I was under the impression that races did not have passives based on what would make them most viable in PvP context, but rather on their characteristics throughout the TES games. In which case it makes sense to keep Khajiit as stealthy, stealing cats. Changing that for PvP would be sacrificing lore/RP elements the race is built on, to accommodate for just a portion of the players. From that point of view I'd say leave the passives as they are.
For people who don't care about meta, not having the most optimal race shouldn't be a problem. And for people who DO care about meta, it's easy to point them towards a race change token and have them change their toon to whatever set-up is currently the most ideal for them. Considering that the token costs a fair amount of real (!) money, though, maybe ZOS should look at ways to change races more easily/less costly, instead of tinkering on the races themselves? That would probably be the only way to please both the meta PvPers and the RPers.
With the continued nerfs to sustain and healing/health recovery certain races like Khajiit are falling further behind the meta races like Redguard and Orc. Khajiit used to be the #1 choice for stam DPS for at least PvE but Redguard has pulled ahead there as well due to a larger stam pool and better sustain allowing for more uptime on rotations with fewer heavy attacks.
Khajiit's racials are especially poor for PvP. The bonus to stealth damage is useless on 4 out of the 5 classes in the game and the 8% crit bonus offers less damage than the +6-10% max stamina on other races like Redguard due to everyone wearing Impenetrable on their armor. Because there is two races on the same Alliance with the same Stealthy passive it's my suggestion that Khajiit should lose the Stealthy passive altogether and be given another bonus that gets it's damage or sustain or healing higher and makes it a better suited race across all Stamina classes.
Twohothardware wrote: »With the continued nerfs to sustain and healing/health recovery certain races like Khajiit are falling further behind the meta races like Redguard and Orc. Khajiit used to be the #1 choice for stam DPS for at least PvE but Redguard has pulled ahead there as well due to a larger stam pool and better sustain allowing for more uptime on rotations with fewer heavy attacks.
Khajiit's racials are especially poor for PvP. The bonus to stealth damage is useless on 4 out of the 5 classes in the game and the 8% crit bonus offers less damage than the +6-10% max stamina on other races like Redguard due to everyone wearing Impenetrable on their armor. Because there is two races on the same Alliance with the same Stealthy passive it's my suggestion that Khajiit should lose the Stealthy passive altogether and be given another bonus that gets it's damage or sustain or healing higher and makes it a better suited race across all Stamina classes.
Imperial and Nord both need to be looked at as well because their lack of any Stamina sustain and the nerfs to Health Recovery have put them in a spot where their not good for anything but really high health tank builds.
BrightOblivion wrote: »I really wouldn't mind more variety in viable races, particularly for mag. As it stands, I'm looking at races like Bosmer, Imperial, Nord, and Argonian and going "For what would I use you, and what would I gain from doing so, over another race (redguard, khajiit, maybe orc for stam, altmer, dunmer, maybe breton for mag)?"
I have zero desire for my stamina char list to look like so:
This little Redguard is a nightblade
This little Redguard is a sorc
This little Redguard is a templar
This little Redguard is a D(or)K
And this little Redguard cried "Trees, trees, trees, trees" all the way home.
So I'm trying to find a place for each race.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
BrightOblivion wrote: »I really wouldn't mind more variety in viable races, particularly for mag. As it stands, I'm looking at races like Bosmer, Imperial, Nord, and Argonian and going "For what would I use you, and what would I gain from doing so, over another race (redguard, khajiit, maybe orc for stam, altmer, dunmer, maybe breton for mag)?"
I have zero desire for my stamina char list to look like so:
This little Redguard is a nightblade
This little Redguard is a sorc
This little Redguard is a templar
This little Redguard is a D(or)K
And this little Redguard cried "Trees, trees, trees, trees" all the way home.
So I'm trying to find a place for each race.
Argonians are the only race in the game, though.
With the continued nerfs to sustain and healing/health recovery certain races like Khajiit are falling further behind the meta races like Redguard and Orc. Khajiit used to be the #1 choice for stam DPS for at least PvE but Redguard has pulled ahead there as well due to a larger stam pool and better sustain allowing for more uptime on rotations with fewer heavy attacks.
Khajiit is the current #1 pick in terms of pure damage if you can sustain it for PvE - which is generally speaking not an issue except for AoE fights due to a (b-0-ring) heavy attack meta.
Even more so since HotR came live I should add.
Khajiit's racials are especially poor for PvP. The bonus to stealth damage is useless on 4 out of the 5 classes in the game and the 8% crit bonus offers less damage than the +6-10% max stamina on other races like Redguard due to everyone wearing Impenetrable on their armor. Because there is two races on the same Alliance with the same Stealthy passive it's my suggestion that Khajiit should lose the Stealthy passive altogether and be given another bonus that gets it's damage or sustain or healing higher and makes it a better suited race across all Stamina classes.
Impen does not equate to critical immunity. A higher critical chance means more windows of opportunity for bursting down opponents, as well as helping your healing as well. It is especially good on heavy armor builds who naturally lack critical chance and are looking to compensate it.
