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Make igneous weapons give both WD + heavy atk bonus dmg

GeorgeBlack
GeorgeBlack
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Zos you will be seeing a lot more permblocking stamDKs out there with the coming patch.
StamDK without a SnB is the weakest class in the game. Is this the play as you want? You have chipped away our strength patch after patch after patch, making our passives more and more useless. Those passives that a stamina class we STILL have access to.
Since you have refused to change Momentum and put it in Fighters Guild, but rather have it locked behind 2h (which also includes: gap closer, execute) I suggest you give stamDKs an improvement by making Igneous Weapons stronger.

Include in Igneous weapons the bonus heavy atk dmg. That was we can use heavy armor and make something out the idea of heavy attacking play style.
Igneous weapons as you know also gives us Minor Brutality. I would also dare to ask for a cost reduction. 4k magika totally drains us. Is it too much to ask for a class that you have ruined our chains, ruined our flight, ruined our wings, ruined our ultimate regeneration function. Is it too much to ask for a class that has no other tool than weapon skills?

Reminder about some other possible improvements for stamDK
Stamina morphed Wings
Stamina morphed Stonefist
Stamina morphed Fossilize
Stamina morphed Talons.


Unless you believe that stamDK is in a good place in PvP. Then take no action. (but plz no more nerfs)
  • SaintSubwayy
    SaintSubwayy
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    ycqof93oj6q1.png

    actually stam DK will be the new bomblade :'D

    corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Ragnarock41
    Ragnarock41
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    ycqof93oj6q1.png

    actually stam DK will be the new bomblade :'D

    corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P

    I do really hope you are kidding.
    There is a very good reason nobody ever uses corrosive armor.
    (IT DOES NOT WORK) not being salty, it seriously does not work, I've got hit by so many 4-5k+ hits with corrosive armor active its not even funny.
    And in my 1000+ hours of PvP I've yet to see anyone die to brawler , and since Its a bleed it does not benefit from penetration as far as I know bleeds ignore resistances anyways.

    So If you're trolling congratz, you baited me hard, seriously.

    IF you're serious tho, Oh boy, you're in for an interesting ride.
  • coplannb16_ESO
    coplannb16_ESO
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    ycqof93oj6q1.png

    actually stam DK will be the new bomblade :'D

    corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P

    Yeah cause 14 K single target DPS is killing anyone. Make that 7K in PvP. Corrosive Armor is crap, you would still do more damage with EOTS and assuming an enemy group of 20 each of em attacking you, you would live 1,66 seconds. Grats!

    Bombing works via suprise and high burst (and vicous death proc assuming you kill someone and have other hugging him at 4m range)...

    So, and 1 DK skill (an ultimate too) makes this the next fotm class?
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Toc de Malsvi
    Toc de Malsvi
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    ycqof93oj6q1.png

    actually stam DK will be the new bomblade :'D

    corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P

    I do really hope you are kidding.
    There is a very good reason nobody ever uses corrosive armor.
    (IT DOES NOT WORK) not being salty, it seriously does not work, I've got hit by so many 4-5k+ hits with corrosive armor active its not even funny.
    And in my 1000+ hours of PvP I've yet to see anyone die to brawler , and since Its a bleed it does not benefit from penetration as far as I know bleeds ignore resistances anyways.

    So If you're trolling congratz, you baited me hard, seriously.

    IF you're serious tho, Oh boy, you're in for an interesting ride.

    Used to work, been broken for a year now... sad day.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • SaintSubwayy
    SaintSubwayy
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    ycqof93oj6q1.png

    actually stam DK will be the new bomblade :'D

    corrosive armor, and charge into zergs with immovability and spam brawler; gl killing that DK for 11 secs ;P

    Yeah cause 14 K single target DPS is killing anyone. Make that 7K in PvP. Corrosive Armor is crap, you would still do more damage with EOTS and assuming an enemy group of 20 each of em attacking you, you would live 1,66 seconds. Grats!

