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Tips for achieving a flawless run in veteran Maelstrom Arena (mag sorc edition)

Jaimeh
Jaimeh
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A few days ago I managed what I've always thought would be the one impossible task in my ESO adventures: getting the flawless conqueror achievement. I’m not a great player by any means, particularly when it comes to vMA, but I learned a lot of things during my attempts, and I thought I’d share them in the hopes they might help someone else going for the title (especially if they have a magicka sorcerer).

I won’t go into gear or mechanics, because if you are attempting a flawless run you already know the mechanics well, and have your own strategies to deal with them, as well as being reasonably geared (though one thing I would strongly recommend is to use a sharpened staff on the main bar). This guide is about what things that you can do as a magsorc to minimize deaths, until you finally have your perfect run :smile:

The most important thing is A. to identify the things that kill you. For me these were:

1) Running out of magicka;
I left ESO before the CP changes, and came back just before HoftR, therefore, I am still getting used to having no cost reduction constellation. I don’t think that was a bad change, but I have had to learn to play a lot more carefully regarding resources, and it’s something I very much struggle with. In a group content sometimes you can get away with poor resource management, but in vMA you are only dependent on yourself, so being mindful of your magicka pool is of paramount importance. The following things helped a bit, but I have yet to do a run where I am not below 30% during most of the last boss’ fight. i) Dark conversion: I use it between rounds to top up my magicka in preparation for the next round, since I find it a bit tricky to use during fights. Even used in this limited manner, it’s still a really helpful skill. ii) Heavy attacking: this is great, especially for the last mini boss(es) of a given round (for instance, the ogrims in arena 9), or for the easier mobs (like the kwama in stage 7, the shalks in stage 8, etc) iii) Potions that provide major intellect. iv) Vampirism: passive skills increase magicka and stamina regeneration, and the extra damage is not very severe (except perhaps in stage 8, which is why I usually switch to health tri-pots for that stage).

2) CC’ing;
The thing that kills me most in vMA after poor magicka management is getting CC’ed. For most people it’s probably an easy thing to avoid, but for me it’s a real problem, especially in the ice stage and the last stage. I don’t use a tri-food, so I have little stamina, and if I’m not careful I can’t break free, and have to take the damage until I can move again. One way to deal with this is anticipating the CC and avoiding it, or shield through it. I’m not always good at doing this however, so I’ve died many times because I couldn’t break free and the incoming damage was too much.

3) Power surge running out;
For dual destro sorcs this skill is our only source of healing, so we have to recast it timely. Therefore, I make sure to cast it regularly, even before the previous cast has run out. This can be magicka wasteful, but since I play with a high ping, weapon swap fails a lot of the time, so I don’t want to risk getting stuck on the front bar, when surge (which is on my back bar) is about to run out. If I’m getting low on magicka so that I have to heavy attack, I always cast surge first thing with whatever magicka I restore. Using an addon that shows skill timers is great for knowing when to recast surge.

4) Certain mobs/certain mechanics;
a) Mechanics: vMA mechanics are gimmicky and infuriating, and you can die from so many things. However, even those mechanics that seem based on chance can be prepared for (to an extent, at least). For example, a lot of deaths are attributed to a plant spawning beneath the minder on stage 7; one way to avoid this is to first kill the minder that appears on the side of the arena that has the least plants around at that moment. But usually I don’t take the time to decide which minder to go for first, and so I had plants erupting in the bubble :sweat_smile: When this happens, I just cast my shield on repeat, take notice which cleansing pool is closest/available, and run like crazy towards it when the scream ends. I also use health tri-pots for this round (instead of my usual spell power pots). If I know a mechanic is deadly I just try to be ready for it as best as I can, and if I make a mistake, then I just try to mitigate the damage.
b) Mobs: certain mobs in vMA are more problematic for me than others, and have caused me to die, sometimes more than bosses do. For example, the stamsorc in round 3 of the third arena, the wamasu in round 3 of the seventh arena (and of course, the crematorial guards in the last arena). I always try to have an ultimate up for these mobs. If I don’t, then I make sure to grab the defensive sigil before they spawn.

