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Bring back Doshia in her first incarnation

  • Khenarthi
    Khenarthi
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    No, because I like it easy.
    Back in Beta I could not beat Doshia until I was almost 9 levels above her. Due to level scaling, this would not be possible now (and new players don't have CP to help them).

    I can beat her blindfolded now even with no CP, but I'm happy with it as it's a very early boss. No need to make her hard as nails again.
    PC-EU
  • Flameheart
    Flameheart
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    No, because I like it easy.
    Sorry, but for normal overworld play and questing I think the difficulty is ok. If you want a challenge then go vet hm or maybe solo Aurig Mireh the Golden Saint in Stonefalls for example. I promise your expectations will be satisfied even with loads of CPs.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • LonePirate
    LonePirate
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    All of these polls and threads about the content being too easy should take into account brand new players without any crafted gear or CPs. This encounter is considerably more difficult if you don’t know Doshia’s mechanics, you have 0 CP, you have only dropped gear that is not from a set, you don’t have seven armor and three jewelry pieces equipped and you only have a couple of skills unlocked, especially if you skipped the starter islands.
  • Cherryblossom
    Cherryblossom
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    LonePirate wrote: »
    All of these polls and threads about the content being too easy should take into account brand new players without any crafted gear or CPs. This encounter is considerably more difficult if you don’t know Doshia’s mechanics, you have 0 CP, you have only dropped gear that is not from a set, you don’t have seven armor and three jewelry pieces equipped and you only have a couple of skills unlocked, especially if you skipped the starter islands.

    @LonePirate
    I'm talking about Doshia in her first incarnation, it took me 3 attempts to beat her during Beta, each time I died I learnt something about what was required to beat her, this I believe is currently missing from the game. Without these challenges we have many players who learn nothing from playing the story.
    Now you can kill her without within seconds with no real effort (no Cp, bad gear), this is a pointless fight now just like all story line bosses.
  • ADarklore
    ADarklore
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    No, because I like it easy.
    For someone who has several alts, I don't want to deal with 'challenges' every single time. I know prior to One Tamriel, I used to stress over certain content which sometimes made me dread playing... but today I know that no matter new character or existing, content will not be stressful. I deal with enough stress at work, when I play a game, I want to be able to relax and have a good time, not continue my stress level.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Tandor
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    The problem isn't so much Doshia, it's all the alts running around with many hundreds of CPs complaining that they find things too easy. Instead of making all the traditionally low-level content harder, ZOS should make it so you can't allocate shared CPs until a character hits level 50.
  • Loves_guars
    Loves_guars
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    Bring back Doshia
    Good memories
  • zaria
    zaria
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    Bring back Doshia
    Shadzilla wrote: »
    Wiped 3 times on Doshia in beta. I was so bad it wasn't even funny. In all honesty looking back Doshia was never seriously overpowered in any way... It was more the fact that literally everyone had absolutely no idea on what mechanics were, or how to do them correctly. That being said, she was complained about so much in beta that she was nerfed.
    This, granted Doshia might come a bit early as the first solo boss in the fighter guild quest line but AoE kills the balls.
    Was some guy back at launch who killed her with an resto staff with no skills on bar only bash, LA and HA.

    As said we did not know how to play, think AoE was far weaker back then at least it was not much used.
    (granted this is still an issue, getting +50% dps with healer on trash pull is sad)

    Not sure if she was much harder than most public dungeon bosses after all but again that is a bit hard for an so early quest.
    One issue with one tamriel is that overland must be so easy weak players can do it, new players don't have crafted sets, blue food and cp.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Storymaster
    Storymaster
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    You're a noob stop being so condescending
    Some folks like a challenge and some folks have enough challenges every day in real life that the last thing they want to be frustrated in is a game that they are coming to relax and immerse themselves in.

