d2 really made things bad for end game raiders like me. getting a solid core 12 people to run vmol vhof is painful enough, then they all move on and replacing experienced ppl is a hassle.
not only that, lag is so painful, rubber banding, horrible frames and by that time mechanics killed you. not really fun anymore, cant really say for pvp. all i know is, i will not do bg anymore if cp is a thing
They stick to their weird clickfest combat system.. without cooldown.... and they try to make it work... for YEARS now...
I have lost hope that they will realize that there combat system is flawed by CONCEPT.
Eyesinthedrk wrote: »PvPers are getting bored with the game. Fighting Tanky zergs on the way to tear down and rebuild the same keeps over and over again for two years. It's just not fun for them any more.
PvEers are quitting. The sustain nerfs from morrowind have forced people to wear gear and play a style they never really wanted to play. So they don't. It's just not fun anymore.
Then the people like me that are left are struggling to put a group togeather to do anything because the first two left. So we're running pug groups just for something to do. Thats fine for here and there, but when it's all I do it gets boring too. So I end up shutting off the game earlier and earlier every day. Because it's just not fun anymore.
Like I said, things are getting scary
They stick to their weird clickfest combat system.. without cooldown.... and they try to make it work... for YEARS now...
I have lost hope that they will realize that there combat system is flawed by CONCEPT.
"First, we’ve seen some of you mention that Petrify is more appealing than Stonefist since it’s more reliable. To help address this, we’ll be decreasing the melee range for Petrify so it covers a slightly smaller area – this will also make it slightly harder to apply to the enemy to make up for the increased power level of Petrify."
This is from Wrobels post in the PTS Dragonknight Feedback thread. Basically people use Petrify over Stonefist "because it's more reliable" so they're going to nerf Petrify. Nothing to do with Petrify itself, it's not that Petrify is overperforming.
I don't thing the combat dev team has any overall concept for combat in ESO. So we get changes like this and the bad decisions compound.
Those that left due to the sustain nerfs have already left. It has been almost 6 months.
Beyond that it is easy to say players are leaving, but players leave MMOs constantly from the first month they are released and new players come into the fold. It is a constant process and yes, that process gradually reduces the total number of players over time from day one.
However, the game still has a solid player base in PvE and PvP. One has to remember in PvP that Zos has, for some odd reason, kept open those campaigns from the PvP event and we also have BGs which is taking some of the players out of Cyrodiil.
PvE is still solid. Also, Cyrodiil has been open for business for almost 3.5 years.
What is probably more annoying to players is the constant re-gearing every 3 months due to the heavy handed changes Zos makes with each update and the rough RNG with farming that gear. At least half of that will be improved in the next few weeks with re-traiting, though Zos has yet to learn how to manage the game overall.
It really is a dull game once you reach endgame. PvP has no sense of progression, it's essentially "biggest group wins" and the only really reason to go to Cyro seems to be getting AP for motifs to resell. PvE is alive to an extent, but the drive for vet content seems to have disappeared. Combat was fun before Morrowind, now it's all micromanaging and giving yourself carpal tunnel practicing rotations if you want to have a snowball's chance in hell of completing vet trials.
New players still have the new-game hype in their system. There's story content left to do, new places to go, but veteran players don't have that outside of the few hours of new we get from DLCs. Beyond that, it's just an endless grind that goes nowhere.