Many people including myself will point you to Pelinal's for the foundation for PVP werewolf builds.
My set up is this on my PVP Templar Werewolf. Gear weight/traits: 5-1-1 Heavy. 2 well fitted, 5 Impenetrable.
Race: Orc
Class:Templar
Front Bar Gear: Two Hander Bar 2Kena,4 Pelinal's, 4Prisoners, 1 Malestrom Greatsword (Sharpened)
Front Bar Skills: Crit Charge, Binding Javelin, Biting Jabs, Channeled focus, Rally, Flawless Dawnbreaker
Back bar: Dual Wield Axes Main hand Nirn, off hand infused: 2Kena, 5Pelinal's, 5Prisoner's.
Back Bar Skills: Dark Flare, Power of the light, Honor the Dead, Extended Ritual, Vigor, Berserker Werewolf
Hit me up in game @Chrlynsch we can customize your playstyle into your build.
CrazyWolf712 wrote: »Despite what everyone would believe, the best class for werewolf would actually be a stam sorc. Sorcerers have 15% reduced ultimate cost, 5% reduced cost of all abilities, and increased spell and weapon damage. I personally am a stam DK, which is fine. Healing of all stats when using an ultimate is great but does nothing once I'm transformed. Plus, sorcerer was listed to be the best class for werewolf, followed by Warden, then Nightblade. DK and Templar were on the bottom of the list, sadly...
Nord is a good race to play for werewolf if you're looking to be more tanky. They have increased health and health recovery, which would help a lot. I believe that Redguard is best for their stamina benefits. I never cared for race though. I am an Argonian after all, lol!
With werewolf, stamina is very important. A lot of strong werewolf builds I've seen recently have put all attributes into stamina and still maintain 25k health and 20k magicka. In human form, make sure your resistances don't go above 24k unbuffed. The resistance cap is 33k and you gain almost 10k resistances in werewolf form. Make sure to use buffs in human form to get your resistances to cap.
As for gear, there's a lot you can do. If you choose not to play stam sorc and don't have Bloodspawn, Salvation is not a bad set to decrease ultimate cost. It also gives weapon damage while in werewolf form. I can say for a fact that Shacklebreaker is an excellent crafted set, giving magicka and stam, mag and stam recoveries, and weapon and spell damage. Even Alcast suggests it. And Pelinal's is a great set too. It makes your weapon and spell damage the same based on the highest of the two values. That makes for great damage and excellent heals.
If you where heavy, Black Rose isn't bad. It brings Constitution nearly up to what it was pre-Morrowind. And it also adds weapon damage. Heavy will make you the more tanky and give you more recoveries. Medium will maximize your damage and resource management, but you will lose some health and magicka recoveries. (Keep in mind this is from my own experiences, as I use drinks in heavy and food in medium.)
If you go medium, Chudan is a good monster set to make up for lost resistances. In heavy, Bloodspawn is good to reduce ultimate cost but is not needed if you are a stamina sorcerer. I personally like Engine Guardian as it procs off of abilities used and will give either health, stam, or magicka.
Now let's talk about weapons. To maximize your damage in werewolf form, put your ww ultimate on your dual wield bar. It will increase your damage and you can use two weapon enchantments instead of one. I suggest enchanting your main hand with a Glyph of Weapon Damage, increasing your weapon and spell damage. In werewolf form, you'll have constant up time. The second enchantment can be stamina steal or whatever you want. But dual wield is a must. Also, it would be best to put nirnhoned on your main hand and infused on the off hand. But if nirnhoned isn't an option, infused on both would work too.
On armor, I put infused on head, chest and legs as that'll give the highest value. The other pieces can have reinforced(heavy) or divines. Impenetrable if you're doing PvP. I also have all prismatic glyphs on my armor to give all three stats.
For champion points, I would put 75 points into Hardy, Mighty, and Thaulmaturge. But the big thing you need to keep in mind is jump points. Don't just put an even amount into any one thing as it may not really upgrade your stats. For Hardy, you can put 75 points in and get 14% resistance to poison, but the next 24 points won't count until you put 100 points in to get 15%. Look up the jump points (there's a chart on Google).
