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Daily Dungeon Discussion: City of Ash 2

Tasear
Tasear
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Have you ever struggled with this dungeons or had a group fail on it? I would like give some people potential insights if they will be trying it out today.This is probably the hardest dungeons that isn't a dlc. So lets make the experiment a bit better .


Valkyn Skoria
Burning Spellweave
Sunderflame
Embershield


These sets are really popular with Dragon knights. Burining Spell weave is good for magikca dps while stamina dps will love sunderflame. Valkyn skoria is a good complement set.

The Fight


-- The basics

* Make sure you have food that increases your stats. These can be crafted or bought at your local guild store.

* Have at least 5 soul gems these can bought from npcs, found in chests, or at dolmens.

* Charge weapon using soul gems

* Have skill points in one category is usually ideal. (Food will take care of the rest)

* If it's your first time let me people know

* If you are doing the quest let people know ( keeper talks a lot and I mean a lot)

Note vampires go to stage 2 or 1. (buy blood mara's in guild stores)


Urata the Legion

This fight is generally easy, but focus on one mini boss to the next. Only groups I see fail here are the ones who spread out to far. As always tank keep boss away from group.



Xivilai Boltaic & Xivilai Fulminator

Stack and burn generally works here. If the healer is weak the replace... slot a shield or place a blood altar down. But I don't recall ever seeing a group fail here.


Horvantud the Fire Maw

This really is hardest fight here well close to it. Most groups get stuck here. So I would like to highlight 3 tactics I seen here.

Plan A: Stack and burn

I would slot damage migration, healing ultimate and war horn being tank or healer. Star off with war horn (healer or tank) and trap beast if you have it (for dps). Tank can place a circle of protection to help allies a bit too, but it's really up to dps if this works.

* Buy potions at guild stores to make this more possible

Plan B: The tank method

Tanking is all about positioning. If you take the boss to far right corner the healer and dps can stand on platforme and log to dps and avoid the stomp. But it gets a bit tricky and tank can't die of boss resets. The tank will also need to cc adds as they incoming in the corner. This plan is best for low dps to surive aoe and kill adds in nice a fashion.

Tip: Blocking builds ult

Plan C: The healer method

Hardly anyone does this, but what happens is you kill adds then focus on boss. You will need to stay somewhat close close during aoe phase while having some protection. This plan is hangs on healer being able to play the field.

*tip slot a shield.

Plan D: Die method

Slot kagenc hope and just keep rezzing during the add phase while slotting immovable potion (buy at guild stores)

Tip: adds are sorta slow and you can out run them and rez people if you are nimble enough


Ash titain

Dodge roll out of fire waves. Hold block during aoe phase while shielding if you can until you can dodge the aoe.

Plan A

Tank can hold boss and adds is easiest way to do this. But he will need to move around the field likely.

Plan B

Dps can kill adds when they spawn.


Plamform bosses

Focus on boss not adds when they spawn.


Valkyn Skoria

If you have a squishy dps have them attack for adjacent platform.

Walking through lava causes less damage then walking on plateform.

If you end up losing all plateform there's a mini tiny rock in north east area that people can stack on for awhile till stun comes. Afterwards just keep moving as a unit. You can surive for quite a long time without platforms if you do it right.



https://youtu.be/Tzz4MkdsVEs
  • Lieblingsjunge
    Lieblingsjunge
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    I remember trying this with a few friends when I recently started out(Dec 2015). It was... hard. Nightmare-y. But now it's a walk in the park like any other non-dlc dungeon, sadly. (Probably because I know the mechanics by heart and I have CP160 purple gear/gold weapons).

    The issue I find, why people are struggling - especially when starting out, is that a lot don't seem eager to learn the mechanics. The hard mode of Skoria requires a certain amount of DPS - that some groups can't achiev - even with all kinds of buffs from healers/tanks. Moving from platform to platform and realising when its time to move - and don't get stuck in lava, can be quite challenging if you're relatively new to the game.