B. Look at your health

Magicka sorcerers have strong shields so they can get away with having less health. However, if you are dying in the arena despite identifying the causes, you might need to consider increasing your health pool. Some magicka classes can use heavy armour sets, but for sorcs, 6/1 or 5/1/1 configurations are usually recommended. Nevertheless, there are ways in which you can increase your health; for example, if you use a pet build, you get 8% more health when your pet is summoned. I have run the arena with Necropotence many times, but for my flawless runs I went with Netche’s Touch, so to compensate for the health loss, I put some attribute points into health. I think most people don’t like to do this, but for the achievement I wanted to have around 18k to be on the safe side. In order to compensate for having less magicka I slotted Bound Aegis, and also had Inner Light and Shooting Star on my main bar. I like Bound Aegis for the minor ward as well.

C. Use the sigils

I wish I could be one of those players that can do a flawless run without sigils, but alas, I have to use them. In the first few times I tried going for the achievement, I used to blindly grab whatever sigil was in front of me. I became a bit savvier about this, and now plan them in advance, though I still have those ‘oh crap’ moments, and I just grab the first sigil I find, trying to survive. Sigils are especially important if you are having trouble with certain mechanics/bosses. Some that I use without exception are the haste sigil in the stages 3, 5 and 8, and the defensive sigil in stages 5, and 7. If a sigil is far away and your health/magicka pools are fine, don’t go out of your way to get it, especially in stages where there is a great amount of peril in the area (like stage 7 with the plants, and stage 9 with the ghosts); if however you know you are going to be in trouble (like those tough mobs I wrote about above) then do grab the sigils before it’s too late. For stage 9, if the portal that spawns is near the healing/haste sigil then I grab them, as they can help with the damage up top, and when I come down I always grab the defensive sigil, so if I can’t quickly interrupt the boss’ beaming attack then at least I won’t die from it.

D. If you can’t burn, pace yourself

If you are like me and don’t do great DPS (in fact, my DPS is way below average!), trying to burn through fights usually results in depleting your magicka and forcing you to heavy attack, while dealing with the still-present mobs. For instance, some people use their ultimate as soon as the last boss spawns because they can burn him quickly, and thus avoid the crematorial guard. I know that if I tried to do that, I wouldn’t do enough damage, so the crem guard would still spawn, and I would have to deal with him without an ultimate. Therefore, I pace myself, and use my ultimate when he spawns (and if the healer is near then hopefully kill 3 birds with one stone). Also, I always deal with the summoner when I port down from the crystals because I know I can’t burn the boss before the summoning is complete, and the skeleton comes out. Therefore, if you know you can’t do enough DPS to shorten a fight and avoid certain mechanics, don’t risk it, and pace yourself instead. The caveat is that you shouldn’t pace yourself too much, because the longer a fight goes on the more space there is for mistakes.

E. Use spell power pots

Spell power pots are great for a magicka sorc, they increase spell power, spell crit, and magicka regen. I use them for all rounds except rounds 1 and 2 (where I use normal magicka pots to try and save up the good ones), and sometimes rounds 7, 8 and part of 9 (where I use health tri-pots). For the last arena, when I am taking the portal to go upstairs I switch to health tri-pots, and then I switch back to the spell power ones when I go back down.

F. Find an easy rotation

This comes down to personal preference, but since I play with a big ping, I found the less I had to bar swap, the less chances I had to get stuck. Also, I removed crystal fragments from my rotation because I kept hard casting them even when the proc was still active, probably due to lag. This was definitely a DPS loss, but I found it overall easier not to use them. I kept my DOTs and buffs on the back bar, and my shield on the front bar. I used the crushing shock morph because having a ranged interrupt goes a long way (particularly for rounds 5, 7, 8, and 9). Funny note: I realized belatedly many times that I was right next to the mob I needed to interrupt (like the flame throwers in stage 8) but still used crushing shock when I could have just bashed and reserved that magicka :smiley:

G. Replenish food buff and charges

I’ve died a couple of times because my food had run out without me realizing, since I don’t use a food indicator. So now when I reach arena 5 I eat food and replenish the charges on my staves, regardless of whether they are going to run out, so that I don’t have to worry about them later.