And now for werewolf abilities and rotation. If you're looking for great solo play as a werewolf, Pack Leader is great for taking agro off in PvE and confusing players in PvP. But if you die, the wolves won't respawn. So just beware. Berserker is a brute with increased bleed damage and it just looks cooler. It really just comes down to preference. The best abilities for werewolf are as follows:
Feral Pounce (for solo play. Brutal Pounce is better in groups.)
Howl of Agony
Rousing Roar
Hircine's Rage (Hircine's Fortitude is good if you want more survivability. Rage gives you more damage.)
Claws of Life
When you transform, you automatically fear up to three or four enemies. As soon as you transform, you want to use your heal and Rousing Roar to get your buffs on. Then DoT your enemies with Claws of Life and get some light attacks in to apply some bleeds. Then use Howl of Agony and light attacks intermittently. You can use Weapon Crit potions with health and stamina affects in PvE and use tri-stat potions in PvP. Resource management is very important in werewolf form! You need to learn and understand your build and character and practice your rotation and gameplay. Check out Alcast's builds online as he has some great build advice and videos.
I really hope this helps. This is all my knowledge and study built up over three years. I can say I'm not the strongest werewolf out there but I do good for myself. Howl on my friends!
Murmaider95 wrote: »But Unholy Knowledge, Power Stone, Energized and Capacitor passives should work, right? They don't require slotted abilites.
Murmaider95 wrote: »Wow, absolutely appreciate Your insight in the topic.
Alcast's build you refered to was Werewolf Build “Rage”?
How much modification would it require to be viable in PvE?
I might actually change my plans about "companion werewolf" and go for the sorc/werewolf but im having trouble with picking the race because when playing Sorc i'll always have that little temptation to have some sort of "magic offspec"
so it would be best to pick something that can do both decently. If i go with 100% stamina race i'll always have in mind that it's lacking bc of racials. (they are wayyy to good in this game imo )
So You say DW is a must, so playing 2H i'd be playing to my disadventage and i may swallow that DW as long as i don't have to pair it with Bow.
I'd like to also ask how much are you able to solo as a werewolf-main? Dolmens/World Bosses/ Dungeons/ vMA?
CrazyWolf712 wrote: »Despite what everyone would believe, the best class for werewolf would actually be a stam sorc. Sorcerers have 15% reduced ultimate cost, 5% reduced cost of all abilities, and increased spell and weapon damage. I personally am a stam DK, which is fine. Healing of all stats when using an ultimate is great but does nothing once I'm transformed. Plus, sorcerer was listed to be the best class for werewolf, followed by Warden, then Nightblade. DK and Templar were on the bottom of the list, sadly...
Nord is a good race to play for werewolf if you're looking to be more tanky. They have increased health and health recovery, which would help a lot. I believe that Redguard is best for their stamina benefits. I never cared for race though. I am an Argonian after all, lol!
With werewolf, stamina is very important. A lot of strong werewolf builds I've seen recently have put all attributes into stamina and still maintain 25k health and 20k magicka. In human form, make sure your resistances don't go above 24k unbuffed. The resistance cap is 33k and you gain almost 10k resistances in werewolf form. Make sure to use buffs in human form to get your resistances to cap.
As for gear, there's a lot you can do. If you choose not to play stam sorc and don't have Bloodspawn, Salvation is not a bad set to decrease ultimate cost. It also gives weapon damage while in werewolf form. I can say for a fact that Shacklebreaker is an excellent crafted set, giving magicka and stam, mag and stam recoveries, and weapon and spell damage. Even Alcast suggests it. And Pelinal's is a great set too. It makes your weapon and spell damage the same based on the highest of the two values. That makes for great damage and excellent heals.
