usmcjdking wrote: »Well, you've got to lead by example.
Just saying "we as a community yadda yadda feelgood QUEUE SHOR" doesn't mean ***. People want to PVP and if there is no PVP in Shor then people will not go to Shor. That means you may have many a boring night where you fight the same 2-3 people over and over and over because there is nothing else. It will eventually catch on, but it won't just 'happen'.
usmcjdking wrote: »Well, you've got to lead by example.
Just saying "we as a community yadda yadda feelgood QUEUE SHOR" doesn't mean ***. People want to PVP and if there is no PVP in Shor then people will not go to Shor. That means you may have many a boring night where you fight the same 2-3 people over and over and over because there is nothing else. It will eventually catch on, but it won't just 'happen'.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
The few times I have been in Shor lately it seems to come down to which faction actually showed up that night. You wind up with a very small population of randoms coming to where the fight is to meet the one guild that decided to run Shor at that moment with a nice organized group.
Shor had a trifecta of pledged guilds to "INVEST" in it at go-live date.
DC: Requiem 6-12 man
EP: Bruma City Council 4-8 man (not sure they were under that alias at that time but their forum representatives advocated for Shor more than i did at the live date)
Dreadlords 6-20 man - no forum representative that has been vocal, but they provided a semi-consistent generally dominant presence on the server
AD: DEAD WAIT 3-6 man (they are still there but not consistently and their forum representative ( @Durham ) has gone radio silent (we miss you bud, I like @Takuto too though)
So there you have it. Out of the three guilds listed, Req also had the most inexperienced and newest team meaning: we hadnt been playing with each other for YEARS aside from maybe 4-5 of us due to a split that occurred in Nov of 16 so i had to rebuild through my own sweat, hard work and iron will of persistence.
So what's everyone else's excuse?
Joy_Division wrote: »Shor had a trifecta of pledged guilds to "INVEST" in it at go-live date.
DC: Requiem 6-12 man
EP: Bruma City Council 4-8 man (not sure they were under that alias at that time but their forum representatives advocated for Shor more than i did at the live date)
Dreadlords 6-20 man - no forum representative that has been vocal, but they provided a semi-consistent generally dominant presence on the server
AD: DEAD WAIT 3-6 man (they are still there but not consistently and their forum representative ( @Durham ) has gone radio silent (we miss you bud, I like @Takuto too though)
So there you have it. Out of the three guilds listed, Req also had the most inexperienced and newest team meaning: we hadnt been playing with each other for YEARS aside from maybe 4-5 of us due to a split that occurred in Nov of 16 so i had to rebuild through my own sweat, hard work and iron will of persistence.
So what's everyone else's excuse?
I don't have a good excuse.
I'm lazy. I'm impatient. I get bored easily. And I'm old enough that I already feel I've wasted enough of my life on idealistic hopes. I've sweated enough in my life that I don't want to be bothered doing that in what is supposed to be a leisure pursuit.
This doesn't mean I don't admire what you are trying to build. I do. It's just not for me. I've played the "off" server before and did not find the experience to be as fulfilling.
I'm going to log into Vivek because there is constant action, immediate gratification, different types of fights and not always against the same 30 people. While I have many criticisms about the game and its (lack of) development, I am not a masochist that chooses to subject myself to misery to derive some weird form of satisfaction. I log onto Vivek because more often than not, I do enjoy the experience. Because I enjoy it, I log into it. So, it a pattern that reinforces itself. Yes, I was part of the original Wabbajack campaign where the ESO habit of PvP concentration began.
For all it's flaws and frustrations, I have come to enjoy the Wabbajack-Dawnbreaker-Truflame-Vivek mass PvP server a lot more than the others. It is what it is. I may not be able to articulate why that is so in a manner that will convince you I am a rational or sane person, but I promise you I am not a robot, not someone obsessed with the CPs I "earned", not someone who passively accepts the "easy mode," not someone who hasn't experienced the alternatives, and not someone who is afraid of breaking a habit.
I can't speak for anyone else, though I do find it hard to believe 3+ years of consistent contraction of PvP players on a single server, despite the repeated attempts by ZoS and some dedicated members of the PvP community, is somehow random, a product of player ignorance, or is suggestive of something other that's how a lot of folks want to play.
Joy_Division wrote: »Shor had a trifecta of pledged guilds to "INVEST" in it at go-live date.
DC: Requiem 6-12 man
EP: Bruma City Council 4-8 man (not sure they were under that alias at that time but their forum representatives advocated for Shor more than i did at the live date)
Dreadlords 6-20 man - no forum representative that has been vocal, but they provided a semi-consistent generally dominant presence on the server
AD: DEAD WAIT 3-6 man (they are still there but not consistently and their forum representative ( @Durham ) has gone radio silent (we miss you bud, I like @Takuto too though)
So there you have it. Out of the three guilds listed, Req also had the most inexperienced and newest team meaning: we hadnt been playing with each other for YEARS aside from maybe 4-5 of us due to a split that occurred in Nov of 16 so i had to rebuild through my own sweat, hard work and iron will of persistence.
