It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
if this is what you can find to complain about, you need a new game. complaining that this is ruining immersion is ridiculus. How about when your character gets killed, you dont get resurrected and have to start a new character. i mean, thats ruining immersion right? somehow the soul gems kick into gear on their own to resurrect you. or just reappearing at a wayshrine like nothing happened.
If you were the mob, at some point in the chase, wouldnt you turn and just say F' it! i cant be bothered chasing this wimp any further. And then heal yourself and return to what you were doing.
PS. can i have your stuff when you leave?
It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
Enemy trains is not an issue in real TES games though so maybe they could redesign the game or have an alternative play mode that is less for just grinding and actual immersion where everything is not done with grinding in mind. The problem is that in dungeons etc enemies are placed quite evenly spaced out in a very artifical manner that just looks strange over the whole dungeons to maximize grinding instead of making the area feel real with organic placement.
It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
Enemy trains is not an issue in real TES games though so maybe they could redesign the game or have an alternative play mode that is less for just grinding and actual immersion where everything is not done with grinding in mind. The problem is that in dungeons etc enemies are placed quite evenly spaced out in a very artifical manner that just looks strange over the whole dungeons to maximize grinding instead of making the area feel real with organic placement.
Enemy trains are not a problem in other TES games because all other TES games are single-player. And I've been followed by a fair share of trolls in Skryim before, though I do remember that if you run long and fast enough, you shake them eventually. :P Adding in multiple settings / alternative plays in an MMO would probably mean even more instances or shards, and from a technical point of view I can only imagine that it'd introduce a whole new range of performance issues and bugs.
Only tip I can give at this point is to kite your enemies (i.e. make a circular move around your enemies and fire your weapon while doing so) instead of walking backwards in a straight line when firing your bow. I play with melee weapons, but kiting works there as well. If done well it also keeps groups of enemies nicely pooled together for your AoE skills, hitting more than one with only one attack.
ESO is kind of an compromise between an traditional MMO and an TES game, in my opinion it does an pretty good job.if this is what you can find to complain about, you need a new game. complaining that this is ruining immersion is ridiculus. How about when your character gets killed, you dont get resurrected and have to start a new character. i mean, thats ruining immersion right? somehow the soul gems kick into gear on their own to resurrect you. or just reappearing at a wayshrine like nothing happened.
If you were the mob, at some point in the chase, wouldnt you turn and just say F' it! i cant be bothered chasing this wimp any further. And then heal yourself and return to what you were doing.
PS. can i have your stuff when you leave?
It is because I like the Elder Scrolls game and the experience they give. I play this because it has the Elder Scrolls name on it.
Just because you like generic WOW clones where everything is about grinding mobs that have these silly mechanics does not mean everyone does. I am not coming from an WOW MMO angle to play this game. I play because I like the TES games. My problem with this game is that it feels like WOW with a TES skin on it instead of a TES game in an online world. I am trying to make the best out of it though, but some things are really hard to ignore.
This is an MMO, not Elder Scrolls 6.So it's not primarily about single-player immersion, but about multiplayer compatible mechanics. So the reset-and-walk-back thing, as well as enemies respawning in public zones, is a necessity.
Coming from Skyrim, this being my first and only MMO, I was a bit surprised about those mechanic as well, just like about how you pull mobs (i.e. they don't see you from miles away). But you get used to it easily, and learn to even make use of it.
It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
Enemy trains is not an issue in real TES games though so maybe they could redesign the game or have an alternative play mode that is less for just grinding and actual immersion where everything is not done with grinding in mind. The problem is that in dungeons etc enemies are placed quite evenly spaced out in a very artifical manner that just looks strange over the whole dungeons to maximize grinding instead of making the area feel real with organic placement.
Enemy trains are not a problem in other TES games because all other TES games are single-player. And I've been followed by a fair share of trolls in Skryim before, though I do remember that if you run long and fast enough, you shake them eventually. :P Adding in multiple settings / alternative plays in an MMO would probably mean even more instances or shards, and from a technical point of view I can only imagine that it'd introduce a whole new range of performance issues and bugs.
Only tip I can give at this point is to kite your enemies (i.e. make a circular move around your enemies and fire your weapon while doing so) instead of walking backwards in a straight line when firing your bow. I play with melee weapons, but kiting works there as well. If done well it also keeps groups of enemies nicely pooled together for your AoE skills, hitting more than one with only one attack.
I would actually rather play in offline mode if it was possible since other players are just an annoyance
I would actually rather play in offline mode if it was possible since other players are just an annoyance and does not add anything to the game besides being an annoying distracting how they are running around everywhere.
It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
Enemy trains is not an issue in real TES games...
LordNilloc wrote: »It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
Enemy trains is not an issue in real TES games though so maybe they could redesign the game or have an alternative play mode that is less for just grinding and actual immersion where everything is not done with grinding in mind. The problem is that in dungeons etc enemies are placed quite evenly spaced out in a very artifical manner that just looks strange over the whole dungeons to maximize grinding instead of making the area feel real with organic placement.
