LonePirate wrote: »All of these polls and threads about the content being too easy should take into account brand new players without any crafted gear or CPs. This encounter is considerably more difficult if you don’t know Doshia’s mechanics, you have 0 CP, you have only dropped gear that is not from a set, you don’t have seven armor and three jewelry pieces equipped and you only have a couple of skills unlocked, especially if you skipped the starter islands.
This, granted Doshia might come a bit early as the first solo boss in the fighter guild quest line but AoE kills the balls.Wiped 3 times on Doshia in beta. I was so bad it wasn't even funny. In all honesty looking back Doshia was never seriously overpowered in any way... It was more the fact that literally everyone had absolutely no idea on what mechanics were, or how to do them correctly. That being said, she was complained about so much in beta that she was nerfed.
LonePirate wrote: »All of these polls and threads about the content being too easy should take into account brand new players without any crafted gear or CPs. This encounter is considerably more difficult if you don’t know Doshia’s mechanics, you have 0 CP, you have only dropped gear that is not from a set, you don’t have seven armor and three jewelry pieces equipped and you only have a couple of skills unlocked, especially if you skipped the starter islands.
The problem isn't so much Doshia, it's all the alts running around with many hundreds of CPs complaining that they find things too easy. Instead of making all the traditionally low-level content harder, ZOS should make it so you can't allocate shared CPs until a character hits level 50.
Storymaster wrote: »The problem isn't so much Doshia, it's all the alts running around with many hundreds of CPs complaining that they find things too easy. Instead of making all the traditionally low-level content harder, ZOS should make it so you can't allocate shared CPs until a character hits level 50.
I don't necessarily agree, @Tandor. My perspective on it is that CP is a reward and an incentive to play through the 1-50 content on a new toon with a much easier time, enjoying the fruits of your labors from past exploits. I have highly enjoyed doing this again and again, and I'm glad it's a feature of current build ESO.
Nah, I beat her when the game first came out. Some of my friends and spouse were incredibly frustrated by the fight and it turned them off of the game. In fact, parts of the game were so damned difficult that many of my buddies returned to other MMOs to have a bit more fun. I didn't think that ESO was particularly fun in its earlier incarnation and that is why I stopped my sub after 6 months or so.
I think that you can have challenges in other parts of the game. Putting a really tough boss fight early on into a story quest. Not a good idea in my special snowflake mind...;)
But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
xenowarrior92eb17_ESO wrote: »who the hell even bothers and brags about a 1 time only boss in a main story? I had to brainstorm myself cuz I only did mainstory once on my main char and is my only char I play...seriously this would had been a better thread about making the content HARDER not to brag about a npc that you can kill ez(I mean 3 years ago when it was hard not the garbage it is now I guess)...ugh why I am even here?
Flameheart wrote: »Sorry, but for normal overworld play and questing I think the difficulty is ok. If you want a challenge then go vet hm or maybe solo Aurig Mireh the Golden Saint in Stonefalls for example. I promise your expectations will be satisfied even with loads of CPs.
Cherryblossom wrote: »Flameheart wrote: »Sorry, but for normal overworld play and questing I think the difficulty is ok. If you want a challenge then go vet hm or maybe solo Aurig Mireh the Golden Saint in Stonefalls for example. I promise your expectations will be satisfied even with loads of CPs.
@Flameheart
The reason for this is to educate, so people learn fight mechanics.
Cherryblossom wrote: »But seriously, why do people even care about this? If you’ve been here long enough to remember her being difficult, then chances are, you’re good enough to destroy her now regardless. They’re not going to make her difficult enough for you so that new players can’t get past her. Doshia was only ever a challenge for people that were underleveled or didn’t know how to play. Like, at all.
@TheMaster
I've bolded the important thing here. didn’t know how to play this is what I'm getting at, having challenging fights teaches people to learn mechanics.
I agree that original Doshia may be to difficult, it was hyperbally to highlight an actual issue with the game, that being everything is far to easy, there are no challenges within the normal game anymore for normal players to learn and improve.