    If you truly enjoy the difficulty alone and not the gratification of being able to sport some trophy in public for unhealthy social reflection psychology, then I suggest lobbying for individual difficulty scaling. If you truly enjoy the privacy of a good challenge. Many of us enjoy additional challenges in life no more than we enjoy stubbing our toe on concrete or the corner of a coffee table.

    Doshia sucked hardcore in March of 2014, and given the rest of the game that had no paralell to that level 8 Fighter's Guild quest, it's obvious that it was just a mistake in difficulty. I am glad the days of fighting that version of her are long behind me.

    I face enough 2014 Doshias in real life on a daily basis, and their ain't no one that's going to come down and nerf them for me, so I am thankful at least that undesired and unsought difficulties can be mitigated in a video game where many like myself simply go to relax.




    Edited by Storymaster on October 10, 2017 1:22PM
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Tomg999
    Tomg999
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    Bring back Doshia
    Bring her back. And doppleganger Lyris too.

  • starkerealm
    starkerealm
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    You're a noob stop being so condescending
    LonePirate wrote: »
    All of these polls and threads about the content being too easy should take into account brand new players without any crafted gear or CPs. This encounter is considerably more difficult if you don’t know Doshia’s mechanics, you have 0 CP, you have only dropped gear that is not from a set, you don’t have seven armor and three jewelry pieces equipped and you only have a couple of skills unlocked, especially if you skipped the starter islands.

    Bonus points here because we are talking about a Harvester. Those are easily the most mechanically complex basic enemy in the game. Depending on what you were doing, it was entirely likely that Doshia would be the first time you encountered one. So, yeah, some restraint was probably called for.
  • eso_nya
    eso_nya
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    No, I'm special snowflake who wants my hand held and to be told I'm special
    Sunday evening i was questing a bit in alikr, theres a harvester worldboss there.
    Small cave, pretty much like doshia w/ 1,8m health.
    Soloed it, didnt feel like a challenge.

    To get u back to the awesome first doshia experience:
    - go to your settings -> unbind block, dodge and interupt/breakfree
    - equip random parts of white dropped trashgear (max of same armortype: 3), no jewelery
    - only equip one weapon (no barswaps!), white quality, trait must be training
    - only equip a max of 3 skills, 1 must be not useable (cause different weaponline), none shall be morphed
    - unassign all your championpoints
    - only spend half your attribute points, equally spread between all 3 pools
    - dont ever use buffood again and only use dropped low level healthpotions
    - unassign all your passive skillpoints, u r allowed to spend one point per skilltree.

    Doshia wasn't harder in beta, i was really bad and had no clue how to play the game. I didn't know that u can breakfree, so she stunned me and her orbs healed her back to full. The fight went on untill i ran out of hp pots...

    Go to the starter island and watch new players. They actually struggle with normal mobs. And sometimes, when u r lucky u can watch a cp500 on his last pixel of healthbar getting chased by a skeever .... laughed so hard i hurt myself and was unable to help him xD
  • Storymaster
    Storymaster
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    You're a noob stop being so condescending
    Tandor wrote: »
    The problem isn't so much Doshia, it's all the alts running around with many hundreds of CPs complaining that they find things too easy. Instead of making all the traditionally low-level content harder, ZOS should make it so you can't allocate shared CPs until a character hits level 50.

    I don't necessarily agree, @Tandor. My perspective on it is that CP is a reward and an incentive to play through the 1-50 content on a new toon with a much easier time, enjoying the fruits of your labors from past exploits. I have highly enjoyed doing this again and again, and I'm glad it's a feature of current build ESO.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • eso_lags
    eso_lags
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    Bring back Doshia
    I said this on another post yesterday, we need more challenging overland fights with better drops!!! Next update with the trait change gems is the perfect time to start thinking about doing this to, idk if the overland bosses drop them (doubt it) but if they were legit then they could have them drop the gems, or even some other kind of drops besides gear i dont need.
  • Tandor
    Tandor
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    Tandor wrote: »
    The problem isn't so much Doshia, it's all the alts running around with many hundreds of CPs complaining that they find things too easy. Instead of making all the traditionally low-level content harder, ZOS should make it so you can't allocate shared CPs until a character hits level 50.