    But everything is doable if people just ask for help or ideas on how to beat a boss. PvE is 95% muscle-memory and mechanics. Rest 5% are well, improvisations and stuff.

    Nice that you made a guide though. Hopefully people that sturggles with a dungeon - and doesn't wanna ask ingame, looks up guides. I remember writing/drawing a guide for vSO back in the days when I still did that trial. Fun, though. Especially whn you realised your old, old drawing was still used by a couple of people that ran "practise-runs" in vet-trials.

    Guides are important - in your first post, I would suggest try and make it a bit more clear of what your intentions are. Like, bold out the different bosses, with all the spacing between the text, it'sa bit hard to know what's what.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
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  • Flowersquisher
    Flowersquisher
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    Awesome that you are doing this. I too remember when this was a nightmare and a guide would have been nice. Keep them coming!
  • Tasear
    Tasear
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    I remember trying this with a few friends when I recently started out(Dec 2015). It was... hard. Nightmare-y. But now it's a walk in the park like any other non-dlc dungeon, sadly. (Probably because I know the mechanics by heart and I have CP160 purple gear/gold weapons).

    The issue I find, why people are struggling - especially when starting out, is that a lot don't seem eager to learn the mechanics. The hard mode of Skoria requires a certain amount of DPS - that some groups can't achiev - even with all kinds of buffs from healers/tanks. Moving from platform to platform and realising when its time to move - and don't get stuck in lava, can be quite challenging if you're relatively new to the game.

    But everything is doable if people just ask for help or ideas on how to beat a boss. PvE is 95% muscle-memory and mechanics. Rest 5% are well, improvisations and stuff.

    Nice that you made a guide though. Hopefully people that sturggles with a dungeon - and doesn't wanna ask ingame, looks up guides. I remember writing/drawing a guide for vSO back in the days when I still did that trial. Fun, though. Especially whn you realised your old, old drawing was still used by a couple of people that ran "practise-runs" in vet-trials.

    Guides are important - in your first post, I would suggest try and make it a bit more clear of what your intentions are. Like, bold out the different bosses, with all the spacing between the text, it'sa bit hard to know what's what.

    Thanks for suggestions. I will look out for that.

    For hardmode you can survive without the platforms for a time. It's just a matter of coordination and a bit of luck. Also note there's rock standing out between north east and middle plateform.

    Note the video guide isn't mine, but I found it gave the clearest explanations. While I could fill in minor details that some people over look or never heard of.
  • raj72616a
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    Urata the Legion

    this is a dps test, be it by design or not.
    when i played on a tank that just tanked and healed, and paired with a healer that just healed, we cannot die/wipe at all for the fight. but the dps were unable to out damage the boss.

    the clones summoned, if not killed after a while, will be unsummoned by boss. each unkilled clone that get summoned will heal the boss.

    and yes i got dps so weak in pug that we got stuck at first fight, boss always heal back to 100%, and yet the group cannot die.
  • VaranisArano
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    You can't ignore the mechanics in this dungeon if you have low DPS. The first time we ran this dungeon in veteran with my friend group was a bear. My experience with vet COA2, recounted here for both amusement and advice.

    1. Urata the Legion. She heals if you don't kill the adds in time. We got past her by alternating ultimates. The sorc DPS slotted negate and my magDK tank slotted the destro ultimate and so we burned down each wave of adds so she couldn't heal up.

    2. Fire Maw. He spawns adds at certain health percentages. We treated this like the opposite of a DPS race. I kept the Fire Maw taunted and did my measly tank damage while the others wiped each wave of adds as they came. Slow but steady made for a long fight, but we never had too many adds to handle.

    3. Ash Titan. This sucked. No bones about it. This sucked. We could handle the Ash Titan. The Air Atronach adds not so much. I really struggled with tanking these and the answer turned out to be running like a chicken with my head cut off once I taunted them while frantically healing myself, until their shield dropped and then we all had to nuke them. If both air atronachs were active at one time, we were in a really bad position.

