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Daily Dungeon Discussion: City of Ash 2

  • IdesofMarch2
    IdesofMarch2
    ✭✭
    I just completed it a couple days ago on Vet. Ran with some savage players though. I think the final boss was a pain and I died just before he did and no one revived me either lol. But I got the Skoria helm. Does nothing for me though I don't need it.
    It wasn't that difficult if you have a good solid group.
    Runs with the A.D.
    Xbox One
    PC N/A
    Magicka Sorc
  • DoTHurts
    DoTHurts
    ✭✭✭
    I have been carried through this (and others), and to those that did the carrying - a BIG thank you. It's the only way for people like me to learn the mechanics. I've only recently been able to pay attention to the chat screen as everything was a blur, including racing through sections on mounts, and generally just struggling to keep up.

    On the DPS, what % should I be doing? I am generally around 30-40%, sometimes low 20's, today 60%. I have seen the skeleton tests, but this seems to me to be so far from PUG reality, I'm keen to know where I should sit to know where I need to improve.

    CP260 Mag Sorc.

  • Betsararie
    Betsararie
    ✭✭✭✭✭
    DoTHurts wrote: »
    I have been carried through this (and others), and to those that did the carrying - a BIG thank you. It's the only way for people like me to learn the mechanics. I've only recently been able to pay attention to the chat screen as everything was a blur, including racing through sections on mounts, and generally just struggling to keep up.

    On the DPS, what % should I be doing? I am generally around 30-40%, sometimes low 20's, today 60%. I have seen the skeleton tests, but this seems to me to be so far from PUG reality, I'm keen to know where I should sit to know where I need to improve.

    CP260 Mag Sorc.

    You always have to pay attention to your chat screen during the run. Or else you risk frustrating your group. :)

    As for your dps, it is less about the % of the group, and more about the number. Reason being the other dps could just be totally incapable so the percentage would be skewed. 20k+ is generally considered acceptable for group dungeons, but the more the better. If you can pull at least 20k on the skelly you'll be fine.
  • DoTHurts
    DoTHurts
    ✭✭✭
    Blanco wrote: »
    DoTHurts wrote: »
    I have been carried through this (and others), and to those that did the carrying - a BIG thank you. It's the only way for people like me to learn the mechanics. I've only recently been able to pay attention to the chat screen as everything was a blur, including racing through sections on mounts, and generally just struggling to keep up.

    On the DPS, what % should I be doing? I am generally around 30-40%, sometimes low 20's, today 60%. I have seen the skeleton tests, but this seems to me to be so far from PUG reality, I'm keen to know where I should sit to know where I need to improve.

    CP260 Mag Sorc.

    You always have to pay attention to your chat screen during the run. Or else you risk frustrating your group. :)

    As for your dps, it is less about the % of the group, and more about the number. Reason being the other dps could just be totally incapable so the percentage would be skewed. 20k+ is generally considered acceptable for group dungeons, but the more the better. If you can pull at least 20k on the skelly you'll be fine.

    Yes, I'm sure I frustrated more than a few initially.

    On the DPS, won't the nature of the fight vary the DPS? e.g. single target vs adds due to aoe?
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    DoTHurts wrote: »
    Blanco wrote: »
    DoTHurts wrote: »
    I have been carried through this (and others), and to those that did the carrying - a BIG thank you. It's the only way for people like me to learn the mechanics. I've only recently been able to pay attention to the chat screen as everything was a blur, including racing through sections on mounts, and generally just struggling to keep up.

    On the DPS, what % should I be doing? I am generally around 30-40%, sometimes low 20's, today 60%. I have seen the skeleton tests, but this seems to me to be so far from PUG reality, I'm keen to know where I should sit to know where I need to improve.

    CP260 Mag Sorc.

    You always have to pay attention to your chat screen during the run. Or else you risk frustrating your group. :)

    As for your dps, it is less about the % of the group, and more about the number. Reason being the other dps could just be totally incapable so the percentage would be skewed. 20k+ is generally considered acceptable for group dungeons, but the more the better. If you can pull at least 20k on the skelly you'll be fine.

    Yes, I'm sure I frustrated more than a few initially.

