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Mag DK, Magplars, some ideas about useless skill replacemt, pvp LA defense suggestions.

durnewirsooqa
durnewirsooqa
Soul Shriven
  • As we all know, defense on thoose classes hardly relies on blocking, which dont allow players to run only heavy armor.
    So I got some thouts , may be theese gonna be helpful.

  • Mag dks and magplars really need some tool to improve they defense w/o SwordnBoard.
    Cuz most players are sick of this playstyle,and I dont remeber last time i cud see somone use different setups effectivly.
  • If we look at the mag sorcs or mag blades,
    they really have good defense on pvp, agile playstyle, and harder preassure.
    For example mag sorcs have some useful utilities, like shields - to increase they hp pool for brief period, streaks - to escape unwanted combats (hi zergs),
    defensive rune - to protect 'em from gankers.And all this utilities dont make 'em tottaly unkillable machines (hi stamdks).
    MSorcs playstyle looks like - "u live till first mistake", and its the way its should be, when u meet even to your skills player.
  • MagNbs also have great utilities like wraith to quick retreatment, cloaks - escape zergs,and major evasion with protection buff.
  • If we look at mag dks, well ...
    Wings is useless against stamina builds, as the same as magika, cuz there is lots of non projectile sources of damage.
    Igneous shield - weak, and no major mending anymore
    Last thing is mist form, which is lock magika regen, and doesnot help n most situation, so the only one decision is blocking.
    There is no other choise.
  • If we look at magplars
    They seem to not suffer as the mag dks, cuz they have heals, but, for me they extreamly weak to the hight burst dmg, while running light armour.
  • Adding some cool defensive ability, for example replace useless stone fist, may unlock doors in cyrodill to other setups.
  • For me, that ability looks like that
    Player create stone copy of himself ,which locks enemy target, and all their direct damage abilities will relocate on it.
    Copy lasts for 2 second and got 30k hp.
    Ofc battle spirit wouldn't work on that thing, and it will fall pretty fast, so there is another suggestion:
    make it explode for 25% damage recieved (flat dmg like templars potl) in some radius, so, if destroyed, its gonna hit for like 3k,considering battle spirit.
    I also have some minds for morphs:
  • First -
    giving caster minor protection for 2-4 seconds
  • Second -
    copy health scales of user max magika , or incriese dmg done from 20% to 33%, smth like that.

    Concussive cast should drain more magika(like dodge rolls, streaks)

  • So this skill gonna give mag dks some kind of dodge roll,
    and will open door for another setups, allow us to use light armor, and get advantage to harness magika (first morph),
    which is gona make mDks defense not so hardly depending on blocking.

  • Now lets move to the magplars
    Make a decision for magplars might be more difficult, because they play, at least, two different roles. And in both they are afraid to be bursted down.
    But, hopfully, there is also one skill, which is ask to be replaced.
    Healing ritual, as it now, completly useless.
    Because its take time to do healing. 1.5 secods, in that time u can get more dmg then that ability cud actually heal you or your ally.
  • So, decision for replacement:

    Player charge himself with the light,recieving a buff for 30-60s, and, after loosing some percentage (15-20%) of his health,
    explode for slight dmg, making 2-3 enemies that hitting him miss all they physical attack on him for 2-4 seconds.

    Morphs can add some snare, minor maim or smth.

    This ability should be interuptuble, becouse it will become op (just imagine situation when magplar toying with stamnb trio)

    This one up there will give magplars some more time heal up, reapply buffs, drink pot etc., in the begining of battle.

    You can even hide in middle of battle and use this skill to win more time for self heals, for adding more preassure, bite somone , etc.

    This two replacments, for mdk and magplar, will improve their defences in light armor, and will create some space for non SwordnBoard setups.


    Just some ideas, which will be noticed in pvp, and also doesnot change pve in general.

    And yes, this abilities up there require block mechanics nerf/rework.




