Maintenance for the week of February 16:
• PC/Mac: No maintenance – February 16

Should the Sword and Board passive increase both weapon and spell damage?

laissezfaire
laissezfaire
✭✭✭
Should the Sword and Board passive increase both weapon and spell damage?

In Pvp, Some would agree that 1H/S Stam builds are much more effective at balancing defense and offense so that they are effective at both. I think adding Spell damage buff to this passive would help balance. Or just remove the weapon damage buff (I would lean against this as many will cry "why more nerfs"... lol).

Edited to call attention to it's impact in PvP.
Edited by laissezfaire on October 5, 2017 5:24PM

Should the Sword and Board passive increase both weapon and spell damage? 40 votes

Yes
55%
Joy_DivisionLegacyDMSavos_SarenMalthorneicebladessJoosef_KivikilpiZolronRex-UmbraGiants4512Sleep724NBrookusbrtomkinDojohodaLexrayEmberrrNateS4QbikenZvorginshinikazeRT_Franklaissezfaire 22 votes
No
30%
SolarikenWillhelmBlackxSkullfoxEmma_OverloadDuragon_DarkoWreckfulAbandonAsardesWhite wabbitFoolishHumanTrinity_Is_My_NameRABIDxWOLVERINEBevik 12 votes
Other - Explain
15%
SodanTokGreenSoup2HoTKammakaziDk_needs_a_buffDrakkdjinnLasinagol 6 votes
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    How is it imbalanced now, and who's DPSing with S&B?

    This would make even less sense than Dual Wielding increase spell damage does now.

    There should be more arcane weapon options, but this is not the way.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • laissezfaire
    laissezfaire
    ✭✭✭
    Yes
    How is it imbalanced now, and who's DPSing with S&B?

    This would make even less sense than Dual Wielding increase spell damage does now.

    There should be more arcane weapon options, but this is not the way.

    For PvE DPS, no, this change wouldn't affect it. But for PvP, it would.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    No
    It only adds weapon damage to your 1H+S skills which do physical damage so buffing spell damage makes no sense.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    moltzdc wrote: »
    How is it imbalanced now, and who's DPSing with S&B?

    This would make even less sense than Dual Wielding increase spell damage does now.

    There should be more arcane weapon options, but this is not the way.

    For PvE DPS, no, this change wouldn't affect it. But for PvP, it would.

    Except it shouldn't, because holding a physical damage weapon in your hand shouldn't suddenly make non physical damage stronger.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    No
    Why tf should equipping a weapon type that makes it possible to permablock also confer any wep/spell dmg whatsoever?

    My argument has never been "omg wrath OP" it's more "why is this even a thing"
    PC NA

    All my comments are regarding PvP
  • laissezfaire
    laissezfaire
    ✭✭✭
    Yes
    Asardes wrote: »
    It only adds weapon damage to your 1H+S skills which do physical damage so buffing spell damage makes no sense.

    Nope, it increases your weapon damage for all skills while the 1H/S is equipped.
    Edited by laissezfaire on October 5, 2017 6:25PM
  • laissezfaire
    laissezfaire
    ✭✭✭
    Yes
    moltzdc wrote: »
    How is it imbalanced now, and who's DPSing with S&B?

    This would make even less sense than Dual Wielding increase spell damage does now.

    There should be more arcane weapon options, but this is not the way.

    For PvE DPS, no, this change wouldn't affect it. But for PvP, it would.

    Except it shouldn't, because holding a physical damage weapon in your hand shouldn't suddenly make non physical damage stronger.

    Following the same logic as duel wield swords, it should. And the purpose of this proposal is mainly to balance 1H/S Stam builds and 1H/S mag build in PvP. I think due to the lack of build variations with staves and effectiveness, some mag builds must use 1H/S (mainly, speaking to magDK). It is really hard to find balance for offense and defense, currently, for magDK in PvP, especially, in solo, open-world PvP.