    4. Platform Bosses. Eventually the adds become overwhelming if you don't have the DPS to burn the bosses. We found that stacking our AOEs while focusing on the boss was able to keep the adds down to a manageable, if still painful level. It helps when the tank can interrupt the boss, but seriously there was so much going on I couldn't see a thing.

    5. Valkyn Skoria. The DPS test to end all the DPS tests in this dungeon. Obviously he shatters the platforms. We had to treat his lava bursts like the Lava Queen's in Blessed Crucible, and fortunately our Sorc's AOEs could damage both Valkyn and his flame atronachs. For this fight, we all went all out DPS and our nightblade's executes pretty much saved the day at the last second. This is a tough fight with low DPS, so keeping uptime on all your DOTs is super important because of the downtime when you get stunned, fossilized, or have to run to a new platform.

    And that's my experience running vetCOA2 with low DPS. If the people you are running with aren't your friends and you can't laugh, cry and scream with them in voice chat, I don't recommend it.
  • Saint_Bud
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    I was so proud finish CoA 2 back in patch 1.5 when it came out. It was so good balanced of needed damage and incoming damage. Bossfights feels like a race against the coming dead. Now its just stack and burn like all dungeons.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • VaranisArano
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    IF you've got good DPS, I'm sure it does feel like stack and burn like all the rest. I can assure you that with a group with lower DPS, it most certainly does feel like a race against death. Perhaps the issue is not the dungeon, but that you've gotten more experienced?
  • mocap
    mocap
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    Also I think there are several (2 or 3) terrain shortcuts in this "dungeon". May help a lil.
  • ReachHalo
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    I did this as the daily last night... my first time, but my pug totally carried me. I have pretty good dps and around 460 cp, and i know my way around a controller, but the lag was mental!! I don't know how we beat the bosses, especially Skoria, but i was completely useless. Somehow, i didn't keep dying, and somehow i was at least able to AOE and DOT but everything else was just a clunky blur.

    Anyway, thanks guys, whoever you were. Every time ive tried this dungeon till now was a fail.

    Peace
  • Thunderknuckles
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    My group of friends has had trouble with this, too, even just on normal. Mainly on the Ash Titan. School me here, please. So those air atronachs he brings out can be killed? Their shields drop at some point? I can't seem to get the tank to listen to me on this.
  • VaranisArano
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    Yes, the air atronachs can be killed. They start out with shield and the whirling blades attack that is absolutely nasty. Then, their shields will drop and the DPS has to burn the atronach down as fast as possible because its bad news if you have both of them active at one time.

    As a tank, I had a lot of trouble on that fight. I'd suggest slotting extra self-heals, taunt both the Ash Titan and Air Atronach with a ranged taunt, and then kite like mad until the shield drops, if you can't handle the attacks from both (I would get murdered by the air atronach if I stayed in place). If we failed and had both air atronachs up, I just told my DPS that they were SOL and we all kited madly until the shield dropped and then burned down the lowest health air atronach.
  • jaws343
    jaws343
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    While running it on my tank one day I found the perfect strategy for the Ash titain fight.

    Tank should taunt the atronauchs and drag them to the far right or left of the room. As far away from the group as you can. Then just keep taunt up while kiting the atros in a circle on that side of the room. The DPS should be able to handle the titan on their own with the healer. The tank shouldnt need heals or resources because they will be kiting and not holding their ground. No need to kill the atros in this fight at all. And the titan doesn't move too much, so AOEs remain effective.

    Makes the fight super easy on vet.
    Edited by jaws343 on October 26, 2017 11:41PM
  • Betsararie
    Betsararie
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    Tough as a stage 4 vamp but still completable no death hm.
  • Thunderknuckles
    Thunderknuckles
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    Yes, the air atronachs can be killed. They start out with shield and the whirling blades attack that is absolutely nasty. Then, their shields will drop and the DPS has to burn the atronach down as fast as possible because its bad news if you have both of them active at one time.