    Still haven't any ideas about ways to avoid unwanted fights for both of uplisted classes.
P.S. English is not my first language. So please let me know if there any mistakes.
P.S.S Hope I made it readble


  • NyassaV
    NyassaV
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    Even after all that has been said MagDK is the best in a straight up duel.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Soris
    Soris
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    For LA templar: Old blazing shield and blinding flashes.
    For LA dk: Old wings and ash cloud. Maybe some more, idk them well.

    (Like the ones in pre 1.6)

    Untill they get these skills back(or similar) they will always play your loved cancer perma block build. Because no one likes to play riding simulator. No one likes to be squishy as *** without a reliable escape skill.

    Mitigating burst through shielding/blocking/dodging >>>>> eating full dmg and healing afterwards.

    Play magsorc without slotting shields and streak, you will understand.
    Edited by Soris on October 16, 2017 9:40PM
    Welkynd [Templar/AD/EU]
  • Kilandros
    Kilandros
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    Hollery wrote: »
    Even after all that has been said MagDK is the best in a straight up duel.

    Wut. On Live all the duelers are playing Stamblade right now.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Ragnarock41
    Ragnarock41
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    MagDk at the moment is the king of 1v1.
    No stam build comes close to its power.
    StamNb can kill the bad ones.Other than that you're not gonna beat a magDK on any stam toon.
    Do I think magDk needs buffs? Yes.
    But I also think this permablock cancer needs to stop.
    knowing zos they will probably do one and forget about the other one, so we will end up with MagDks disappearing completely or everyone playing a magDk.
    Edited by Ragnarock41 on October 16, 2017 11:51PM
  • lucky_Sage
    lucky_Sage
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    Hollery wrote: »
    Even after all that has been said MagDK is the best in a straight up duel.

    dueling should be in the back burning in balance open world and arenas should come first in pvp balance.
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Qbiken
    Qbiken
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    lucky_Sage wrote: »
    Hollery wrote: »
    Even after all that has been said MagDK is the best in a straight up duel.

    dueling should be in the back burning in balance open world and arenas should come first in pvp balance.

    Balancing PvP after duels would be like balancing PvE after how well classes perform in maelstrom arena. Sounds good, doesn´t work :P

    Magicka Templar needs their skills fixed and magicka DK`s need a buff when it comes to their sustain so they aren´t forced into the "permablocking" playstyle (because at the moment they´re forced into that playstyle). Revert the changes to helping hands and battleroar and we´re on a good way.

    At the same time, change the way block-cost is calculated so that permablocking comes with a bigger trade-off (Damage vs tankiness)
  • Firstmep
    Firstmep
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    For magplar making Radiant ward scale off of max magicka would be a good place to start. It fits into a melee magplar playstyle that the shield gets bigger the more enemies around you, and the imitial damage on it already scales with mag and spd.
    As it stands this more is useless vs blazing shield in really any situation. Maybe its good for pve dungeon tanking since the reduced cost?
    In line with making more morphs desirable like zeni is trying to do this patch, this skill could use some love.
    For Dks the same, make Fragemented shield scale off of max magicka, this could also be great for the future when Zeni wants to make every class have a dps/tank/heal line.
    This could be Dk healing/support gimmick, giving allies a damage shield, could be paired with for example Ward Ally for great succes in smaller groups as well.
  • ak_pvp
    ak_pvp
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    MagDK won't be best 1v1 after patch because range remember. Sorc or NB will now out do them. The DK heal is very nice. These aren't great in open world.

    DK needs a per target suffix on wings. And it to reflect more stuff. The *** morph needs a share removal and immunity

    Revert petrify range.

    Cauterize needs to be an aoe mobile hot that pulses a 1/2 effect curse every 5s to anyone within.

    Chain needs a root or a stun for 1.5s before pull. And only grant immunity if broken. Any height and off walls too. Range just has too much advantage.

    Leap2keep should return. It's an ult, was fun and not OP.

    DK implosion ploz

    In order of importance.

    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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