    Bombing works via suprise and high burst (and vicous death proc assuming you kill someone and have other hugging him at 4m range)...

    So, and 1 DK skill (an ultimate too) makes this the next fotm class?

    actually its not about the single target dps, its about the average this brawler hits with the initial hit -> 22k per hit (so arround 10k in PVP, which is physicaldmg so its ignoring the resistanc due to corrosive (ofc there's othe mitigation like CP ect)), you also will get a shield for ~7k -10k per cast by spamming it on 6ppl or more.

    maybe its a very cheesy buildidea, but if you run this with maybe a 4man gankgroup trying to bomb zergs, maybe 3 dks 1 bomblade or so, it could be quite a lot of fun.



    There is a very good reason nobody ever uses corrosive armor.


    (IT DOES NOT WORK) not being salty, it seriously does not work, I've got hit by so many 4-5k+ hits with corrosive armor active its not even funny.

    Actually I didnt know that corrosive is bugged in PVP so maybe there are better options ;)
    And in my 1000+ hours of PvP I've yet to see anyone die to brawler , and since Its a bleed it does not benefit from penetration as far as I know bleeds ignore resistances anyways.

    as said above, its not about the bleed dmg, its about the initial hit for ~10k in PVP


    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Asardes
    Asardes
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    Morphs are about choices. Ingenous Weapons gives major brutality, not only to you but the group as well. So Molten Armaments is a solo/DD skill and Ingenous Weapons is a group/Tank skill. I think they are balanced and they shouldn't be changed. The cost is high, but also the duration. The buff lasts almost 40s, which is double to what morphs last in this game.
    Edited by Asardes on October 17, 2017 1:24PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • DDuke
    DDuke
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    Asardes wrote: »
    Morphs are about choices. Ingenous Weapons gives major brutality, not only to you but the group as well. So Molten Armaments is a solo/DD skill and Ingenous Weapons is a group/Tank skill. I think they are balanced and they shouldn't be changed. The cost is high, but also the duration. The buff lasts almost 40s, which is double to what morphs last in this game.

    I don't really see it that way - most people already have their own source of Major Brutality (Potion, Surge, Rally, Netch, Shrouded Daggers).

    In fact, I don't know a single DK who uses Igneous Weapons - even stam DKs are more likely to use the "magicka morph" and that should tell you how weak the stamina morph is.


    It's quite possibly the weakest skill in game atm in my opinion.
  • Kilandros
    Kilandros
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    DDuke wrote: »
    Asardes wrote: »
    Morphs are about choices. Ingenous Weapons gives major brutality, not only to you but the group as well. So Molten Armaments is a solo/DD skill and Ingenous Weapons is a group/Tank skill. I think they are balanced and they shouldn't be changed. The cost is high, but also the duration. The buff lasts almost 40s, which is double to what morphs last in this game.

    I don't really see it that way - most people already have their own source of Major Brutality (Potion, Surge, Rally, Netch, Shrouded Daggers).

    In fact, I don't know a single DK who uses Igneous Weapons - even stam DKs are more likely to use the "magicka morph" and that should tell you how weak the stamina morph is.


    It's quite possibly the weakest skill in game atm in my opinion.

    This. Both Stam and Magicka use Molten Armaments, that should say something about the morph bias going on here. I was really surprised they didn't touch on this skill this patch since no one uses Igneous Weapons.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Azurya
    Azurya
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    against it!

    this game is not about PvP only, and there is no need for that!
  • Qbiken
    Qbiken
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    Azurya wrote: »
    against it!

