Having 1 skill out of 4 snaring people isn't.
(And, in my honest opinion, most Magicka builds are already more of a treat in Cyrodiil than Stam builds)
(And, in my honest opinion, most Magicka builds are already more of a treat in Cyrodiil than Stam builds)
Lmao, Freudian slip? You’re right tho, magicka builds are quite a treat when playing a broken heavy stam build. This is a great change and should have happened a year ago. As it stands, you can hit the same damage and sustain benchmarks while being immensely more survivable in heavy than medium. It makes the latter obsolete. Heavy stam needs to die, or at the very least make sacrifices the way heavy magicka does.
That being said I totally agree that snares need not come attached to every other skill in the game. A major/minor system would also be nice. And yes medium definitely needs a buff Cus it does underperforms compared to light and heavy both. But it needs to be a reasonable buff and nothing too drastic like when they initially buffed heavy. I disagree that stam needs more burst heals though.
Haha nice try to buff stamina toons while only the ones using heavy armor will suffer "slight" nerf - slight because as all shuffle users stated its perfectly balanced skill so where is the problem? You still can run builds you used to, you have now one free skill slot to use... Do it wiseleyBest regards:)
(And, in my honest opinion, most Magicka builds are already more of a treat in Cyrodiil than Stam builds)
Lmao, Freudian slip? You’re right tho, magicka builds are quite a treat when playing a broken heavy stam build. This is a great change and should have happened a year ago. As it stands, you can hit the same damage and sustain benchmarks while being immensely more survivable in heavy than medium. It makes the latter obsolete. Heavy stam needs to die, or at the very least make sacrifices the way heavy magicka does.
That being said I totally agree that snares need not come attached to every other skill in the game. A major/minor system would also be nice. And yes medium definitely needs a buff Cus it does underperforms compared to light and heavy both. But it needs to be a reasonable buff and nothing too drastic like when they initially buffed heavy. I disagree that stam needs more burst heals though.
Does the medium rly underperforms when compared to light? Or is your opinion biased by certain builds? Magplar in light armor vs Stamplar in medium, which will win? Stam dk vs Mag dk? Can we say its the armor that makes the biggest difference? I wouldnt be so sure. When you look at passives, tbh light armor is a bit weaker than medium armor but why we can get the impression that medium underperforms is because mag sorcs and magblades managed to create competetive builds. Not because light armor is so awesome but because of class skillsIn terms of PvP tbh medium builds are quite awesome right now but require more skill than heavy stamina
GeorgeBlack wrote: »I like the change. Heavy/light armor users should not use a med armor skill. In fact I'd like that skill deleted from the game. I play stamDK btw.
I want to see momentum in FG. I want to see FG skills improved.
This is what makes the game better. Not evasion
I like the change. I honestly can't see why this wan't always the case. Not having this change is like someone using a healing skill without a healing staff equipped, or even allowing a dk to use sorc skills.
I would even go so far as making these skills require 7 pieces to use the morphs.
I like the change. I honestly can't see why this wan't always the case. Not having this change is like someone using a healing skill without a healing staff equipped, or even allowing a dk to use sorc skills.
I would even go so far as making these skills require 7 pieces to use the morphs.
Lol wow, good thing you don't work for ZOS! Nice way to make Undaunted passives useless and make the game even more casual.
I like the change. I honestly can't see why this wan't always the case. Not having this change is like someone using a healing skill without a healing staff equipped, or even allowing a dk to use sorc skills.
I would even go so far as making these skills require 7 pieces to use the morphs.
Lol wow, good thing you don't work for ZOS! Nice way to make Undaunted passives useless and make the game even more casual.
Says someone who is advocating for a stupid mechanic to stay in game because it counters another stupid mechanic.
This whole "ZoS nerfs tanks, so it will obviously push people into building even more tanky" got to be one of the most ridiculous line of thoughts ever thrown on this forums.This change will force people to be more tanky
Haha nice try to buff stamina toons while only the ones using heavy armor will suffer "slight" nerf - slight because as all shuffle users stated its perfectly balanced skill so where is the problem? You still can run builds you used to, you have now one free skill slot to use... Do it wiseleyBest regards:)
You mean by changing Rally for Forward Momentum or by simply unslotting Shuffle and getting snared to death?(And, in my honest opinion, most Magicka builds are already more of a treat in Cyrodiil than Stam builds)
Lmao, Freudian slip? You’re right tho, magicka builds are quite a treat when playing a broken heavy stam build. This is a great change and should have happened a year ago. As it stands, you can hit the same damage and sustain benchmarks while being immensely more survivable in heavy than medium. It makes the latter obsolete. Heavy stam needs to die, or at the very least make sacrifices the way heavy magicka does.
