If this didn't exist, ESO would be disgusting to play. The vast majority of content wouldn't be completable and combat would feel insanely clunky and unfun.
starkerealm wrote: »If this didn't exist, ESO would be disgusting to play. The vast majority of content wouldn't be completable and combat would feel insanely clunky and unfun.
Vaoh, I don't think that's completely true. I mean, you're not wrong, and all of the DLC content has been balanced with the assumption that we'd be animation canceling, but it also doesn't mean that taking it away would automatically make the combat clunky or unfun. That said if you only took it away, without making any other alterations, the result wouldn't be great. I do think it'd be possible to rework the game's combat to be fun without animation canceling (without significant changes to the overall systems).
starkerealm wrote: »If this didn't exist, ESO would be disgusting to play. The vast majority of content wouldn't be completable and combat would feel insanely clunky and unfun.
Vaoh, I don't think that's completely true. I mean, you're not wrong, and all of the DLC content has been balanced with the assumption that we'd be animation canceling, but it also doesn't mean that taking it away would automatically make the combat clunky or unfun. That said if you only took it away, without making any other alterations, the result wouldn't be great. I do think it'd be possible to rework the game's combat to be fun without animation canceling (without significant changes to the overall systems).
For sure, but personally I can't envision ESO gameplay at a competitive level without it. So much is reliant on animation cancelling in PvE that I really don't know how it could be taken away without a 100% overhaul to the combat system to compensate.
The game can't be fast-paced if we can't gain benefit immediately when we want it by clicking a button (like when healing yourself by cancelling a lightning staff heavy attack, allowing you to live where you would otherwise died without the ability to animation cancel).This is why cast times are so hated in this game. To remove animation canceling would likely result in removing the fast-paced combat almost entirely.
From what I hear, the current combat of ESO is the one thing keeping people logging in besides the lore
starkerealm wrote: »
Actually, what they said was, removing it would result in less responsive combat.
Which is true. If you want to get an idea of what a game without animation canceling feels like, take a look at Secret World Legends. That game has a full one second global cooldown for (nearly) every ability you use. Combat's a vast improvement over TSW's combat, but it still feels kinda clunky, and a lot of that comes down to the GCD.
starkerealm wrote: »starkerealm wrote: »If this didn't exist, ESO would be disgusting to play. The vast majority of content wouldn't be completable and combat would feel insanely clunky and unfun.
Vaoh, I don't think that's completely true. I mean, you're not wrong, and all of the DLC content has been balanced with the assumption that we'd be animation canceling, but it also doesn't mean that taking it away would automatically make the combat clunky or unfun. That said if you only took it away, without making any other alterations, the result wouldn't be great. I do think it'd be possible to rework the game's combat to be fun without animation canceling (without significant changes to the overall systems).
For sure, but personally I can't envision ESO gameplay at a competitive level without it. So much is reliant on animation cancelling in PvE that I really don't know how it could be taken away without a 100% overhaul to the combat system to compensate.
The game can't be fast-paced if we can't gain benefit immediately when we want it by clicking a button (like when healing yourself by cancelling a lightning staff heavy attack, allowing you to live where you would otherwise died without the ability to animation cancel).This is why cast times are so hated in this game. To remove animation canceling would likely result in removing the fast-paced combat almost entirely.
From what I hear, the current combat of ESO is the one thing keeping people logging in besides the lore
Yeah, honestly, you need defensive animation canceling. That part is critical. It's the offensive animation canceling which is less vital.
Ironically, I think the biggest reason Animation Canceling is as wacky as it is boils down to one simple fact: Clicking is not the same as using hotbar abilities. Your basic attacks are a special case exempted from the normal GCD.
Okay, two issues, that, and also the bit where a lot of attacks that deal damage do so very early on in the animation before the actual animation completes. The long wind-downs encourage animation canceling. This is especially egregious when you're dealing with abilities that will deal damage nearly immediately, and then have a long cooldown afterwards. For some reason Assassin's Blade sticks out to me the most in this regard, though there are a lot of abilities that behave this way. Asking us to stand around twiddling our thumbs after we've dealt damage is just saying, "hey kid, wanna do something else? Maybe animation cancel."