    As a tank, I had a lot of trouble on that fight. I'd suggest slotting extra self-heals, taunt both the Ash Titan and Air Atronach with a ranged taunt, and then kite like mad until the shield drops, if you can't handle the attacks from both (I would get murdered by the air atronach if I stayed in place). If we failed and had both air atronachs up, I just told my DPS that they were SOL and we all kited madly until the shield dropped and then burned down the lowest health air atronach.

    Outstanding, thank you, Varanis. Do you recall about how long the atronachs shields last?
  • TheNuminous1
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    I spent all day group finding this dungeon. as a dps and as a healer. and i got abysmal groups.

    bowspammers check.
    dps qued as tanks check
    zero coordination
    no comms.

    it tooook forevevevveeerrrrr to do it. its long and alot of adds and just terrible to use the groupfinder with.

    it sucks when you have done something plenty of times and cant beecause the whole group is weak links.

    yes yes get a guild find people to run it with.

    except when u have 5 guilds and you ask in line chat guild chat zone chat. and no one wants to run vet hardmode city of ash so you resort to the group finder.

    then you get into the groups and totally understand why no one wants to bother with it.
    Edited by TheNuminous1 on October 27, 2017 12:25AM
  • Betsararie
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    Yes, the air atronachs can be killed. They start out with shield and the whirling blades attack that is absolutely nasty. Then, their shields will drop and the DPS has to burn the atronach down as fast as possible because its bad news if you have both of them active at one time.

    As a tank, I had a lot of trouble on that fight. I'd suggest slotting extra self-heals, taunt both the Ash Titan and Air Atronach with a ranged taunt, and then kite like mad until the shield drops, if you can't handle the attacks from both (I would get murdered by the air atronach if I stayed in place). If we failed and had both air atronachs up, I just told my DPS that they were SOL and we all kited madly until the shield dropped and then burned down the lowest health air atronach.

    You don't need to focus on the atronachs here. The boss fight is so hilariously easy you can ignore them and just focus on the titan.

    I find it annoying every time someone in the group starts discussing "atronach strats lol" like oh god what do we do. 2 Air atronachs. You just ignore them. The boss is incredibly easy....

    Sometimes some things I hear in game worry me. I am not saying this about you directly because I believe your comments are valid. But I get so annoyed whenever the party starts discussing "atronach strats lol".
  • VaranisArano
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    Yes, the air atronachs can be killed. They start out with shield and the whirling blades attack that is absolutely nasty. Then, their shields will drop and the DPS has to burn the atronach down as fast as possible because its bad news if you have both of them active at one time.

    As a tank, I had a lot of trouble on that fight. I'd suggest slotting extra self-heals, taunt both the Ash Titan and Air Atronach with a ranged taunt, and then kite like mad until the shield drops, if you can't handle the attacks from both (I would get murdered by the air atronach if I stayed in place). If we failed and had both air atronachs up, I just told my DPS that they were SOL and we all kited madly until the shield dropped and then burned down the lowest health air atronach.

    Outstanding, thank you, Varanis. Do you recall about how long the atronachs shields last?

    I do not recall how long they last, only that it feels like forever when you have to deal with them :) If you want to practice, I think they are the same atronachs that pop up in Craglorn anomalies, only maybe with more health.
  • VaranisArano
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    Blanco wrote: »
    You don't need to focus on the atronachs here. The boss fight is so hilariously easy you can ignore them and just focus on the titan.

    I find it annoying every time someone in the group starts discussing "atronach strats lol" like oh god what do we do. 2 Air atronachs. You just ignore them. The boss is incredibly easy....

    Sometimes some things I hear in game worry me. I am not saying this about you directly because I believe your comments are valid. But I get so annoyed whenever the party starts discussing "atronach strats lol".

    This is true IF your group has good DPS. My experience with vetCOA2 was with a group that did not have the DPS to burn down the Ash Titan in order to effectively ignore the air atronachs (and we didn't figure out the strategy of having the tank kite them). And no, I couldn't kick and get new DPS because these were my friends I was running the dungeon with. When I ran this, killing the air atronachs was essential because otherwise we lost too much DPS on the boss from kiting them or being killed by them, so dealing with the damage shields was an obstacle we had to figure out how to work around.

