We see this actually:
- best trialsetup actually would be 1-2 templar (heal prefered or 1 stamina DD), 2-3 DK (tank & stamina DD), 1-2 warden (offtank or heal), 2-3 Sorcs (1-2 magicka DD and 1-2 stamina DD) and 3-5 nightblades (Stamina DD & magicka DD); A good setup hast 6 meleespots and 6 rangespots... i would prefer: 2 templarheal, 1 DK tank and 1 stamDK, 1wardenofftank, 1 stamsorc & 2 magickasorcs, 2 stamnightblades & 2 magickanightblades. This would be on the best setups for trials because of missing balance!
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@KilandrosRagnarock41 wrote: »
So yeah.. the list could go on all day.
Point is they CLEARLY want DK/templar mains to buy morrowind and play warden.
There are ridicilous amounts of people asking for Dk buffs, and what you got for all that feedback is a petrify nerf.
Enjoy.
Say no more fam.
lol rip. On the bright side, if the playerbase drops enough revenue will decline even with more CS offerings, so eventually ZOS upper management will start replacing Developers if pops continue to drop.
We see this actually:
- best trialsetup actually would be 1-2 templar (heal prefered or 1 stamina DD), 2-3 DK (tank & stamina DD), 1-2 warden (offtank or heal), 2-3 Sorcs (1-2 magicka DD and 1-2 stamina DD) and 3-5 nightblades (Stamina DD & magicka DD); A good setup hast 6 meleespots and 6 rangespots... i would prefer: 2 templarheal, 1 DK tank and 1 stamDK, 1wardenofftank, 1 stamsorc & 2 magickasorcs, 2 stamnightblades & 2 magickanightblades. This would be on the best setups for trials because of missing balance!
Warden tanks/healers are by far not as good as dk/templer ones in my opinion.
Also most grps overstack melee stam dds (5+-1)now because they have so much more dps(10-20% more than the magica counter part). It is so much better to stack stam dds instead of getting a mag melee since the actually can buff their dps by so much with support sets like nmg, sunder and molag tong(and they already have higher base damage).
For range spots(~3) is really does not matter that much if you take a mag sorc or nb. For melee i think the stam dds are actually quite close together even though for pure single target in raids stam dk will win but stam templer and sorc will win in aoe. Also stam templers are extrem strong single target this patch but you can only have one in a grp and stam nb have the highest execute damage from all classes.
We see this actually:
- best trialsetup actually would be 1-2 templar (heal prefered or 1 stamina DD), 2-3 DK (tank & stamina DD), 1-2 warden (offtank or heal), 2-3 Sorcs (1-2 magicka DD and 1-2 stamina DD) and 3-5 nightblades (Stamina DD & magicka DD); A good setup hast 6 meleespots and 6 rangespots... i would prefer: 2 templarheal, 1 DK tank and 1 stamDK, 1wardenofftank, 1 stamsorc & 2 magickasorcs, 2 stamnightblades & 2 magickanightblades. This would be on the best setups for trials because of missing balance!
Warden tanks/healers are by far not as good as dk/templer ones in my opinion.
Also most grps overstack melee stam dds (5+-1)now because they have so much more dps(10-20% more than the magica counter part). It is so much better to stack stam dds instead of getting a mag melee since the actually can buff their dps by so much with support sets like nmg, sunder and molag tong(and they already have higher base damage).
For range spots(~3) is really does not matter that much if you take a mag sorc or nb. For melee i think the stam dds are actually quite close together even though for pure single target in raids stam dk will win but stam templer and sorc will win in aoe. Also stam templers are extrem strong single target this patch but you can only have one in a grp and stam nb have the highest execute damage from all classes.
Most groups started to play there tanks with warmachine for example. A warden can activate it together with the best healingultimate in game and nearly hold it active all time on the meleecamp. This is the only job, where the warden is really strong!
We see this actually:
- best trialsetup actually would be 1-2 templar (heal prefered or 1 stamina DD), 2-3 DK (tank & stamina DD), 1-2 warden (offtank or heal), 2-3 Sorcs (1-2 magicka DD and 1-2 stamina DD) and 3-5 nightblades (Stamina DD & magicka DD); A good setup hast 6 meleespots and 6 rangespots... i would prefer: 2 templarheal, 1 DK tank and 1 stamDK, 1wardenofftank, 1 stamsorc & 2 magickasorcs, 2 stamnightblades & 2 magickanightblades. This would be on the best setups for trials because of missing balance!
Warden tanks/healers are by far not as good as dk/templer ones in my opinion.
Also most grps overstack melee stam dds (5+-1)now because they have so much more dps(10-20% more than the magica counter part). It is so much better to stack stam dds instead of getting a mag melee since the actually can buff their dps by so much with support sets like nmg, sunder and molag tong(and they already have higher base damage).
For range spots(~3) is really does not matter that much if you take a mag sorc or nb. For melee i think the stam dds are actually quite close together even though for pure single target in raids stam dk will win but stam templer and sorc will win in aoe. Also stam templers are extrem strong single target this patch but you can only have one in a grp and stam nb have the highest execute damage from all classes.
Most groups started to play there tanks with warmachine for example. A warden can activate it together with the best healingultimate in game and nearly hold it active all time on the meleecamp. This is the only job, where the warden is really strong!
Healing ultimate nerfed to a fairer amount.
Here is living "evidence" of the community working together...anitajoneb17_ESO wrote: »Excuse me, OP, but... who are you ? Who are these "WE" and "US" you're referring to ?
Can you provide some evidence that what YOU think is shared and agreed upon by everyone ? Or at least, by some sort of majority ?
You should keep two things in mind :
- What would make your gameplay more pleasurable is likely to make someone else's gameplay less pleasurable.
- Fun and enjoyment are OUR main goal as players, but to ZOS it's only a mean to a "higher" end, which is to make us as a whole spend more money on the game. To that effect, they try to optimize not only our fun and enjoyment, but also the amount of time we spend in Tamriel, the player-driven activities we create there, and many other things.
TL/DR : what you like is what you like, what's good for the game may be a totally different thing.
Also, EU players are very few currently on PTS, but it's not due to us not being listened to or not bothering anymore, it's just that we've been unlucky this patch, with our first round of templates being deleted, and then our character copy being postponed. Just a technical incident. Not a global rebellion at all.
I concur!No offense to OP, but reading the forums there is a great amount of disagreement and the forums is generally not considered representative of the player population.
So, who do they listen to? Those that still want Wrath as it is on live or those that agree with the change. Just using that as an example. Also, should Zos implement any change suggested that seems to have support in the forums regardless of the affect in the game?
PTS is mostly about testing the changes and new content to see how they work and an attempt to find some of the bugs. There have been 3 changes, at least, to the new trial as a result of the testing and other changes to some of the quest.
@KilandrosThe part of the problem that they fired original devs. Current ones are afraid to touch the game engine, hence a lot of small cosmetic changes or layers on top of broken game mechanics.
-vovus
They fired the original Devs so they could start outsourcing most of their coding to third-party contractors. Now most of the Developers are more akin to project managements than actual coders.