Enemy trains are not a problem in other TES games because all other TES games are single-player. And I've been followed by a fair share of trolls in Skryim before, though I do remember that if you run long and fast enough, you shake them eventually. :P Adding in multiple settings / alternative plays in an MMO would probably mean even more instances or shards, and from a technical point of view I can only imagine that it'd introduce a whole new range of performance issues and bugs.
Only tip I can give at this point is to kite your enemies (i.e. make a circular move around your enemies and fire your weapon while doing so) instead of walking backwards in a straight line when firing your bow. I play with melee weapons, but kiting works there as well. If done well it also keeps groups of enemies nicely pooled together for your AoE skills, hitting more than one with only one attack.
I would actually rather play in offline mode if it was possible since other players are just an annoyance
There's your problem right the. It's called Elder Scrolls ONLINE.
Time for you to find a new game I think.
I would actually rather play in offline mode if it was possible since other players are just an annoyance and does not add anything to the game besides being an annoying distracting how they are running around everywhere. It would get rid of a lof of things like respawning enemies and bosses etc. That is just me though.
LordNilloc wrote: »It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
Enemy trains is not an issue in real TES games though so maybe they could redesign the game or have an alternative play mode that is less for just grinding and actual immersion where everything is not done with grinding in mind. The problem is that in dungeons etc enemies are placed quite evenly spaced out in a very artifical manner that just looks strange over the whole dungeons to maximize grinding instead of making the area feel real with organic placement.
Enemy trains are not a problem in other TES games because all other TES games are single-player. And I've been followed by a fair share of trolls in Skryim before, though I do remember that if you run long and fast enough, you shake them eventually. :P Adding in multiple settings / alternative plays in an MMO would probably mean even more instances or shards, and from a technical point of view I can only imagine that it'd introduce a whole new range of performance issues and bugs.
Only tip I can give at this point is to kite your enemies (i.e. make a circular move around your enemies and fire your weapon while doing so) instead of walking backwards in a straight line when firing your bow. I play with melee weapons, but kiting works there as well. If done well it also keeps groups of enemies nicely pooled together for your AoE skills, hitting more than one with only one attack.
I would actually rather play in offline mode if it was possible since other players are just an annoyance
There's your problem right the. It's called Elder Scrolls ONLINE.
Time for you to find a new game I think.
I would actually rather play in offline mode if it was possible since other players are just an annoyance and does not add anything to the game besides being an annoying distracting how they are running around everywhere. It would get rid of a lof of things like respawning enemies and bosses etc. That is just me though.
there is nothing else you can add to your argument that would be remotely relevant or valid after your above comments. you seriously, seriously, need to find a new game. And this isnt even your first mmo (wheres the facepalm emoji?)
I would actually rather play in offline mode if it was possible since other players are just an annoyance and does not add anything to the game besides being an annoying distracting how they are running around everywhere. It would get rid of a lof of things like respawning enemies and bosses etc. That is just me though.
there is nothing else you can add to your argument that would be remotely relevant or valid after your above comments. you seriously, seriously, need to find a new game. And this isnt even your first mmo (wheres the facepalm emoji?)
You have no clue about the history of games, obviously, if you make fun of a player's wish like that. With people like you, games would be stuck in the 80s. Because "omfg, u srs? l2p, this is how it is, you noob, its an MMO thxkbye" attitude.
But actually some people invented games, invented new ideas, brought things forward. If your capacity is too small to deal with ideas outside of the realm of what you know, then don't let your small capacity be the judge for the vision and ideas of others. Innovation is born out of dreams and desires. If people like you ruled the world, we would still be in the stone ages.
LordNilloc wrote: »It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
Enemy trains is not an issue in real TES games though so maybe they could redesign the game or have an alternative play mode that is less for just grinding and actual immersion where everything is not done with grinding in mind. The problem is that in dungeons etc enemies are placed quite evenly spaced out in a very artifical manner that just looks strange over the whole dungeons to maximize grinding instead of making the area feel real with organic placement.
Enemy trains are not a problem in other TES games because all other TES games are single-player. And I've been followed by a fair share of trolls in Skryim before, though I do remember that if you run long and fast enough, you shake them eventually. :P Adding in multiple settings / alternative plays in an MMO would probably mean even more instances or shards, and from a technical point of view I can only imagine that it'd introduce a whole new range of performance issues and bugs.
Only tip I can give at this point is to kite your enemies (i.e. make a circular move around your enemies and fire your weapon while doing so) instead of walking backwards in a straight line when firing your bow. I play with melee weapons, but kiting works there as well. If done well it also keeps groups of enemies nicely pooled together for your AoE skills, hitting more than one with only one attack.
I would actually rather play in offline mode if it was possible since other players are just an annoyance
There's your problem right the. It's called Elder Scrolls ONLINE.
Time for you to find a new game I think.
I would actually rather play in offline mode if it was possible since other players are just an annoyance and does not add anything to the game besides being an annoying distracting how they are running around everywhere. It would get rid of a lof of things like respawning enemies and bosses etc. That is just me though.
there is nothing else you can add to your argument that would be remotely relevant or valid after your above comments. you seriously, seriously, need to find a new game. And this isnt even your first mmo (wheres the facepalm emoji?)
