I've said it before. I'd like to see Arena weapon enchant mats drop from trials and allow us to make those weapon enchants ourselves.
I've no problem with BiS gear being crafted so long as the mats drop from the hardest content.
Wut? Not every magicka DD will run trap, no room on skill bars, not to mention that it's unreliable since they might need to move away from whoever they are guarding. Sometimes I see a dps getting guard from a tank...Twilight Remedy is useless as well due to the fact that Stamina DDs get Minor Force from Trap and Magicka DDs get Minor Force from Guard. Beyond that: the duration is far too short.
Moondancer is good, but only in melee range, something that doesn't happen often for Magicka DDs nowadays since generally Magicka = Ranged. It also has slightly too much RNG to my taste for a endgame trial set.
OP has a point.
It doesn't take anything to obtain crafted sets, and making crafted set pieces is not an accomplishment.
Obtaining rare drops is an accomplishment, whether you will want to admit it or not.
Obtaining dropped gear pieces is much harder than simply crafting them, so it does make sense for them to be better, and I would agree that crafted gear is currently too prevalent in the meta. A 50/50 ratio of crafted vs dropped is not correct, you people just always have to have everything be equal when really that isn't the way things work.
I am fine with seeing maybe 1-2 crafted sets in the meta, but no more than that.
Colecovision wrote: »I'm not sure what you're even talking about. I'm trying to learn how to build these characters and everyone who put together tutorials and shows numbers, says that you can include a crafted set if you really want to, but then they say it's definitely not BiS.
Even if there were a set (and there's not) that beat all the dungeon sets, there's still no jewelry. So there is absolutely no way to get to BiS strictly through crafting. None. Zip. Nope. Not a chance. No. So again, what the hell are you even talking about?
Regarding crafted sets becoming a PART of BiS, it's part of the game. People are mad that you don't have to farm dungeons for it, but it's ridiculously close minded to say that EVERY part of BiS gear MUST come from dungeons. Crafting is a big part of every other elder scrolls game and is essential for the best gear. In this one, it's not the case at all. In fact it's simply not included. Try and see the situation from all sides. They sold me a game with crafting, put mats everywhere, took lots of my time up and then it isn't PART of the best gear. WTF?! To me it seems obvious that best in slot should include a group dungeon set, solo weapons and a crafted set. Please notice it says dungeon gear. And the hardest solo content. Again, no chance for crafting your way to the top. 7/12 or 6/11 slots are based on fighting and grinding, exactly the way you want it. The other 5 are crafted. But that's a pipe dream. BiS is 10 dungeon with solo weapons and crafting is a joke.
The craziest thing about these threads is the insane level of 'the way I play is great and what you do sucks.' Ideally everyone would grow out of that by the time they finish high school. You do know you can craft too, right? Or get money one of the million doing your favorite part of the game and pay for it. It's available to all. Let me guess, you don't want to so it doesn't belong in any way at all? Awesome....
It's very recent that a set of crafted gear worked great in dps builds. So for awhile most serious raiders equipped dropped gear exclusively so it has been for a great while what OP seems to be wanting.
Another aspect to consider is raiding gear hasn't necessarily been designed to be BiS like other games. Other MMOs I have seen were designed with tiered raiding gear that is BiS than anything and each tier was better than the previous. It was a great loss to not wear raid drops.
Zos Has avoided that specifically and it's probably a good idea. As such it will vary.
The best possible gear is not a fixed consistent. The best possible gear in the game today may not be the best possible gear in the game 6 months from now. ZOS can and will change/modify gear set bonuses/stats for a variety of reasons.
How 'BIS' gear is/isn't also depends on the skills we use, our racial passives, armor passives, class passives, and the CPs we put points into ... when ZOS changes/modifies these things (and we all know they do), the value of that 'BIS' gear may not be so BIS anymore. So, that year you spent farming (wherever) each week trying to get RNGesus to bless you by dropping what you wanted, may end up being for naught 3 months later.
And ... that brings me to another point. The way this game is designed, if you want a set of BOP gear, you generally have to go through a grindfest to get it. You could be the best player ever, but, whether or not you get the set pieces you want depends entirely on RNGesus.
And, while I'm on the subject, as long as you receive the blessings of RNGesus, you don't even have to be a good player to get that shiny BOP / BIS gear ... bad players can be carried by guildies through the farming grindfest. Do we call that "being rewarded?"
Unless you are prancing around like a peacock trying to get your ego stroked, who cares whether your gear is BOP or crafted (or both). What should matter is how well you perform ... how well you play the game and how well you fulfill your role in your group. If you solo, then you do what you enjoy and wear whatever gear works best for your playstyle.
IMO there are too many over-powered or 'easy mode' gear sets/combinations ... I liked it better when we looked up to players based on their skill/expertise of the game ... not their 'build.'
I apologize this thread made you so mad, opinions are opinions. I am free to express mine, but it does seem weird it has angered you so.
BrightOblivion wrote: »OP has a point.
It doesn't take anything to obtain crafted sets, and making crafted set pieces is not an accomplishment.
Obtaining rare drops is an accomplishment, whether you will want to admit it or not.
