
SaintSubwayy wrote: »
actually stam DK will be the new bomblade :'D
corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P
SaintSubwayy wrote: »
actually stam DK will be the new bomblade :'D
corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P
Ragnarock41 wrote: »SaintSubwayy wrote: »
actually stam DK will be the new bomblade :'D
corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P
I do really hope you are kidding.
There is a very good reason nobody ever uses corrosive armor.
(IT DOES NOT WORK) not being salty, it seriously does not work, I've got hit by so many 4-5k+ hits with corrosive armor active its not even funny.
And in my 1000+ hours of PvP I've yet to see anyone die to brawler , and since Its a bleed it does not benefit from penetration as far as I know bleeds ignore resistances anyways.
So If you're trolling congratz, you baited me hard, seriously.
IF you're serious tho, Oh boy, you're in for an interesting ride.
coplannb16_ESO wrote: »SaintSubwayy wrote: »
actually stam DK will be the new bomblade :'D
corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P
Yeah cause 14 K single target DPS is killing anyone. Make that 7K in PvP. Corrosive Armor is crap, you would still do more damage with EOTS and assuming an enemy group of 20 each of em attacking you, you would live 1,66 seconds. Grats!
Bombing works via suprise and high burst (and vicous death proc assuming you kill someone and have other hugging him at 4m range)...
So, and 1 DK skill (an ultimate too) makes this the next fotm class?
Ragnarock41 wrote: »
There is a very good reason nobody ever uses corrosive armor.
(IT DOES NOT WORK) not being salty, it seriously does not work, I've got hit by so many 4-5k+ hits with corrosive armor active its not even funny.
Ragnarock41 wrote: »And in my 1000+ hours of PvP I've yet to see anyone die to brawler , and since Its a bleed it does not benefit from penetration as far as I know bleeds ignore resistances anyways.
Morphs are about choices. Ingenous Weapons gives major brutality, not only to you but the group as well. So Molten Armaments is a solo/DD skill and Ingenous Weapons is a group/Tank skill. I think they are balanced and they shouldn't be changed. The cost is high, but also the duration. The buff lasts almost 40s, which is double to what morphs last in this game.
Morphs are about choices. Ingenous Weapons gives major brutality, not only to you but the group as well. So Molten Armaments is a solo/DD skill and Ingenous Weapons is a group/Tank skill. I think they are balanced and they shouldn't be changed. The cost is high, but also the duration. The buff lasts almost 40s, which is double to what morphs last in this game.
I don't really see it that way - most people already have their own source of Major Brutality (Potion, Surge, Rally, Netch, Shrouded Daggers).
In fact, I don't know a single DK who uses Igneous Weapons - even stam DKs are more likely to use the "magicka morph" and that should tell you how weak the stamina morph is.
It's quite possibly the weakest skill in game atm in my opinion.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Agreedagainst it!
this game is not about PvP only, and there is no need for that!
Also the low proportion of players picking Ingenous Weapons relative to Molten Armaments makes perfect sense since, as I said, this is a tank skill. You only need 1/6 or less of players to play as tanks, since only the HM vAA & vHRC require 2 of them, as well as vSO, vMoL, vHoF and probably vAS as well; and pretty much everybody farms vAA/vHRC without HM and nSO, where you only need one. From my experience here's always a deficit of tanks for group content so I suspect the ration is closer to 1/8 or even 1/10 in practice. Also, in monetary terms, brutality is easier to get, since weapon power potions go for about 1/3 of spell power pots on guild stores. But that's not a situation created directly by design, but indirectly by player choices. A similar thread can be written about other morphs too. For example why not buff Critical Surge to also give minor brutality, since it seems such a poor choice when compared with Power Surge?
Agreedagainst it!
this game is not about PvP only, and there is no need for that!
StamDK is already #1 when it comes to single target DPS in PvE, no need to buff them further (since that change would be a big buff for PvE). And I agree with Asardes, the morphs are about making a choice.
Also the low proportion of players picking Ingenous Weapons relative to Molten Armaments makes perfect sense since, as I said, this is a tank skill. You only need 1/6 or less of players to play as tanks, since only the HM vAA & vHRC require 2 of them, as well as vSO, vMoL, vHoF and probably vAS as well; and pretty much everybody farms vAA/vHRC without HM and nSO, where you only need one. From my experience here's always a deficit of tanks for group content so I suspect the ration is closer to 1/8 or even 1/10 in practice. Also, in monetary terms, brutality is easier to get, since weapon power potions go for about 1/3 of spell power pots on guild stores. But that's not a situation created directly by design, but indirectly by player choices. A similar thread can be written about other morphs too. For example why not buff Critical Surge to also give minor brutality, since it seems such a poor choice when compared with Power Surge?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.