If you where heavy, Black Rose isn't bad. It brings Constitution nearly up to what it was pre-Morrowind. And it also adds weapon damage. Heavy will make you the more tanky and give you more recoveries. Medium will maximize your damage and resource management, but you will lose some health and magicka recoveries. (Keep in mind this is from my own experiences, as I use drinks in heavy and food in medium.)
If you go medium, Chudan is a good monster set to make up for lost resistances. In heavy, Bloodspawn is good to reduce ultimate cost but is not needed if you are a stamina sorcerer. I personally like Engine Guardian as it procs off of abilities used and will give either health, stam, or magicka.
Now let's talk about weapons. To maximize your damage in werewolf form, put your ww ultimate on your dual wield bar. It will increase your damage and you can use two weapon enchantments instead of one. I suggest enchanting your main hand with a Glyph of Weapon Damage, increasing your weapon and spell damage. In werewolf form, you'll have constant up time. The second enchantment can be stamina steal or whatever you want. But dual wield is a must. Also, it would be best to put nirnhoned on your main hand and infused on the off hand. But if nirnhoned isn't an option, infused on both would work too.
On armor, I put infused on head, chest and legs as that'll give the highest value. The other pieces can have reinforced(heavy) or divines. Impenetrable if you're doing PvP. I also have all prismatic glyphs on my armor to give all three stats.
For champion points, I would put 75 points into Hardy, Mighty, and Thaulmaturge. But the big thing you need to keep in mind is jump points. Don't just put an even amount into any one thing as it may not really upgrade your stats. For Hardy, you can put 75 points in and get 14% resistance to poison, but the next 24 points won't count until you put 100 points in to get 15%. Look up the jump points (there's a chart on Google).
And now for werewolf abilities and rotation. If you're looking for great solo play as a werewolf, Pack Leader is great for taking agro off in PvE and confusing players in PvP. But if you die, the wolves won't respawn. So just beware. Berserker is a brute with increased bleed damage and it just looks cooler. It really just comes down to preference. The best abilities for werewolf are as follows:
Feral Pounce (for solo play. Brutal Pounce is better in groups.)
Howl of Agony
Rousing Roar
Hircine's Rage (Hircine's Fortitude is good if you want more survivability. Rage gives you more damage.)
Claws of Life
When you transform, you automatically fear up to three or four enemies. As soon as you transform, you want to use your heal and Rousing Roar to get your buffs on. Then DoT your enemies with Claws of Life and get some light attacks in to apply some bleeds. Then use Howl of Agony and light attacks intermittently. You can use Weapon Crit potions with health and stamina affects in PvE and use tri-stat potions in PvP. Resource management is very important in werewolf form! You need to learn and understand your build and character and practice your rotation and gameplay. Check out Alcast's builds online as he has some great build advice and videos.
I really hope this helps. This is all my knowledge and study built up over three years. I can say I'm not the strongest werewolf out there but I do good for myself. Howl on my friends!
Sorc does not gain extra spell and weapon damage while in werewolf form... You must have sorcerer abilities slotted in order to gain weapon and spell damage. Templar gets the extra weapon damage in form.
Not sure what list you are referring to with class ranking... but I definitely disagree and I have personally wolfed on all of them hundred of hours, and countless gear set ups.
Ertthewolf wrote: »CrazyWolf712 wrote: »Despite what everyone would believe, the best class for werewolf would actually be a stam sorc. Sorcerers have 15% reduced ultimate cost, 5% reduced cost of all abilities, and increased spell and weapon damage. I personally am a stam DK, which is fine. Healing of all stats when using an ultimate is great but does nothing once I'm transformed. Plus, sorcerer was listed to be the best class for werewolf, followed by Warden, then Nightblade. DK and Templar were on the bottom of the list, sadly...
Nord is a good race to play for werewolf if you're looking to be more tanky. They have increased health and health recovery, which would help a lot. I believe that Redguard is best for their stamina benefits. I never cared for race though. I am an Argonian after all, lol!
With werewolf, stamina is very important. A lot of strong werewolf builds I've seen recently have put all attributes into stamina and still maintain 25k health and 20k magicka. In human form, make sure your resistances don't go above 24k unbuffed. The resistance cap is 33k and you gain almost 10k resistances in werewolf form. Make sure to use buffs in human form to get your resistances to cap.