And finally H. Be in a good mood (or at least not be in a bad mood!)

When I first reached the last boss without any deaths, my hands were literally shaking from the stress of being so close. I ended up dying. The thought that I might finally get the achievement hit me when the crematorial guard appeared, and let's just say I messed up terribly. This happened two more times, so in order to preserve my sanity, I ressoved that I would be doing this as many times as I needed to get the achievement, so I wouldn’t stress during the last boss fight. In the following attempt I got the title. I started the last boss as calmly as I could, and even though I did mess up (I didn’t grab the golden ghost, both the guard and the summoner were up) I managed to clear it, as I was a lot more relaxed than before, and knew that even if I died it’d be okay, because I was in this for the long haul. And that ended up being the successful run! So I think giving yourself margin to mess up, and knowing that if you like the title then you will run the arena as many times as you have to, is a great stress reliever - or at least it was for me :)

I hope you found something helpful, good luck with your flawless runs!!!


Editing to add some great tips @Lukums1 kindly provided in a reply below - I am quoting them here for convenience:

Lukums1 wrote: »

This is what I've told people during my flawless back to back runs on many different classes general rules are the same.

1. When running Mag or Stam Sorc - equip suppression field. Not only does suppression field nullify the Trolls on round 7 (making them not enrage) they also nullify CG's on round 9 (making them not breath fire). Suppression field also lasts for a good 10 seconds which CC's most aoe packs in vMA allowing you to get out of sticky situations while doing decent DOT damage.

2. Running 5000 Health / 487 Regen (stam and mag) ensuring not to run out of resources too many people run max / max and when *** hits the fan and you're constantly blocking or rolling the max / max won't help you so this is where it comes handy.

3. Safe spots round 7, you can refer to my twitch videos showing you how this is achieved (tested in over 1000 runs). Hugging the cricle either circle clense pool will ensure that you never get flowered while completing round 7 (poison stage), Recent video showing leaving the (spore summoner up) the entire level of 7 waves + boss showing how it's done. (use for reference if needed)

Sigil timing is also key but that comes with common knowledge with spawns and what comes next ensuring you're mitigating hard hitting situations with defense reflect and or healing for DOT damage.
Edited by Jaimeh on October 9, 2017 5:15PM
  • Kanar
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    Nice post and good advice. On stamina it's a lot the same, especially out of stamina = death.
  • r3turn2s3nd3r
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    Regarding E.

    Alternatively, if you can fit Inner Light on your bar, you can ditch Spell Power pots all together and just run tri-stat or immovable pots (helps in CC intensive rounds)

    You are already getting Major Sorcery from Power Surge, so it won't stack with Spell Power pots anyway, and Inner Light gives you Major Prophecy for your crit and +5% max magicka (bigger shields) and if you have the Magicka Controller passive from Mages Guild then it's antoher +2% regen and max magicka for slotting Inner Light.

    I find that way if my stamina is almost out due to CC breaking, i can pop a tri-stat potion and stam is basically refilled.

    Just my .02
  • Jaimeh
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    Kanar wrote: »
    Nice post and good advice. On stamina it's a lot the same, especially out of stamina = death.

    Thank you - I hope I can one day manage it with one my stamina characters!
  • Jaimeh
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    Regarding E.

    Alternatively, if you can fit Inner Light on your bar, you can ditch Spell Power pots all together and just run tri-stat or immovable pots (helps in CC intensive rounds)

    You are already getting Major Sorcery from Power Surge, so it won't stack with Spell Power pots anyway, and Inner Light gives you Major Prophecy for your crit and +5% max magicka (bigger shields) and if you have the Magicka Controller passive from Mages Guild then it's antoher +2% regen and max magicka for slotting Inner Light.

    I find that way if my stamina is almost out due to CC breaking, i can pop a tri-stat potion and stam is basically refilled.