Obtaining dropped gear pieces is much harder than simply crafting them, so it does make sense for them to be better, and I would agree that crafted gear is currently too prevalent in the meta. A 50/50 ratio of crafted vs dropped is not correct, you people just always have to have everything be equal when really that isn't the way things work.
I am fine with seeing maybe 1-2 crafted sets in the meta, but no more than that.
I mean, if you aren't content with the way gear's done in this game, maybe you should just...find a different one? After all, it's for your own good, and I'm just trying to help. That's what you've been telling everyone else, right?
In all seriousness, and ire aside, I could not disagree with this idea more. If crafted sets were significantly weaker across the board, why even bother having them in the game? They're just taking up space.
"You people" seem to be operating based on games with a defined gear treadmill and non-scaling. Start with crafted gear, then overland/quest, then dungeon, then trial, then harder trial, and so on. The thing is, this game is not those. Its gearing system is far more organic. And that's perfectly fine.
Not every game has to follow the same freaking formula.
Colecovision wrote: »I apologize this thread made you so mad, opinions are opinions. I am free to express mine, but it does seem weird it has angered you so.
It's three things: one is that it takes a long time and a lot of gold to get to get to master crafter status and it seems like you think that it should all be wasted in terms of end game gear. Admitedly, that's just an opinion and not rant material on it's own. But bigger than that is the fact that ZoS agrees with you because currently they have it set up so that no crafted sets should be used if you want the best. Finally, I didn't have an invite for a long time and read a million posts saying that the part of the game I like should be worthless. That was the first time I responded. Is there some displacement in my rant? No one can say for sure.
BrightOblivion wrote: »OP has a point.
It doesn't take anything to obtain crafted sets, and making crafted set pieces is not an accomplishment.
Obtaining rare drops is an accomplishment, whether you will want to admit it or not.
Obtaining dropped gear pieces is much harder than simply crafting them, so it does make sense for them to be better, and I would agree that crafted gear is currently too prevalent in the meta. A 50/50 ratio of crafted vs dropped is not correct, you people just always have to have everything be equal when really that isn't the way things work.
I am fine with seeing maybe 1-2 crafted sets in the meta, but no more than that.
I mean, if you aren't content with the way gear's done in this game, maybe you should just...find a different one? After all, it's for your own good, and I'm just trying to help. That's what you've been telling everyone else, right?
In all seriousness, and ire aside, I could not disagree with this idea more. If crafted sets were significantly weaker across the board, why even bother having them in the game? They're just taking up space.
"You people" seem to be operating based on games with a defined gear treadmill and non-scaling. Start with crafted gear, then overland/quest, then dungeon, then trial, then harder trial, and so on. The thing is, this game is not those. Its gearing system is far more organic. And that's perfectly fine.
Not every game has to follow the same freaking formula.
rofl why leave the game for reasons related to gear when I already have all the gear? lul. Point makes no sense
OP does have a point which is why I'm a little perplexed that people don't see it but I digress.
Shackle is probably the single best overall set in PvP and it's crafted and doesn't take any effort to obtain, whether you craft or just go and buy it at a guild trader.
Personally, I am running all dungeon dropped sets and monster pieces in PvP which took many many hours and runs to farm. You ever farm weapons in dungeons? Incredibly difficult to get the weapons you're going for because the drop rates are jacked up and they only drop from the last boss which is problematic, maybe let all the bosses or at least 2 drop weapons.
I have no problem with a few crafted sets making their way into the meta. No problem at all. It's likely fine as it is now but, dungeon sets should give an advantage worth the time spent farming. I consider getting the item that you're farming a major accomplishment.
Summary:
OP is a competitive content player who wants to take a system that has already been nerfed and remove what little relevance it still has so that they have a reason to stay in the Skinner box and rerun content they have already run dozens of times already*
[* rather than pressuring ZOS to take any more innovative approach to making content more inherently replayable.]
How about, "No"?
If that is too short to be a full answer, how about "No, please let this idea burn in the depths of Oblivion when it belongs."
... and that was the nice version of the long answer.
I see where you are coming from. My response is this. Many previous mmos have had the stance where the best gear obtainable was from doing the hardest content... In this game half of the sets that are used in end game best possible builds are crafted, easily obtainable from anyone who has never stepped foot in a dungeon or trial. I think it is weird, and this thread probably points out exactly how many people do not run trials.
I see where you are coming from. My response is this. Many previous mmos have had the stance where the best gear obtainable was from doing the hardest content... In this game half of the sets that are used in end game best possible builds are crafted, easily obtainable from anyone who has never stepped foot in a dungeon or trial. I think it is weird, and this thread probably points out exactly how many people do not run trials.
Why would it be weird?
Paul Sage (the creative director at the time) gave interviews during the pre-release period that the ZOS team had intentionally decided that they wanted crafting to remain relevant at end-game.
Why would ZOS doing exactly what they told us they were going to do, from before the game was released, be weird?
What exists in other MMOs doesn't have to exist here. That's why they are different MMOs.
Until we can do 5-5-2 in full crafted gear, 100% crafted gear sets will NEVER be BiS.