    this game is not about PvP only, and there is no need for that!
    Agreed
    StamDK is already #1 when it comes to single target DPS in PvE, no need to buff them further (since that change would be a big buff for PvE). And I agree with Asardes, the morphs are about making a choice.
    Edited by Qbiken on October 17, 2017 2:07PM
  • Asardes
    Asardes
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    Also the low proportion of players picking Ingenous Weapons relative to Molten Armaments makes perfect sense since, as I said, this is a tank skill. You only need 1/6 or less of players to play as tanks, since only the HM vAA & vHRC require 2 of them, as well as vSO, vMoL, vHoF and probably vAS as well; and pretty much everybody farms vAA/vHRC without HM and nSO, where you only need one. From my experience here's always a deficit of tanks for group content so I suspect the ration is closer to 1/8 or even 1/10 in practice. Also, in monetary terms, brutality is easier to get, since weapon power potions go for about 1/3 of spell power pots on guild stores. But that's not a situation created directly by design, but indirectly by player choices. A similar thread can be written about other morphs too. For example why not buff Critical Surge to also give minor brutality, since it seems such a poor choice when compared with Power Surge?
    Edited by Asardes on October 17, 2017 2:17PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • DDuke
    DDuke
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    Asardes wrote: »
    Also the low proportion of players picking Ingenous Weapons relative to Molten Armaments makes perfect sense since, as I said, this is a tank skill. You only need 1/6 or less of players to play as tanks, since only the HM vAA & vHRC require 2 of them, as well as vSO, vMoL, vHoF and probably vAS as well; and pretty much everybody farms vAA/vHRC without HM and nSO, where you only need one. From my experience here's always a deficit of tanks for group content so I suspect the ration is closer to 1/8 or even 1/10 in practice. Also, in monetary terms, brutality is easier to get, since weapon power potions go for about 1/3 of spell power pots on guild stores. But that's not a situation created directly by design, but indirectly by player choices. A similar thread can be written about other morphs too. For example why not buff Critical Surge to also give minor brutality, since it seems such a poor choice when compared with Power Surge?

    Tank skill? How does casting it benefit tanks in any way?

    If you want stamina from Mountain's Blessing, Igneous Shield is a much better way of getting it as a tank and also protects your group mates.


    If Igneous Weapons were to be a good tank skill, it'd do something like give you Minor Protection or a small heal or something. At the moment, you spend a lot of magicka to do pretty much nothing as people already have their Major buffs from actual good, useful skills (or potions).

    The reason people still use Power Surge (you got them backwards, Crit Surge is the one with more healing) is because it atleast does something else than just gives you Major Sorcery.
    Qbiken wrote: »
    Azurya wrote: »
    against it!

    this game is not about PvP only, and there is no need for that!
    Agreed
    StamDK is already #1 when it comes to single target DPS in PvE, no need to buff them further (since that change would be a big buff for PvE). And I agree with Asardes, the morphs are about making a choice.

    There are ways of buffing skills without affecting PvE.

    For instance, Igneous Weapons could have something like "every 3rd heavy attack stuns the target for 3 seconds" or "every heavy attack heals you for X" etc.
    Edited by DDuke on October 17, 2017 2:29PM
  • Kilandros
    Kilandros
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    Asardes wrote: »
    Also the low proportion of players picking Ingenous Weapons relative to Molten Armaments makes perfect sense since, as I said, this is a tank skill. You only need 1/6 or less of players to play as tanks, since only the HM vAA & vHRC require 2 of them, as well as vSO, vMoL, vHoF and probably vAS as well; and pretty much everybody farms vAA/vHRC without HM and nSO, where you only need one. From my experience here's always a deficit of tanks for group content so I suspect the ration is closer to 1/8 or even 1/10 in practice. Also, in monetary terms, brutality is easier to get, since weapon power potions go for about 1/3 of spell power pots on guild stores. But that's not a situation created directly by design, but indirectly by player choices. A similar thread can be written about other morphs too. For example why not buff Critical Surge to also give minor brutality, since it seems such a poor choice when compared with Power Surge?

    No one relies on the tank for Major Brutality/Sorcerery though. I understand the design of Igneous Weapons conceptually and I agree with your conceptualization of it, but in reality everyone brings their own Brutality/Sorcerery. For this to be a remotely reliable group buff it would need to have increased range and affect 12 people.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • ak_pvp
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    /agree. Sp/wp both

    Make the other one have some group buff or maybe extra flame damage on light attacks.
    Edited by ak_pvp on October 17, 2017 4:16PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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