    Just my .02

    This is great tip, thanks! I do slot Inner Light for the passives, but I didn't know about the spell power pots not stacking with surge, so I'll definitely try using tri-pots or immovable pots to help with CC'ing issues :)
  • r3turn2s3nd3r
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    Jaimeh wrote: »
    but I didn't know about the spell power pots not stacking with surge

    This applies to any buff / debuff. Sorcery / Prophecy / Brutality / Savagery / Fracture / Breach etc. You can stack Major with Minor, but once you have one 'version' of the buff / debuff active, any other of the same name, be it from a skill, gear, potion is 'wasted'.

    And congrats on flawless...
  • Jaimeh
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    Jaimeh wrote: »
    but I didn't know about the spell power pots not stacking with surge

    This applies to any buff / debuff. Sorcery / Prophecy / Brutality / Savagery / Fracture / Breach etc. You can stack Major with Minor, but once you have one 'version' of the buff / debuff active, any other of the same name, be it from a skill, gear, potion is 'wasted'.

    And congrats on flawless...

    Thank you! And thanks for that info, I have to look into combinations I can do. I'm looking forward to trying with the health/mag/stam tri-pots throughout (especially because making/obtaining spell power pots for these runs were the bane of my existence, since most of my characters are magicka-based and I'm always in short supply of them :smiley:).
  • code65536
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    Congrats on your Flawless!

    One suggestion to offer to readers of this thread: I think a lot of people overlook the Amber Plasm set because it's primarily used in PvP, but in places like vMA, I think the magicka and stamina sustain from that set can be quite useful. It's not a set that people at the top would use for score, of course, but for someone looking to get a first vMA clear or a first Flawless, it's nice.
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  • tommalmm
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    Congrats! Now you'll see pretty much every run will be flawless (if you continue to do the arena). For some reason it works that way in vMA. The moment you stop caring about it, it's all easy as pie.

    First completion can take even days (or months in some extreme cases), then every other is like an hour :D. First flawless is achieved after tens of 14/15 runs. But then once you get it, it somehow sticks :D.

    Jaimeh wrote: »
    The most important thing is A. to identify the things that kill you.

    This is the most important thing. Both to complete it at all and to get flawless. Once you know what can kill you, you avoid it, problem solved. Some people don't realize how easy vMA is once you know what to avoid, what to kill and in which order.

    Jaimeh wrote: »
    C. Use the sigils
    The funny part about me is that if I tried to remember when and which sigil to use (and where the sigil is, to begin with XD), I would probably screw something up. I've never used a sigil in vMA, even on my first clears :D. But yeah, these can let you ignore some mechanics or ease on your resources (esp. defensive sigil).
    Jaimeh wrote: »
    D. If you can’t burn, pace yourself

    That's a very sound advice. If you can't burn something, it's generally better to save your ult for the last phase, to make sure the boss goes down even if you're low on resources, etc. But the goal is to learn how to burn everything down.
    Jaimeh wrote: »
    E. Use spell power pots

    It has been already said, but on sorc it's not really needed. If you build your character properly, you will have both buffs from skills/passives. TBH. recently I'm doing my weekly runs without using even a SINGLE potion, not spell power, not even trash pots. Still able to do 530-540k score in about 50 minutes.
    Jaimeh wrote: »
    F. Find an easy rotation
    This is a really good advice for people that can't concentrate at both mechanics and rotation at the same time. Better to do it slower than not do it at all. Once the mechanics are not a problem, you can get to a proper, full dmg rotation.

    A hint: once you have a vMA staff, you can just cast blockade+ele drain and heavy attack to restore magicka and still do decent damage.

    Jaimeh wrote: »
    G. Replenish food buff and charges
    Saves you a lot of nerves if it runs out on the last stage :D. Been there, done that. After a while every run is much faster than an hour, so it's not really a problem.
    Jaimeh wrote: »
    And finally H. Be in a good mood (or at least not be in a bad mood!)

    Definitely. Doing few failed runs one after another won't probably let you get that flawless. It's better to just take some rest and get back another day or evening. The best attitude is to not care about flawless and just try to do your best. Some people can't do that. That's why once you get a flawless, you get flawless pretty much every time. You don't need it, you don't care, you're not stressed out about it, which means you make much less mistakes.

