NewBlacksmurf wrote: »starkerealm wrote: »@NewBlacksmurf, a minor non-sequitor, because I missed a bit on the way through. One mechanic I really miss from another MMO was the way Star Trek Online and Champions Online scaled content (I assume Neverwinter does the same.) Instanced content would scale to the level of the party and the number of players running the content. So (in STO), if you hit a mission alone, you'd see small pockets of a couple frigate class ships, a cruiser, or a frigate and an escort/science ship. But, if there were more members in your party, the enemy ships would increase in numbers, and full five man teams would sometimes encounter dreadnought or battlecruiser class ships.
That’s one idea....I’d much rather there be set phase level tiers so that it’s clear. The scaling to a group idea forces gameplay some people don’t want. Having everything as accessible but allowing tiers keeps challenges but doesn’t prevent progress. That was the main feedback when dungeons were scaled to the group leader only.
ssewallb14_ESO wrote: »I ganked her the last time I did the FG quests. She won't go harvester mode if you can 1-shot her.
MasterSpatula wrote: »As for Doshia herself, she was originally designed for, what, Level 8 players? Her difficulty was completely determined by whether you'd chosen a class with early access to solid AoEs and a faction where her lair wasn't set up so her orbs spawned right on top of her.
starkerealm wrote: »@Teridaxus, another similar idea. A couple years ago STO had a brief event where Tribble (their PTS) was re-purposed for a couple weeks to run the launch version of STO.
Want to get people to stop begging for this? Hand them the 1.0 build of ESO on the PTS, and remind them of the horror.
starkerealm wrote: »@NewBlacksmurf, I might be thinking of the beta version of her. I do remember the first time I ran into her was incredibly brutal.
You can grind to 50 in hours if carried in skyreach with xp boost, this takes you too cp660.starkerealm wrote: »ssewallb14_ESO wrote: »I ganked her the last time I did the FG quests. She won't go harvester mode if you can 1-shot her.
Yeah, if you know how to push +20k DPS on a level 10, there's not much that will stand in your way.
You can grind to 50 in hours if carried in skyreach with xp boost, this takes you too cp660.starkerealm wrote: »ssewallb14_ESO wrote: »I ganked her the last time I did the FG quests. She won't go harvester mode if you can 1-shot her.
Yeah, if you know how to push +20k DPS on a level 10, there's not much that will stand in your way.
Wiped 3 times on Doshia in beta. I was so bad it wasn't even funny. In all honesty looking back Doshia was never seriously overpowered in any way... It was more the fact that literally everyone had absolutely no idea on what mechanics were, or how to do them correctly. That being said, she was complained about so much in beta that she was nerfed.
Korah_Eaglecry wrote: »Wiped 3 times on Doshia in beta. I was so bad it wasn't even funny. In all honesty looking back Doshia was never seriously overpowered in any way... It was more the fact that literally everyone had absolutely no idea on what mechanics were, or how to do them correctly. That being said, she was complained about so much in beta that she was nerfed.
It was never the mechanics that got me when it came to Doshia as shes no harder than any of the other Harvester Mobs. It was the layout of the room on the EP side that always got me.
She was up on a platform with a small path to the left leading up to it. Engaging her up on the platform always meant that when she would enact her life-drain ability two of the orbs would almost automatically be absorbed by her. Because they would spawn between her and the wall. The wall being directly behind the platform. This meant you had to taunt her and get her to follow you down the path. Which wasnt exactly that evident when you first engaged her. And if this was the first Harvester you encountered, which it was for many. You were unaware of the issue with the orbs spawning so close to her.
The layout of the room was more of an issue with dealing with her than how difficult she was as a boss. As she really wasnt all that much harder than any of the bosses you had encountered up to that point. I wouldnt mind her being returned to a more difficult setting if theyd at the very least change the EP cave layout.
Korah_Eaglecry wrote: »Wiped 3 times on Doshia in beta. I was so bad it wasn't even funny. In all honesty looking back Doshia was never seriously overpowered in any way... It was more the fact that literally everyone had absolutely no idea on what mechanics were, or how to do them correctly. That being said, she was complained about so much in beta that she was nerfed.
It was never the mechanics that got me when it came to Doshia as shes no harder than any of the other Harvester Mobs. It was the layout of the room on the EP side that always got me.
She was up on a platform with a small path to the left leading up to it. Engaging her up on the platform always meant that when she would enact her life-drain ability two of the orbs would almost automatically be absorbed by her. Because they would spawn between her and the wall. The wall being directly behind the platform. This meant you had to taunt her and get her to follow you down the path. Which wasnt exactly that evident when you first engaged her. And if this was the first Harvester you encountered, which it was for many. You were unaware of the issue with the orbs spawning so close to her.
The layout of the room was more of an issue with dealing with her than how difficult she was as a boss. As she really wasnt all that much harder than any of the bosses you had encountered up to that point. I wouldnt mind her being returned to a more difficult setting if theyd at the very least change the EP cave layout.
NewBlacksmurf wrote: »Korah_Eaglecry wrote: »Wiped 3 times on Doshia in beta. I was so bad it wasn't even funny. In all honesty looking back Doshia was never seriously overpowered in any way... It was more the fact that literally everyone had absolutely no idea on what mechanics were, or how to do them correctly. That being said, she was complained about so much in beta that she was nerfed.
It was never the mechanics that got me when it came to Doshia as shes no harder than any of the other Harvester Mobs. It was the layout of the room on the EP side that always got me.