That being said I totally agree that snares need not come attached to every other skill in the game. A major/minor system would also be nice. And yes medium definitely needs a buff Cus it does underperforms compared to light and heavy both. But it needs to be a reasonable buff and nothing too drastic like when they initially buffed heavy. I disagree that stam needs more burst heals though.
Does the medium rly underperforms when compared to light? Or is your opinion biased by certain builds? Magplar in light armor vs Stamplar in medium, which will win? Stam dk vs Mag dk? Can we say its the armor that makes the biggest difference? I wouldnt be so sure. When you look at passives, tbh light armor is a bit weaker than medium armor but why we can get the impression that medium underperforms is because mag sorcs and magblades managed to create competetive builds. Not because light armor is so awesome but because of class skillsIn terms of PvP tbh medium builds are quite awesome right now but require more skill than heavy stamina
On the top of my head, just to name 3x light armor users that are strong in PvP right now :
Magplar in light can heal themselves very nicely .
Not only they have a great burst heal skill, there main DPS skills heals them at the same time...
(I still prefer heavy for magplar, but light is perfectly viable)
+They can purge anything.
Magsorc are all light. With Hardened Ward / Harness Magicka, they don't need anything else.
Streak + the fact they are ranged, mean they can avoir most snares and get out of trouble when snared.
Magblade in light is also very viable. (Although they are also stronger in heavy). They can stack so many heal over time and rely on Healing Ward to survive easily.
But for medium armor, I can't really think of anyone that uses full Medium armor builds with success right now, except perhaps some stamblades that rely mainly an ganking and sneaking.GeorgeBlack wrote: »I like the change. Heavy/light armor users should not use a med armor skill. In fact I'd like that skill deleted from the game. I play stamDK btw.
I want to see momentum in FG. I want to see FG skills improved.
This is what makes the game better. Not evasion
What are you going to do next patch? Go full Medium?
I like the change. I honestly can't see why this wan't always the case. Not having this change is like someone using a healing skill without a healing staff equipped, or even allowing a dk to use sorc skills.
I would even go so far as making these skills require 7 pieces to use the morphs.
Lol wow, good thing you don't work for ZOS! Nice way to make Undaunted passives useless and make the game even more casual.
Says someone who is advocating for a stupid mechanic to stay in game because it counters another stupid mechanic.
Please use real words in your arguments to make yourself more clear.
What is the stupid mechanic you are talking about? Shuffle?
What is the other stupid mechanic?
I don't quite follow you.
For what I'm concern, is if there is anything stupid in this game right now is how much snares are in it right now and how they can all stack.
The second most stupid thing I find is how stamina are all forced to use Rally to heal ourself in PvP, unless you are a Stamwarden. (Talk about diversity!)
Haha nice try to buff stamina toons while only the ones using heavy armor will suffer "slight" nerf - slight because as all shuffle users stated its perfectly balanced skill so where is the problem? You still can run builds you used to, you have now one free skill slot to use... Do it wiseleyBest regards:)
You mean by changing Rally for Forward Momentum or by simply unslotting Shuffle and getting snared to death?(And, in my honest opinion, most Magicka builds are already more of a treat in Cyrodiil than Stam builds)
Lmao, Freudian slip? You’re right tho, magicka builds are quite a treat when playing a broken heavy stam build. This is a great change and should have happened a year ago. As it stands, you can hit the same damage and sustain benchmarks while being immensely more survivable in heavy than medium. It makes the latter obsolete. Heavy stam needs to die, or at the very least make sacrifices the way heavy magicka does.
That being said I totally agree that snares need not come attached to every other skill in the game. A major/minor system would also be nice. And yes medium definitely needs a buff Cus it does underperforms compared to light and heavy both. But it needs to be a reasonable buff and nothing too drastic like when they initially buffed heavy. I disagree that stam needs more burst heals though.
