GrumpyDuckling wrote: »They're too much of a crutch in PVP. They allow for rubber-band healing and create endless 1v1 battles because resource return is too strong with potions.
A potion with a 45 second CD are a crutch? Seriously not
GrumpyDuckling wrote: »GrumpyDuckling wrote: »They're too much of a crutch in PVP. They allow for rubber-band healing and create endless 1v1 battles because resource return is too strong with potions.
A potion with a 45 second CD are a crutch? Seriously not
Most potions have buffs with long durations that span most of that 45 second cooldown.
I’m 90% sure that the first part isn’t true - I don’t believe potions are subject to battle spirit.GrumpyDuckling wrote: »I thought the consensus was there were too many nerfs and now you want to nerf something everyone benefits from?
Apparently I missed the meeting about there being too many nerfs, because I'm definitely not in the consensus (when we're talking PVP).
I'd like to see potion effectiveness be reduced through Battle Spirit to reduce rubber-band healing and resource management.
What are you talking about? The healing portion of all healing potions (hue hue hue) are already affected by Battle Spirit, as is the healing portion of the Resourceful passive.








Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
thankyourat wrote: »Might as well nerf food and drinks while we're at it
thankyourat wrote: »Might as well nerf food and drinks while we're at it
Food doesn't make your target's spells 60% expensive with no viable counter. Or increase your target ultimate cost. Or snares you. Or adds a dot that gives you back health that can proc valkyn and transmutation.
But some of them are ok. Like minor defile, because if it gave major defile it would be broken on an instant cast, unreactive ability. But some of the poisons aren't tied to the major/minor system and have higher numbers.
They should all be minor buffs (or lower) due to their stackable nature, instant cast potential, and general design intent to provide effects to round out a build.
GrumpyDuckling wrote: »DocFrost72 wrote: »This is the first and hopefully only time I'll ever have to say this. Don't break pve for pvp balance. IF this ever happens, battle spirit only. This would be ridiculous in PvE.
100% agree that it has to be battle spirit.
GrumpyDuckling wrote: »DocFrost72 wrote: »This is the first and hopefully only time I'll ever have to say this. Don't break pve for pvp balance. IF this ever happens, battle spirit only. This would be ridiculous in PvE.
100% agree that it has to be battle spirit.
Should remove potions from the game! And armor and weapons! The armor and weapons are soooooo OP! Omg and the skills and class abilities, those need removed too they are overperforming! Mounts ride to quickly, they need a speed nerf! The xbox elite controller is overperforming, it should easily be banned also.
That is all.
Chilly-McFreeze wrote: »thankyourat wrote: »Might as well nerf food and drinks while we're at it
Food doesn't make your target's spells 60% expensive with no viable counter. Or increase your target ultimate cost. Or snares you. Or adds a dot that gives you back health that can proc valkyn and transmutation.
But some of them are ok. Like minor defile, because if it gave major defile it would be broken on an instant cast, unreactive ability. But some of the poisons aren't tied to the major/minor system and have higher numbers.
They should all be minor buffs (or lower) due to their stackable nature, instant cast potential, and general design intent to provide effects to round out a build.
And that has what to do with potions?
Too many gaggone players would rather us get to the point where were all stacking mag regen/stam regen.
Like...i get ur frustrated, but winning a duel or 1v1 should not be based on whoever runs dry of stamina first, but your reflexes. How fast can you react to stuns, can you hit your potion at the correct time, do you have a proper build and skill bars to counter the enemy's skills/ build.
Zeni has been taking these things slowly...lets not continue the trend.
You call it a crutch...not a friggin crutch just because i have the patiece to farm flowers and make the right pots and use the right pot for a certain job. Just because you dont like to use them...health yoyoing, why does that matter? Maybe you havnt gotten a proper build together? Get one. Play right. Then come complain
Too many gaggone players would rather us get to the point where were all stacking mag regen/stam regen.
Like...i get ur frustrated, but winning a duel or 1v1 should not be based on whoever runs dry of stamina first, but your reflexes. How fast can you react to stuns, can you hit your potion at the correct time, do you have a proper build and skill bars to counter the enemy's skills/ build.
Zeni has been taking these things slowly...lets not continue the trend.
You call it a crutch...not a friggin crutch just because i have the patiece to farm flowers and make the right pots and use the right pot for a certain job. Just because you dont like to use them...health yoyoing, why does that matter? Maybe you havnt gotten a proper build together? Get one. Play right. Then come complain