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Will enemy resets ever be removed?

  • amm7sb14_ESO
    amm7sb14_ESO
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    OutcastVP wrote: »
    Loc2262 wrote: »
    This is an MMO, not Elder Scrolls 6. ;) So it's not primarily about single-player immersion, but about multiplayer compatible mechanics. So the reset-and-walk-back thing, as well as enemies respawning in public zones, is a necessity.

    Coming from Skyrim, this being my first and only MMO, I was a bit surprised about those mechanic as well, just like about how you pull mobs (i.e. they don't see you from miles away). But you get used to it easily, and learn to even make use of it.

    I don't agree it is a necessity though. That is one of the main problems with the game, that it is so uninspiring and unoriginal and basically just slaps in every MMO trope that where before it, but with a TES skin on it. I know many people, including myself hoped when they heard of an Elder Scrolls Online game that it would actually break some new ground and do something new with the genre. I have played MMO:s before though, and I was a fan of Ultima Online back in the day, because it seemed that game actually wanted to create a world with other players. I think the whole genre went in the wrong direction with WOW when it made it basically stupid fast food for the masses. It is just sad to see that ESO goes in the same footsteps of that without trying to break any new grounds at all in the genre, which feels kind of cheap and like selling out the IP. I never get the feeling like ESO was made with love and passion because someone actually wanted to see how TES could be in an online world and how it would be a great fit for the IP. It really feels like a industry business cookie cutter clone that was made to cash in on the IP and it's huge fanbase that had been built up with the real single player TES games. If anyone could have made something fresh with the genre it had been Bethesda (though I guess one problem is that the game is not even made by Bethesda).

    Sorry for the rant. I won't say that there are not some good qualities also in the game, like the graphics is nice for an MMO (though I really miss any sort of physics in the game) and the fact that there is voice acting. It is also good that there is an option to play with a more minimalistic HUD, which is even more supported with addons.

    I agree with this statement as well, 100%
  • Amottica
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    If you want to fight them why run so far away from where you found them? That is why they are resetting. It works best for MMO design to have defined areas for NPCs and it helps prevent exploits.

    I do not see how this is immersive breaking. It seems more immersive that the NPC would get tired of chasing after someone who seems to be trying to avoid them.
    Edited by Amottica on July 9, 2021 4:38PM
  • FlopsyPrince
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    OutcastVP wrote: »
    I am trying my best to enjoy the game and squeze out some kind of immersion from this game or sense that this is an actual TES game and not just a WOW clone, but it feels like I have to fight the game on every corner to achieve this.
    My biggest gripe is how the enemy resets when they walk a tiny bit outside their area. They regain all their health and just run back to their initial placement as if nothing happens. It looks so incredible pathetic and ever time it happens I just want to quit the game outright. But just knowing this is there just ruins any immersion I have for the game as it feels so artificial and like actually have to "baby sit" the enemy as to not do it. I play as an archer so I need to make sure when I back up I don't back up to much as to trigger their Reset.

    Is there any chance that this will be removed at some point?

    Some of these areas are far too short, like a few feet. That is bogus.
    PC
    PS4/PS5
  • jaws343
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    This thread should be reset back to 2017, it's past its intended range.
  • JKorr
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    OutcastVP wrote: »
    Slick_007 wrote: »
    if this is what you can find to complain about, you need a new game. complaining that this is ruining immersion is ridiculus. How about when your character gets killed, you dont get resurrected and have to start a new character. i mean, thats ruining immersion right? somehow the soul gems kick into gear on their own to resurrect you. or just reappearing at a wayshrine like nothing happened.

    If you were the mob, at some point in the chase, wouldnt you turn and just say F' it! i cant be bothered chasing this wimp any further. And then heal yourself and return to what you were doing.

    PS. can i have your stuff when you leave?

    It is because I like the Elder Scrolls game and the experience they give. I play this because it has the Elder Scrolls name on it.
    Just because you like generic WOW clones where everything is about grinding mobs that have these silly mechanics does not mean everyone does. I am not coming from an WOW MMO angle to play this game. I play because I like the TES games. My problem with this game is that it feels like WOW with a TES skin on it instead of a TES game in an online world. I am trying to make the best out of it though, but some things are really hard to ignore.

    So you're voting for enemies that will continue to follow you across the map, including through doors, like in single-player es games. You don't find it annoying when, in a dungeon, a player comes pelting past you at full speed, being chased by the last dozen or so npc enemies they ran past? Granted it lets you cheat your way farther into the dungeon because until the npc enemies hit the end of their tether and run back to their original places they won't pay any attention to you at all, but really. You're a hero, why are you cheesing your way through fights? It would get to be annoying in the "outside" too; there would be no "stuck in combat bug" because you actually are in combat, the npc enemies are simply two loading screens behind you. Stick in one place long enough and they'll catch up...eventually.

    My personal opinion, me only speaking for no one else, I prefer the tether system. If you really can't solo a boss without kiting it outside the tether range, find a friend to help. Or find a workable means of doing some damage from melee range instead of sniping from far far away.
  • Iselin
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    Don't kite and that won't be a problem. Get in there to fight and stay there :)
  • ZOS_Icy
    ZOS_Icy
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    Greetings,

    We have closed this topic as it was originally created in October 2017 and the information may no longer be relevant. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding
    Staff Post
This discussion has been closed.