Does the medium rly underperforms when compared to light? Or is your opinion biased by certain builds? Magplar in light armor vs Stamplar in medium, which will win? Stam dk vs Mag dk? Can we say its the armor that makes the biggest difference? I wouldnt be so sure. When you look at passives, tbh light armor is a bit weaker than medium armor but why we can get the impression that medium underperforms is because mag sorcs and magblades managed to create competetive builds. Not because light armor is so awesome but because of class skillsIn terms of PvP tbh medium builds are quite awesome right now but require more skill than heavy stamina
On the top of my head, just to name 3x light armor users that are strong in PvP right now :
Magplar in light can heal themselves very nicely .
Not only they have a great burst heal skill, there main DPS skills heals them at the same time...
(I still prefer heavy for magplar, but light is perfectly viable)
+They can purge anything.
Magsorc are all light. With Hardened Ward / Harness Magicka, they don't need anything else.
Streak + the fact they are ranged, mean they can avoir most snares and get out of trouble when snared.
Magblade in light is also very viable. (Although they are also stronger in heavy). They can stack so many heal over time and rely on Healing Ward to survive easily.
But for medium armor, I can't really think of anyone that uses full Medium armor builds with success right now, except perhaps some stamblades that rely mainly an ganking and sneaking.GeorgeBlack wrote: »I like the change. Heavy/light armor users should not use a med armor skill. In fact I'd like that skill deleted from the game. I play stamDK btw.
I want to see momentum in FG. I want to see FG skills improved.
This is what makes the game better. Not evasion
What are you going to do next patch? Go full Medium?
Does the medium rly underperforms when compared to light? Or is your opinion biased by certain builds? Magplar in light armor vs Stamplar in medium, which will win? Stam dk vs Mag dk? Can we say its the armor that makes the biggest difference? I wouldnt be so sure. When you look at passives, tbh light armor is a bit weaker than medium armor but why we can get the impression that medium underperforms is because mag sorcs and magblades managed to create competetive builds. Not because light armor is so awesome but because of class skillsIn terms of PvP tbh medium builds are quite awesome right now but require more skill than heavy stamina
I like the change. I honestly can't see why this wan't always the case. Not having this change is like someone using a healing skill without a healing staff equipped, or even allowing a dk to use sorc skills.
I would even go so far as making these skills require 7 pieces to use the morphs.
Lol wow, good thing you don't work for ZOS! Nice way to make Undaunted passives useless and make the game even more casual.
Says someone who is advocating for a stupid mechanic to stay in game because it counters another stupid mechanic.
Please use real words in your arguments to make yourself more clear.
What is the stupid mechanic you are talking about? Shuffle?
What is the other stupid mechanic?
I don't quite follow you.
For what I'm concern, is if there is anything stupid in this game right now is how much snares are in it right now and how they can all stack.
The second most stupid thing I find is how stamina are all forced to use Rally to heal ourself in PvP, unless you are a Stamwarden. (Talk about diversity!)
I used real words in my argument. You just chose to ignore them so ill repeat them again and ill analyze them even further.
The stupid mechanic is major evasion on heavy. Its part of this stupid tank meta and it has to go. Snares are broken. Snares need to be looked at. Thats still not a justification to have shuffle on heavy because it just happens to remove snares too.
You dont fix your problem this way. You make it worse. Remove shuffle from heavy and then you fix snares.
And if you ask me, i dont even believe that snare removal should be easy to access for heavy armor. Part of getting the tankiness of heavy is giving up mobility. Thats how it should be but atm thats not the case. The problem arises from the fact that snares and roots are so broken that it forces the need to have some sort of snare removal on any build you play.
So what needs to happen, is to completely rework the snare system. Make it the counterpart of expedition buffs and put those snare debuffs on abilities and playstyles that actually need them and not on every skill line in the game. Exactly like expedition works. Also, snare removal shouldnt be easily accessed otherwise it would make the new balanced snare system useless. Snare removal should be available on playstyles that actually revolve around mobility.
In any case, major evasion on heavy shouldnt be a thing, just like shields on heavy shouldnt be a thing.
