starkerealm wrote: »@cherryblossems, the problem was that those early bosses, particularly Doshia, managed to turn people off from the game, because of the sudden difficulty spike, compounded with the part where they were in forced solo instances. So, no, not a good idea. Not because I can't handle overland content, or because I like an easy experience, but because I'd rather not see the population tanking.
Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
I never had a problem with Doshia in her early incarnation either. But the mechanics weren't obvious to all players, so I understand the frustration.
I do have an issue with the Grand Sermonizer and a couple of other quest bosses, though. They seem to have overly weak normal attacks, but over-buffed AOE attacks that scale to ensure they'll one-shot you regardless of level -- particularly in environments where the environment is congested with obstacles that interfere with dodging. They aren't challenging in their mechanics, just very poorly balanced. I'd rather they had an interesting and complex mechanic to make the battle fun, instead of block, block, dump all possible attacks and then run/dodge and hope.
thatlaurachick wrote: »I was stuck on Doshia for nearly a month first time. This is my first MMO, and nearly dropped fighters guild questline because stambow DK's didn't have a nice melty AOE like sorcs did. Could I do original Doshia now? Sure. But you're just a condescending elitist areshole who should go play naked.
I never had a problem with Doshia in her early incarnation either. But the mechanics weren't obvious to all players, so I understand the frustration.
I do have an issue with the Grand Sermonizer and a couple of other quest bosses, though. They seem to have overly weak normal attacks, but over-buffed AOE attacks that scale to ensure they'll one-shot you regardless of level -- particularly in environments where the environment is congested with obstacles that interfere with dodging. They aren't challenging in their mechanics, just very poorly balanced. I'd rather they had an interesting and complex mechanic to make the battle fun, instead of block, block, dump all possible attacks and then run/dodge and hope.
These people...
Then how? How do you imagine a challenging mechanic if it can't one-shot you because one-shots are just poorly balanced?And also DPS checks are cheap. So then how do you imagine a challenging mechanic that is not trivial?thatlaurachick wrote: »I was stuck on Doshia for nearly a month first time. This is my first MMO, and nearly dropped fighters guild questline because stambow DK's didn't have a nice melty AOE like sorcs did. Could I do original Doshia now? Sure. But you're just a condescending elitist areshole who should go play naked.
This. This is why then you deal with all them skyreach children who never had to think about their build and how to make it work.
Like others said - the problem with her was that players didn't know how play and it was the first challenge. And THAT's HOW you learn how to play - you get a challenge and by overcoming it you become stronger. You either make your build work or you get direct feedback from the game that your build is bad/can't do certain things, so sure you could outlevel her, but you would already know that you need to change something if you don't want to be a burden.
And then people complain that the game doesn't teach anything.. Well that's how it would teach something, but there are players actively against that. Apparently, that's elitist.
thatlaurachick wrote: »I was stuck on Doshia for nearly a month first time. This is my first MMO, and nearly dropped fighters guild questline because stambow DK's didn't have a nice melty AOE like sorcs did. Could I do original Doshia now? Sure. But you're just a condescending elitist areshole who should go play naked.
This. This is why then you deal with all them skyreach children who never had to think about their build and how to make it work.
Like others said - the problem with her was that players didn't know how play and it was the first challenge. And THAT's HOW you learn how to play - you get a challenge and by overcoming it you become stronger. You either make your build work or you get direct feedback from the game that your build is bad/can't do certain things, so sure you could outlevel her, but you would already know that you need to change something if you don't want to be a burden.
And then people complain that the game doesn't teach anything.. Well that's how it would teach something, but there are players actively against that. Apparently, that's elitist.
Not answering in the poll because it's just plain bad.
I can never under stand why someone with max CP and probably crafted set bonus gear (though being near max CP is enough) thinks because it's easy for them that's it's easy for a nes player entering the game. Of course OP has had the luxury of being around for 3+ years to get accustomed to the mechanics of the game.
While Zos has certainly made errors in judgement, listening to OP on this will. It be one of them.
Again, the right amount of challenge is what makes people keep going. At level 10, what kind of build do you even have? You've looked at your skills and you are not even sure what different things do. You are not yet in the zone that allows you to respect, you have no skill points for passives.
Would you throw Shakespeare at a first grader and tell them to persevere until they figure it out? No. You introduce things gradually.
Many folks back then were first-time MMO players and they had no idea what a build even was. They were starting the game and wearing whatever gear they found.