    Thanks for sharing your thoughts. It pretty much is exactly what I think about it.
  • Jaimeh
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    tommalmm wrote: »
    Jaimeh wrote: »
    E. Use spell power pots

    It has been already said, but on sorc it's not really needed. If you build your character properly, you will have both buffs from skills/passives. TBH. recently I'm doing my weekly runs without using even a SINGLE potion, not spell power, not even trash pots. Still able to do 530-540k score in about 50 minutes.
    Jaimeh wrote: »
    F. Find an easy rotation
    This is a really good advice for people that can't concentrate at both mechanics and rotation at the same time. Better to do it slower than not do it at all. Once the mechanics are not a problem, you can get to a proper, full dmg rotation.

    A hint: once you have a vMA staff, you can just cast blockade+ele drain and heavy attack to restore magicka and still do decent damage.

    Thank you!

    I wasn't aware of the buffs from the spell power potions not stacking with skills like power surge, so I'm looking forward not having to worry if I have enough for a run, as they are more expensive to come by than normal magicka pots :) Funnily enough, even though I have a vMA lightning staff, I've never really used it in the arena itself because it broke down my set bonuses, but I will give that a go with ele drain (a skill which I haven't thought of using either) - thanks a lot for the suggestions! :)

  • Jaimeh
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    code65536 wrote: »
    Congrats on your Flawless!

    One suggestion to offer to readers of this thread: I think a lot of people overlook the Amber Plasm set because it's primarily used in PvP, but in places like vMA, I think the magicka and stamina sustain from that set can be quite useful. It's not a set that people at the top would use for score, of course, but for someone looking to get a first vMA clear or a first Flawless, it's nice.

    Thank you!

    I have amberplasm (for pvp, like you said :)), it really does give nice stats in terms of resources, so I will try using it for my other characters. Also, I think the new Domihaus monster set has a very nice 1-piece stamina/magicka bonus that might be worth trying.
  • tommalmm
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    Jaimeh wrote: »
    Thank you!

    I wasn't aware of the buffs from the spell power potions not stacking with skills like power surge, so I'm looking forward not having to worry if I have enough for a run, as they are more expensive to come by than normal magicka pots :) Funnily enough, even though I have a vMA lightning staff, I've never really used it in the arena itself because it broke down my set bonuses, but I will give that a go with ele drain (a skill which I haven't thought of using either) - thanks a lot for the suggestions! :)

    VMA staff is simply created for heavy lightning attacks. It applies to every tick of the heavy attack channel. It's especially effective in large enemy groups. It certainly won't let you get great scores (vma is just much faster if you put some ground dots, but single target quickly specific enemies), but will be SO EASY on your resources. I resort to this if I make some big fat mistake and drain my resources too much. When my ilambris procs, the blockade + heavy can really melt things down. As I wrote, it's not meant for score runs, but it's great to manage resources and damage at the same time.
  • Camb0Sl1ce
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    It might sound cheesy but when I got flawless I moved my empowered ward from my back bar and put it in place of haunting curse, and back barred harness magicka. It helped a lot since curse is the first skill I cast on my front bar after I cast LL and WoE from the back I always had a shield up.
  • Jaimeh
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    tommalmm wrote: »
    Jaimeh wrote: »
    Thank you!

    I wasn't aware of the buffs from the spell power potions not stacking with skills like power surge, so I'm looking forward not having to worry if I have enough for a run, as they are more expensive to come by than normal magicka pots :) Funnily enough, even though I have a vMA lightning staff, I've never really used it in the arena itself because it broke down my set bonuses, but I will give that a go with ele drain (a skill which I haven't thought of using either) - thanks a lot for the suggestions! :)

    VMA staff is simply created for heavy lightning attacks. It applies to every tick of the heavy attack channel. It's especially effective in large enemy groups. It certainly won't let you get great scores (vma is just much faster if you put some ground dots, but single target quickly specific enemies), but will be SO EASY on your resources. I resort to this if I make some big fat mistake and drain my resources too much. When my ilambris procs, the blockade + heavy can really melt things down. As I wrote, it's not meant for score runs, but it's great to manage resources and damage at the same time.

