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Ladies and Gents i present you the new Healthy Offering! More like UnHealthy Offering!!!!

CavalryPK
CavalryPK
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Thanks to this skill. I can literally kill my self in PVP if I need quickly respawn in another keep.. so there is that.

cwgyfyylnemz.png

Edited by CavalryPK on October 3, 2017 1:12PM
THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

Check out his PVP YouTube channel !

https://youtube.com/TheCavalryPK
  • Mystrius_Archaion
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    That doesn't look like you did it to yourself, but you certainly helped that Verminous Fabricant. You could always let NPCs kill you anyway before.

    But yes, health cost skills always see little to no use because hurting yourself when you need all the health you can get in most content is pretty dumb.
    I won't be using it on my nightblade, for one, because I can use better heals from other skills without risk.
  • CavalryPK
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    That doesn't look like you did it to yourself, but you certainly helped that Verminous Fabricant. You could always let NPCs kill you anyway before.

    But yes, health cost skills always see little to no use because hurting yourself when you need all the health you can get in most content is pretty dumb.
    I won't be using it on my nightblade, for one, because I can use better heals from other skills without risk.

    Yeh you get ya self down to nothing.. then let some one smack you
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • IxSTALKERxI
    IxSTALKERxI
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    You can already do this using spell sym and jumping off a keep though. Infact we've always ridden off the back of nikel on our mounts without spell sym and died - allowing us to respawn back at the gate and port to sej when we don't have an open port due to losing roebeck / resources etc.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • RoyJade
    RoyJade
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    Nothing new here in a world were spell symmetry exist.
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    Well at least SS' morph, Balance, is usable on tanks. Casting unHealthy Offering when you have 20k hp tops is pretty much a suicide.
  • Izaki
    Izaki
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    Did they seriously put the cost at 7k Oblivion damage? I gotta get on PTS to see this.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • RavenSworn
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    It's such a weird spell right now. The first iteration for the skill is so much better than this one. It's much easier to manage dot damage than a single, high cost even, damage to cast it.

    I blame the initial reaction. They had such a good spell and too many people without even trying out the skill just wailed on it uninformed. I think balance can never be achieved when too many players are thinking of only their side of game play.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • danno8
    danno8
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    Izaki wrote: »
    Did they seriously put the cost at 7k Oblivion damage? I gotta get on PTS to see this.

    It's 'cause the damage isn't being affected by Battle Spirit from what I understand. It should be half of that.
  • CavalryPK
    CavalryPK
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    danno8 wrote: »
    Izaki wrote: »
    Did they seriously put the cost at 7k Oblivion damage? I gotta get on PTS to see this.

    It's 'cause the damage isn't being affected by Battle Spirit from what I understand. It should be half of that.

    tested it in duel. you do 7k dmg to your self... every time you cast it. the dmg is not halved.. but the healing is
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • CavalryPK
    CavalryPK
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    Well at least SS' morph, Balance, is usable on tanks. Casting unHealthy Offering when you have 20k hp tops is pretty much a suicide.

    I love it. Unhealthy Offering! lolz
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • RoyJade
    RoyJade
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    In pve the 7k damage is really easy to manage. Two simultaneous hots tick (let say : strife + mutagen/spring) will instantly heal you back to full life, and you can even use a shield just before using it. There is so many case when you can cast it without putting you in danger.

    In pvp, the 7k damage for halved heal is a little too dangerous. You may mostly cast it when you're out of immediate danger just before/after a healing ward cast on yourself, it'll ask too many micro-management for the heal and the duration. It need more ingame testing, though.
  • Izaki
    Izaki
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    RoyJade wrote: »
    In pve the 7k damage is really easy to manage. Two simultaneous hots tick (let say : strife + mutagen/spring) will instantly heal you back to full life, and you can even use a shield just before using it. There is so many case when you can cast it without putting you in danger.

    In pvp, the 7k damage for halved heal is a little too dangerous. You may mostly cast it when you're out of immediate danger just before/after a healing ward cast on yourself, it'll ask too many micro-management for the heal and the duration. It need more ingame testing, though.