Also, a question for those who thought Doshia was easy back then: What alliance were you playing?
Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.
Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.
Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
So yes, please, if you could provide the list, so I could check it with no cp some time.
Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.
Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
So yes, please, if you could provide the list, so I could check it with no cp some time.
Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??starkerealm wrote: »Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.
Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
So yes, please, if you could provide the list, so I could check it with no cp some time.
At launch? Dosiha, Halls of Torment, Sancre Tor, Molag Bal, Silver and Gold zones. Those Vet 1 Mudcrabs had seen some serious **** and would wreck your day.
Also, running a level 12 character through the Hunting Ground back before 1.5 was a bit of a challenge.
Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??
Obviously, not at launch. He said there are challenge now. Launch is launch. The whole thread is here because what was at launch got nerf. Hm, I even said "so I could check", how can I go check now if it's at launch?
What are those challenges for normal players.
Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.
Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
So yes, please, if you could provide the list, so I could check it with no cp some time.
You could try soloing Snapjaw for starters...
Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
There are plenty of challenges for normal players, just not for very experienced players running alts with BIS gear and a thousand champion points.
Please, what nongroup content is challenging while leveling? I've been playing a couple of alts a little and everything solo was easy. And then I found that I forgot to spend CP...
So yes, please, if you could provide the list, so I could check it with no cp some time.
You could try soloing Snapjaw for starters...
What is that? Just by the way you're saying - "soloing" sounds like you are talking about group content. When I specifically disqualified that and asked about nongroup content.
Why would I want to solo a group boss? Eh, then I guess I could also remove all gear or put myself at a disavdantage in other ways. That's idiotic. Where is something that challenges me to be better and is balanced for me to complete by myself? You were talking about normal players as opposed to very experienced? Well, a normal player won't do alone what's balanced for a group. And shouldn't be expected to.
starkerealm wrote: »Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??
Obviously, not at launch. He said there are challenge now. Launch is launch. The whole thread is here because what was at launch got nerf. Hm, I even said "so I could check", how can I go check now if it's at launch?
What are those challenges for normal players.
Well, you could read the rest of my post. There's a thought.
starkerealm wrote: »Sigh, people have no manners these days. If you join another conversation why don't you read all of it at least and not just the first sentence of the last question??
Obviously, not at launch. He said there are challenge now. Launch is launch. The whole thread is here because what was at launch got nerf. Hm, I even said "so I could check", how can I go check now if it's at launch?
What are those challenges for normal players.
Well, you could read the rest of my post. There's a thought.
Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.
Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.
starkerealm wrote: »@NewBlacksmurf, Covenant wedges her back in a corner, as I recall. On the whole her encounters were really dicey, because if she used The Feast, there was no time to react. She could hit the player for massive damage, and then get a 60% heal basically at will. (Remember, at launch, the orbs only spawned after an immobilizing heavy damage attack was used), so you'd be hanging there, she'd hit you for a ton of damage, and the pop out healing orbs six inches from her shoulder. (I want to say, with Pact, it's possible to botch your positioning enough that she'll actually have three orbs on top of her when they spawn, but it's been awhile since I ran that quest.)
So, you had the Dominion version where she's out in the open, and every other player had to deal with her in a little alcove. So, putting her down at level for a non-Dominion character was more about getting lucky than good play. (In fact, because of her position, it was entirely possible to burst her down in the Dominion room before she transformed. This is pre-nerf, by the way.)
As a bonus, Bangkorai asked you to fight multiple harvesters simultaneously, near the end of that questline. Ugh.
I honestly liked the old Harvesters. But, as group content. Having those thrown at you when you were alone, especially in forced solo instances, was always an unpleasant experience.
starkerealm wrote: »Oh, and being rude now? WTF are you talking about? There was no rest of your post. I quoted everything like I always do - just press the "quote" button and puts all of your post there. Oh or you went back to edit after I replied? Then I'll check it.
Before you replied in fact, by a full five minutes. Check the timestamps.
starkerealm wrote: »@NewBlacksmurf, a minor non-sequitor, because I missed a bit on the way through. One mechanic I really miss from another MMO was the way Star Trek Online and Champions Online scaled content (I assume Neverwinter does the same.) Instanced content would scale to the level of the party and the number of players running the content. So (in STO), if you hit a mission alone, you'd see small pockets of a couple frigate class ships, a cruiser, or a frigate and an escort/science ship. But, if there were more members in your party, the enemy ships would increase in numbers, and full five man teams would sometimes encounter dreadnought or battlecruiser class ships.