You can't perma dodge there a cost increase.Plus there so many dodgeable abilities trying to build a perma dodge build is pointless.Wreuntzylla wrote: »I don't get it. As far as I can tell, neither perma-dodgers nor shield stackers are currently wearing heavy armor. At least, not the ones that have a great offense to go with that perfect defense.
I always found 5-2 Is better than 5-1-1 playing heavy stam.There not that many dodgeable abilities unless yoiur fighting other stambuilds.I mean Shuffle is good and all, but in heavy armor its practically useless since it doesn't give you any sort of snare immunity (unless of course you're wearing 2 medium pieces on top of the heavy). What was OP however, was the dodge chance paired with near-capped resistances and insane healing.
Open world meduim is fine on a stamblade its the only class that can run meduim open world.Play meduim open world on anything else and your screwed. Meduim is bad only thing it provide now over heavy is snare remove and crit.I will have better healing and damage reduction in heavy even on a stamblade and just as much weapon damage.scipionumatia wrote: »Haha nice try to buff stamina toons while only the ones using heavy armor will suffer "slight" nerf - slight because as all shuffle users stated its perfectly balanced skill so where is the problem? You still can run builds you used to, you have now one free skill slot to use... Do it wiseleyBest regards:)
You mean by changing Rally for Forward Momentum or by simply unslotting Shuffle and getting snared to death?(And, in my honest opinion, most Magicka builds are already more of a treat in Cyrodiil than Stam builds)
Lmao, Freudian slip? You’re right tho, magicka builds are quite a treat when playing a broken heavy stam build. This is a great change and should have happened a year ago. As it stands, you can hit the same damage and sustain benchmarks while being immensely more survivable in heavy than medium. It makes the latter obsolete. Heavy stam needs to die, or at the very least make sacrifices the way heavy magicka does.
That being said I totally agree that snares need not come attached to every other skill in the game. A major/minor system would also be nice. And yes medium definitely needs a buff Cus it does underperforms compared to light and heavy both. But it needs to be a reasonable buff and nothing too drastic like when they initially buffed heavy. I disagree that stam needs more burst heals though.
Does the medium rly underperforms when compared to light? Or is your opinion biased by certain builds? Magplar in light armor vs Stamplar in medium, which will win? Stam dk vs Mag dk? Can we say its the armor that makes the biggest difference? I wouldnt be so sure. When you look at passives, tbh light armor is a bit weaker than medium armor but why we can get the impression that medium underperforms is because mag sorcs and magblades managed to create competetive builds. Not because light armor is so awesome but because of class skillsIn terms of PvP tbh medium builds are quite awesome right now but require more skill than heavy stamina
On the top of my head, just to name 3x light armor users that are strong in PvP right now :
Magplar in light can heal themselves very nicely .
Not only they have a great burst heal skill, there main DPS skills heals them at the same time...
(I still prefer heavy for magplar, but light is perfectly viable)
+They can purge anything.
Magsorc are all light. With Hardened Ward / Harness Magicka, they don't need anything else.
Streak + the fact they are ranged, mean they can avoir most snares and get out of trouble when snared.
Magblade in light is also very viable. (Although they are also stronger in heavy). They can stack so many heal over time and rely on Healing Ward to survive easily.
But for medium armor, I can't really think of anyone that uses full Medium armor builds with success right now, except perhaps some stamblades that rely mainly an ganking and sneaking.GeorgeBlack wrote: »I like the change. Heavy/light armor users should not use a med armor skill. In fact I'd like that skill deleted from the game. I play stamDK btw.
I want to see momentum in FG. I want to see FG skills improved.
This is what makes the game better. Not evasion
What are you going to do next patch? Go full Medium?
Check out baker of cakes, he's a yellow stamblade and stam sorc on Xbox na. Not sure what he runs pvp stam sorc but all
Of his stamblade builds are medium armor. Granted he's still a NB tho.