    I think this would be a good change because it shouldn't affect PvE much. Where is does afffect PvE may be the effectiveness on mag tanks being able to heal themselves. Which with the consistent nerfs to PvE tanking, it would be nice buff for them.
  • laissezfaire
    laissezfaire
    ✭✭✭
    Yes
    Why tf should equipping a weapon type that makes it possible to permablock also confer any wep/spell dmg whatsoever?

    My argument has never been "omg wrath OP" it's more "why is this even a thing"

    So your opinion is to remove the weapon damage buff from the passive? which if you seen, I am on board with that. Maybe i should have specifically added that option to the poll.. "to remove weapon damage buff for current state".
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Asardes wrote: »
    It only adds weapon damage to your 1H+S skills which do physical damage so buffing spell damage makes no sense.

    @Asardes
    C68Iskc.png

    Doesn't actually say that it only increases the 1H+S skills, it says it increases your weapon damage if you have one equipped. So if it buffed spell damage too it could work on class skills or other and buff them too.

    But since many people seem to not like 1H+S magicka users I don't think many will say yes too it. Personally have no preference.
  • laissezfaire
    laissezfaire
    ✭✭✭
    Yes
    Asardes wrote: »
    It only adds weapon damage to your 1H+S skills which do physical damage so buffing spell damage makes no sense.


    But since many people seem to not like 1H+S magicka users I don't think many will say yes too it. Personally have no preference.

    I really see this change (based on the percentage of these build in cyro) affecting magDK and magplar but i think it would add some diversity for other mag builds. The only real concern I would have is that the healbots would become slightly more powerful (mostly, in terms of healing because they usually don't stack enough damage for this change to affect there overall ability to get kills).
    Edited by laissezfaire on October 5, 2017 7:10PM
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Other - Explain
    It should increase neither. Why does shield have more damage than bow or staves.
  • laissezfaire
    laissezfaire
    ✭✭✭
    Yes
    SodanTok wrote: »
    It should increase neither. Why does shield have more damage than bow or staves.

    I cannot argue with that logic. Although that wouldn't result in a buff to magDK :neutral:

    The main thing I want is some balance between the stam 1H/S and mag 1H/S.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Asardes wrote: »
    It only adds weapon damage to your 1H+S skills which do physical damage so buffing spell damage makes no sense.

    @Asardes
    C68Iskc.png

    Doesn't actually say that it only increases the 1H+S skills, it says it increases your weapon damage if you have one equipped. So if it buffed spell damage too it could work on class skills or other and buff them too.

    But since many people seem to not like 1H+S magicka users I don't think many will say yes too it. Personally have no preference.

    Well I knew that, just I didn't express myself clearly. I meant the 1H+S skills are physical so it would make no sense to provide buffs for magicka as design feature. I'm also pretty sure twin blade and blunt was unintended but they just left it there since changing it would have pissed up people :)
    Edited by Asardes on October 5, 2017 9:52PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Lasinagol
    Lasinagol
    ✭✭✭
    Other - Explain
    I could go either way, my SorcTank uses Netch's sword and board on both bars, boosting the spell damage might make him over-powered. In pvp my tank does pretty good with survival and too few people expect to be pierced with sword and board from a sorcerer...
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Other - Explain
    Absolutely not.

    The skill tree is designed/balanced around a mitigation heavy melee-range playstyle. Buffing damage for ranged magicka abilities has no place in the tree UNLESS the spell dmg buff only applied to melee-range abilities; i.e. mDK whips & mplar sweeps.
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Yes
    ZOS tries to make skills/buffs/debuffs have alignment with each other. If using DW buffs your physical and spell damage- then using SnB should buff your physical and spell damage as well.

    The reason behind this? Magicka tanks use magicka-based abilities to heal. Why shouldn't they benefit from a boost in spell damage alongside their stamina tank brethren?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Other - Explain
    Neither. It shouldnt have increased damage to begin with.
    PS4 NA DC
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    No
    Don't be silly.
    PC EU
  • Dk_needs_a_buff
    Dk_needs_a_buff
    ✭✭✭
    Other - Explain
    It shouldnt increase any of them
Sign In or Register to comment.