So what's everyone else's excuse?
I don't have a good excuse.
I'm lazy. I'm impatient. I get bored easily. And I'm old enough that I already feel I've wasted enough of my life on idealistic hopes. I've sweated enough in my life that I don't want to be bothered doing that in what is supposed to be a leisure pursuit.
This doesn't mean I don't admire what you are trying to build. I do. It's just not for me. I've played the "off" server before and did not find the experience to be as fulfilling.
I'm going to log into Vivek because there is constant action, immediate gratification, different types of fights and not always against the same 30 people. While I have many criticisms about the game and its (lack of) development, I am not a masochist that chooses to subject myself to misery to derive some weird form of satisfaction. I log onto Vivek because more often than not, I do enjoy the experience. Because I enjoy it, I log into it. So, it a pattern that reinforces itself. Yes, I was part of the original Wabbajack campaign where the ESO habit of PvP concentration began.
For all it's flaws and frustrations, I have come to enjoy the Wabbajack-Dawnbreaker-Truflame-Vivek mass PvP server a lot more than the others. It is what it is. I may not be able to articulate why that is so in a manner that will convince you I am a rational or sane person, but I promise you I am not a robot, not someone obsessed with the CPs I "earned", not someone who passively accepts the "easy mode," not someone who hasn't experienced the alternatives, and not someone who is afraid of breaking a habit.
I can't speak for anyone else, though I do find it hard to believe 3+ years of consistent contraction of PvP players on a single server, despite the repeated attempts by ZoS and some dedicated members of the PvP community, is somehow random, a product of player ignorance, or is suggestive of something other that's how a lot of folks want to play.
I work long hours and my comute time is 1.5 hours each way. I'm not joining a dead campaign because I don't have time anymore to.
In fact, I'm so much more lazy, I couldn't stand Vivec and instead have been playing BGs more.
BGs have no lag, no performance issues, no zergs. Think about it; they did fix PvP but then locked it behind a dlc wall.
We had 10, and the EP we were trying to fight on Shor were in a tower hiding from us with 6-8 including emp?Plenty of room for players in Shor, especially AD on the weekdays. But please don't bring your 16-24 plague doctor ball group.
No plague doctor either. We then queued for Vivec since no one would fight us.
I challenged your raid lead for a 5 v 10 open field. Received nothing but boastful empty talk, and no acceptance of my challenge while you all cowered on your own resource(after I wiped half your group in Ash and you all retreated to drop a camp and cap the mine) with a siege line. And you talking a big game "no one would fight us" idk, your "organized" guild seemed very scared to fight us without the odds stacked in your favor... while blatantly outnumbering us... But... no one would fight you?
I played leap frog with your organized group as if you were NPCs for me to do a rotation on, and you all just rezzed up as fast as you died for another coordinated ult bomb. Easy. I felt like I was doing a skyreach run on you all. If you did not have free port at nikel, we would have wiped you there and then.
If you are going to make snide insinuations, at least make sure you aren't omitting important convenient details.
Joy_Division wrote: »Shor had a trifecta of pledged guilds to "INVEST" in it at go-live date.
DC: Requiem 6-12 man
EP: Bruma City Council 4-8 man (not sure they were under that alias at that time but their forum representatives advocated for Shor more than i did at the live date)
Dreadlords 6-20 man - no forum representative that has been vocal, but they provided a semi-consistent generally dominant presence on the server
AD: DEAD WAIT 3-6 man (they are still there but not consistently and their forum representative ( @Durham ) has gone radio silent (we miss you bud, I like @Takuto too though)
So there you have it. Out of the three guilds listed, Req also had the most inexperienced and newest team meaning: we hadnt been playing with each other for YEARS aside from maybe 4-5 of us due to a split that occurred in Nov of 16 so i had to rebuild through my own sweat, hard work and iron will of persistence.
So what's everyone else's excuse?
I don't have a good excuse.
I'm lazy. I'm impatient. I get bored easily. And I'm old enough that I already feel I've wasted enough of my life on idealistic hopes. I've sweated enough in my life that I don't want to be bothered doing that in what is supposed to be a leisure pursuit.
This doesn't mean I don't admire what you are trying to build. I do. It's just not for me. I've played the "off" server before and did not find the experience to be as fulfilling.
