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Bring back Doshia in her first incarnation

  • Mazbt
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    Please ZOS make all main storyline bosses a challenge.
    Make them more challenging and give meaningful rewards. Maybe uniquely named item set pieces, or furniture, or tatoos or w/e.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
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    Fantasia
  • SirCritical
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    Please ZOS make all main storyline bosses a challenge.
    Make all solo bosses killable only by cooperating with another player :D
  • NewBlacksmurf
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    Bring back Doshia
    @cherryblossems, the problem was that those early bosses, particularly Doshia, managed to turn people off from the game, because of the sudden difficulty spike, compounded with the part where they were in forced solo instances. So, no, not a good idea. Not because I can't handle overland content, or because I like an easy experience, but because I'd rather not see the population tanking.

    @starkerealm
    Solution was suggested years back to remove the solo only mechanism but instead ZOS nerfed everything. (Shrugs)

    Surely the way scaling works, it shouldn’t only apply to non story experiences right. One Tamriel update is confusing enough....the solo only doesn’t fit. Grouped phased experiences works as that is how the server works anyways
    Edited by NewBlacksmurf on October 11, 2017 4:18PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • AlnilamE
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    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    Sorry, but at level 10, with no understanding of gear and skills (or passives) and not even realizing it was a solo instance until my 4th try (I kept wondering where all those players that had just gone through the door had gone), it was pretty challenging for and EP character. She is in a corner and you don't even see half her bubbles until they are absorbed.

    I ended up beating her when I was five levels higher, but I didn't learn anything from it.

    I only learned the real harvester mechanics when I got to the Lyris Doppelgänger.

    Then a while after I made an AD character and started the FG quest with her. For AD, Doshia is in the middle of a room, so she's much easier to beat. I've not done FG on a DC character yet, so I don't know what that's like.

    I think having increased difficulty as the story progresses is ok, but for people that have only played the game a few hours, original Doshia would be too much of a frustration, particularly in her EP setting.
    The Moot Councillor
  • Artis
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    UnseenCat wrote: »
    I never had a problem with Doshia in her early incarnation either. But the mechanics weren't obvious to all players, so I understand the frustration.

    I do have an issue with the Grand Sermonizer and a couple of other quest bosses, though. They seem to have overly weak normal attacks, but over-buffed AOE attacks that scale to ensure they'll one-shot you regardless of level -- particularly in environments where the environment is congested with obstacles that interfere with dodging. They aren't challenging in their mechanics, just very poorly balanced. I'd rather they had an interesting and complex mechanic to make the battle fun, instead of block, block, dump all possible attacks and then run/dodge and hope.

    These people...

    Then how? How do you imagine a challenging mechanic if it can't one-shot you because one-shots are just poorly balanced?And also DPS checks are cheap. So then how do you imagine a challenging mechanic that is not trivial?
    I was stuck on Doshia for nearly a month first time. This is my first MMO, and nearly dropped fighters guild questline because stambow DK's didn't have a nice melty AOE like sorcs did. Could I do original Doshia now? Sure. But you're just a condescending elitist areshole who should go play naked.

    This. This is why then you deal with all them skyreach children who never had to think about their build and how to make it work.

    Like others said - the problem with her was that players didn't know how play and it was the first challenge. And THAT's HOW you learn how to play - you get a challenge and by overcoming it you become stronger. You either make your build work or you get direct feedback from the game that your build is bad/can't do certain things, so sure you could outlevel her, but you would already know that you need to change something if you don't want to be a burden.

    And then people complain that the game doesn't teach anything.. Well that's how it would teach something, but there are players actively against that. Apparently, that's elitist.
  • NewBlacksmurf
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    Bring back Doshia
    Artis wrote: »
    UnseenCat wrote: »
    I never had a problem with Doshia in her early incarnation either. But the mechanics weren't obvious to all players, so I understand the frustration.

    I do have an issue with the Grand Sermonizer and a couple of other quest bosses, though. They seem to have overly weak normal attacks, but over-buffed AOE attacks that scale to ensure they'll one-shot you regardless of level -- particularly in environments where the environment is congested with obstacles that interfere with dodging. They aren't challenging in their mechanics, just very poorly balanced. I'd rather they had an interesting and complex mechanic to make the battle fun, instead of block, block, dump all possible attacks and then run/dodge and hope.