    On the DPS, won't the nature of the fight vary the DPS? e.g. single target vs adds due to aoe?

    Absolutely. And not only that, time spent trying to avoid damage is also a factor and will negatively impact dps. That is why I gave a figure based off skeleton parse rather than boss fights. Fights vary, there are ads, there is damage to be dodged, resing and other factors that negatively impact or alter dps. That's why if your rotation is proven effective to a certain extent on the skelly, you'll know you can bring it into a dungeon run with no issues. :)
    Edited by Betsararie on October 30, 2017 5:09AM
  • DoTHurts
    DoTHurts
    ✭✭✭
    Blanco wrote: »
    DoTHurts wrote: »
    Blanco wrote: »
    DoTHurts wrote: »
    I have been carried through this (and others), and to those that did the carrying - a BIG thank you. It's the only way for people like me to learn the mechanics. I've only recently been able to pay attention to the chat screen as everything was a blur, including racing through sections on mounts, and generally just struggling to keep up.

    On the DPS, what % should I be doing? I am generally around 30-40%, sometimes low 20's, today 60%. I have seen the skeleton tests, but this seems to me to be so far from PUG reality, I'm keen to know where I should sit to know where I need to improve.

    CP260 Mag Sorc.

    You always have to pay attention to your chat screen during the run. Or else you risk frustrating your group. :)

    As for your dps, it is less about the % of the group, and more about the number. Reason being the other dps could just be totally incapable so the percentage would be skewed. 20k+ is generally considered acceptable for group dungeons, but the more the better. If you can pull at least 20k on the skelly you'll be fine.

    Yes, I'm sure I frustrated more than a few initially.

    On the DPS, won't the nature of the fight vary the DPS? e.g. single target vs adds due to aoe?

    Absolutely. And not only that, time spent trying to avoid damage is also a factor and will negatively impact dps. That is why I gave a figure based off skeleton parse rather than boss fights. Fights vary, there are ads, there is damage to be dodged, resing and other factors that negatively impact dps. That's why if your rotation is proven effective to a certain extent on the skelly, you'll know you can bring it into a dungeon run with no issues. :)

    OK, that makes sense, thanks. Now to find a skeleton...
  • raj72616a
    raj72616a
    ✭✭✭✭✭
    DoTHurts wrote: »
    Blanco wrote: »
    DoTHurts wrote: »
    Blanco wrote: »
    DoTHurts wrote: »
    I have been carried through this (and others), and to those that did the carrying - a BIG thank you. It's the only way for people like me to learn the mechanics. I've only recently been able to pay attention to the chat screen as everything was a blur, including racing through sections on mounts, and generally just struggling to keep up.

    On the DPS, what % should I be doing? I am generally around 30-40%, sometimes low 20's, today 60%. I have seen the skeleton tests, but this seems to me to be so far from PUG reality, I'm keen to know where I should sit to know where I need to improve.

    CP260 Mag Sorc.

    You always have to pay attention to your chat screen during the run. Or else you risk frustrating your group. :)

    As for your dps, it is less about the % of the group, and more about the number. Reason being the other dps could just be totally incapable so the percentage would be skewed. 20k+ is generally considered acceptable for group dungeons, but the more the better. If you can pull at least 20k on the skelly you'll be fine.

    Yes, I'm sure I frustrated more than a few initially.

    On the DPS, won't the nature of the fight vary the DPS? e.g. single target vs adds due to aoe?

    Absolutely. And not only that, time spent trying to avoid damage is also a factor and will negatively impact dps. That is why I gave a figure based off skeleton parse rather than boss fights. Fights vary, there are ads, there is damage to be dodged, resing and other factors that negatively impact dps. That's why if your rotation is proven effective to a certain extent on the skelly, you'll know you can bring it into a dungeon run with no issues. :)

    OK, that makes sense, thanks. Now to find a skeleton...

    probably any guild would have a dummy skeleton in the guildhall.
    20k+ dps would be good but 10~15k would be enough to make most dungeons viable.
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    Whenever I get City of Ash 2 in a PUG, it's almost always guaranteed trouble because it is so different from any of the other version 2 dungeons in the game. And boy is it long. Way long. Too long.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
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