    I don't necessarily agree, @Tandor. My perspective on it is that CP is a reward and an incentive to play through the 1-50 content on a new toon with a much easier time, enjoying the fruits of your labors from past exploits. I have highly enjoyed doing this again and again, and I'm glad it's a feature of current build ESO.

    That's a perfectly good alternative viewpoint certainly, I was simply countering those who complain that the overland content is too easy. I personally hold to a different alternative viewpoint, which is that CPs should be character-specific and not account-shared, but I know I'm in a very small minority on that :smile: !
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    You're a noob stop being so condescending
    who the hell even bothers and brags about a 1 time only boss in a main story? I had to brainstorm myself cuz I only did mainstory once on my main char and is my only char I play...seriously this would had been a better thread about making the content HARDER not to brag about a npc that you can kill ez(I mean 3 years ago when it was hard not the garbage it is now I guess)...ugh why I am even here?
  • Florial
    Florial
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    No, I'm special snowflake who wants my hand held and to be told I'm special
    Nah, I beat her when the game first came out. Some of my friends and spouse were incredibly frustrated by the fight and it turned them off of the game. In fact, parts of the game were so damned difficult that many of my buddies returned to other MMOs to have a bit more fun. I didn't think that ESO was particularly fun in its earlier incarnation and that is why I stopped my sub after 6 months or so.

    I think that you can have challenges in other parts of the game. Putting a really tough boss fight early on into a story quest. Not a good idea in my special snowflake mind...;)
  • Stovahkiin
    Stovahkiin
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    Bring back Doshia
    This game is a joke now in terms of difficulty. I could literally press any sequence of buttons on my mouse and keyboard during a PVE boss fight and I'd win.

    Zeni just wanted to cater to the people who think that learning how to actually play is hard, so now the rest of the players are screwed with uber easy content.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • DMuehlhausen
    DMuehlhausen
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    You're a noob stop being so condescending
    I did get past her at launch, but that was unnecessarily hard. Players are just starting to get use to the game and skills how leveling them works etc, and then here is a enemy that heals to full if you don't kill the orbs. At first you don't realize that is what is happening. Then even after you do with her location some would spawn literally right behind her and you could never destroy them before she gets back at least half or 3/4 of her life. It was way over the top at launch.
  • static_recharge
    static_recharge
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    Please ZOS make all main storyline bosses a challenge.
    They should have found some middle ground with these bosses, instead of nerfing them to the ground. It should be a slight learning curve. Not a stroll in the park.
  • VaranisArano
    VaranisArano
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    There are numerous fights in the Overland World and in the Main Quests that are hard on a low level character with no CP. I know what I'm doing and my no CP warden struggles in most boss fights during regular quests. (I've had a low level CP enabled warden for a while and she did much better with the content.)

    Overland Fights that I recall being difficult- Faolchu in Glenumbra before I figured out and executed the mechanics, Tuwhacca's Throne in Alikr, Septima Tharn in Bagnkorai, Blaze and Ragebinder in Stonefalls.

    The main quest has several hard fights.
    rescuing Abnur Tharn from Mannimarco, rescuing Sai Sahan from notLyris, and the Ra Gada heroes because Sai Sahan thought it was a good idea to hide something from a necromancer inside of a tomb. After those, the final fight with Mannimarco isn't easy, exactly, but at least it isn't a long drawn out battle against heroes while my companions are of no use whatsoever...

    Before you judge the difficulty of questing content with your CP enabled characters, I strongly encourage people to level a new character with no CP and see how that changes your perspective on the game's difficulty. My experience with recently leveling a character with no CP has shown me plenty of fights in quests that forced me to "get good" with my character in order to win.
  • Storymaster
    Storymaster
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    You're a noob stop being so condescending
    Florial wrote: »
    Nah, I beat her when the game first came out. Some of my friends and spouse were incredibly frustrated by the fight and it turned them off of the game. In fact, parts of the game were so damned difficult that many of my buddies returned to other MMOs to have a bit more fun. I didn't think that ESO was particularly fun in its earlier incarnation and that is why I stopped my sub after 6 months or so.