She was up on a platform with a small path to the left leading up to it. Engaging her up on the platform always meant that when she would enact her life-drain ability two of the orbs would almost automatically be absorbed by her. Because they would spawn between her and the wall. The wall being directly behind the platform. This meant you had to taunt her and get her to follow you down the path. Which wasnt exactly that evident when you first engaged her. And if this was the first Harvester you encountered, which it was for many. You were unaware of the issue with the orbs spawning so close to her.
The layout of the room was more of an issue with dealing with her than how difficult she was as a boss. As she really wasnt all that much harder than any of the bosses you had encountered up to that point. I wouldnt mind her being returned to a more difficult setting if theyd at the very least change the EP cave layout.
You could get her to move tho. That was always my attempt
starkerealm wrote: »ssewallb14_ESO wrote: »I ganked her the last time I did the FG quests. She won't go harvester mode if you can 1-shot her.
Yeah, if you know how to push +20k DPS on a level 10, there's not much that will stand in your way.
No indeed, but then I haven't mentioned a group dungeon (which is what you originally referred to before editing the post).
starkerealm wrote: »Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.
Before you replied in fact, by a full five minutes. Check the timestamps.
NewBlacksmurf wrote: »I agree mostly.
It was a lot of ...this is too hard...back then but to me, all TES games began too hard. That’s kinda the point and where it gets better was when scaling did happen in TES but mechanics stayed the same, the risk and rewards were greater. The only reason it was hard back then is because no one had on purple and gold items. Heck most of us didn’t have on all blue and no crafted sets. Also diminishing returns meant something with stat points.
Today....scaling means nothing in terms of difficulty, so while I understand how scaling works, to me, it’s done backwards. Monsters should scale to us not use to them. And in terms of how to do this.....zones and phases would fit into level ranges that align with material tiers.
Pretty much resolves everything complained about except for lag and activity finder. The activity finder should’ve stayed level gated even for dlc.
Doshia was never hard. It's that people were still noobs with no gear, no master crafter's around to provide gear or to sell it and no knowledge of their characters and skills. Even if Doshia was reinstated to her former glory - if you did it with proper crafted gear and had the knowledge of the game she'd be just as easy as any other boss.
No indeed, but then I haven't mentioned a group dungeon (which is what you originally referred to before editing the post).
Yeah because then I googled what Snapjaw was lol. And I wasn't completely wrong - it was group content. But at first I thought it was the crocodile boss from WS. This game doesn't have memorable bosses cause they aren't related to what's happening outside the dungeons
So yeah, still, don't recall a plenty of challenges for solo players. Still asking if you got the list or at least some examples.
For someone who has several alts, I don't want to deal with 'challenges' every single time. I know prior to One Tamriel, I used to stress over certain content which sometimes made me dread playing... but today I know that no matter new character or existing, content will not be stressful. I deal with enough stress at work, when I play a game, I want to be able to relax and have a good time, not continue my stress level.
starkerealm wrote: »Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.
Before you replied in fact, by a full five minutes. Check the timestamps.
After I pressed quote and started typing, so the point still stands. Either way, I read it and stand by my words. Where are the manners? Read the discussion. You didn't answer the question anyway - the list of challenged now and not at launch wasn't provided.
Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??
Obviously, not at launch. He said there are challenge now. Launch is launch. The whole thread is here because what was at launch got nerf. Hm, I even said "so I could check", how can I go check now if it's at launch?
What are those challenges for normal players.
NewBlacksmurf wrote: »Doshia was never hard. It's that people were still noobs with no gear, no master crafter's around to provide gear or to sell it and no knowledge of their characters and skills. Even if Doshia was reinstated to her former glory - if you did it with proper crafted gear and had the knowledge of the game she'd be just as easy as any other boss.
@Egonieser
Did you attempt in closed PC beta October-ish or after that timeframe?
starkerealm wrote: »NewBlacksmurf wrote: »Doshia was never hard. It's that people were still noobs with no gear, no master crafter's around to provide gear or to sell it and no knowledge of their characters and skills. Even if Doshia was reinstated to her former glory - if you did it with proper crafted gear and had the knowledge of the game she'd be just as easy as any other boss.
@Egonieser
Did you attempt in closed PC beta October-ish or after that timeframe?
@NewBlacksmurf, not sure exactly when she was nerfed, but the January public beta still had a version of Doshia who would gleefully turn you into chunky salsa on a whim.
Thestephenmcraeub17_ESO wrote: »The content doesn't need to be harder until a truly comprehensive tutorial is added to the game. Nothing will get solved if they just buff damage and health of bosses instead of actually teaching players how to handle them, all they would be doing is shrinking their player base (players quit when it becomes too hard and frustrating, and would rather spend their time playing something more rewarding). The way the game works now is that players who want to know how to play the game effectively have to find ways to do it on their own (YouTube, guild mates, forums), and casual players will plateau fairly quickly and not even know it due to the tremendous ease of overland content. But they'll find out they've plateaued once they attempt any veteran content. The result is a tremendous disparity of skill levels based on how well a player wants to perform in endgame settings. I know this because I was one of the casuals who had to learn how the game actually works once I reached veteran ranks back in the day.
That said, once the game creates a comprehensive tutorial and actually devotes time to teaching players how the game works, then the players who like it will realize they do early on and therefore want an appropriate challenge, and the players who consider it too intense will play other games.
The problem is that ZOS gets the most profit from casuals, so they have no incentive to increase the challenge. But I would hypothesize that once the more casual audience becomes less profitable than the "hardcore" audience, then they'll start to tune the game to higher difficulty settings to provide a challenge to keep their players engaged. Just a theory though.