    Well this skill won't be used in PvE, will it? Sure even 2 Vigor ticks can out heal that. But what kind of trial group would use a NB healer? Solo play? NBs have more than enough healing already and there isn't any sort of solo PvE content where this skill would be a valuable addition to a skill bar over say Inner Light (because that's literally the only thing you can take off a Magblade's bar).

    The problem is PvP, which is where most people were looking forward to using this skill. 7k is basically as strong as my own Surprise Attack. Now if it were halved, then there would be absolutely no problem. 3.5k damage is manageable.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • casparian
    casparian
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    Izaki wrote: »
    RoyJade wrote: »
    In pve the 7k damage is really easy to manage. Two simultaneous hots tick (let say : strife + mutagen/spring) will instantly heal you back to full life, and you can even use a shield just before using it. There is so many case when you can cast it without putting you in danger.

    In pvp, the 7k damage for halved heal is a little too dangerous. You may mostly cast it when you're out of immediate danger just before/after a healing ward cast on yourself, it'll ask too many micro-management for the heal and the duration. It need more ingame testing, though.

    Well this skill won't be used in PvE, will it? Sure even 2 Vigor ticks can out heal that. But what kind of trial group would use a NB healer? Solo play? NBs have more than enough healing already and there isn't any sort of solo PvE content where this skill would be a valuable addition to a skill bar over say Inner Light (because that's literally the only thing you can take off a Magblade's bar).

    The problem is PvP, which is where most people were looking forward to using this skill. 7k is basically as strong as my own Surprise Attack. Now if it were halved, then there would be absolutely no problem. 3.5k damage is manageable.

    NB trials healers aren't unheard of.

    The problem is that ZOS continues to think of healers as players whose main job is to restore other players' health, instead of players whose job is to buff the team while restoring other players' health. Magblade healers didn't need MOAR HEALING (though the Minor Mending is appreciated), they needed more group utility (a class synergy that isn't Veil of Blades, ways to restore resources to the group other than Orbs, etc.). Unfortunately, ZOS doesn't seem to know what healers do in this game, as they keep introducing sets and skills directed at healers, but which do nothing except add sources of healing -- the one thing healers already have in great abundance.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • umagon
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    I think the problem with the skill comes down to one of the bigger issues about the skills’ design the devs seem to prioritize form over function. And I think they want to keep this idea of the skill using life force to match the skill tree theme. I suggested this in the nightblade feedback:

    “How about malevolent offering be changed to use part health and part magicka as a cost. Healthy offering be changed to use health and part magicka as a cost with minor mending being the additive. Shrewd offering be made to scale off stamina and use health and part stamina as a cost with minor protection being the additive. That way there is a choice for magicka/stam/hybrid build types, at the same time preserving the idea of sacrificing life force which goes along with the skill tree theme.”
  • Izaki
    Izaki
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    casparian wrote: »
    Izaki wrote: »
    RoyJade wrote: »
    In pve the 7k damage is really easy to manage. Two simultaneous hots tick (let say : strife + mutagen/spring) will instantly heal you back to full life, and you can even use a shield just before using it. There is so many case when you can cast it without putting you in danger.

    In pvp, the 7k damage for halved heal is a little too dangerous. You may mostly cast it when you're out of immediate danger just before/after a healing ward cast on yourself, it'll ask too many micro-management for the heal and the duration. It need more ingame testing, though.

    Well this skill won't be used in PvE, will it? Sure even 2 Vigor ticks can out heal that. But what kind of trial group would use a NB healer? Solo play? NBs have more than enough healing already and there isn't any sort of solo PvE content where this skill would be a valuable addition to a skill bar over say Inner Light (because that's literally the only thing you can take off a Magblade's bar).

    The problem is PvP, which is where most people were looking forward to using this skill. 7k is basically as strong as my own Surprise Attack. Now if it were halved, then there would be absolutely no problem. 3.5k damage is manageable.

    NB trials healers aren't unheard of.

    The problem is that ZOS continues to think of healers as players whose main job is to restore other players' health, instead of players whose job is to buff the team while restoring other players' health. Magblade healers didn't need MOAR HEALING (though the Minor Mending is appreciated), they needed more group utility (a class synergy that isn't Veil of Blades, ways to restore resources to the group other than Orbs, etc.). Unfortunately, ZOS doesn't seem to know what healers do in this game, as they keep introducing sets and skills directed at healers, but which do nothing except add sources of healing -- the one thing healers already have in great abundance.