One simple-ish fix would be to apply the GCD to basic attacks and skills. Blocking or dodging would still cancel, but otherwise you're there. However, move specific abilities off of the GCD, and onto their own dedicated cooldowns. Stuff like Dark Deal, or Green Dragon Blood (back when it was just straight resource return), or Grim Focus. Things you want to moderate how frequently the player uses them, rather than tying them to the normal resource system. So that those execute outside of the cooldown structure, violating the animation as they see fit without asking the player to engage in gymnastics to activate them.
Of course, at the same time, that will result in combat that, on the whole, feels less responsive. Even if you're staying mobile, you're limiting the frequency of attacks. Still, it would vastly reduce the amount of time we see the animations completely flaking out.
They could put something in the tutorial easy. Let's say they ask you to heavy attack something but oh no red is on the ground you have to roll dodge out and cancel the heavy attack or u take damage.
Lol. I don't think you know what a bug actually is. Clueless people being clueless.Its a bug that ESO couldn't fix without a whole lot of problems and so they pretended it was a feature. I still have not been able to deliberately do it, but I am pretty sure I end up doing it without meaning to half to time.
I have seen people do it, and if you can get the timing right, it makes playing way easier. Like soloing group content easier. lol
Its a bug that ESO couldn't fix without a whole lot of problems and so they pretended it was a feature. I still have not been able to deliberately do it, but I am pretty sure I end up doing it without meaning to half to time.
I have seen people do it, and if you can get the timing right, it makes playing way easier. Like soloing group content easier. lol
Its not a bug whatsoever. Its called mechanics. Either you learn to do it or you cry about it and be a noob.
It's an exploit is what it is. One that was too difficult to fix - so they instead decided to embrace it and pretend that it was interesting.
No one would ever intentionally create gameplay that revolves around canceling animations that game developers work hard to create. It also looks incredibly tacky, which is another obvious hint.
The developers likely wanted players to be able to interrupt their skills - for example with a block - so as to make the combat more interactive so they could block attacks when they came instead of having to sit there doing nothing from fear of an animation already in progress keeping them from blocking. Which makes sense. What they did not consider at the time was that players would also use this to speed up their DPS rotations by canceling animations constantly as a regular style of play instead of simply using it to block or dodge incoming attacks.
I do not play a DPS so I am unsure as to the extent of the advantage (though I did play around with so-called animation canceling a few times out of curiosity and found the whole process very stupid and annoying). This game should never be built with animation canceling in mind. No player should ever have to adopt such a tacky play style to be effective.
starkerealm wrote: »If this didn't exist, ESO would be disgusting to play. The vast majority of content wouldn't be completable and combat would feel insanely clunky and unfun.
@Vaoh, I don't think that's completely true. I mean, you're not wrong, and all of the DLC content has been balanced with the assumption that we'd be animation canceling, but it also doesn't mean that taking it away would automatically make the combat clunky or unfun. That said if you only took it away, without making any other alterations, the result wouldn't be great. I do think it'd be possible to rework the game's combat to be fun without animation canceling (without significant changes to the overall systems).
FreyrBlackwood wrote: »I play this game on and off, so I am in no way great at this game, but I am wondering why do people like animation canceling so much. Why would the devs even create animations for said abilities if the intention was for them to never be seen. Why not just name them staff skill 1/2/3/4/5 and when you press button a portion of the enemy's hp drops. What in your opionion (the people saying animation canceling is necessary) is the point of skill animations? Why even create different mobs like cliff racers, orcs, kwama and whatnot, when they just replace everything with a stickman that also reduces your hp every few seconds if you stand in a telegraph when he is supposed to attack? How is this fun?