    If people are discussing a strategy, you might consider the reason why they are discussing it. It is possible to complete vet COA2 with low group DPS, but it is significantly harder and requires different strategies for compensating for the low group DPS.

    Saying a boss is hilariously easy is only true if a group has decent to good DPS. With low DPS, this boss is not easy, but can still be completed.
  • Betsararie
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    Blanco wrote: »
    You don't need to focus on the atronachs here. The boss fight is so hilariously easy you can ignore them and just focus on the titan.

    I find it annoying every time someone in the group starts discussing "atronach strats lol" like oh god what do we do. 2 Air atronachs. You just ignore them. The boss is incredibly easy....

    Sometimes some things I hear in game worry me. I am not saying this about you directly because I believe your comments are valid. But I get so annoyed whenever the party starts discussing "atronach strats lol".

    This is true IF your group has good DPS. My experience with vetCOA2 was with a group that did not have the DPS to burn down the Ash Titan in order to effectively ignore the air atronachs (and we didn't figure out the strategy of having the tank kite them). And no, I couldn't kick and get new DPS because these were my friends I was running the dungeon with. When I ran this, killing the air atronachs was essential because otherwise we lost too much DPS on the boss from kiting them or being killed by them, so dealing with the damage shields was an obstacle we had to figure out how to work around.

    If people are discussing a strategy, you might consider the reason why they are discussing it. It is possible to complete vet COA2 with low group DPS, but it is significantly harder and requires different strategies for compensating for the low group DPS.

    Saying a boss is hilariously easy is only true if a group has decent to good DPS. With low DPS, this boss is not easy, but can still be completed.

    Well I am coming front a standpoint where low dps is something I don't relate with, but that aside.

    If any of my group members "aren't cutting it" I'll usually initiate a vote to kick of them and if they don't leave then I may just.

    Got super lucky on the pug for this the other day. Got a great group. Super solid stam dk dps reliably above the 30k range throughout the whole thing. Capable healer who kept you up and the tank was so so but enough to get through it. Needless to say we don't need to pay attention to the air atronachs with my (also) 30k dps during the titan fight. Barely noticed they were there he went down so fast.

    But I suppose you're right. If your group isn't utilizing rotations or some such, then absolutely you have to take those suckers out. I have respect for all styles of play.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Blanco wrote: »
    You don't need to focus on the atronachs here. The boss fight is so hilariously easy you can ignore them and just focus on the titan.

    I find it annoying every time someone in the group starts discussing "atronach strats lol" like oh god what do we do. 2 Air atronachs. You just ignore them. The boss is incredibly easy....

    Sometimes some things I hear in game worry me. I am not saying this about you directly because I believe your comments are valid. But I get so annoyed whenever the party starts discussing "atronach strats lol".

    This is true IF your group has good DPS. My experience with vetCOA2 was with a group that did not have the DPS to burn down the Ash Titan in order to effectively ignore the air atronachs (and we didn't figure out the strategy of having the tank kite them). And no, I couldn't kick and get new DPS because these were my friends I was running the dungeon with. When I ran this, killing the air atronachs was essential because otherwise we lost too much DPS on the boss from kiting them or being killed by them, so dealing with the damage shields was an obstacle we had to figure out how to work around.

    If people are discussing a strategy, you might consider the reason why they are discussing it. It is possible to complete vet COA2 with low group DPS, but it is significantly harder and requires different strategies for compensating for the low group DPS.

    Saying a boss is hilariously easy is only true if a group has decent to good DPS. With low DPS, this boss is not easy, but can still be completed.