    I think that you can have challenges in other parts of the game. Putting a really tough boss fight early on into a story quest. Not a good idea in my special snowflake mind...;)

    This is a good illustration of why difficulty should be chosen by the player.

    Folks that want a challenge seek out PvP, veteran dungeons, raids--things of that sort.

    Just as I wouldn't want to force folks that enjoy a challenge into playing a game that had no challenging options, I wouldn't want to force anyone to playing something that frustrates them in their off time due to a boss.

    This isn't the 1980s where we're trying to get the highest score at the local arcade and the games are designed to kill you so that you will feed it more quarters.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • baratron
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    Speaking as a disabled gamer who struggles with damage dealing, I don't think *solo* instances should have harder bosses. A person can understand the mechanics perfectly yet still struggle to physically hit the buttons quickly enough. I got through the Main Quest and Guild questlines by being overlevelled by 5 levels each time. That is no longer possible due to One Tamriel scaling.

    Ideally, I would prefer a game with no forced solo instances at all.

    What I do appreciate is the increase in difficulty for World Bosses. Most are now almost impossible with a group of two average players, and still a challenge for a group of 3-4. They're much more consistent in difficulty now. Before the rebalancing, I'd probably soloed at least 50% of the World Bosses - which is ludicrous when I do 10k sustained DPS on a good day.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • JamieAubrey
    JamieAubrey
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    ARE
    YOU
    NUTS ?
  • Cherryblossom
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    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.
  • Cherryblossom
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    who the hell even bothers and brags about a 1 time only boss in a main story? I had to brainstorm myself cuz I only did mainstory once on my main char and is my only char I play...seriously this would had been a better thread about making the content HARDER not to brag about a npc that you can kill ez(I mean 3 years ago when it was hard not the garbage it is now I guess)...ugh why I am even here?

    @xenowarrior92eb17_ESO
    there was the option for making all story line bosses a challenge. There is no Bragging about being able to kill her now, that's the point, the content is ridiculously easy now, whereas it was once an actual challenge and a good learning exercise.
  • Cherryblossom
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    Flameheart wrote: »
    Sorry, but for normal overworld play and questing I think the difficulty is ok. If you want a challenge then go vet hm or maybe solo Aurig Mireh the Golden Saint in Stonefalls for example. I promise your expectations will be satisfied even with loads of CPs.

    @Flameheart
    The reason for this is to educate, so people learn fight mechanics.
  • Ashtaris
    Ashtaris
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    Flameheart wrote: »
    Sorry, but for normal overworld play and questing I think the difficulty is ok. If you want a challenge then go vet hm or maybe solo Aurig Mireh the Golden Saint in Stonefalls for example. I promise your expectations will be satisfied even with loads of CPs.

    @Flameheart
    The reason for this is to educate, so people learn fight mechanics.

    If that's what you are worried about, then you should go after the "Skyreach Babies". Those that are being carried to grind to level 50 in a few days, if that much, with really no fighting skills whatsoever. The thing of it is you are not going to stop grinding, it will always be in the game.

  • Minnesinger
    Minnesinger
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    Bring back Doshia
    I happened to play the quest including Doshia recently. It was so easy and the fight was over in 5 secs max. I had the feeling it was much harder when I first did the same quest and needed to learn how the mechanics work to beat Doshia. Golden memories :)
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • VaranisArano
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    TheMaster wrote: »
    But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.

    @TheMaster
    I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
    I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.

    Try leveling on a no CP character by questing. I've run into plenty of fights that forced me to learn and improve...and I'm a 660cp player who already knew what I was doing with the same character when she had CP.

    Everything is easy when you have CP to spend.

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