    These people...

    Then how? How do you imagine a challenging mechanic if it can't one-shot you because one-shots are just poorly balanced?And also DPS checks are cheap. So then how do you imagine a challenging mechanic that is not trivial?
    I was stuck on Doshia for nearly a month first time. This is my first MMO, and nearly dropped fighters guild questline because stambow DK's didn't have a nice melty AOE like sorcs did. Could I do original Doshia now? Sure. But you're just a condescending elitist areshole who should go play naked.

    This. This is why then you deal with all them skyreach children who never had to think about their build and how to make it work.

    Like others said - the problem with her was that players didn't know how play and it was the first challenge. And THAT's HOW you learn how to play - you get a challenge and by overcoming it you become stronger. You either make your build work or you get direct feedback from the game that your build is bad/can't do certain things, so sure you could outlevel her, but you would already know that you need to change something if you don't want to be a burden.

    And then people complain that the game doesn't teach anything.. Well that's how it would teach something, but there are players actively against that. Apparently, that's elitist.

    I agree mostly.
    It was a lot of ...this is too hard...back then but to me, all TES games began too hard. That’s kinda the point and where it gets better was when scaling did happen in TES but mechanics stayed the same, the risk and rewards were greater. The only reason it was hard back then is because no one had on purple and gold items. Heck most of us didn’t have on all blue and no crafted sets. Also diminishing returns meant something with stat points.

    Today....scaling means nothing in terms of difficulty, so while I understand how scaling works, to me, it’s done backwards. Monsters should scale to us not use to them. And in terms of how to do this.....zones and phases would fit into level ranges that align with material tiers.

    Pretty much resolves everything complained about except for lag and activity finder. The activity finder should’ve stayed level gated even for dlc.
    Edited by NewBlacksmurf on October 11, 2017 6:15PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • rustic_potato
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    Please ZOS make all main storyline bosses a challenge.
    I was stuck on Doshia for nearly a month first time. This is my first MMO, and nearly dropped fighters guild questline because stambow DK's didn't have a nice melty AOE like sorcs did. Could I do original Doshia now? Sure. But you're just a condescending elitist areshole who should go play naked.

    @thatlaurachick Lol this is funny. I cleared Doshia on my first toon with a sword and board DK pre nerfs. I guess being good at the game make me an elitist too. I do certainly miss days when overland and quest bosses didn't die to a single full Heavy attack.
    Edited by rustic_potato on October 11, 2017 7:12PM
    I play how I want to.


  • idk
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    Not answering in the poll because it's just plain bad.

    I can never under stand why someone with max CP and probably crafted set bonus gear (though being near max CP is enough) thinks because it's easy for them that's it's easy for a nes player entering the game. Of course OP has had the luxury of being around for 3+ years to get accustomed to the mechanics of the game.

    While Zos has certainly made errors in judgement, listening to OP on this will. It be one of them.
  • AlnilamE
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    Artis wrote: »

    This. This is why then you deal with all them skyreach children who never had to think about their build and how to make it work.

    Like others said - the problem with her was that players didn't know how play and it was the first challenge. And THAT's HOW you learn how to play - you get a challenge and by overcoming it you become stronger. You either make your build work or you get direct feedback from the game that your build is bad/can't do certain things, so sure you could outlevel her, but you would already know that you need to change something if you don't want to be a burden.

    And then people complain that the game doesn't teach anything.. Well that's how it would teach something, but there are players actively against that. Apparently, that's elitist.

    Again, the right amount of challenge is what makes people keep going. At level 10, what kind of build do you even have? You've looked at your skills and you are not even sure what different things do. You are not yet in the zone that allows you to respect, you have no skill points for passives.

    Would you throw Shakespeare at a first grader and tell them to persevere until they figure it out? No. You introduce things gradually.

    Many folks back then were first-time MMO players and they had no idea what a build even was. They were starting the game and wearing whatever gear they found.

    Also, a question for those who thought Doshia was easy back then: What alliance were you playing?
    The Moot Councillor
  • Artis
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    idk wrote: »
    Not answering in the poll because it's just plain bad.

    I can never under stand why someone with max CP and probably crafted set bonus gear (though being near max CP is enough) thinks because it's easy for them that's it's easy for a nes player entering the game. Of course OP has had the luxury of being around for 3+ years to get accustomed to the mechanics of the game.

