- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
A few sets that are also good on a healer:
Infallible Aether (still a must on the first 2 bosses of vAA)
Master Architect
From all the monster sets maybe one is worth mentioning since it actually can help your gpr with sustain:
Sentinel of Rkugamz
Dreamer's Mantle has a proc chance?
Dreamer's Mantle has a proc chance?
SiliconShadow wrote: »Dreamer's Mantle has a proc chance?
I meant proc rate, not chance, every 20s is a little too low to make it very useful, there are better options to do the same job.
As @asardes stated I didn't even mention infallible since you can use a sorc to slot it, there are just 3 better options to everything at the moment. More dmg, more sustain and less damage.
SidewalkChalk5 wrote: »::sigh:: This thread is a bad idea. Now ZOS is going to nerf SPC and Mending. You see, that'll create more "interesting choices"...
Lightspeedflashb14_ESO wrote: »it is not a proc, ...
SiliconShadow wrote: »Lightspeedflashb14_ESO wrote: »it is not a proc, ...
Nope. It doesn't just mean programmed random occurrence, it can also mean procedure or process, or procedure. The term groups all together.
In this case it means that there has to be an input to produce an output. Even if it is an 100% chance of occurrence. This processing we call a procedure or a function.
If you want to know more why not attend one of my many lectures around the world on programming, I'm sure you can get to one. I mainly speak about performance and security in Enterprise programming and designing best practices for Microsoft Office related development, but I don't mind getting out a white board for you.
Just in case you want to question or argue the above my credentials (BSc Comp Science and Diploma Games dev) are below, thanks for listening.
https://twitter.com/HughAJWood - https://www.linkedin.com/in/hugh-wood-6b74b458/
SiliconShadow wrote: »The following four could be useful PVE sets with a little TLC
Combat physician - Extremely low proc rate, near useless. During testing this shield had a 3~6% uptime during fights over 1 minute long.
SiliconShadow wrote: »The following four could be useful PVE sets with a little TLC
Combat physician - Extremely low proc rate, near useless. During testing this shield had a 3~6% uptime during fights over 1 minute long.
I am curious how you tested this set? I have found that the shield activates nearly every time on cooldown. The set does not operate on a proc rate. If you critically heal a friendly target, that target will get a shield every 6 seconds. This can affect every friendly target it hits with a cooldown of 6 seconds per target. I do not know if there is a target limit.
Your friendly target must have taken damage for this set to function. The shield will not activate on a friendly target at full health. Transmutation works this way as well.
Your critical chance is important for this set to function. If you have a low crit rate, then you will not get shields as often.
That, of course, does not mean that this set is the best out there, but it is certainly better than many. In normal damage scenarios such as dungeons and even in PvP, it has value. For trials where the amount of incoming damage can be huge, the shields will get eaten up quickly. Mending will probably outperform this set significantly. On the other hand, it is sure nice to give your stam builds some shielding.
Your friendly target must have taken damage for this set to function. The shield will not activate on a friendly target at full health. Transmutation works this way as well.
SiliconShadow wrote: »The following four could be useful PVE sets with a little TLC
Combat physician - Extremely low proc rate, near useless. During testing this shield had a 3~6% uptime during fights over 1 minute long.
I am curious how you tested this set? I have found that the shield activates nearly every time on cooldown. The set does not operate on a proc rate. If you critically heal a friendly target, that target will get a shield every 6 seconds. This can affect every friendly target it hits with a cooldown of 6 seconds per target. I do not know if there is a target limit.
Your friendly target must have taken damage for this set to function. The shield will not activate on a friendly target at full health. Transmutation works this way as well.
Your critical chance is important for this set to function. If you have a low crit rate, then you will not get shields as often.
That, of course, does not mean that this set is the best out there, but it is certainly better than many. In normal damage scenarios such as dungeons and even in PvP, it has value. For trials where the amount of incoming damage can be huge, the shields will get eaten up quickly. Mending will probably outperform this set significantly. On the other hand, it is sure nice to give your stam builds some shielding.
One bubble each 6 secs makes it weak. It could be a nice combo with trinimacs if the shield granted procs trinimac, but it doesn't. A shorter CD would make it viable
Your friendly target must have taken damage for this set to function. The shield will not activate on a friendly target at full health. Transmutation works this way as well.