    Yeah true that. A great example of what you're saying is the Warden actually, who have a whole bloody skill tree that does nothing other than healing (and then they have some heals in the skill line that is meant to be for tanking only). I don't agree too much on the sets however, most of the trial sets meant for healers are focused on buffing the group: Mending reduces the incoming damage, Twilight Rememdy (sucks) provides a damage buff, Spell Power Cure also provides a damage buff (not a trial set though), Worm helps with resource management for magicka DDs (used to be a trial set), Inventor's Guard gives a defensive buff, Sanctuary is great for dealing with healing debuffs (vMoL HM), etc. Then of course most of the other healing sets, especially the monster sets, just give extra sources of healing.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • danno8
    danno8
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    CavalryPK wrote: »
    danno8 wrote: »
    Izaki wrote: »
    Did they seriously put the cost at 7k Oblivion damage? I gotta get on PTS to see this.

    It's 'cause the damage isn't being affected by Battle Spirit from what I understand. It should be half of that.

    tested it in duel. you do 7k dmg to your self... every time you cast it. the dmg is not halved.. but the healing is

    Yes that's what I said. Damage from other players in Cyrodiil (or in a duel) should be half. But since this damage comes from oneself I'm sure ZoS simply didn't code it properly.

    Remember when Strife, Puncturing Sweeps, Radiant Glory and all other skills that do healing based on the damage done were double dipping into that mechanic, such that the damage was halved so then the healing was halved, but then the healing was halved a second time? Well this is basically that problem in reverse.

    I'm sure ZoS will fix it, it's just that they tend to never get anything new coded correctly the first time, lol.
  • Lexxypwns
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    7k is too much, 5.5k is the sweet spot imo. Then you can build to overcome the damage but only if you're building for the minor mending on a heavy healing build. 7k is too much without a burst heal.

    At 7k it's only usable on tanks and heavy stamblade duel specs and only when you enter cloak with full health and have a rally burst heal you need to refresh to keep your buffs up, then it's worth casting right before you refresh rally, if it doesnt break cloak. That's too niche, agony was better than this. I'm sad because this skill had the potential to make me say goodbye to cloak forever
    Edited by Lexxypwns on October 3, 2017 3:20PM
  • DeadlyRecluse
    DeadlyRecluse
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    7k is a lot. As powerful of a HoT as it is, it's gotta be up there, but at 7k it becomes a very risky cast outside of prefight.
    Thrice Empress, Forever Scrub
  • CavalryPK
    CavalryPK
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    you guys did notice that healing was reduced? my tooltip used to say 19k healing now it sais 15k healing.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • RoyJade
    RoyJade
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    CavalryPK wrote: »
    you guys did notice that healing was reduced? my tooltip used to say 19k healing now it sais 15k healing.

    Perhaps due to the 2 second less duration ?

    And while I'm thinking abut it, I'm afraid that the pvp cost not halved is not a bug. Oblivion damage is the only type of damage who isn't affected by battle spirit : oblivion glyphs, spell symmetry and now healthy offering does exactly the same amount of damage in pvp and in pve, and only by following the classic ingame mechanic...
  • Kilandros
    Kilandros
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    CavalryPK wrote: »
    you guys did notice that healing was reduced? my tooltip used to say 19k healing now it sais 15k healing.

    My tooltip is over 20k
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Maulkin
    Maulkin
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    Bad change in my humble opinion. At least when it was a DoT and a HoT it meant that you never took that big loss of early HP.

    If you are in a Trial as a healer with 17-18k HP, using this puts you straight in the danger zone where one stray attack from the boss or a mob will knock you out. Whereas before it was just about carefully managing who you apply it to so you don't over-damage yourself. But with careful application you'd never dip below 90% HP.

    I don't know, seem like a bad change in my eyes due to early QQ.
    EU | PC | AD
  • danno8
    danno8
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    RoyJade wrote: »
    CavalryPK wrote: »
    you guys did notice that healing was reduced? my tooltip used to say 19k healing now it sais 15k healing.