I'm going to log into Vivek because there is constant action, immediate gratification, different types of fights and not always against the same 30 people. While I have many criticisms about the game and its (lack of) development, I am not a masochist that chooses to subject myself to misery to derive some weird form of satisfaction. I log onto Vivek because more often than not, I do enjoy the experience. Because I enjoy it, I log into it. So, it a pattern that reinforces itself. Yes, I was part of the original Wabbajack campaign where the ESO habit of PvP concentration began.
For all it's flaws and frustrations, I have come to enjoy the Wabbajack-Dawnbreaker-Truflame-Vivek mass PvP server a lot more than the others. It is what it is. I may not be able to articulate why that is so in a manner that will convince you I am a rational or sane person, but I promise you I am not a robot, not someone obsessed with the CPs I "earned", not someone who passively accepts the "easy mode," not someone who hasn't experienced the alternatives, and not someone who is afraid of breaking a habit.
I can't speak for anyone else, though I do find it hard to believe 3+ years of consistent contraction of PvP players on a single server, despite the repeated attempts by ZoS and some dedicated members of the PvP community, is somehow random, a product of player ignorance, or is suggestive of something other that's how a lot of folks want to play.
I work long hours and my comute time is 1.5 hours each way. I'm not joining a dead campaign because I don't have time anymore to.
In fact, I'm so much more lazy, I couldn't stand Vivec and instead have been playing BGs more.
BGs have no lag, no performance issues, no zergs. Think about it; they did fix PvP but then locked it behind a dlc wall.
But BGs are a diluted form of PVP. In BGs, you have to worry about something other than defeating enemies by using your abilities to deplete their health bar. I don't want to run a ball around or capture a relic, I want to fight other players. Period. BGs dilute that experience by scoring me according to how well I and my team perform at activities other than fighting players.
Joy_Division wrote: »Shor had a trifecta of pledged guilds to "INVEST" in it at go-live date.
DC: Requiem 6-12 man
EP: Bruma City Council 4-8 man (not sure they were under that alias at that time but their forum representatives advocated for Shor more than i did at the live date)
Dreadlords 6-20 man - no forum representative that has been vocal, but they provided a semi-consistent generally dominant presence on the server
AD: DEAD WAIT 3-6 man (they are still there but not consistently and their forum representative ( @Durham ) has gone radio silent (we miss you bud, I like @Takuto too though)
So there you have it. Out of the three guilds listed, Req also had the most inexperienced and newest team meaning: we hadnt been playing with each other for YEARS aside from maybe 4-5 of us due to a split that occurred in Nov of 16 so i had to rebuild through my own sweat, hard work and iron will of persistence.
So what's everyone else's excuse?
I don't have a good excuse.
I'm lazy. I'm impatient. I get bored easily. And I'm old enough that I already feel I've wasted enough of my life on idealistic hopes. I've sweated enough in my life that I don't want to be bothered doing that in what is supposed to be a leisure pursuit.
This doesn't mean I don't admire what you are trying to build. I do. It's just not for me. I've played the "off" server before and did not find the experience to be as fulfilling.
I'm going to log into Vivek because there is constant action, immediate gratification, different types of fights and not always against the same 30 people. While I have many criticisms about the game and its (lack of) development, I am not a masochist that chooses to subject myself to misery to derive some weird form of satisfaction. I log onto Vivek because more often than not, I do enjoy the experience. Because I enjoy it, I log into it. So, it a pattern that reinforces itself. Yes, I was part of the original Wabbajack campaign where the ESO habit of PvP concentration began.
For all it's flaws and frustrations, I have come to enjoy the Wabbajack-Dawnbreaker-Truflame-Vivek mass PvP server a lot more than the others. It is what it is. I may not be able to articulate why that is so in a manner that will convince you I am a rational or sane person, but I promise you I am not a robot, not someone obsessed with the CPs I "earned", not someone who passively accepts the "easy mode," not someone who hasn't experienced the alternatives, and not someone who is afraid of breaking a habit.
I can't speak for anyone else, though I do find it hard to believe 3+ years of consistent contraction of PvP players on a single server, despite the repeated attempts by ZoS and some dedicated members of the PvP community, is somehow random, a product of player ignorance, or is suggestive of something other that's how a lot of folks want to play.
I work long hours and my comute time is 1.5 hours each way. I'm not joining a dead campaign because I don't have time anymore to.
In fact, I'm so much more lazy, I couldn't stand Vivec and instead have been playing BGs more.
BGs have no lag, no performance issues, no zergs. Think about it; they did fix PvP but then locked it behind a dlc wall.
But BGs are a diluted form of PVP. In BGs, you have to worry about something other than defeating enemies by using your abilities to deplete their health bar. I don't want to run a ball around or capture a relic, I want to fight other players. Period. BGs dilute that experience by scoring me according to how well I and my team perform at activities other than fighting players.