Gilliamtherogue wrote: »End game PvE was at its peak in One Tamriel and Homestead in terms of participation and enjoyment.
f047ys3v3n wrote: »Gilliamtherogue wrote: »End game PvE was at its peak in One Tamriel and Homestead in terms of participation and enjoyment.
I remember glancing at my friends list, having 40 online and seeing half the players in trial. Now I have 15 online, maybe 3 in a trial, 8 in PVP, and the others split between their house and reapers march. So much sadness.
"Medium' Attacks need to not be a huge DPS loss and restore smaller amounts of resources
f047ys3v3n wrote: »Gilliamtherogue wrote: »End game PvE was at its peak in One Tamriel and Homestead in terms of participation and enjoyment.
I remember glancing at my friends list, having 40 online and seeing half the players in trial. Now I have 15 online, maybe 3 in a trial, 8 in PVP, and the others split between their house and reapers march. So much sadness.
make new friends.
i'm in 2 guilds. one is casual and we do normal trials every thursday. usually have to rotate people out because we have too many people wanting to come.
the other guild does vet trials every sunday.
I don't know why people are surprised that people are either moving on, or doing something different 9 months later. 1T launch unlocked massive portions of the game and people wanted sets in most dunegons and trials. it's no wonder that participation was at it's peak then.
I spent the last month pretty much constantly in vMA trying to get a maelstrom bow. I go one 4 days ago and haven't done it since. Is this somehow proof that vMA is different? Maybe all your friends have done everything they want to do in vMoL are simply aren't interested in running it anymore.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
"Medium' Attacks need to not be a huge DPS loss and restore smaller amounts of resources
That would run lead to infinite resources in pvp.f047ys3v3n wrote: »Gilliamtherogue wrote: »End game PvE was at its peak in One Tamriel and Homestead in terms of participation and enjoyment.
I remember glancing at my friends list, having 40 online and seeing half the players in trial. Now I have 15 online, maybe 3 in a trial, 8 in PVP, and the others split between their house and reapers march. So much sadness.
make new friends.
i'm in 2 guilds. one is casual and we do normal trials every thursday. usually have to rotate people out because we have too many people wanting to come.
the other guild does vet trials every sunday.
I don't know why people are surprised that people are either moving on, or doing something different 9 months later. 1T launch unlocked massive portions of the game and people wanted sets in most dunegons and trials. it's no wonder that participation was at it's peak then.
I spent the last month pretty much constantly in vMA trying to get a maelstrom bow. I go one 4 days ago and haven't done it since. Is this somehow proof that vMA is different? Maybe all your friends have done everything they want to do in vMoL are simply aren't interested in running it anymore.
But the whole endgame pve community seems to get smaller and smaller. How many guilds are left that are in a competition of rank 1 in a trial? And how many will be left after the next few patches?
Many players just have enough of the constant bugs, which never will getting fixed or atleast not in the next 6 month, and extrem fps drops.(I already gave up on that point since they will never be able to fix it) Now they also made out of their combat system some slow heavy attack spam thing.
Change one jewelry glyph to regen. That'll reduce the heavy attacks led rotation.
Don't forget to grab those orbs. Many magicka were used to getting regen from others grabbing orbs and probably have a bigger challenge adjusting.
Swapping to regen will lower your DPS more than heavy-attacks do and grabbing orbs is just annoying...usually the synergy fades away when you press "X" and you don't get anything but loose time/DPS...
dickeybarret wrote: »Or at least fix the dammed lightning staff heavy attack bug. Can't even play their meta when my heavies bug out every other trip through the rotation.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Change one jewelry glyph to regen. That'll reduce the heavy attacks led rotation.
Don't forget to grab those orbs. Many magicka were used to getting regen from others grabbing orbs and probably have a bigger challenge adjusting.
Swapping to regen will lower your DPS more than heavy-attacks do and grabbing orbs is just annoying...usually the synergy fades away when you press "X" and you don't get anything but loose time/DPS...
more info about this please. Preferably with some data. That's not what I heard and observed. Could depend on a build though.
Change one jewelry glyph to regen. That'll reduce the heavy attacks led rotation.
Don't forget to grab those orbs. Many magicka were used to getting regen from others grabbing orbs and probably have a bigger challenge adjusting.
Swapping to regen will lower your DPS more than heavy-attacks do and grabbing orbs is just annoying...usually the synergy fades away when you press "X" and you don't get anything but loose time/DPS...
more info about this please. Preferably with some data. That's not what I heard and observed. Could depend on a build though.
You do loose a lot of dps if you swap to a light attack sustained build, I tried trust me. Stamina is worse off than magicka. The problem is that heavy attacks get a damage increase of 70% if off balance is presence.
NiclasFridholm wrote: »Right now almost all pve build(for trials) are more or less heavy attack spam bots and it is boring as hell. Can we please have enough sustain back to make a light attack rotation work on every class? Or is all hope lost?
Honestly don't know the problem, PVE is in the best spot it's ever been. It's easy for new players to do end game content, the skill ceiling was lowered. People have more time to focus on mechanics and move out of fire etc as all the have to do is heavy attack. Blocking? No problem, full stam all the time. Shield spamming? Nah no worries, full magicka. Nobody needs orbs anymore either so thats easier for the healers. The vma rotation was boring because it actually required farming gear and having a good rotation vs now where I can just chuck on any old gear and get a free 40k parse on mag sorc. Don't know why you are QQing so much.
Because it is boring AF