dps (with 8 DPS). Realistically, most endgame guilds are NOT averaging 30k DPS per person. It's a bit lower than that. It's still enough to do all content in the game, but it's a much larger struggle than the top guilds that can faceroll everything.
Cage_Lizardman wrote: »s7732425ub17_ESO wrote: »I've run with lots and lots and lots of different Trial groups. I've noticed that only the top 1% of groups out there are getting more than 240k group dps (with 8 DPS). Realistically, most endgame guilds are NOT averaging 30k DPS per person. It's a bit lower than that. It's still enough to do all content in the game, but it's a much larger struggle than the top guilds that can faceroll everything.
It's extremely rare that I see anyone who can beat my 25k dps anywhere, this includes relatively casual groups that run vet trials. To those of you who say this is easy, you are quite simply wrong. If >95% can't do something, it is not easy. I have tried and failed on three different characters to get 30k dps.
Entirely L2P issues conflated into hasty generalizations.
"You're only as strong as your weakest link" that's why you either repair the link and improve it or you replace itTrials used to be fun now it's like synchronized swimming with a dps test. No matter how good you are as a gamer you will only be as good as your weakest link and if someone screws up or is out of position the dominos come falling down.
Dps checks are stupid when only 3 builds can complete your test. Fix it and 99% of eso will no longer be scared to run trials again. Leave the leaderboards for the elite trial guilds.
After spending 500 hours in maw without beating the twins is when I say enough. Our group has the dance down so well but without high dps it actually gets harder because ads start to pile up.
Here's my argument the Twins fight is very mechanic heavy and to even get these mechanics down it takes time i mean alot of time with a completely new group. Most groups who can perform the dps test don't have to deal with 4 ads or at least don't have to kill them. They can just chain away from group while you burn the last 5%. So these groups who are really good actually have it easier because more dps equals less ad waves and less ads in general. So you get a group with a little less dps. They suffer because damage is lower, ads are harder to kill and you cram more down there throat.
It kinda reminds me of the credit industry. You know the more you have the lower your interest rate is and the easier payments are. Typically people with more dps get lower interest rates. Lmao
See obviously we completely suck and are losers. No time spent on pts we beat Vet A.S 1st try no wipes on left boss or final boss! Final boss took 45 min though lmao.
Cool still no wipes. And did you beat hard mode yet or are one of them weaker groups?