    If you can't kite, or even just permablock, just those 2 atros with minimal healing from the healer, you may need to look at your tank build. I have done this for many times with both my dk tank and my warden tank, wearing ebon, bs, master S/B and dragongaurd on the dk and ebon, Sentinel of rukgams, vMA s/b and witchmans on my warden, it is really easy to stay alive if you know how to tank.
    Edited by Lightspeedflashb14_ESO on October 27, 2017 4:18AM
  • ak_pvp
    ak_pvp
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    Valkyn = Bae.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • raj72616a
    raj72616a
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    I spent all day group finding this dungeon. as a dps and as a healer. and i got abysmal groups.

    bowspammers check.
    dps qued as tanks check
    zero coordination
    no comms.

    it tooook forevevevveeerrrrr to do it. its long and alot of adds and just terrible to use the groupfinder with.

    it sucks when you have done something plenty of times and cant beecause the whole group is weak links.

    yes yes get a guild find people to run it with.

    except when u have 5 guilds and you ask in line chat guild chat zone chat. and no one wants to run vet hardmode city of ash so you resort to the group finder.

    then you get into the groups and totally understand why no one wants to bother with it.

    any PUG that can finish vCoA2 is an above average PUG.
    average or bad PUG simply cannot complete it.
  • tommalmm
    tommalmm
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    A decent healer can keep people alive pretty much indefinitely after all platforms are broken, while staying in place and not complicating things. The longest I've had was AFAIR ~12 minutes. The last time yesterday, ~8 minutes. Immovability pots help, but you'll get stunned every now and then (but further ticks of springs should keep everyone alive). Sometimes people die, but mostly because they insist on moving so you have to split your springs, which sometimes might lead to deaths. This is the reason I do actually like pugging vCOA2 HM. Same with healing through fire maw even with low dps. As long as people keep close enough, there is nothing to worry about.

    It's a general rule. If there are no random unpredictable oneshots, you can just heal it through. It might be annoying, but at least you're able to complete the run (or crawl).

    As for the ash titan fight. On a tank I just take the boss and both attros (inner fire is better, so you don't have to move and don't risk the cleave to be directed at DDs). On a DD I usually ignore them and expect tank to take them or healer to help me heal through it (selfheals are welcome if you don't know the healer - some insist on using BoL as their main heal which is more susceptible to lag, reaction time, sustain issues, etc.). On a healer... It depends, I either help dps the boss down or concentrate more on healing if tank takes only the boss. Once I even tried just taunting the attros and keeping them on me (much easier than seing DDs kiting them all over the place). I'm actually quite shocked as to why so many tanks refuse to take all three on them, or jumping all over the place, trying to avoid attacks that are easy to block/heal through).
  • VaranisArano
    VaranisArano
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    If you can't kite, or even just permablock, just those 2 atros with minimal healing from the healer, you may need to look at your tank build. I have done this for many times with both my dk tank and my warden tank, wearing ebon, bs, master S/B and dragongaurd on the dk and ebon, Sentinel of rukgams, vMA s/b and witchmans on my warden, it is really easy to stay alive if you know how to tank.

    I'm sorry if the context of my comments wasn't entirely clear. The episode I'm talking about was my first time running the dungeon with a group of firends who were also new to the dungeon, as described in more detail on my first post in the thread. If problems continue, I'll be sure to look at my tank build. When I was figuring out a strategy to deal with them, I was neither kiting nor permablocking. Once I switched to kiting them, things got markedly easier and I definitely see where that's a preferrable strategy for the future.

    Learning what you need to do to overcome a boss fight for the first time is markedly different from what you can expect in future runs. Nevertheless, I'm talking about what worked for my group because we did succeed and its illustrative of how groups who don't have good DPS can still beat these encounters and the strategies that can be used in that situation.
  • goldenarcher1
    goldenarcher1
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    One of my least fav dungeons,long and drawn out with lots of cc from mobs,and whats with those clannfears and their new "super long leap" knock down attack?
  • vovus69
    vovus69
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    Just ran it yesterday as normal dungeon with really weird group where just healer did the good job. I was dps. I did consistently 70-75% of dps and killed Valkyn Skoria in the very beginning of the third spot. So, normal dungeon don't need even to have a good group. I had two low level vets with cp like 40-100. They are usually doing nothing good due to the lack of equipment may be. But I got used to this in PUGs.
    Vet is another story - you need at least three guys 600+ who knows what they are doing. In this case you will have some breathing room. Ideally to have all four 600+, but it is rarely possible in PUGs.