I agree with your post, but check him out on YouTube bakers play style is pretty unique and he doesn't really go meta
Open world meduim is fine on a stamblade its the only class that can run meduim open world.Play meduim open world on anything else and your screwed. Meduim is bad only thing it provide now over heavy is snare remove and crit.I will have better healing and damage reduction in heavy even on a stamblade and just as much weapon damage.scipionumatia wrote: »Haha nice try to buff stamina toons while only the ones using heavy armor will suffer "slight" nerf - slight because as all shuffle users stated its perfectly balanced skill so where is the problem? You still can run builds you used to, you have now one free skill slot to use... Do it wiseleyBest regards:)
You mean by changing Rally for Forward Momentum or by simply unslotting Shuffle and getting snared to death?(And, in my honest opinion, most Magicka builds are already more of a treat in Cyrodiil than Stam builds)
Lmao, Freudian slip? You’re right tho, magicka builds are quite a treat when playing a broken heavy stam build. This is a great change and should have happened a year ago. As it stands, you can hit the same damage and sustain benchmarks while being immensely more survivable in heavy than medium. It makes the latter obsolete. Heavy stam needs to die, or at the very least make sacrifices the way heavy magicka does.
That being said I totally agree that snares need not come attached to every other skill in the game. A major/minor system would also be nice. And yes medium definitely needs a buff Cus it does underperforms compared to light and heavy both. But it needs to be a reasonable buff and nothing too drastic like when they initially buffed heavy. I disagree that stam needs more burst heals though.
Does the medium rly underperforms when compared to light? Or is your opinion biased by certain builds? Magplar in light armor vs Stamplar in medium, which will win? Stam dk vs Mag dk? Can we say its the armor that makes the biggest difference? I wouldnt be so sure. When you look at passives, tbh light armor is a bit weaker than medium armor but why we can get the impression that medium underperforms is because mag sorcs and magblades managed to create competetive builds. Not because light armor is so awesome but because of class skillsIn terms of PvP tbh medium builds are quite awesome right now but require more skill than heavy stamina
On the top of my head, just to name 3x light armor users that are strong in PvP right now :
Magplar in light can heal themselves very nicely .
Not only they have a great burst heal skill, there main DPS skills heals them at the same time...
(I still prefer heavy for magplar, but light is perfectly viable)
+They can purge anything.
Magsorc are all light. With Hardened Ward / Harness Magicka, they don't need anything else.
Streak + the fact they are ranged, mean they can avoir most snares and get out of trouble when snared.
Magblade in light is also very viable. (Although they are also stronger in heavy). They can stack so many heal over time and rely on Healing Ward to survive easily.
But for medium armor, I can't really think of anyone that uses full Medium armor builds with success right now, except perhaps some stamblades that rely mainly an ganking and sneaking.GeorgeBlack wrote: »I like the change. Heavy/light armor users should not use a med armor skill. In fact I'd like that skill deleted from the game. I play stamDK btw.
I want to see momentum in FG. I want to see FG skills improved.
This is what makes the game better. Not evasion
What are you going to do next patch? Go full Medium?
Check out baker of cakes, he's a yellow stamblade and stam sorc on Xbox na. Not sure what he runs pvp stam sorc but all
Of his stamblade builds are medium armor. Granted he's still a NB tho.
I agree with your post, but check him out on YouTube bakers play style is pretty unique and he doesn't really go meta
@Xsorus You play DW/S&b if I remember correctly.If I'm wrong please correct me.You would preform better running a heavy setup.You hurt yourself running S&B on a Meduim build imo but s&b allow you to deal with the BS that makes meduim so bad.Open world meduim is fine on a stamblade its the only class that can run meduim open world.Play meduim open world on anything else and your screwed. Meduim is bad only thing it provide now over heavy is snare remove and crit.I will have better healing and damage reduction in heavy even on a stamblade and just as much weapon damage.scipionumatia wrote: »Haha nice try to buff stamina toons while only the ones using heavy armor will suffer "slight" nerf - slight because as all shuffle users stated its perfectly balanced skill so where is the problem? You still can run builds you used to, you have now one free skill slot to use... Do it wiseleyBest regards:)
You mean by changing Rally for Forward Momentum or by simply unslotting Shuffle and getting snared to death?(And, in my honest opinion, most Magicka builds are already more of a treat in Cyrodiil than Stam builds)
Lmao, Freudian slip? You’re right tho, magicka builds are quite a treat when playing a broken heavy stam build. This is a great change and should have happened a year ago. As it stands, you can hit the same damage and sustain benchmarks while being immensely more survivable in heavy than medium. It makes the latter obsolete. Heavy stam needs to die, or at the very least make sacrifices the way heavy magicka does.