    I'll definitely try this, especially since WoE is already part of my rotation, so the extra damage from the enchantment will be most welcome. I'm not interested in leaderboard scores because I'll never make it to the top for sorcs anyway (my best one to date has been a mere 448k :D), but it's nice to have easy, painless runs for farming weapons!
  • Jaimeh
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    Camb0Sl1ce wrote: »
    It might sound cheesy but when I got flawless I moved my empowered ward from my back bar and put it in place of haunting curse, and back barred harness magicka. It helped a lot since curse is the first skill I cast on my front bar after I cast LL and WoE from the back I always had a shield up.

    I have it on my front bar too, as it's my most frequently cast skill. I don't use a shield on my back bar (I used bound aegis for my flawless runs and there were no slots left - though come to think of it, I could have just traded boundless storm for harness magicka... :sweat_smile:), I just apply all the DOTs, and swap to the front bar to cast the shield.
  • SoLooney
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    mag sorcs and magblades are given flawless titles the moment you create them
  • Jaimeh
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    SoLooney wrote: »
    mag sorcs and magblades are given flawless titles the moment you create them

    Heh, I wish that was the case for me! :smile:

    I haven't attempted a flawless run with any of my other characters yet, but at least for Stormproof, I found my stamblade actually to be the easiest clear by far, followed by magblade, and then magplar (I exclude my sorc, because that was the very first time I cleared vMA, and it was extremely painful :sweat_smile: ).
  • Lukums1
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    Congrats :)
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  • Jaimeh
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    Lukums1 wrote: »
    Congrats :)

    Thank you! :blush:
  • Zer0oo
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    You forgot the most important one: Do NOT die :D
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
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  • Jaimeh
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    Zer0oo wrote: »
    You forgot the most important one: Do NOT die :D

    Heh, imagine clicking on a vMA guide for flawless conqueror, interested to read the contents, and all it says is: ‘Do not die.’ :lol:It would make a good trolling thread.

  • Lukums1
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    You may want to add the following to your guide :)

    This is what I've told people during my flawless back to back runs on many different classes general rules are the same.

    1. When running Mag or Stam Sorc - equip suppression field. Not only does suppression field nullify the Trolls on round 7 (making them not enrage) they also nullify CG's on round 9 (making them not breath fire). Suppression field also lasts for a good 10 seconds which CC's most aoe packs in vMA allowing you to get out of sticky situations while doing decent DOT damage.

    2. Running 5000 Health / 487 Regen (stam and mag) ensuring not to run out of resources too many people run max / max and when *** hits the fan and you're constantly blocking or rolling the max / max won't help you so this is where it comes handy.

    3. Safe spots round 7, you can refer to my twitch videos showing you how this is achieved (tested in over 1000 runs). Hugging the cricle either circle clense pool will ensure that you never get flowered while completing round 7 (poison stage), Recent video showing leaving the (spore summoner up) the entire level of 7 waves + boss showing how it's done. (use for reference if needed)

    Sigil timing is also key but that comes with common knowledge with spawns and what comes next ensuring you're mitigating hard hitting situations with defense reflect and or healing for DOT damage.

    But once again congrats :)
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
    Stam Sorc - Flawless - 559k Score
    Stam DK - FLAWLESS 512k Score
    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
    https://www.twitch.tv/videos/181142505

    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
    https://go.twitch.tv/videos/180384648


  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lukums1 wrote: »
    You may want to add the following to your guide :)

    This is what I've told people during my flawless back to back runs on many different classes general rules are the same.

    1. When running Mag or Stam Sorc - equip suppression field. Not only does suppression field nullify the Trolls on round 7 (making them not enrage) they also nullify CG's on round 9 (making them not breath fire). Suppression field also lasts for a good 10 seconds which CC's most aoe packs in vMA allowing you to get out of sticky situations while doing decent DOT damage.