    Perhaps due to the 2 second less duration ?

    And while I'm thinking abut it, I'm afraid that the pvp cost not halved is not a bug. Oblivion damage is the only type of damage who isn't affected by battle spirit : oblivion glyphs, spell symmetry and now healthy offering does exactly the same amount of damage in pvp and in pve, and only by following the classic ingame mechanic...

    You're missing a couple of facts though.

    First, the Oblivion damage enchant was reduced by 36% for HoTR.

    Also, Spell Symmetry does cost the same health in PvE and PvP, BUT the amount of magicka restored is also the same.

    So I still think they simply forgot about what would happen to this skill in PvP, especially given how they have overlooked so many other skills that have a similar "dependency" on damage or healing.
  • mb10
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    LOL its too far to turn back now

    Scraping the idea will make ZOS look like fools but this is really quite embarrassing on their side.

    An absolutely TERRIBLE idea of a skill. Whoever thought of it is a fool and probably quite bad at the game.
  • CavalryPK
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    The only reason they changed it to upfront health cost was due to ppl in trails. not able to stop the dmg tics.... Wrobl's words not mine from the ESO live. So this change has a PVE written all over it...... ugh

    Where is the love for pvpers ?


    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • IxSTALKERxI
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    I think it's cool that the combat team are trying something different. Takes a lot of balls. So good on them imo. Kinda why this skill peaked my interest. Tbh I'm not really sure how you would go about making this ability effective - it's a mechanic that hasn't really been in the game before so would take a lot of playing around with to work out how to make it best fit in with the games content.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • CavalryPK
    CavalryPK
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    I think it's cool that the combat team are trying something different. Takes a lot of balls. So good on them imo. Kinda why this skill peaked my interest. Tbh I'm not really sure how you would go about making this ability effective - it's a mechanic that hasn't really been in the game before so would take a lot of playing around with to work out how to make it best fit in with the games content.

    i used this skill in many duels... horrible horrible idea. dmg is to high. duration is short.. to much micromanaging.

    first week of PTS.... the skill was wired .. but I saw the benefit after using it for a while. This change is an un necessary pressure on your self ... when you are fighting a competent player.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • IxSTALKERxI
    IxSTALKERxI
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    CavalryPK wrote: »
    I think it's cool that the combat team are trying something different. Takes a lot of balls. So good on them imo. Kinda why this skill peaked my interest. Tbh I'm not really sure how you would go about making this ability effective - it's a mechanic that hasn't really been in the game before so would take a lot of playing around with to work out how to make it best fit in with the games content.

    i used this skill in many duels... horrible horrible idea. dmg is to high. duration is short.. to much micromanaging.

    first week of PTS.... the skill was wired .. but I saw the benefit after using it for a while. This change is an un necessary pressure on your self ... when you are fighting a competent player.

    Yeah I think the ability still needs work - the only way I think mechanics like this can be effective is when damage shields are brought into the equation.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Kilandros
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    CavalryPK wrote: »
    I think it's cool that the combat team are trying something different. Takes a lot of balls. So good on them imo. Kinda why this skill peaked my interest. Tbh I'm not really sure how you would go about making this ability effective - it's a mechanic that hasn't really been in the game before so would take a lot of playing around with to work out how to make it best fit in with the games content.

    i used this skill in many duels... horrible horrible idea. dmg is to high. duration is short.. to much micromanaging.

    first week of PTS.... the skill was wired .. but I saw the benefit after using it for a while. This change is an un necessary pressure on your self ... when you are fighting a competent player.

    They were pretty quick to rework the base mechanic after the initial iteration so there's still a chance they'll tweak the numbers. That being said, I don't think it's quite as weak as you're suggesting (in part because duels are literally the worst indicator of a skill's open world performance, but I know on the pts there's no open world pvp to be had). The skill definitely has loads of potential for duos and small-scale groups who rely on cross heals rather than a designated healer.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • SirMewser
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    Let's just say, hypothetically, I am infected with 5 different diseases all beginning with the letter "H", do my allies receive debuffs like an HIV+ bonus when I use this skill?
    Edited by SirMewser on October 3, 2017 10:08PM
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