That's actually the trouble with Gossamer and Combat Physician: they only activate if you actually heal damage. If you heal at full health they don't proc. Changing that would suffice to make them viable. In PvE often the damage is one shot so that shield or dodge can be a lifesaver.
SiliconShadow wrote: »The following four could be useful PVE sets with a little TLC
Combat physician - Extremely low proc rate, near useless. During testing this shield had a 3~6% uptime during fights over 1 minute long.
I am curious how you tested this set? I have found that the shield activates nearly every time on cooldown. The set does not operate on a proc rate. If you critically heal a friendly target, that target will get a shield every 6 seconds. This can affect every friendly target it hits with a cooldown of 6 seconds per target. I do not know if there is a target limit.
Your friendly target must have taken damage for this set to function. The shield will not activate on a friendly target at full health. Transmutation works this way as well.
Your critical chance is important for this set to function. If you have a low crit rate, then you will not get shields as often.
That, of course, does not mean that this set is the best out there, but it is certainly better than many. In normal damage scenarios such as dungeons and even in PvP, it has value. For trials where the amount of incoming damage can be huge, the shields will get eaten up quickly. Mending will probably outperform this set significantly. On the other hand, it is sure nice to give your stam builds some shielding.
One bubble each 6 secs makes it weak. It could be a nice combo with trinimacs if the shield granted procs trinimac, but it doesn't. A shorter CD would make it viable
You are correct, procs do not proc procs.
I would argue, however, that 1 decent size shield every 6s per person is pretty solid. I wouldn't run it for trials, but for most other content it is ok. Not BiS, of course, but not trash.
SiliconShadow wrote: »The following four could be useful PVE sets with a little TLC
Combat physician - Extremely low proc rate, near useless. During testing this shield had a 3~6% uptime during fights over 1 minute long.
I am curious how you tested this set? I have found that the shield activates nearly every time on cooldown. The set does not operate on a proc rate. If you critically heal a friendly target, that target will get a shield every 6 seconds. This can affect every friendly target it hits with a cooldown of 6 seconds per target. I do not know if there is a target limit.
Your friendly target must have taken damage for this set to function. The shield will not activate on a friendly target at full health. Transmutation works this way as well.
Your critical chance is important for this set to function. If you have a low crit rate, then you will not get shields as often.
That, of course, does not mean that this set is the best out there, but it is certainly better than many. In normal damage scenarios such as dungeons and even in PvP, it has value. For trials where the amount of incoming damage can be huge, the shields will get eaten up quickly. Mending will probably outperform this set significantly. On the other hand, it is sure nice to give your stam builds some shielding.
One bubble each 6 secs makes it weak. It could be a nice combo with trinimacs if the shield granted procs trinimac, but it doesn't. A shorter CD would make it viable
You are correct, procs do not proc procs.
I would argue, however, that 1 decent size shield every 6s per person is pretty solid. I wouldn't run it for trials, but for most other content it is ok. Not BiS, of course, but not trash.
Depends on the proc. CP procs health regen in Permafrost
SiliconShadow wrote: »
Notworthy mentions:
Dreamers mantle - Nice in PvP but low proc chance, could also become overpowered if buffed, has no use in PVE
Transmutation - Basically useless in most cases, but you can build a battlegrounds around it, has no use in PVE
Trinimacs Valor - Nice niche PvP set, has no use in PVE
heystreethawk wrote: »SiliconShadow wrote: »
Notworthy mentions:
Dreamers mantle - Nice in PvP but low proc chance, could also become overpowered if buffed, has no use in PVE
This set is not nice in PvP. It gives you, what, a free breath of life every half minute, on the condition that someone gets you into execute range? I would equip this on someone else's character, while they were in the bathroom, as a prank.
heystreethawk wrote: »SiliconShadow wrote: »
Notworthy mentions:
Dreamers mantle - Nice in PvP but low proc chance, could also become overpowered if buffed, has no use in PVE
This set is not nice in PvP. It gives you, what, a free breath of life every half minute, on the condition that someone gets you into execute range? I would equip this on someone else's character, while they were in the bathroom, as a prank.
It's one of several lifesaver sets. This one is one has one of the weaker effects, though still a CC, unlike what you said. It competes due to it's comparatively low cooldown.