    2. Running 5000 Health / 487 Regen (stam and mag) ensuring not to run out of resources too many people run max / max and when *** hits the fan and you're constantly blocking or rolling the max / max won't help you so this is where it comes handy.

    3. Safe spots round 7, you can refer to my twitch videos showing you how this is achieved (tested in over 1000 runs). Hugging the cricle either circle clense pool will ensure that you never get flowered while completing round 7 (poison stage), Recent video showing leaving the (spore summoner up) the entire level of 7 waves + boss showing how it's done. (use for reference if needed)

    Sigil timing is also key but that comes with common knowledge with spawns and what comes next ensuring you're mitigating hard hitting situations with defense reflect and or healing for DOT damage.

    But once again congrats :)

    Thank you so much for sharing these tips @Lukums1, I edited my post to add them - I hope that's OK! :) Using suppression field works great for the stages you mentioned (and it’s also a less costly ultimate than, say, the destro ultimate, so that’s a bonus). I’ll definitely try running with health/regen food, I never actually thought about it before, so I'd like to see how it compares to max/max buffs. And haha, even though I wasn’t aware of safe spots in the dreadful 7nth stage, I often skirt around the pools, so that am I close by in case I get poisoned :sweat_smile:

    Thank you again! Your guides and videos (as well as those by @Joy_Division) helped me tremendously with my stormproof/flawless clears, and were a source of inspiration when I wanted to give up :)


  • Lukums1
    Lukums1
    ✭✭✭✭
    Jaimeh wrote: »
    Lukums1 wrote: »
    You may want to add the following to your guide :)

    This is what I've told people during my flawless back to back runs on many different classes general rules are the same.

    1. When running Mag or Stam Sorc - equip suppression field. Not only does suppression field nullify the Trolls on round 7 (making them not enrage) they also nullify CG's on round 9 (making them not breath fire). Suppression field also lasts for a good 10 seconds which CC's most aoe packs in vMA allowing you to get out of sticky situations while doing decent DOT damage.

    2. Running 5000 Health / 487 Regen (stam and mag) ensuring not to run out of resources too many people run max / max and when *** hits the fan and you're constantly blocking or rolling the max / max won't help you so this is where it comes handy.

    3. Safe spots round 7, you can refer to my twitch videos showing you how this is achieved (tested in over 1000 runs). Hugging the cricle either circle clense pool will ensure that you never get flowered while completing round 7 (poison stage), Recent video showing leaving the (spore summoner up) the entire level of 7 waves + boss showing how it's done. (use for reference if needed)

    Sigil timing is also key but that comes with common knowledge with spawns and what comes next ensuring you're mitigating hard hitting situations with defense reflect and or healing for DOT damage.

    But once again congrats :)

    Thank you so much for sharing these tips @Lukums1, I edited my post to add them - I hope that's OK! :) Using suppression field works great for the stages you mentioned (and it’s also a less costly ultimate than, say, the destro ultimate, so that’s a bonus). I’ll definitely try running with health/regen food, I never actually thought about it before, so I'd like to see how it compares to max/max buffs. And haha, even though I wasn’t aware of safe spots in the dreadful 7nth stage, I often skirt around the pools, so that am I close by in case I get poisoned :sweat_smile:

    Thank you again! Your guides and videos (as well as those by @Joy_Division) helped me tremendously with my stormproof/flawless clears, and were a source of inspiration when I wanted to give up :)


    @Jaimeh Not a problem share with the world bud.

    I've had suppression field listed in my videos guides for over a year now but still people are blown away by the potential it offers in many situations.

    Yeah super safe spots xD which you can reference in my twitch videos very cheeky indeed!

    You're welcome it's always great to see someone who is giving back to the ESO community after struggling with it yourself you're the inspiration that I'm taking away with this post good on you !

    Luke
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
    Stam Sorc - Flawless - 559k Score
    Stam DK - FLAWLESS 512k Score
    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
    https://www.twitch.tv/videos/181142505

    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
    https://go.twitch.tv/videos/180384648


  • GrigorijMalahevich
    GrigorijMalahevich
    ✭✭✭✭✭
    Tip1: don't die
    Tip2: kill stuff
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
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