Chronicburn wrote: »Title says it all. I hear it discussed all the time but don't know anything about it. Please elaborate :0)
FreyrBlackwood wrote: »I play this game on and off, so I am in no way great at this game, but I am wondering why do people like animation canceling so much. Why would the devs even create animations for said abilities if the intention was for them to never be seen. Why not just name them staff skill 1/2/3/4/5 and when you press button a portion of the enemy's hp drops. What in your opionion (the people saying animation canceling is necessary) is the point of skill animations? Why even create different mobs like cliff racers, orcs, kwama and whatnot, when they just replace everything with a stickman that also reduces your hp every few seconds if you stand in a telegraph when he is supposed to attack? How is this fun?
FreyrBlackwood wrote: »I play this game on and off, so I am in no way great at this game, but I am wondering why do people like animation canceling so much. Why would the devs even create animations for said abilities if the intention was for them to never be seen. Why not just name them staff skill 1/2/3/4/5 and when you press button a portion of the enemy's hp drops. What in your opionion (the people saying animation canceling is necessary) is the point of skill animations? Why even create different mobs like cliff racers, orcs, kwama and whatnot, when they just replace everything with a stickman that also reduces your hp every few seconds if you stand in a telegraph when he is supposed to attack? How is this fun?
Zenimax's intention when designing their combat system was to have the gameplay be fast, dynamic, reactive, and responsive. If an enemy was about to hit you with a one-shot attack, you HAVE to be able to throw up block IMMEDIATELY. In order to achieve this sort of gameplay, you have to be able to cancel one action with another. If you hit, say, Snipe, and enter a cast time window, you have to be able to somehow cancel that cast time window and throw up block.
The answer to this is to give each action in the game a priority, and have actions with higher priorities take precedence over actions with lower priorities. This is reflected within the combat system ESO uses. The order goes: roll dodge -> block -> bar swap -> skill -> LA/HA. If you perform any higher priority action, you will cancel any lower priority actions taking place. Note here that I'm not referring to the animation, but specifically the action. You're not so much cancelling the animation itself, but rather the whole action. Quickly here, each action has a certain point where the action itself goes through. If you experiment with animation cancelling, you'll very quickly find it, where if you cancel the action too quickly, before it goes through, the entire action is cancelled, instead of just the tail end of the animation. You can sometimes do this when attempting to bar swap cancel Endless Hail, for instance.
Zenimax fully knows and they fully intended for blocking to cancel skills, or skills to cancel light attacks, it's just they didn't anticipate that players would learn the system as well as they have, and be able to exploit it to the level that they do. If Zenimax were to remove animation cancelling as a system, ESO's combat would be completely different to what it is now. Go into a dungeon, any dungeon, and wait for the ENTIRE animation of ALL actions to go through before performing another action. If you're in the middle of channelling a skill and need to block, too bad, wait for the skill to finish. That's what combat would be like if they were to remove animation cancelling as a system.
kaorunandrak wrote: »And this whole thread would not be needed if the devs would animation canceling to the damn tutorial. Or removed it like they should have in the first place.
(And yes I know that would have required them to rework combat and normalize skill animations and would be a ton of work, but 1 thats their job and 2 the game as a whole would benefit from a normalized combat system that had faster animations and balanced gameplay.)
Its a bug that ESO couldn't fix without a whole lot of problems and so they pretended it was a feature. I still have not been able to deliberately do it, but I am pretty sure I end up doing it without meaning to half to time.
I have seen people do it, and if you can get the timing right, it makes playing way easier. Like soloing group content easier. lol
If you have ever been killing something and then you notice them charging up an attack, which you then Bashed, unless you were doing absolutely nothing I can guarantee you cancelled the animation of something with the bash.
If you have ever quickly roll dodged out of a red area of death while trying to kill something I can guarantee that you cancelled the back -half of the animation of something.
Like it or not, being able to respond quickly to combat situations in this game is a defining feature that makes it different from other MMO's.