That being said I totally agree that snares need not come attached to every other skill in the game. A major/minor system would also be nice. And yes medium definitely needs a buff Cus it does underperforms compared to light and heavy both. But it needs to be a reasonable buff and nothing too drastic like when they initially buffed heavy. I disagree that stam needs more burst heals though.
Does the medium rly underperforms when compared to light? Or is your opinion biased by certain builds? Magplar in light armor vs Stamplar in medium, which will win? Stam dk vs Mag dk? Can we say its the armor that makes the biggest difference? I wouldnt be so sure. When you look at passives, tbh light armor is a bit weaker than medium armor but why we can get the impression that medium underperforms is because mag sorcs and magblades managed to create competetive builds. Not because light armor is so awesome but because of class skillsIn terms of PvP tbh medium builds are quite awesome right now but require more skill than heavy stamina
On the top of my head, just to name 3x light armor users that are strong in PvP right now :
Magplar in light can heal themselves very nicely .
Not only they have a great burst heal skill, there main DPS skills heals them at the same time...
(I still prefer heavy for magplar, but light is perfectly viable)
+They can purge anything.
Magsorc are all light. With Hardened Ward / Harness Magicka, they don't need anything else.
Streak + the fact they are ranged, mean they can avoir most snares and get out of trouble when snared.
Magblade in light is also very viable. (Although they are also stronger in heavy). They can stack so many heal over time and rely on Healing Ward to survive easily.
But for medium armor, I can't really think of anyone that uses full Medium armor builds with success right now, except perhaps some stamblades that rely mainly an ganking and sneaking.GeorgeBlack wrote: »I like the change. Heavy/light armor users should not use a med armor skill. In fact I'd like that skill deleted from the game. I play stamDK btw.
I want to see momentum in FG. I want to see FG skills improved.
This is what makes the game better. Not evasion
What are you going to do next patch? Go full Medium?
Check out baker of cakes, he's a yellow stamblade and stam sorc on Xbox na. Not sure what he runs pvp stam sorc but all
Of his stamblade builds are medium armor. Granted he's still a NB tho.
I agree with your post, but check him out on YouTube bakers play style is pretty unique and he doesn't really go meta
I play medium on a stam sorc and I do fine
I like the change. I honestly can't see why this wan't always the case. Not having this change is like someone using a healing skill without a healing staff equipped, or even allowing a dk to use sorc skills.
I would even go so far as making these skills require 7 pieces to use the morphs.
Lol wow, good thing you don't work for ZOS! Nice way to make Undaunted passives useless and make the game even more casual.
Says someone who is advocating for a stupid mechanic to stay in game because it counters another stupid mechanic.
Please use real words in your arguments to make yourself more clear.
What is the stupid mechanic you are talking about? Shuffle?
What is the other stupid mechanic?
I don't quite follow you.
For what I'm concern, is if there is anything stupid in this game right now is how much snares are in it right now and how they can all stack.
The second most stupid thing I find is how stamina are all forced to use Rally to heal ourself in PvP, unless you are a Stamwarden. (Talk about diversity!)
I used real words in my argument. You just chose to ignore them so ill repeat them again and ill analyze them even further.
The stupid mechanic is major evasion on heavy. Its part of this stupid tank meta and it has to go. Snares are broken. Snares need to be looked at. Thats still not a justification to have shuffle on heavy because it just happens to remove snares too.
You dont fix your problem this way. You make it worse. Remove shuffle from heavy and then you fix snares.
And if you ask me, i dont even believe that snare removal should be easy to access for heavy armor. Part of getting the tankiness of heavy is giving up mobility. Thats how it should be but atm thats not the case. The problem arises from the fact that snares and roots are so broken that it forces the need to have some sort of snare removal on any build you play.
So what needs to happen, is to completely rework the snare system. Make it the counterpart of expedition buffs and put those snare debuffs on abilities and playstyles that actually need them and not on every skill line in the game. Exactly like expedition works. Also, snare removal shouldnt be easily accessed otherwise it would make the new balanced snare system useless. Snare removal should be available on playstyles that actually revolve around mobility.
In any case, major evasion on heavy shouldnt be a thing, just like shields on heavy shouldnt be a thing.
Disclamer : People run Shuffle for removing snares, not for the 15% dodge chance.