starkerealm wrote: »It's also a pretty horrible conversion scheme, from what I've seen. Supply for Grindstones and shards is virtually non-existent but the demand is even lower. The only people who can use those stones are ones who already spent money on the motif, and are unwilling to shell out more cash for the mimic stones.
Combine this with the part where the Grim Harlequin motif is (per unit) the cheapest way to buy stones, and you've got a big gamble trying to move them.
Now, they do move, but again, not many people want, or can use, those things to begin with.
kyle.wilson wrote: »This is a very bad idea. Having ZOS sell gold for cash would actually explode the botting community by setting a value to undercut.
kyle.wilson wrote: »This is a very bad idea. Having ZOS sell gold for cash would actually explode the botting community by setting a value to undercut.
Good botting is illegal in any online game except this one it seems
kyle.wilson wrote: »This is a very bad idea. Having ZOS sell gold for cash would actually explode the botting community by setting a value to undercut.
Good botting is illegal in any online game except this one it seems
Haven't played enough MMOs I see
RPGplayer13579 wrote: »I am willing to bet this is happening anyway so why not make it officially done via either the Crown Store or PlayStation Store. For example 760,000 Gold for $39.99 or 5,500 Crowns. Or make it 1,000,000 Gold or more if it will help end the Cash for Gold trade taking place elsewhere. I don't know for sure this is actually happening, just a hunch. Let the Discussion begin.
cash for gold will kill the game.
MLGProPlayer wrote: »
RPGplayer13579 wrote: »I am willing to bet this is happening anyway so why not make it officially done via either the Crown Store or PlayStation Store. For example 760,000 Gold for $39.99 or 5,500 Crowns. Or make it 1,000,000 Gold or more if it will help end the Cash for Gold trade taking place elsewhere. I don't know for sure this is actually happening, just a hunch. Let the Discussion begin.
You're oblivious if you only have a hunch that people are selling gold for real money. I see gold sellers everyday in /zone.
RPGplayer13579 wrote: »I am willing to bet this is happening anyway so why not make it officially done via either the Crown Store or PlayStation Store. For example 760,000 Gold for $39.99 or 5,500 Crowns. Or make it 1,000,000 Gold or more if it will help end the Cash for Gold trade taking place elsewhere. I don't know for sure this is actually happening, just a hunch. Let the Discussion begin.
Storymaster wrote: »
The PLEX system employed by EVE is not just a way to get in-game gold for cash, people.
It's a way for people very successful at the game to pay for their subscription with in-game gold INSTEAD of having to use cash.
Housing isn't much of a gold sink for most players. Note that houses can also be bought with crowns. A 6 months sub can almost buy you one of the castles. Maybe if you try to collect all the blueprints for furnishings yourself it can be expensive. But players who have a lot of gold, and make gold constantly (which is pretty easy) will be only set back by that for a few weeks, maybe a few months. Housing has been in the game for almost 8 months.
Firstly it is the only way from crowns to gold i am aware of and i rather share information rather than not sharing it.
Storymaster wrote: »
The PLEX system employed by EVE is not just a way to get in-game gold for cash, people.
It's a way for people very successful at the game to pay for their subscription with in-game gold INSTEAD of having to use cash.
IE: WoW Tokens
starkerealm wrote: »That's why you do a system where the cash is still made by the players and traded legally between players for cash. Like the PLEX system.If ZOS ever try that...
They don't even need any other help to destroy this game.
Think about how everything go sky high pricing and even more severe competition on traders, soon the market will die and players follow
And making "cash for gold" official sounds real bad.....less new comers can be expected
To inject raw gold for cash would be a disaster that most major MMO companies could see as a bad idea. The other option is to make Crown Store items able to be traded and all come in rune boxes.
Players can spend real money to buy items and sell them for gold to players, everyone wins.
The insidious thing with systems like that is, they then justify pay to win mechanics leaking in. I've seen it enough times to know.
If you can resell stuff in the store, that means you can resell the stuff with actual utility as well.
You still have the problem of rampant inflation. It's somewhat moderated, but it will still occur.
For example, I took a weekend with BDO earlier in the month. Six bucks on Steam, I've seen people raving about how well its economy works. I can take a minute. While I'm doing this, I'm looking at tutorials on how to produce stuff. Now, the game has a moderated auction house, meaning you can't overcharge, or dramatically undercut prices in one go. It can change over time, but your prices are heavily restricted. I'm also looking at these tutorials and seeing them talk about how much money the items they're describing sell for.
Thing is, these tutorials were written in February. The prices I'm seeing to day are roughly twice those. So over eight months, in a game with no direct player to player trading, except via the AH, and strict price controls on it... they've still experienced 100% inflation in that time.
Second thing, and this is older, I'm not naming one game, I've seen it in a bunch of MMOs. Every game I've seen that let you move cash store items to other players lead to a situation where you were seeing items in the cash shops (or their lucky bags) with direct gameplay effects. (This includes BDO, by the way.) The rational is fairly straightforward and wonderfully insidious: "It's not pay to win if you can (theoretically) obtain it without spending money." So long as someone pays them, the developers don't care, and can still say it's open to everyone.
In fact, I've had people argue with me on these boards, without a hint of irony, that "Neverwinter is not pay to win." Because everything you pull out of the gamble boxes can be listed up on the AH, and because you can grind for Zen (the real money currency), and then buy it from other players using a time gated currency (called Astral Diamonds).
Cryptic games are hilariously pay to win. There are often entire tiers of gear that are cash only. In the case of Star Trek Online, all of the endgame ships require you to either grind for a month during an event (for specific promo-only ships), or require you to cough up some cash. (Or, buy them from other players who coughed up cash.) This isn't something like the Apex mounts, by the way. In STO, your ships are, effectively, a class, and those tier 6 ships have more stats, access to unique abilities that nothing else in the game can obtain, and have more equipment slots. To say nothing of simply higher stats, which they also have.
But, because you can, theoretically obtain everything through grinding, you'll see people arguing, "no, really, it's not P2W."
Selling stuff, player to player, from the crown shop is a terrible idea, full stop.
RPGplayer13579 wrote: »I am willing to bet this is happening anyway so why not make it officially done via either the Crown Store or PlayStation Store. For example 760,000 Gold for $39.99 or 5,500 Crowns. Or make it 1,000,000 Gold or more if it will help end the Cash for Gold trade taking place elsewhere. I don't know for sure this is actually happening, just a hunch. Let the Discussion begin.
Black Desert Online is Korean most of their games are pay to win I've spent over 200 dollars on there but I won't knock the its absolutely amazing and I would spend that money again given the enjoyment i've had out of that game. It may not be worth it to some people but for me it was totally worth it I've spent hours grinding on that game maids were necessity, so were upgraded pets. It wasn't cheap but totally worth it. And the price restricted prices on the AH are an absolute amazing idea to stop people making billions from the sale of real currency shop items ingame.