As for gear, there's a lot you can do. If you choose not to play stam sorc and don't have Bloodspawn, Salvation is not a bad set to decrease ultimate cost. It also gives weapon damage while in werewolf form. I can say for a fact that Shacklebreaker is an excellent crafted set, giving magicka and stam, mag and stam recoveries, and weapon and spell damage. Even Alcast suggests it. And Pelinal's is a great set too. It makes your weapon and spell damage the same based on the highest of the two values. That makes for great damage and excellent heals.
If you where heavy, Black Rose isn't bad. It brings Constitution nearly up to what it was pre-Morrowind. And it also adds weapon damage. Heavy will make you the more tanky and give you more recoveries. Medium will maximize your damage and resource management, but you will lose some health and magicka recoveries. (Keep in mind this is from my own experiences, as I use drinks in heavy and food in medium.)
If you go medium, Chudan is a good monster set to make up for lost resistances. In heavy, Bloodspawn is good to reduce ultimate cost but is not needed if you are a stamina sorcerer. I personally like Engine Guardian as it procs off of abilities used and will give either health, stam, or magicka.
Now let's talk about weapons. To maximize your damage in werewolf form, put your ww ultimate on your dual wield bar. It will increase your damage and you can use two weapon enchantments instead of one. I suggest enchanting your main hand with a Glyph of Weapon Damage, increasing your weapon and spell damage. In werewolf form, you'll have constant up time. The second enchantment can be stamina steal or whatever you want. But dual wield is a must. Also, it would be best to put nirnhoned on your main hand and infused on the off hand. But if nirnhoned isn't an option, infused on both would work too.
On armor, I put infused on head, chest and legs as that'll give the highest value. The other pieces can have reinforced(heavy) or divines. Impenetrable if you're doing PvP. I also have all prismatic glyphs on my armor to give all three stats.
For champion points, I would put 75 points into Hardy, Mighty, and Thaulmaturge. But the big thing you need to keep in mind is jump points. Don't just put an even amount into any one thing as it may not really upgrade your stats. For Hardy, you can put 75 points in and get 14% resistance to poison, but the next 24 points won't count until you put 100 points in to get 15%. Look up the jump points (there's a chart on Google).
And now for werewolf abilities and rotation. If you're looking for great solo play as a werewolf, Pack Leader is great for taking agro off in PvE and confusing players in PvP. But if you die, the wolves won't respawn. So just beware. Berserker is a brute with increased bleed damage and it just looks cooler. It really just comes down to preference. The best abilities for werewolf are as follows:
Feral Pounce (for solo play. Brutal Pounce is better in groups.)
Howl of Agony
Rousing Roar
Hircine's Rage (Hircine's Fortitude is good if you want more survivability. Rage gives you more damage.)
Claws of Life
When you transform, you automatically fear up to three or four enemies. As soon as you transform, you want to use your heal and Rousing Roar to get your buffs on. Then DoT your enemies with Claws of Life and get some light attacks in to apply some bleeds. Then use Howl of Agony and light attacks intermittently. You can use Weapon Crit potions with health and stamina affects in PvE and use tri-stat potions in PvP. Resource management is very important in werewolf form! You need to learn and understand your build and character and practice your rotation and gameplay. Check out Alcast's builds online as he has some great build advice and videos.
I really hope this helps. This is all my knowledge and study built up over three years. I can say I'm not the strongest werewolf out there but I do good for myself. Howl on my friends!
Sorc does not gain extra spell and weapon damage while in werewolf form... You must have sorcerer abilities slotted in order to gain weapon and spell damage. Templar gets the extra weapon damage in form.
Not sure what list you are referring to with class ranking... but I definitely disagree and I have personally wolfed on all of them hundred of hours, and countless gear set ups.
I think Crazy is referring to the Energized passive for the damage increase. That only works for shock tho so no extra heals...