Lieblingsjunge wrote: »I remember trying this with a few friends when I recently started out(Dec 2015). It was... hard. Nightmare-y. But now it's a walk in the park like any other non-dlc dungeon, sadly. (Probably because I know the mechanics by heart and I have CP160 purple gear/gold weapons).
The issue I find, why people are struggling - especially when starting out, is that a lot don't seem eager to learn the mechanics. The hard mode of Skoria requires a certain amount of DPS - that some groups can't achiev - even with all kinds of buffs from healers/tanks. Moving from platform to platform and realising when its time to move - and don't get stuck in lava, can be quite challenging if you're relatively new to the game.
But everything is doable if people just ask for help or ideas on how to beat a boss. PvE is 95% muscle-memory and mechanics. Rest 5% are well, improvisations and stuff.
Nice that you made a guide though. Hopefully people that sturggles with a dungeon - and doesn't wanna ask ingame, looks up guides. I remember writing/drawing a guide for vSO back in the days when I still did that trial. Fun, though. Especially whn you realised your old, old drawing was still used by a couple of people that ran "practise-runs" in vet-trials.
Guides are important - in your first post, I would suggest try and make it a bit more clear of what your intentions are. Like, bold out the different bosses, with all the spacing between the text, it'sa bit hard to know what's what.
VaranisArano wrote: »Yes, the air atronachs can be killed. They start out with shield and the whirling blades attack that is absolutely nasty. Then, their shields will drop and the DPS has to burn the atronach down as fast as possible because its bad news if you have both of them active at one time.
As a tank, I had a lot of trouble on that fight. I'd suggest slotting extra self-heals, taunt both the Ash Titan and Air Atronach with a ranged taunt, and then kite like mad until the shield drops, if you can't handle the attacks from both (I would get murdered by the air atronach if I stayed in place). If we failed and had both air atronachs up, I just told my DPS that they were SOL and we all kited madly until the shield dropped and then burned down the lowest health air atronach.
VaranisArano wrote: »Yes, the air atronachs can be killed. They start out with shield and the whirling blades attack that is absolutely nasty. Then, their shields will drop and the DPS has to burn the atronach down as fast as possible because its bad news if you have both of them active at one time.
As a tank, I had a lot of trouble on that fight. I'd suggest slotting extra self-heals, taunt both the Ash Titan and Air Atronach with a ranged taunt, and then kite like mad until the shield drops, if you can't handle the attacks from both (I would get murdered by the air atronach if I stayed in place). If we failed and had both air atronachs up, I just told my DPS that they were SOL and we all kited madly until the shield dropped and then burned down the lowest health air atronach.
Thunderknuckles wrote: »VaranisArano wrote: »Yes, the air atronachs can be killed. They start out with shield and the whirling blades attack that is absolutely nasty. Then, their shields will drop and the DPS has to burn the atronach down as fast as possible because its bad news if you have both of them active at one time.
As a tank, I had a lot of trouble on that fight. I'd suggest slotting extra self-heals, taunt both the Ash Titan and Air Atronach with a ranged taunt, and then kite like mad until the shield drops, if you can't handle the attacks from both (I would get murdered by the air atronach if I stayed in place). If we failed and had both air atronachs up, I just told my DPS that they were SOL and we all kited madly until the shield dropped and then burned down the lowest health air atronach.
Outstanding, thank you, Varanis. Do you recall about how long the atronachs shields last?
You don't need to focus on the atronachs here. The boss fight is so hilariously easy you can ignore them and just focus on the titan.
I find it annoying every time someone in the group starts discussing "atronach strats lol" like oh god what do we do. 2 Air atronachs. You just ignore them. The boss is incredibly easy....
Sometimes some things I hear in game worry me. I am not saying this about you directly because I believe your comments are valid. But I get so annoyed whenever the party starts discussing "atronach strats lol".
VaranisArano wrote: »You don't need to focus on the atronachs here. The boss fight is so hilariously easy you can ignore them and just focus on the titan.
I find it annoying every time someone in the group starts discussing "atronach strats lol" like oh god what do we do. 2 Air atronachs. You just ignore them. The boss is incredibly easy....
Sometimes some things I hear in game worry me. I am not saying this about you directly because I believe your comments are valid. But I get so annoyed whenever the party starts discussing "atronach strats lol".
This is true IF your group has good DPS. My experience with vetCOA2 was with a group that did not have the DPS to burn down the Ash Titan in order to effectively ignore the air atronachs (and we didn't figure out the strategy of having the tank kite them). And no, I couldn't kick and get new DPS because these were my friends I was running the dungeon with. When I ran this, killing the air atronachs was essential because otherwise we lost too much DPS on the boss from kiting them or being killed by them, so dealing with the damage shields was an obstacle we had to figure out how to work around.