    While Zos has certainly made errors in judgement, listening to OP on this will. It be one of them.

    Because we are talking about how those fights are even without CP. It's easy. And because then we are getting grouped with players who never had to even think about their build. Because everything was easy. And then they'll come to forum to create threads about elitists and such. And we'll have to see them in the list of threads. No matter how you look at it - it affects us all.
    AlnilamE wrote: »
    Again, the right amount of challenge is what makes people keep going. At level 10, what kind of build do you even have? You've looked at your skills and you are not even sure what different things do. You are not yet in the zone that allows you to respect, you have no skill points for passives.

    Would you throw Shakespeare at a first grader and tell them to persevere until they figure it out? No. You introduce things gradually.

    Many folks back then were first-time MMO players and they had no idea what a build even was. They were starting the game and wearing whatever gear they found.

    Also, a question for those who thought Doshia was easy back then: What alliance were you playing?

    First time it was on beta, there were no builds/guides in principle. Yet, I somehow managed to kill her, why would that be? Obviously, no certain build. Whatever gear dropped - mix of green and white nonset pieces, whatever skills I could unlock - so a first few of each class ( I tried it with different classes back then).

    The hard part for me was getting there lol. Those scamps were destroying me. Doshia herself was manageable. I mean, I don't even really remember her anymore, but I do remember not being able to kill multiple scamps.

    Things are introduced gradually. Or at least they were. I finished the starting zones, then started doing quests in the first big zone , where I joined the guilds and started doing guild quests. Doshia? Pfft. Can anyone remember that Clanfear from the mages guild (2nd quest?)? He had mechanics, they would almost oneshot. Good times. There were quest bosses before Guilds - on starter islands. And they went like other usual mobs that you oneshot, no. They actually fought back. Well, ALL MOBS were noticeable at low levels.

    And THAT's how you gradually introduce things. You start with different mobs, they aren't weak and have mechanics introducing you to them. But sure, with the difficulty level now it's just impossible to gradually introduce anything. Cause no matter how small of a step up you make - there will always be someone whining. That's why we can't have nice things.
  • starkerealm
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    You're a noob stop being so condescending
    @NewBlacksmurf, Covenant wedges her back in a corner, as I recall. On the whole her encounters were really dicey, because if she used The Feast, there was no time to react. She could hit the player for massive damage, and then get a 60% heal basically at will. (Remember, at launch, the orbs only spawned after an immobilizing heavy damage attack was used), so you'd be hanging there, she'd hit you for a ton of damage, and the pop out healing orbs six inches from her shoulder. (I want to say, with Pact, it's possible to botch your positioning enough that she'll actually have three orbs on top of her when they spawn, but it's been awhile since I ran that quest.)

    So, you had the Dominion version where she's out in the open, and every other player had to deal with her in a little alcove. So, putting her down at level for a non-Dominion character was more about getting lucky than good play. (In fact, because of her position, it was entirely possible to burst her down in the Dominion room before she transformed. This is pre-nerf, by the way.)

    As a bonus, Bangkorai asked you to fight multiple harvesters simultaneously, near the end of that questline. Ugh.

    I honestly liked the old Harvesters. But, as group content. Having those thrown at you when you were alone, especially in forced solo instances, was always an unpleasant experience.
  • Sneaky-Snurr
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    Bring back Doshia
    Poll is biased, but irregardless of that, I still want the old pre-nerf Doshia.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Tandor
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    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.
  • Artis
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    Tandor wrote: »
    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.

    Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
    So yes, please, if you could provide the list, so I could check it with no cp some time.
  • starkerealm
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    You're a noob stop being so condescending
    Artis wrote: »
    Tandor wrote: »
    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.

    Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
    So yes, please, if you could provide the list, so I could check it with no cp some time.

    At launch? Dosiha, Halls of Torment, Sancre Tor, Molag Bal, Silver and Gold zones. Those Vet 1 Mudcrabs had seen some serious **** and would wreck your day.

    Also, running a level 12 character through the Hunting Ground back before 1.5 was a bit of a challenge.

