Mag DK, Magplars, some ideas about useless skill replacemt, pvp LA defense suggestions.
- As we all know, defense on thoose classes hardly relies on blocking, which dont allow players to run only heavy armor.
So I got some thouts , may be theese gonna be helpful.
- Mag dks and magplars really need some tool to improve they defense w/o SwordnBoard.
Cuz most players are sick of this playstyle,and I dont remeber last time i cud see somone use different setups effectivly.
- If we look at the mag sorcs or mag blades,
they really have good defense on pvp, agile playstyle, and harder preassure.
For example mag sorcs have some useful utilities, like shields - to increase they hp pool for brief period, streaks - to escape unwanted combats (hi zergs),
defensive rune - to protect 'em from gankers.And all this utilities dont make 'em tottaly unkillable machines (hi stamdks).
MSorcs playstyle looks like - "u live till first mistake", and its the way its should be, when u meet even to your skills player.
- MagNbs also have great utilities like wraith to quick retreatment, cloaks - escape zergs,and major evasion with protection buff.
- If we look at mag dks, well ...
Wings is useless against stamina builds, as the same as magika, cuz there is lots of non projectile sources of damage.
Igneous shield - weak, and no major mending anymore
Last thing is mist form, which is lock magika regen, and doesnot help n most situation, so the only one decision is blocking.
There is no other choise.
- If we look at magplars
They seem to not suffer as the mag dks, cuz they have heals, but, for me they extreamly weak to the hight burst dmg, while running light armour.
- Adding some cool defensive ability, for example replace useless stone fist, may unlock doors in cyrodill to other setups.
- For me, that ability looks like that
Player create stone copy of himself ,which locks enemy target, and all their direct damage abilities will relocate on it.
Copy lasts for 2 second and got 30k hp.
Ofc battle spirit wouldn't work on that thing, and it will fall pretty fast, so there is another suggestion:
make it explode for 25% damage recieved (flat dmg like templars potl) in some radius, so, if destroyed, its gonna hit for like 3k,considering battle spirit.
I also have some minds for morphs:
- First -
giving caster minor protection for 2-4 seconds
- Second -
copy health scales of user max magika , or incriese dmg done from 20% to 33%, smth like that.
Concussive cast should drain more magika(like dodge rolls, streaks)
- So this skill gonna give mag dks some kind of dodge roll,
and will open door for another setups, allow us to use light armor, and get advantage to harness magika (first morph),
which is gona make mDks defense not so hardly depending on blocking.
- Now lets move to the magplars
Make a decision for magplars might be more difficult, because they play, at least, two different roles. And in both they are afraid to be bursted down.
But, hopfully, there is also one skill, which is ask to be replaced.
Healing ritual, as it now, completly useless.
Because its take time to do healing. 1.5 secods, in that time u can get more dmg then that ability cud actually heal you or your ally.
- So, decision for replacement:
Player charge himself with the light,recieving a buff for 30-60s, and, after loosing some percentage (15-20%) of his health,
explode for slight dmg, making 2-3 enemies that hitting him miss all they physical attack on him for 2-4 seconds.
Morphs can add some snare, minor maim or smth.
This ability should be interuptuble, becouse it will become op (just imagine situation when magplar toying with stamnb trio)
This one up there will give magplars some more time heal up, reapply buffs, drink pot etc., in the begining of battle.
You can even hide in middle of battle and use this skill to win more time for self heals, for adding more preassure, bite somone , etc.
This two replacments, for mdk and magplar, will improve their defences in light armor, and will create some space for non SwordnBoard setups.
Just some ideas, which will be noticed in pvp, and also doesnot change pve in general.
And yes, this abilities up there require block mechanics nerf/rework.
Still haven't any ideas about ways to avoid unwanted fights for both of uplisted classes.
P.S. English is not my first language. So please let me know if there any mistakes.
P.S.S Hope I made it readble