You need to read my post above. I assume most people here are kids who grew up with WOW. I did not, I grew up at commendore 64 time and my first MMO was Ultima Online and the purpose of that game where to share an online world with other players in a way that is not possible with a single player game, where interaction with other real players had consequence, meaning and weight behind them. MMO:s in general have gone the wrong direction and are the equivalent to stupid fast food now. There is no meaningful interaction or point with other players here, they all just run around like headless chickens and sometimes jump in to punch on the same respawning mob of enemy as you. And everything is just built purely around the meaningless grind with artificial mechanics.
I am trying my best to enjoy the game and squeze out some kind of immersion from this game or sense that this is an actual TES game and not just a WOW clone, but it feels like I have to fight the game on every corner to achieve this.
My biggest gripe is how the enemy resets when they walk a tiny bit outside their area. They regain all their health and just run back to their initial placement as if nothing happens. It looks so incredible pathetic and ever time it happens I just want to quit the game outright. But just knowing this is there just ruins any immersion I have for the game as it feels so artificial and like actually have to "baby sit" the enemy as to not do it. I play as an archer so I need to make sure when I back up I don't back up to much as to trigger their Reset.
Is there any chance that this will be removed at some point?
But even without this the enemy train does not have to be "solved" in such an ugly and artifical manner that just kills any and all immersion. There could be some random element to how long the enemy chase you, and when they give up they don't need to "Reset". They could just tire of chasing you, walk back and maybe be a bit more on their guard and then they could slowly regain their health, that would at least make it a bit more realistic and not look as silly.
There are so many elements in this game that just makes it feel like an artificial theme park, instead of an actual living place and world.
In any game, in particular in RPG, there is such thing as convention. All players should pretend that everything is more complicated that it seems to be. For example in-game size of any city in any TES game is much smaller than "real" one, which described by lore. Same for distances between them. Or there is much more people living in Nirn, then we can really see in game. It's a GAME after all, a MODEL if you aware of such a term from science, not a RL. So, just try to think about such "flaws" as a game convention, and have fun.I am trying my best to enjoy the game and squeze out some kind of immersion from this game or sense that this is an actual TES game and not just a WOW clone, but it feels like I have to fight the game on every corner to achieve this.
My biggest gripe is how the enemy resets when they walk a tiny bit outside their area. They regain all their health and just run back to their initial placement as if nothing happens. It looks so incredible pathetic and ever time it happens I just want to quit the game outright. But just knowing this is there just ruins any immersion I have for the game as it feels so artificial and like actually have to "baby sit" the enemy as to not do it. I play as an archer so I need to make sure when I back up I don't back up to much as to trigger their Reset.
Is there any chance that this will be removed at some point?
LordNilloc wrote: »It definitely sucks for long range combat, but the alternative would be equally annoying enemy trains (much worse than the bot trains), from people constantly running through zones. In terms of immersion, I think that would be far more jarring, and would also ruin the game.
Enemy trains is not an issue in real TES games though so maybe they could redesign the game or have an alternative play mode that is less for just grinding and actual immersion where everything is not done with grinding in mind. The problem is that in dungeons etc enemies are placed quite evenly spaced out in a very artifical manner that just looks strange over the whole dungeons to maximize grinding instead of making the area feel real with organic placement.
Enemy trains are not a problem in other TES games because all other TES games are single-player. And I've been followed by a fair share of trolls in Skryim before, though I do remember that if you run long and fast enough, you shake them eventually. :P Adding in multiple settings / alternative plays in an MMO would probably mean even more instances or shards, and from a technical point of view I can only imagine that it'd introduce a whole new range of performance issues and bugs.
Only tip I can give at this point is to kite your enemies (i.e. make a circular move around your enemies and fire your weapon while doing so) instead of walking backwards in a straight line when firing your bow. I play with melee weapons, but kiting works there as well. If done well it also keeps groups of enemies nicely pooled together for your AoE skills, hitting more than one with only one attack.
I would actually rather play in offline mode if it was possible since other players are just an annoyance
There's your problem right the. It's called Elder Scrolls ONLINE.
Time for you to find a new game I think.
I would actually rather play in offline mode if it was possible since other players are just an annoyance and does not add anything to the game besides being an annoying distracting how they are running around everywhere. It would get rid of a lof of things like respawning enemies and bosses etc. That is just me though.
there is nothing else you can add to your argument that would be remotely relevant or valid after your above comments. you seriously, seriously, need to find a new game. And this isnt even your first mmo (wheres the facepalm emoji?)
You need to read my post above. I assume most people here are kids who grew up with WOW. I did not, I grew up at commendore 64 time and my first MMO was Ultima Online and the purpose of that game where to share an online world with other players in a way that is not possible with a single player game, where interaction with other real players had consequence, meaning and weight behind them. MMO:s in general have gone the wrong direction and are the equivalent to stupid fast food now. There is no meaningful interaction or point with other players here, they all just run around like headless chickens and sometimes jump in to punch on the same respawning mob of enemy as you. And everything is just built purely around the meaningless grind with artificial mechanics.