    EDIT: In fairness, he's not wrong. It used to be pretty common to see newbies in zone complaining about how hard the game is. When you were just starting out, and don't know what you're doing, ESO used to be brutal. Once you know what you're doing, not even with a load of CP or good gear, but just understanding the mechanics, the difficulty becomes trivial. But, it's worth remembering, without those skills, the game can still smear you all over the walls like a toddler who just discovered tomato paste.
    Edited by starkerealm on October 11, 2017 9:17PM
  • Tandor
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    Artis wrote: »
    Tandor wrote: »
    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.

    Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
    So yes, please, if you could provide the list, so I could check it with no cp some time.

    You could try soloing Snapjaw for starters...
  • Artis
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    Artis wrote: »
    Tandor wrote: »
    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.

    Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
    So yes, please, if you could provide the list, so I could check it with no cp some time.

    At launch? Dosiha, Halls of Torment, Sancre Tor, Molag Bal, Silver and Gold zones. Those Vet 1 Mudcrabs had seen some serious **** and would wreck your day.

    Also, running a level 12 character through the Hunting Ground back before 1.5 was a bit of a challenge.
    Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??

    Obviously, not at launch. He said there are challenge now. Launch is launch. The whole thread is here because what was at launch got nerf. Hm, I even said "so I could check", how can I go check now if it's at launch?

    What are those challenges for normal players.
  • starkerealm
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    You're a noob stop being so condescending
    Artis wrote: »
    Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??

    Obviously, not at launch. He said there are challenge now. Launch is launch. The whole thread is here because what was at launch got nerf. Hm, I even said "so I could check", how can I go check now if it's at launch?

    What are those challenges for normal players.

    Well, you could read the rest of my post. There's a thought.
  • Artis
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    Tandor wrote: »
    Artis wrote: »
    Tandor wrote: »
    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.

    Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
    So yes, please, if you could provide the list, so I could check it with no cp some time.

    You could try soloing Snapjaw for starters...

    What is that? Just by the way you're saying - "soloing" sounds like you are talking about group content. When I specifically disqualified that and asked about nongroup content.

    Why would I want to solo a group boss? Eh, then I guess I could also remove all gear or put myself at a disavdantage in other ways. That's idiotic. Where is something that challenges me to be better and is balanced for me to complete by myself? You were talking about normal players as opposed to very experienced? Well, a normal player won't do alone what's balanced for a group. And shouldn't be expected to.
    Edited by Artis on October 11, 2017 9:27PM
  • teiselaise
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    Oh no no no, how do YOU even dare say such words to my little beautiful face, YOU COULD BE HURTING MY FEELINGS, OH GOD, THESE SCARS WILL HAUNT ME FOR THE REST OF MY LIFE .... moooooOOOOOOAM, there's a guy saying I'm bad just because I couldn't beat a boss, mom tell him I'm special, he's just jealous right? He obviously just want to be me, riiieght mom?
    Argonian masterrace
  • Tandor
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    Artis wrote: »
    Tandor wrote: »
    Artis wrote: »
    Tandor wrote: »
    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.

    Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
    So yes, please, if you could provide the list, so I could check it with no cp some time.

    You could try soloing Snapjaw for starters...

    What is that? Just by the way you're saying - "soloing" sounds like you are talking about group content. When I specifically disqualified that and asked about nongroup content.

    Why would I want to solo a group boss? Eh, then I guess I could also remove all gear or put myself at a disavdantage in other ways. That's idiotic. Where is something that challenges me to be better and is balanced for me to complete by myself? You were talking about normal players as opposed to very experienced? Well, a normal player won't do alone what's balanced for a group. And shouldn't be expected to.

    No indeed, but then I haven't mentioned a group dungeon (which is what you originally referred to before editing the post).
    Edited by Tandor on October 11, 2017 9:30PM
  • Artis
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    Artis wrote: »
    Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??

    Obviously, not at launch. He said there are challenge now. Launch is launch. The whole thread is here because what was at launch got nerf. Hm, I even said "so I could check", how can I go check now if it's at launch?

    What are those challenges for normal players.

    Well, you could read the rest of my post. There's a thought.

    Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.
  • starkerealm
    starkerealm
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    You're a noob stop being so condescending
    @NewBlacksmurf, a minor non-sequitor, because I missed a bit on the way through. One mechanic I really miss from another MMO was the way Star Trek Online and Champions Online scaled content (I assume Neverwinter does the same.) Instanced content would scale to the level of the party and the number of players running the content. So (in STO), if you hit a mission alone, you'd see small pockets of a couple frigate class ships, a cruiser, or a frigate and an escort/science ship. But, if there were more members in your party, the enemy ships would increase in numbers, and full five man teams would sometimes encounter dreadnought or battlecruiser class ships.
  • Stovahkiin
    Stovahkiin
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    Bring back Doshia
    Artis wrote: »
    Artis wrote: »
    Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??

    Obviously, not at launch. He said there are challenge now. Launch is launch. The whole thread is here because what was at launch got nerf. Hm, I even said "so I could check", how can I go check now if it's at launch?

    What are those challenges for normal players.

    Well, you could read the rest of my post. There's a thought.

    Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.

    how-rude.gif
    Beware the battle cattle, but don't *fear* the battle cattle!
  • starkerealm
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    You're a noob stop being so condescending
    Artis wrote: »
    Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.

    Before you replied in fact, by a full five minutes. Check the timestamps.
  • NewBlacksmurf
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    Bring back Doshia
    @NewBlacksmurf, Covenant wedges her back in a corner, as I recall. On the whole her encounters were really dicey, because if she used The Feast, there was no time to react. She could hit the player for massive damage, and then get a 60% heal basically at will. (Remember, at launch, the orbs only spawned after an immobilizing heavy damage attack was used), so you'd be hanging there, she'd hit you for a ton of damage, and the pop out healing orbs six inches from her shoulder. (I want to say, with Pact, it's possible to botch your positioning enough that she'll actually have three orbs on top of her when they spawn, but it's been awhile since I ran that quest.)

    So, you had the Dominion version where she's out in the open, and every other player had to deal with her in a little alcove. So, putting her down at level for a non-Dominion character was more about getting lucky than good play. (In fact, because of her position, it was entirely possible to burst her down in the Dominion room before she transformed. This is pre-nerf, by the way.)

    As a bonus, Bangkorai asked you to fight multiple harvesters simultaneously, near the end of that questline. Ugh.

    I honestly liked the old Harvesters. But, as group content. Having those thrown at you when you were alone, especially in forced solo instances, was always an unpleasant experience.

    @starkerealm

    I remember at launch but that was easy honestly. The Sept-Oct closed beta version was a lot harder however you could were suppose to dodge attacks and then smash the orbs before they reached her.

    I recall doing it with a DK, Templar and Sorc at levels 10-14
    It took patience and time but it was do able I’m white and green gear drops. For each alliance too

    The way the game is now, nothing is hard...maybe some things are tedious but nothing is hard. I much rather be forced back to Oct closed beta difficulties in addition to a duo or trio option for the story lines.

    I mean during this, no one was soloing dolemens, world bosses, and finishing the main story, fighters guild and mages guild was a big deal.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Stovahkiin
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    Bring back Doshia
    Artis wrote: »
    Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.

    Before you replied in fact, by a full five minutes. Check the timestamps.

    snap-10.gif
    Edited by Stovahkiin on October 11, 2017 9:36PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • starkerealm
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    You're a noob stop being so condescending
    @NewBlacksmurf, I might be thinking of the beta version of her. I do remember the first time I ran into her was incredibly brutal.
  • NewBlacksmurf
    NewBlacksmurf
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    Bring back Doshia
    @NewBlacksmurf, a minor non-sequitor, because I missed a bit on the way through. One mechanic I really miss from another MMO was the way Star Trek Online and Champions Online scaled content (I assume Neverwinter does the same.) Instanced content would scale to the level of the party and the number of players running the content. So (in STO), if you hit a mission alone, you'd see small pockets of a couple frigate class ships, a cruiser, or a frigate and an escort/science ship. But, if there were more members in your party, the enemy ships would increase in numbers, and full five man teams would sometimes encounter dreadnought or battlecruiser class ships.

    That’s one idea....I’d much rather there be set phase level tiers so that it’s clear. The scaling to a group idea forces gameplay some people don’t want. Having everything as accessible but allowing tiers keeps challenges but doesn’t prevent progress. That was the main feedback when dungeons were scaled to the group leader only.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • ssewallb14_ESO
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    Please ZOS make all main storyline bosses a challenge.
    I ganked her the last time I did the FG quests. She won't go harvester mode if you can 1-shot her.
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