Not saying that they are the best race for PvP, but they are definitely in a much better spot than before, now that stacking max resources for infinite sustain + damage + healing isn't the go-to anymore.
WuffyCerulei wrote: »I just want Argonians to be a more viable magicka dps class rather than mostly tanks and healers. Stam have what, 6 races? There's only 3 more magicka-based races, and just 2 have damage bonuses. Not to mention that the best magicka races are boring humans and elves. Argonians can really be anything, though. Their passives really suit any build.
WreckfulAbandon wrote: »I love my stealthy passive on my Bosmer but if only one class had to have it, Khajiit hands down.
My proposed changes are as follows;
Breton spell cost reduction up to 4% from 3%
Dunmer fire resist up to 6% from 3% (rounded as resist values mess with my brain)
Increase Nord max health
Imperial: Reduce max stam down to 8% and Remove Red Diamond passive and give 8% max magicka. The tool tip for imperial used to state it had a bonus to magicka, it was fixed but that doesn't mean lore wise they should have any magical benefit. This would be good for RP reasons and Hybrids
@ZOS_RichLambert
lucky_Sage wrote: »why is there argonians fans they are so ugly
WuffyCerulei wrote: »I just want Argonians to be a more viable magicka dps class rather than mostly tanks and healers. Stam have what, 6 races? There's only 3 more magicka-based races, and just 2 have damage bonuses. Not to mention that the best magicka races are boring humans and elves. Argonians can really be anything, though. Their passives really suit any build.
Argonians are literally the go-to class for magblade (and mag in general dare I say) in pvp, they're more broken than redguard ever was for stam.
WuffyCerulei wrote: »lucky_Sage wrote: »why is there argonians fans they are so ugly
Why be a human or a snobby human with pointy ears when you can be a frickin lizard.
Would not say not having optimal race is not problem for people that do not care about meta. On the contrary. People that know nothing about meta or barely understands it are much more punished by playing bad race for their role (like breton on stam build) or even off meta race (like bosmer or maybe khajiit) compared to redguard. Just the sustain difference is huge. And the damage is impactful too.
The sustain advantage of redguard is actually diminished by capability of players that understand the game. Not the other way.
Breton is good where it is. Despite it's 1% ap passive, I think you would find Bretons more in PvE as healers or magicka DPS on classes that don't do as much elemental damage (such as a Templar) although are often overlooked. They are a solid middle ground between the sustain of Argonian and the elemental damage of the magicka elven races. And the spell resist is big. They rely on active recovery for sustain (like Redguard), whereas other races rely more on passive recovery.
High Elf is the race of magicka sorcerers in both PvE and PvP, without a doubt, and there's a good argument to run altmer on all other magicka dps in PvE (excluding magDK imo).
Nord is the weakest race in the game at the moment, if you ask me. Ice damage is somewhat rare in PvP, even with the addition of wardens. You'd be mistaken for thinking the third passive helps you take 6% less damage whilst tanking, but that's only true if you're wearing 0 armor and not blocking. Since capped resistances and blocking together mitigate around about 80% of incoming damage, the passive only works for the remaining 6% of that final 20% (1.2% damage reduction). They don't appear to be good at anything.
An very weak relationship, as in some read the race description and added skills they thought fitted.I was under the impression that races did not have passives based on what would make them most viable in PvP context, but rather on their characteristics throughout the TES games. In which case it makes sense to keep Khajiit as stealthy, stealing cats. Changing that for PvP would be sacrificing lore/RP elements the race is built on, to accommodate for just a portion of the players. From that point of view I'd say leave the passives as they are.
For people who don't care about meta, not having the most optimal race shouldn't be a problem. And for people who DO care about meta, it's easy to point them towards a race change token and have them change their toon to whatever set-up is currently the most ideal for them. Considering that the token costs a fair amount of real (!) money, though, maybe ZOS should look at ways to change races more easily/less costly, instead of tinkering on the races themselves? That would probably be the only way to please both the meta PvPers and the RPers.
I don't know why OP chose khajiit to target with this sort of balance discussion.
Redguard are a fantastic melee sustain PvE race, but slot into PvP very easily as well if you like to. If executed perfectly, the third passive will give 317 static stam recovery (not 100% realistic though). Pretty solid for long duels and small scale fights, not so good for bursting or ganking.
WuffyCerulei wrote: »lucky_Sage wrote: »why is there argonians fans they are so ugly
Why be a human or a snobby human with pointy ears when you can be a frickin lizard.
Yeah why be a human and shoot yourself in the leg when you can have
1) the best sustain a mag race can offer and also a free bar space because you can chug spell power pots equivalent to 200 mag regen
2) extra healing
3) a little max mag
4) 10% more health
I don't see why anyone would play a human either. The ONLY class that needs nerfs is argonian. I wouldn't care (I don't care that redguard is OP for stam) if the race was actually good looking but the fact that I can't play a gecko lizard literally makes me rather shoot myself in the leg than play what's optimal for my build which shouldn't happen with an elder scrolls game.