    -vovus
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • VaranisArano
    VaranisArano
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    One of my least fav dungeons,long and drawn out with lots of cc from mobs,and whats with those clannfears and their new "super long leap" knock down attack?

    That's a new change from the Clockwork City update. I have to admit, I was expecting a reasonable leap, not crossing 20-50 ft type leaps that I was seeing in Stonefalls yesterday. I appreciate the idea though, as it closely matches the mechanics on the Imperial City clannfear bosses.
  • Megabear
    Megabear
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    This dungeon is actually not too bad. What makes it difficult is that there is a DPS wall. If you don't have enough dps on final boss you won't beat it. But as long as you do, most experienced players wouldn't have trouble beating it. It's long as hell though so I avoid doing it unless I'll get a skill point out of it.
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  • Betsararie
    Betsararie
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    raj72616a wrote: »
    any PUG that can finish vCoA2 is an above average PUG.
    average or bad PUG simply cannot complete it.

    This is accurate. The dungeon isn't nearly as hard as people make it out to be, but certain groups have no chance of beating it. Happy to report I have beaten it on hm with the last 2 or 3 pugs I've tried it with. A lot of people are up for the challenge.
    vovus69 wrote: »
    Just ran it yesterday as normal dungeon with really weird group where just healer did the good job. I was dps. I did consistently 70-75% of dps and killed Valkyn Skoria in the very beginning of the third spot. So, normal dungeon don't need even to have a good group. I had two low level vets with cp like 40-100. They are usually doing nothing good due to the lack of equipment may be. But I got used to this in PUGs.
    Vet is another story - you need at least three guys 600+ who knows what they are doing. In this case you will have some breathing room. Ideally to have all four 600+, but it is rarely possible in PUGs.

    -vovus

    Normal dungeons don't require any skill whatsoever. But that's the point, it's good they're like that.

    You can get through any normal dungeon as a dps spamming LA/HA and 1 or 2 skills in no specific order. I think that is fine for beginner content.

    As far as vet hm goes, that's clearable by anyone > CP 300. It's one of the most overrated fights in the game in terms of difficulty. Just don't recommend to go in as a vamp.
  • Thunderknuckles
    Thunderknuckles
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    Blanco wrote: »
    raj72616a wrote: »
    any PUG that can finish vCoA2 is an above average PUG.
    average or bad PUG simply cannot complete it.

    This is accurate. The dungeon isn't nearly as hard as people make it out to be, but certain groups have no chance of beating it. Happy to report I have beaten it on hm with the last 2 or 3 pugs I've tried it with. A lot of people are up for the challenge.
    vovus69 wrote: »
    Just ran it yesterday as normal dungeon with really weird group where just healer did the good job. I was dps. I did consistently 70-75% of dps and killed Valkyn Skoria in the very beginning of the third spot. So, normal dungeon don't need even to have a good group. I had two low level vets with cp like 40-100. They are usually doing nothing good due to the lack of equipment may be. But I got used to this in PUGs.
    Vet is another story - you need at least three guys 600+ who knows what they are doing. In this case you will have some breathing room. Ideally to have all four 600+, but it is rarely possible in PUGs.

    -vovus

    Normal dungeons don't require any skill whatsoever. But that's the point, it's good they're like that.

    You can get through any normal dungeon as a dps spamming LA/HA and 1 or 2 skills in no specific order. I think that is fine for beginner content.

    As far as vet hm goes, that's clearable by anyone > CP 300. It's one of the most overrated fights in the game in terms of difficulty. Just don't recommend to go in as a vamp.

    We vamps like the fire! There is power in the pain!
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