If people are discussing a strategy, you might consider the reason why they are discussing it. It is possible to complete vet COA2 with low group DPS, but it is significantly harder and requires different strategies for compensating for the low group DPS.
Saying a boss is hilariously easy is only true if a group has decent to good DPS. With low DPS, this boss is not easy, but can still be completed.
VaranisArano wrote: »You don't need to focus on the atronachs here. The boss fight is so hilariously easy you can ignore them and just focus on the titan.
I find it annoying every time someone in the group starts discussing "atronach strats lol" like oh god what do we do. 2 Air atronachs. You just ignore them. The boss is incredibly easy....
Sometimes some things I hear in game worry me. I am not saying this about you directly because I believe your comments are valid. But I get so annoyed whenever the party starts discussing "atronach strats lol".
This is true IF your group has good DPS. My experience with vetCOA2 was with a group that did not have the DPS to burn down the Ash Titan in order to effectively ignore the air atronachs (and we didn't figure out the strategy of having the tank kite them). And no, I couldn't kick and get new DPS because these were my friends I was running the dungeon with. When I ran this, killing the air atronachs was essential because otherwise we lost too much DPS on the boss from kiting them or being killed by them, so dealing with the damage shields was an obstacle we had to figure out how to work around.
If people are discussing a strategy, you might consider the reason why they are discussing it. It is possible to complete vet COA2 with low group DPS, but it is significantly harder and requires different strategies for compensating for the low group DPS.
Saying a boss is hilariously easy is only true if a group has decent to good DPS. With low DPS, this boss is not easy, but can still be completed.
TheNuminous1 wrote: »I spent all day group finding this dungeon. as a dps and as a healer. and i got abysmal groups.
bowspammers check.
dps qued as tanks check
zero coordination
no comms.
it tooook forevevevveeerrrrr to do it. its long and alot of adds and just terrible to use the groupfinder with.
it sucks when you have done something plenty of times and cant beecause the whole group is weak links.
yes yes get a guild find people to run it with.
except when u have 5 guilds and you ask in line chat guild chat zone chat. and no one wants to run vet hardmode city of ash so you resort to the group finder.
then you get into the groups and totally understand why no one wants to bother with it.
Lightspeedflashb14_ESO wrote: »If you can't kite, or even just permablock, just those 2 atros with minimal healing from the healer, you may need to look at your tank build. I have done this for many times with both my dk tank and my warden tank, wearing ebon, bs, master S/B and dragongaurd on the dk and ebon, Sentinel of rukgams, vMA s/b and witchmans on my warden, it is really easy to stay alive if you know how to tank.
goldenarcher1 wrote: »One of my least fav dungeons,long and drawn out with lots of cc from mobs,and whats with those clannfears and their new "super long leap" knock down attack?
any PUG that can finish vCoA2 is an above average PUG.
average or bad PUG simply cannot complete it.
Just ran it yesterday as normal dungeon with really weird group where just healer did the good job. I was dps. I did consistently 70-75% of dps and killed Valkyn Skoria in the very beginning of the third spot. So, normal dungeon don't need even to have a good group. I had two low level vets with cp like 40-100. They are usually doing nothing good due to the lack of equipment may be. But I got used to this in PUGs.
Vet is another story - you need at least three guys 600+ who knows what they are doing. In this case you will have some breathing room. Ideally to have all four 600+, but it is rarely possible in PUGs.
-vovus
any PUG that can finish vCoA2 is an above average PUG.
average or bad PUG simply cannot complete it.
This is accurate. The dungeon isn't nearly as hard as people make it out to be, but certain groups have no chance of beating it. Happy to report I have beaten it on hm with the last 2 or 3 pugs I've tried it with. A lot of people are up for the challenge.Just ran it yesterday as normal dungeon with really weird group where just healer did the good job. I was dps. I did consistently 70-75% of dps and killed Valkyn Skoria in the very beginning of the third spot. So, normal dungeon don't need even to have a good group. I had two low level vets with cp like 40-100. They are usually doing nothing good due to the lack of equipment may be. But I got used to this in PUGs.
Vet is another story - you need at least three guys 600+ who knows what they are doing. In this case you will have some breathing room. Ideally to have all four 600+, but it is rarely possible in PUGs.
-vovus
Normal dungeons don't require any skill whatsoever. But that's the point, it's good they're like that.
You can get through any normal dungeon as a dps spamming LA/HA and 1 or 2 skills in no specific order. I think that is fine for beginner content.
As far as vet hm goes, that's clearable by anyone > CP 300. It's one of the most overrated fights in the game in terms of difficulty. Just don't recommend to go in as a vamp.